61 views3 days ago
Commander
Size: 100Salt sum: 39.69
 avatar

schingon

61 views3 days ago
Commander
Size: 100Salt sum: 39.69

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"ELEVATOR PITCH\nThe visible plan is a Simic +1/+1-counter deck. The flip is broader: Vorel doubles every kind of counter on an artifact, creature, or land, so the deck can grow creatures, charge-counter mana rocks, and repeatable counter engines before converting the board into a Ballista or combat finish.\n\nTHE RUG PULL — INVISIBLE THREAT\n- MASK — VERIFIED (oracle_all.json): Vorel's {G}{U}, {T} ability doubles each kind of counter on target artifact, creature, or land.\n- FLIP — VERIFIED (oracle_all.json): Deepglow Skate doubles counters on any number of permanents; Contagion Clasp and Contagion Engine proliferate; Everflowing Chalice and Astral Cornucopia scale with charge counters; Walking Ballista converts +1/+1 counters into damage.\n- FLIP TURN — Target window: turns 4–7; not goldfish-tested.\n- TELLS — Vorel, Thousand-Year Elixir, Deepglow Skate, Contagion Engine, and a rapidly growing Ballista or mana rock.\n- RESILIENCE — Commander cost {1}{G}{U}; first taxed recast {3}{G}{U}; after two previous command-zone casts {5}{G}{U} (VERIFIED, CR 903.8). Proliferate, counter doublers, and large counter creatures remain live without Vorel.\n- POD FIT — Provisional Bracket 3: 0 Game Changers, no extra-turn or mass-land-denial card found, and no two-card infinite verified in the targeted review. The list has counter-based interaction but no hard lock identified.\n\nHOW THE DECK PLAYS\n- TURNS 1–3: Ramp and place a counter engine. Vorel's tap ability is subject to CR 302.6; Thousand-Year Elixir lets you activate creature abilities as though the creature had haste.\n- TURNS 4–6: Use Vorel on a high-value counter permanent. With Elixir, its {1}, {T} ability can untap Vorel for another paid activation; this is repeatable value, not an infinite loop.\n- FLIP: Build a large Walking Ballista or a large creature board. Contagion Engine's -1/-1 counters are removal pressure, not a promise of a permanent lock.\n\nKEY CARDS\n- VERIFIED (oracle_all.json): Hardened Scales and Branching Evolution amplify +1/+1 counters; Evolution Sage, Contagion Clasp, Contagion Engine, and Karn's Bastion proliferate; Thousand-Year Elixir supports Vorel's tap ability.\n- VERIFIED (oracle_all.json): Counterspell, Negate, Saw It Coming, Pongify, Rapid Hybridization, Nature's Claim, and Cankerbloom interact; Inspiring Call, Ripples of Potential, and Veil of Summer protect.\n\nREAL BRACKET\nPROVISIONAL BRACKET 3 — 0 Game Changers; no extra turns, mass land denial, or intentional two-card infinite found in the targeted review. The curated combo catalogue had no exact match; no hard lock was verified. This is a bracket estimate, not a playtest result.\n\nBRACKET CONVERSION\nNo conversion requested or added. Decklist unchanged.\n\nRESILIENCE\nMANUAL FOUR-TURN CHECK ONLY; no Jev score or goldfish was run. Without Vorel, Deepglow Skate, Evolution Sage, Contagion Engine/Clasp, Hardened Scales, and the counter creatures still progress. SECOND WIN PATH: Walking Ballista damage or ordinary combat with Hydra/counter threats. PLAN B if the doubling engine is exposed: use proliferate and the board-wide counter package; do not try to lock opponents out.\n\nINTERACTION & PROTECTION\nVERIFIED (oracle_all.json): Counterspell, Negate, Saw It Coming, Pongify, Rapid Hybridization, Nature's Claim, Cankerbloom, Inspiring Call, Ripples of Potential, and Veil of Summer. The answers cover creatures, artifacts/enchantments, stack, and protection.\n\nMANA BASE\nVERIFIED from the list and local Oracle records: 39 true lands / 0 MDFC lands / 8 mana rocks / 3 mana dorks / 50 total sources.\n\nMULLIGAN NOTES\nKeep two or three lands, early ramp, and one counter engine. Prefer hands with an independent counter payoff; Vorel alone is not a plan if he is removed or cannot activate.\n\nTOP 5 ORACLE TAGS\n- pp-counters-matter\n- gains-pp-counters\n- tutor-land-basic\n- repeatable-pp-counters\n- repeatable-crime\n"}]}
Vorel of the Hull Clade
,
: Double the number of each kind of counter on target artifact, creature, or land.
Legendary Creature - Human Merfolk
Vorel of the Hull Clade (lcc) 294

Commander

(Ctrl to add secondary)
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (soc) 272
Kalonian Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Creature - Hydra
Kalonian Hydra (blc) 226
Managorger Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
Creature - Hydra
Managorger Hydra (fdc) 216
Primordial Hydra
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
This creature has trample as long as it has ten or more +1/+1 counters on it.
Creature - Hydra
Primordial Hydra (soc) 284
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Warden of the Grove
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creature - Hydra
Warden of the Grove (tdm) 166
Wildwood Scourge
This creature enters with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
Creature - Hydra
Wildwood Scourge (fdn) 236

Counters

(Ctrl to add secondary)
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (tle) 168
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (fdc) 226
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
Tezzeret's Gambit
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Tezzeret's Gambit (eoc) 47

Draw

(Ctrl to add secondary)
Botanical Sanctum
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Botanical Sanctum (otj) 267
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (trc) 527
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (trc) 528
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (trc) 529
Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (trc) 537
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (trc) 545
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (dsc) 298
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (trc) 571
Vivid Creek
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Creek (ncc) 444
Vivid Grove
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Grove (ncc) 445
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

(Ctrl to add secondary)
Contagion Clasp
When this artifact enters, put a -1/-1 counter on target creature.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Contagion Clasp (ecc) 140
Contagion Engine
When this artifact enters, put a -1/-1 counter on each creature target player controls.
,
: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Artifact
Contagion Engine (plst) SOM-145
Deepglow Skate
When this creature enters, double the number of each kind of counter on any number of target permanents.
Creature - Fish
Deepglow Skate (eoc) 70
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (ecc) 105
Flux Channeler
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Wizard
Flux Channeler (cmm) 847
Merfolk Skydiver
Flying
When this creature enters, put a +1/+1 counter on target creature you control.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Merfolk Mutant
Merfolk Skydiver (lcc) 277

Proliferate

(Ctrl to add secondary)
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (trc) 496
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Ripples of Potential (eoc) 77
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Protection

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Astral Cornucopia
This artifact enters with X charge counters on it.
: Choose a color. Add one mana of that color for each charge counter on this artifact.
Artifact
Astral Cornucopia (trc) 486
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (fdn) 250
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (trc) 460
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (trc) 490
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (tle) 259
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (ecc) 106
Goldvein Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
Creature - Hydra
Goldvein Hydra (soc) 270
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (trc) 476
Gyre Sage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add
for each +1/+1 counter on this creature.
Creature - Elf Druid
Gyre Sage (fic) 306
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (fic) 309
Jiang Yanggu, Wildcrafter
Each creature you control with a +1/+1 counter on it has "
: Add one mana of any color."
−1: Put a +1/+1 counter on target creature.
Legendary Planeswalker - Yanggu
Jiang Yanggu, Wildcrafter (j25) 677
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (soc) 273
Kiora's Follower
: Untap another target permanent.
Creature - Merfolk
Kiora's Follower (lcc) 273
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (trc) 497
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (msc) 207
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (trc) 468
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (soc) 285
Simic Signet
,
: Add
.
Artifact
Simic Signet (dsc) 252
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (msc) 215
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (msc) 289
Voyaging Satyr
: Untap target land.
Creature - Druid Satyr
Voyaging Satyr (cn2) 195

Ramp

(Ctrl to add secondary)
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 161
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Negate
Counter target noncreature spell.
Instant
Negate (trc) 439
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (trc) 441
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (soc) 198
Saw It Coming
Counter target spell.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Saw It Coming (khm) 76
Voracious Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
Creature - Hydra
Voracious Hydra (tmc) 54
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371

Removal

(Ctrl to add secondary)
Hangarback Walker
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.
,
: Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Hangarback Walker (soc) 348
Mycoloth
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Creature - Fungus
Mycoloth (soc) 276

Tokens

(Ctrl to add secondary)
Refocus
Untap target creature.
Draw a card.
Instant
Refocus (plst) FRF-47
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (c21) 271
Vigean Graftmage
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Untap target creature with a +1/+1 counter on it.
Creature - Wizard Vedalken Mutant
Vigean Graftmage (plst) MM2-68

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 12 cards
17 pips - 15 cards
34 mana - 30 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
37 pips - 32 cards
35 mana - 31 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"ELEVATOR PITCH\nThe visible plan is a Simic +1/+1-counter deck. The flip is broader: Vorel doubles every kind of counter on an artifact, creature, or land, so the deck can grow creatures, charge-counter mana rocks, and repeatable counter engines before converting the board into a Ballista or combat finish.\n\nTHE RUG PULL — INVISIBLE THREAT\n- MASK — VERIFIED (oracle_all.json): Vorel's {G}{U}, {T} ability doubles each kind of counter on target artifact, creature, or land.\n- FLIP — VERIFIED (oracle_all.json): Deepglow Skate doubles counters on any number of permanents; Contagion Clasp and Contagion Engine proliferate; Everflowing Chalice and Astral Cornucopia scale with charge counters; Walking Ballista converts +1/+1 counters into damage.\n- FLIP TURN — Target window: turns 4–7; not goldfish-tested.\n- TELLS — Vorel, Thousand-Year Elixir, Deepglow Skate, Contagion Engine, and a rapidly growing Ballista or mana rock.\n- RESILIENCE — Commander cost {1}{G}{U}; first taxed recast {3}{G}{U}; after two previous command-zone casts {5}{G}{U} (VERIFIED, CR 903.8). Proliferate, counter doublers, and large counter creatures remain live without Vorel.\n- POD FIT — Provisional Bracket 3: 0 Game Changers, no extra-turn or mass-land-denial card found, and no two-card infinite verified in the targeted review. The list has counter-based interaction but no hard lock identified.\n\nHOW THE DECK PLAYS\n- TURNS 1–3: Ramp and place a counter engine. Vorel's tap ability is subject to CR 302.6; Thousand-Year Elixir lets you activate creature abilities as though the creature had haste.\n- TURNS 4–6: Use Vorel on a high-value counter permanent. With Elixir, its {1}, {T} ability can untap Vorel for another paid activation; this is repeatable value, not an infinite loop.\n- FLIP: Build a large Walking Ballista or a large creature board. Contagion Engine's -1/-1 counters are removal pressure, not a promise of a permanent lock.\n\nKEY CARDS\n- VERIFIED (oracle_all.json): Hardened Scales and Branching Evolution amplify +1/+1 counters; Evolution Sage, Contagion Clasp, Contagion Engine, and Karn's Bastion proliferate; Thousand-Year Elixir supports Vorel's tap ability.\n- VERIFIED (oracle_all.json): Counterspell, Negate, Saw It Coming, Pongify, Rapid Hybridization, Nature's Claim, and Cankerbloom interact; Inspiring Call, Ripples of Potential, and Veil of Summer protect.\n\nREAL BRACKET\nPROVISIONAL BRACKET 3 — 0 Game Changers; no extra turns, mass land denial, or intentional two-card infinite found in the targeted review. The curated combo catalogue had no exact match; no hard lock was verified. This is a bracket estimate, not a playtest result.\n\nBRACKET CONVERSION\nNo conversion requested or added. Decklist unchanged.\n\nRESILIENCE\nMANUAL FOUR-TURN CHECK ONLY; no Jev score or goldfish was run. Without Vorel, Deepglow Skate, Evolution Sage, Contagion Engine/Clasp, Hardened Scales, and the counter creatures still progress. SECOND WIN PATH: Walking Ballista damage or ordinary combat with Hydra/counter threats. PLAN B if the doubling engine is exposed: use proliferate and the board-wide counter package; do not try to lock opponents out.\n\nINTERACTION & PROTECTION\nVERIFIED (oracle_all.json): Counterspell, Negate, Saw It Coming, Pongify, Rapid Hybridization, Nature's Claim, Cankerbloom, Inspiring Call, Ripples of Potential, and Veil of Summer. The answers cover creatures, artifacts/enchantments, stack, and protection.\n\nMANA BASE\nVERIFIED from the list and local Oracle records: 39 true lands / 0 MDFC lands / 8 mana rocks / 3 mana dorks / 50 total sources.\n\nMULLIGAN NOTES\nKeep two or three lands, early ramp, and one counter engine. Prefer hands with an independent counter payoff; Vorel alone is not a plan if he is removed or cannot activate.\n\nTOP 5 ORACLE TAGS\n- pp-counters-matter\n- gains-pp-counters\n- tutor-land-basic\n- repeatable-pp-counters\n- repeatable-crime\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards