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Commander
Size: 100Salt sum: 51.01
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ltmann03

59 views47 hrs ago
Commander
Size: 100Salt sum: 51.01

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{"ops":[{"attributes":{"color":"#ffffff"},"insert":"Bristly Bill – Mono-Green Landfall & +1/+1 Counters Primer"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"alt":"Bristly Bill, Spine Sower","color":"#ffffff","background":"var(--x-backgroundColor)"},"insert":{"image":"https://images.openai.com/static-rsc-4/cN0K80x6pE0Skq4nCXgKFQJM5U4XLHTtDV2OB87ot0-CBgWNujImYDK3K7uGzCrjs2v519LAcW_qluMRr5SH2V2J5O0ryeDkGFF21aMlhtbJ7UD4J2-XxCt-3s5TNBKZDq8GKt0li6aaDqFi8uhxpAKRlQEsmd9a2vfnBm6MxX0?purpose=inline"}},{"insert":"\n"},{"attributes":{"color":"#ffffff","background":"var(--x-backgroundColor)"},"insert":" "},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Commander: "},{"attributes":{"color":"var(--x-color)","underline":true},"insert":"Bristly Bill, Spine Sower"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Colors: Mono-Green"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Archetype: Landfall / +1/+1 Counters / Ramp / Creature Swarm"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Primary Win Condition: Build enormous creatures and overwhelm opponentsthroughcombat."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"1. Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This deck is built around Bristly Bill and the powerful combination of landfall triggers and +1/+1 counters."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our goal is to play multiple lands each turn, generate landfall value, and continuously grow our creaturesintomassive threats. We combine ramp, counter multipliers, token generation, and powerful finishers tocreate anoverwhelming board presence."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"We're not just playing lands to make mana. Every land drop is another opportunity to grow our army."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"2. Early Game – Grow Our Foundation"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our early game focuses on ramping and establishing our engines."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Priorities:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Develop mana with Llanowar Elves, Sol Ring, Wild Growth, and Emerald Medallion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Increase land drops with Oracle of Mul Daya and Wayward Swordtooth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Establish counter synergies with Hardened Scales and The Ozolith."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Get Bristly Bill onto the battlefield early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The faster we develop our mana and landfall engines, the faster our creatures become threats."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"3. Midgame – Landfall and Growth"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where the deck starts snowballing."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Use cards like:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Lotus Cobra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Evolution Sage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Rampaging Baloths"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Tifa Lockhart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Traveling Chocobo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"These cards reward us for playing lands and help build an increasingly dangerous board."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Bristly Bill turns our land drops into opportunities to distribute +1/+1 counters and grow our creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Doubling Season and Hardened Scales make our counter strategy even more explosive."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"4. Late Game – Become Unstoppable"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Once our board is established, we want to turn all that growth into lethal damage."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our biggest threats include:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Avenger of Zendikar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Craterhoof Behemoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Lifeblood Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Ouroboroid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Defiler of Vigor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Use Overrun and Craterhoof Behemoth to turn a wide board into a lethal attack."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Brawn helps our creatures push through blockers with trample."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"5. Key Synergies"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Bristly Bill + Landfall"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Every land drop creates another opportunity to grow our creatures with +1/+1 counters."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Doubling Season + Counter Effects"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Multiply the counters we generate and make our creatures grow out of control."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Evolution Sage + Multiple Land Drops"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Proliferate our existing counters whenever lands enter, allowing our creatures to grow even faster."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Scute Swarm + Landfall"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Generate an army of Insects through repeated land drops."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"The Ozolith + Counter Creatures"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Preserve accumulated counters when creatures leave the battlefield and move that growth ontoanotherthreat."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Avenger of Zendikar + Landfall"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Create a massive Plant army and grow it with every additional land entering the battlefield."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"6. Protection and Recovery"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our creatures are our biggest source of power, so protecting them is important."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Key protection includes:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Blossoming Defense"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Snakeskin Veil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Vigor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The Ozolith and Praetor's Counsel also help us recover value and rebuild after removal."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"7. Mulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Look for opening hands containing:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"2–4 lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"At least one ramp spell or mana accelerator."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"A way to generate additional land drops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"A counter engine or landfall payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Avoid hands filled with expensive creatures and no early ramp."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"8. Final Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Ramp → Landfall → Grow → Overrun"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Ramp: Accelerate mana and increase land drops."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Landfall: Trigger abilities and generate creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Grow: Stack +1/+1 counters and multiply their value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Overrun: Finish opponents with massive creatures and Craterhoof Behemoth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"The philosophy of this deck:"},{"attributes":{"color":"#ffffff"},"insert":" Every land is an opportunity. Every counter makes us stronger. Every turnourboard gets bigger. We want to turn a simple land drop into an unstoppable chain reaction of growthuntil ouropponents are buried under an army of enormous creatures!"},{"insert":"\n\n"}]}
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 157

Commander

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Broodguard Elite
This creature enters with X +1/+1 counters on it.
When this creature leaves the battlefield, put its counters on target creature you control.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Knight Insect
Broodguard Elite (eoe) 175
Duskshell Crawler
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Insect
Duskshell Crawler (fic) 301
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (soc) 272
Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Mutant Ninja Turtle
Michelangelo, Weirdness to 11 (tmt) 121
Ouroboroid
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
Creature - Plant Wurm
Ouroboroid (eoe) 201
Soul's Might
Put X +1/+1 counters on target creature, where X is that creature's power.
Sorcery
Soul's Might (j22) 731
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Tromell, Seymour's Butler
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
,
: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Advisor
Tromell, Seymour's Butler (fic) 73

Counters

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Garruk's Packleader
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature - Beast
Garruk's Packleader (fdc) 205
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (rvr) 146
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (tle) 168
Lifeblood Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power.
Creature - Hydra
Lifeblood Hydra (soc) 274
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210

Draw

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Brawn
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
Creature - Incarnation
Brawn (m3c) 224

Evasion

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Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 346
Overrun
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Overrun (fdn) 230

Finisher

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Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (trc) 527
Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Oran-Rief, the Vastwood
This land enters tapped.
: Add
.
: Put a +1/+1 counter on each green creature that entered this turn.
Land
Oran-Rief, the Vastwood (soc) 391
Tree of Tales
: Add
.
Artifact Land
Tree of Tales (dsc) 319
Treetop Village
This land enters tapped.
: Add
.
: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Land
Treetop Village (j22) 827
Zanarkand, Ancient Metropolis
This land enters tapped.
: Add
.
Land - Town
Zanarkand, Ancient Metropolis // Lasting Fayth (fin) 293

Land

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Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
Jaddi Offshoot
Defender
Landfall — Whenever a land you control enters, you gain 1 life.
Creature - Plant
Jaddi Offshoot (tdc) 260
Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect
Mightform Harmonizer (eoe) 200
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra
Mossborn Hydra (fdn) 107
Oran-Rief Hydra
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
Creature - Hydra
Oran-Rief Hydra (e01) 69
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (eoc) 104
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (znr) 308
Tifa Lockhart
Trample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
Legendary Creature - Human Monk
Tifa Lockhart (fin) 206
Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird
Traveling Chocobo (fin) 210

Landfall

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Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (ecc) 105

Proliferate

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Blossoming Defense
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Blossoming Defense (ecl) 167
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (omb) 34
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (trc) 496
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (tdm) 159
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Vigor (plst) BBD-215

Protection

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Colossification
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature gets +20/+20.
Enchantment - Aura
Colossification (blb) 392

Pump

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Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian
Defiler of Vigor (dmu) 160
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 291
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (tle) 259
Fertilid
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Creature - Elemental
Fertilid (moc) 296
Garruk Wildspeaker
+1: Untap two target lands.
−1: Create a 3/3 green Beast creature token.
−4: Creatures you control get +3/+3 and gain trample until end of turn.
Legendary Planeswalker - Garruk
Garruk Wildspeaker (gvl) 1
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Helm of Awakening
Spells cost
less to cast.
Artifact
Helm of Awakening (dmr) 224
Horizon Explorer
Lands you control enter untapped.
Whenever you attack a player, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature - Scout Insect
Horizon Explorer (eoc) 15
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit
Kodama of the West Tree (j25) 78
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit
Kura, the Boundless Sky (neo) 200
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (znr) 307
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (trc) 467
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (eoc) 102
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (trc) 468
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf
Summon: Fenrir (fin) 203
Through the Forest Gate
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
Sorcery
Through the Forest Gate (hob) 137
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.
Creature - Dinosaur
Wayward Swordtooth (lcc) 263
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

Ramp

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Groundskeeper
: Return target basic land card from your graveyard to your hand.
Creature - Human Druid
Groundskeeper (eoc) 97
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (tdc) 96
Praetor's Counsel
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Sorcery
Praetor's Counsel (plst) C14-209

Recursion

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Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (trc) 459
Meteor Golem
When this creature enters, destroy target nonland permanent an opponent controls.
Creature Artifact - Golem
Meteor Golem (msc) 205
Voracious Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
Creature - Hydra
Voracious Hydra (tmc) 54

Removal

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Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
85 pips - 60 cards
35 mana - 35 cards
0 pips - 0 cards
3 mana - 2 cards
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Description

{"ops":[{"attributes":{"color":"#ffffff"},"insert":"Bristly Bill – Mono-Green Landfall & +1/+1 Counters Primer"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"alt":"Bristly Bill, Spine Sower","color":"#ffffff","background":"var(--x-backgroundColor)"},"insert":{"image":"https://images.openai.com/static-rsc-4/cN0K80x6pE0Skq4nCXgKFQJM5U4XLHTtDV2OB87ot0-CBgWNujImYDK3K7uGzCrjs2v519LAcW_qluMRr5SH2V2J5O0ryeDkGFF21aMlhtbJ7UD4J2-XxCt-3s5TNBKZDq8GKt0li6aaDqFi8uhxpAKRlQEsmd9a2vfnBm6MxX0?purpose=inline"}},{"insert":"\n"},{"attributes":{"color":"#ffffff","background":"var(--x-backgroundColor)"},"insert":" "},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Commander: "},{"attributes":{"color":"var(--x-color)","underline":true},"insert":"Bristly Bill, Spine Sower"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Colors: Mono-Green"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Archetype: Landfall / +1/+1 Counters / Ramp / Creature Swarm"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Primary Win Condition: Build enormous creatures and overwhelm opponentsthroughcombat."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"1. Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This deck is built around Bristly Bill and the powerful combination of landfall triggers and +1/+1 counters."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our goal is to play multiple lands each turn, generate landfall value, and continuously grow our creaturesintomassive threats. We combine ramp, counter multipliers, token generation, and powerful finishers tocreate anoverwhelming board presence."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"We're not just playing lands to make mana. Every land drop is another opportunity to grow our army."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"2. Early Game – Grow Our Foundation"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our early game focuses on ramping and establishing our engines."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Priorities:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Develop mana with Llanowar Elves, Sol Ring, Wild Growth, and Emerald Medallion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Increase land drops with Oracle of Mul Daya and Wayward Swordtooth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Establish counter synergies with Hardened Scales and The Ozolith."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Get Bristly Bill onto the battlefield early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The faster we develop our mana and landfall engines, the faster our creatures become threats."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"3. Midgame – Landfall and Growth"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where the deck starts snowballing."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Use cards like:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Lotus Cobra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Evolution Sage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Rampaging Baloths"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Tifa Lockhart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Traveling Chocobo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"These cards reward us for playing lands and help build an increasingly dangerous board."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Bristly Bill turns our land drops into opportunities to distribute +1/+1 counters and grow our creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Doubling Season and Hardened Scales make our counter strategy even more explosive."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"4. Late Game – Become Unstoppable"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Once our board is established, we want to turn all that growth into lethal damage."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our biggest threats include:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Avenger of Zendikar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Craterhoof Behemoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Lifeblood Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Ouroboroid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Defiler of Vigor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Use Overrun and Craterhoof Behemoth to turn a wide board into a lethal attack."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Brawn helps our creatures push through blockers with trample."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"5. Key Synergies"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Bristly Bill + Landfall"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Every land drop creates another opportunity to grow our creatures with +1/+1 counters."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Doubling Season + Counter Effects"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Multiply the counters we generate and make our creatures grow out of control."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Evolution Sage + Multiple Land Drops"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Proliferate our existing counters whenever lands enter, allowing our creatures to grow even faster."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Scute Swarm + Landfall"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Generate an army of Insects through repeated land drops."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"The Ozolith + Counter Creatures"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Preserve accumulated counters when creatures leave the battlefield and move that growth ontoanotherthreat."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Avenger of Zendikar + Landfall"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Create a massive Plant army and grow it with every additional land entering the battlefield."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"6. Protection and Recovery"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our creatures are our biggest source of power, so protecting them is important."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Key protection includes:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Blossoming Defense"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Snakeskin Veil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Vigor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The Ozolith and Praetor's Counsel also help us recover value and rebuild after removal."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"7. Mulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Look for opening hands containing:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"2–4 lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"At least one ramp spell or mana accelerator."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"A way to generate additional land drops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"A counter engine or landfall payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Avoid hands filled with expensive creatures and no early ramp."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"8. Final Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Ramp → Landfall → Grow → Overrun"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Ramp: Accelerate mana and increase land drops."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Landfall: Trigger abilities and generate creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Grow: Stack +1/+1 counters and multiply their value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Overrun: Finish opponents with massive creatures and Craterhoof Behemoth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"The philosophy of this deck:"},{"attributes":{"color":"#ffffff"},"insert":" Every land is an opportunity. Every counter makes us stronger. Every turnourboard gets bigger. We want to turn a simple land drop into an unstoppable chain reaction of growthuntil ouropponents are buried under an army of enormous creatures!"},{"insert":"\n\n"}]}
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