schingon
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Commander
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{"ops":[{"insert":"ELEVATOR PITCH\nThe visible plan is a Simic +1/+1-counter deck. The flip is broader: Vorel doubles every kind of counter on an artifact, creature, or land, so the deck can grow creatures, charge-counter mana rocks, and repeatable counter engines before converting the board into a Ballista or combat finish.\n\nTHE RUG PULL — INVISIBLE THREAT\n- MASK — VERIFIED (oracle_all.json): Vorel's {G}{U}, {T} ability doubles each kind of counter on target artifact, creature, or land.\n- FLIP — VERIFIED (oracle_all.json): Deepglow Skate doubles counters on any number of permanents; Contagion Clasp and Contagion Engine proliferate; Everflowing Chalice and Astral Cornucopia scale with charge counters; Walking Ballista converts +1/+1 counters into damage.\n- FLIP TURN — Target window: turns 4–7; not goldfish-tested.\n- TELLS — Vorel, Thousand-Year Elixir, Deepglow Skate, Contagion Engine, and a rapidly growing Ballista or mana rock.\n- RESILIENCE — Commander cost {1}{G}{U}; first taxed recast {3}{G}{U}; after two previous command-zone casts {5}{G}{U} (VERIFIED, CR 903.8). Proliferate, counter doublers, and large counter creatures remain live without Vorel.\n- POD FIT — Provisional Bracket 3: 0 Game Changers, no extra-turn or mass-land-denial card found, and no two-card infinite verified in the targeted review. The list has counter-based interaction but no hard lock identified.\n\nHOW THE DECK PLAYS\n- TURNS 1–3: Ramp and place a counter engine. Vorel's tap ability is subject to CR 302.6; Thousand-Year Elixir lets you activate creature abilities as though the creature had haste.\n- TURNS 4–6: Use Vorel on a high-value counter permanent. With Elixir, its {1}, {T} ability can untap Vorel for another paid activation; this is repeatable value, not an infinite loop.\n- FLIP: Build a large Walking Ballista or a large creature board. Contagion Engine's -1/-1 counters are removal pressure, not a promise of a permanent lock.\n\nKEY CARDS\n- VERIFIED (oracle_all.json): Hardened Scales and Branching Evolution amplify +1/+1 counters; Evolution Sage, Contagion Clasp, Contagion Engine, and Karn's Bastion proliferate; Thousand-Year Elixir supports Vorel's tap ability.\n- VERIFIED (oracle_all.json): Counterspell, Negate, Saw It Coming, Pongify, Rapid Hybridization, Nature's Claim, and Cankerbloom interact; Inspiring Call, Ripples of Potential, and Veil of Summer protect.\n\nREAL BRACKET\nPROVISIONAL BRACKET 3 — 0 Game Changers; no extra turns, mass land denial, or intentional two-card infinite found in the targeted review. The curated combo catalogue had no exact match; no hard lock was verified. This is a bracket estimate, not a playtest result.\n\nBRACKET CONVERSION\nNo conversion requested or added. Decklist unchanged.\n\nRESILIENCE\nMANUAL FOUR-TURN CHECK ONLY; no Jev score or goldfish was run. Without Vorel, Deepglow Skate, Evolution Sage, Contagion Engine/Clasp, Hardened Scales, and the counter creatures still progress. SECOND WIN PATH: Walking Ballista damage or ordinary combat with Hydra/counter threats. PLAN B if the doubling engine is exposed: use proliferate and the board-wide counter package; do not try to lock opponents out.\n\nINTERACTION & PROTECTION\nVERIFIED (oracle_all.json): Counterspell, Negate, Saw It Coming, Pongify, Rapid Hybridization, Nature's Claim, Cankerbloom, Inspiring Call, Ripples of Potential, and Veil of Summer. The answers cover creatures, artifacts/enchantments, stack, and protection.\n\nMANA BASE\nVERIFIED from the list and local Oracle records: 39 true lands / 0 MDFC lands / 8 mana rocks / 3 mana dorks / 50 total sources.\n\nMULLIGAN NOTES\nKeep two or three lands, early ramp, and one counter engine. Prefer hands with an independent counter payoff; Vorel alone is not a plan if he is removed or cannot activate.\n\nTOP 5 ORACLE TAGS\n- pp-counters-matter\n- gains-pp-counters\n- tutor-land-basic\n- repeatable-pp-counters\n- repeatable-crime\n"}]}
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Warden of the Grove
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creature - Hydra

Counters
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Draw
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Proliferate
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Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Ramp
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Removal
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Tokens
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Untap
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"ELEVATOR PITCH\nThe visible plan is a Simic +1/+1-counter deck. The flip is broader: Vorel doubles every kind of counter on an artifact, creature, or land, so the deck can grow creatures, charge-counter mana rocks, and repeatable counter engines before converting the board into a Ballista or combat finish.\n\nTHE RUG PULL — INVISIBLE THREAT\n- MASK — VERIFIED (oracle_all.json): Vorel's {G}{U}, {T} ability doubles each kind of counter on target artifact, creature, or land.\n- FLIP — VERIFIED (oracle_all.json): Deepglow Skate doubles counters on any number of permanents; Contagion Clasp and Contagion Engine proliferate; Everflowing Chalice and Astral Cornucopia scale with charge counters; Walking Ballista converts +1/+1 counters into damage.\n- FLIP TURN — Target window: turns 4–7; not goldfish-tested.\n- TELLS — Vorel, Thousand-Year Elixir, Deepglow Skate, Contagion Engine, and a rapidly growing Ballista or mana rock.\n- RESILIENCE — Commander cost {1}{G}{U}; first taxed recast {3}{G}{U}; after two previous command-zone casts {5}{G}{U} (VERIFIED, CR 903.8). Proliferate, counter doublers, and large counter creatures remain live without Vorel.\n- POD FIT — Provisional Bracket 3: 0 Game Changers, no extra-turn or mass-land-denial card found, and no two-card infinite verified in the targeted review. The list has counter-based interaction but no hard lock identified.\n\nHOW THE DECK PLAYS\n- TURNS 1–3: Ramp and place a counter engine. Vorel's tap ability is subject to CR 302.6; Thousand-Year Elixir lets you activate creature abilities as though the creature had haste.\n- TURNS 4–6: Use Vorel on a high-value counter permanent. With Elixir, its {1}, {T} ability can untap Vorel for another paid activation; this is repeatable value, not an infinite loop.\n- FLIP: Build a large Walking Ballista or a large creature board. Contagion Engine's -1/-1 counters are removal pressure, not a promise of a permanent lock.\n\nKEY CARDS\n- VERIFIED (oracle_all.json): Hardened Scales and Branching Evolution amplify +1/+1 counters; Evolution Sage, Contagion Clasp, Contagion Engine, and Karn's Bastion proliferate; Thousand-Year Elixir supports Vorel's tap ability.\n- VERIFIED (oracle_all.json): Counterspell, Negate, Saw It Coming, Pongify, Rapid Hybridization, Nature's Claim, and Cankerbloom interact; Inspiring Call, Ripples of Potential, and Veil of Summer protect.\n\nREAL BRACKET\nPROVISIONAL BRACKET 3 — 0 Game Changers; no extra turns, mass land denial, or intentional two-card infinite found in the targeted review. The curated combo catalogue had no exact match; no hard lock was verified. This is a bracket estimate, not a playtest result.\n\nBRACKET CONVERSION\nNo conversion requested or added. Decklist unchanged.\n\nRESILIENCE\nMANUAL FOUR-TURN CHECK ONLY; no Jev score or goldfish was run. Without Vorel, Deepglow Skate, Evolution Sage, Contagion Engine/Clasp, Hardened Scales, and the counter creatures still progress. SECOND WIN PATH: Walking Ballista damage or ordinary combat with Hydra/counter threats. PLAN B if the doubling engine is exposed: use proliferate and the board-wide counter package; do not try to lock opponents out.\n\nINTERACTION & PROTECTION\nVERIFIED (oracle_all.json): Counterspell, Negate, Saw It Coming, Pongify, Rapid Hybridization, Nature's Claim, Cankerbloom, Inspiring Call, Ripples of Potential, and Veil of Summer. The answers cover creatures, artifacts/enchantments, stack, and protection.\n\nMANA BASE\nVERIFIED from the list and local Oracle records: 39 true lands / 0 MDFC lands / 8 mana rocks / 3 mana dorks / 50 total sources.\n\nMULLIGAN NOTES\nKeep two or three lands, early ramp, and one counter engine. Prefer hands with an independent counter payoff; Vorel alone is not a plan if he is removed or cannot activate.\n\nTOP 5 ORACLE TAGS\n- pp-counters-matter\n- gains-pp-counters\n- tutor-land-basic\n- repeatable-pp-counters\n- repeatable-crime\n"}]}












































































