ltmann03
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Commander
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{"ops":[{"attributes":{"color":"#ffffff"},"insert":"Bristly Bill – Mono-Green Landfall & +1/+1 Counters Primer"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"alt":"Bristly Bill, Spine Sower","color":"#ffffff","background":"var(--x-backgroundColor)"},"insert":{"image":"https://images.openai.com/static-rsc-4/cN0K80x6pE0Skq4nCXgKFQJM5U4XLHTtDV2OB87ot0-CBgWNujImYDK3K7uGzCrjs2v519LAcW_qluMRr5SH2V2J5O0ryeDkGFF21aMlhtbJ7UD4J2-XxCt-3s5TNBKZDq8GKt0li6aaDqFi8uhxpAKRlQEsmd9a2vfnBm6MxX0?purpose=inline"}},{"insert":"\n"},{"attributes":{"color":"#ffffff","background":"var(--x-backgroundColor)"},"insert":" "},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Commander: "},{"attributes":{"color":"var(--x-color)","underline":true},"insert":"Bristly Bill, Spine Sower"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Colors: Mono-Green"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Archetype: Landfall / +1/+1 Counters / Ramp / Creature Swarm"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Primary Win Condition: Build enormous creatures and overwhelm opponentsthroughcombat."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"1. Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This deck is built around Bristly Bill and the powerful combination of landfall triggers and +1/+1 counters."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our goal is to play multiple lands each turn, generate landfall value, and continuously grow our creaturesintomassive threats. We combine ramp, counter multipliers, token generation, and powerful finishers tocreate anoverwhelming board presence."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"We're not just playing lands to make mana. Every land drop is another opportunity to grow our army."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"2. Early Game – Grow Our Foundation"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our early game focuses on ramping and establishing our engines."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Priorities:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Develop mana with Llanowar Elves, Sol Ring, Wild Growth, and Emerald Medallion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Increase land drops with Oracle of Mul Daya and Wayward Swordtooth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Establish counter synergies with Hardened Scales and The Ozolith."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Get Bristly Bill onto the battlefield early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The faster we develop our mana and landfall engines, the faster our creatures become threats."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"3. Midgame – Landfall and Growth"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where the deck starts snowballing."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Use cards like:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Lotus Cobra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Evolution Sage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Rampaging Baloths"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Tifa Lockhart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Traveling Chocobo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"These cards reward us for playing lands and help build an increasingly dangerous board."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Bristly Bill turns our land drops into opportunities to distribute +1/+1 counters and grow our creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Doubling Season and Hardened Scales make our counter strategy even more explosive."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"4. Late Game – Become Unstoppable"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Once our board is established, we want to turn all that growth into lethal damage."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our biggest threats include:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Avenger of Zendikar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Craterhoof Behemoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Lifeblood Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Ouroboroid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Defiler of Vigor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Use Overrun and Craterhoof Behemoth to turn a wide board into a lethal attack."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Brawn helps our creatures push through blockers with trample."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"5. Key Synergies"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Bristly Bill + Landfall"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Every land drop creates another opportunity to grow our creatures with +1/+1 counters."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Doubling Season + Counter Effects"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Multiply the counters we generate and make our creatures grow out of control."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Evolution Sage + Multiple Land Drops"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Proliferate our existing counters whenever lands enter, allowing our creatures to grow even faster."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Scute Swarm + Landfall"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Generate an army of Insects through repeated land drops."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"The Ozolith + Counter Creatures"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Preserve accumulated counters when creatures leave the battlefield and move that growth ontoanotherthreat."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Avenger of Zendikar + Landfall"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Create a massive Plant army and grow it with every additional land entering the battlefield."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"6. Protection and Recovery"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our creatures are our biggest source of power, so protecting them is important."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Key protection includes:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Blossoming Defense"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Snakeskin Veil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Vigor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The Ozolith and Praetor's Counsel also help us recover value and rebuild after removal."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"7. Mulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Look for opening hands containing:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"2–4 lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"At least one ramp spell or mana accelerator."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"A way to generate additional land drops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"A counter engine or landfall payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Avoid hands filled with expensive creatures and no early ramp."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"8. Final Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Ramp → Landfall → Grow → Overrun"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Ramp: Accelerate mana and increase land drops."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Landfall: Trigger abilities and generate creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Grow: Stack +1/+1 counters and multiply their value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Overrun: Finish opponents with massive creatures and Craterhoof Behemoth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"The philosophy of this deck:"},{"attributes":{"color":"#ffffff"},"insert":" Every land is an opportunity. Every counter makes us stronger. Every turnourboard gets bigger. We want to turn a simple land drop into an unstoppable chain reaction of growthuntil ouropponents are buried under an army of enormous creatures!"},{"insert":"\n\n"}]}
Broodguard Elite
This creature enters with X +1/+1 counters on it.
When this creature leaves the battlefield, put its counters on target creature you control.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature leaves the battlefield, put its counters on target creature you control.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Knight Insect

Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Mutant Ninja Turtle

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Tromell, Seymour's Butler
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
, : Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
, : Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Advisor

Counters
(Ctrl to add secondary)
Draw
(Ctrl to add secondary)
Finisher
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Landfall
(Ctrl to add secondary)
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Protection
(Ctrl to add secondary)
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian

Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf

Ramp
(Ctrl to add secondary)
Recursion
(Ctrl to add secondary)
Removal
(Ctrl to add secondary)
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Tokens
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Deck Info
Deck stats
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Click charts to focus on cards
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Description
{"ops":[{"attributes":{"color":"#ffffff"},"insert":"Bristly Bill – Mono-Green Landfall & +1/+1 Counters Primer"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"alt":"Bristly Bill, Spine Sower","color":"#ffffff","background":"var(--x-backgroundColor)"},"insert":{"image":"https://images.openai.com/static-rsc-4/cN0K80x6pE0Skq4nCXgKFQJM5U4XLHTtDV2OB87ot0-CBgWNujImYDK3K7uGzCrjs2v519LAcW_qluMRr5SH2V2J5O0ryeDkGFF21aMlhtbJ7UD4J2-XxCt-3s5TNBKZDq8GKt0li6aaDqFi8uhxpAKRlQEsmd9a2vfnBm6MxX0?purpose=inline"}},{"insert":"\n"},{"attributes":{"color":"#ffffff","background":"var(--x-backgroundColor)"},"insert":" "},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Commander: "},{"attributes":{"color":"var(--x-color)","underline":true},"insert":"Bristly Bill, Spine Sower"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Colors: Mono-Green"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Archetype: Landfall / +1/+1 Counters / Ramp / Creature Swarm"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Primary Win Condition: Build enormous creatures and overwhelm opponentsthroughcombat."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"1. Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This deck is built around Bristly Bill and the powerful combination of landfall triggers and +1/+1 counters."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our goal is to play multiple lands each turn, generate landfall value, and continuously grow our creaturesintomassive threats. We combine ramp, counter multipliers, token generation, and powerful finishers tocreate anoverwhelming board presence."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"We're not just playing lands to make mana. Every land drop is another opportunity to grow our army."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"2. Early Game – Grow Our Foundation"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our early game focuses on ramping and establishing our engines."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Priorities:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Develop mana with Llanowar Elves, Sol Ring, Wild Growth, and Emerald Medallion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Increase land drops with Oracle of Mul Daya and Wayward Swordtooth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Establish counter synergies with Hardened Scales and The Ozolith."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Get Bristly Bill onto the battlefield early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The faster we develop our mana and landfall engines, the faster our creatures become threats."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"3. Midgame – Landfall and Growth"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where the deck starts snowballing."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Use cards like:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Lotus Cobra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Evolution Sage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Rampaging Baloths"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Tifa Lockhart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Traveling Chocobo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"These cards reward us for playing lands and help build an increasingly dangerous board."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Bristly Bill turns our land drops into opportunities to distribute +1/+1 counters and grow our creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Doubling Season and Hardened Scales make our counter strategy even more explosive."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"4. Late Game – Become Unstoppable"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Once our board is established, we want to turn all that growth into lethal damage."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our biggest threats include:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Avenger of Zendikar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Craterhoof Behemoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Lifeblood Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Ouroboroid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Defiler of Vigor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Use Overrun and Craterhoof Behemoth to turn a wide board into a lethal attack."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Brawn helps our creatures push through blockers with trample."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"5. Key Synergies"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Bristly Bill + Landfall"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Every land drop creates another opportunity to grow our creatures with +1/+1 counters."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Doubling Season + Counter Effects"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Multiply the counters we generate and make our creatures grow out of control."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Evolution Sage + Multiple Land Drops"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Proliferate our existing counters whenever lands enter, allowing our creatures to grow even faster."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Scute Swarm + Landfall"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Generate an army of Insects through repeated land drops."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"The Ozolith + Counter Creatures"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Preserve accumulated counters when creatures leave the battlefield and move that growth ontoanotherthreat."},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Avenger of Zendikar + Landfall"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Create a massive Plant army and grow it with every additional land entering the battlefield."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"6. Protection and Recovery"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Our creatures are our biggest source of power, so protecting them is important."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Key protection includes:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Blossoming Defense"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Snakeskin Veil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Vigor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The Ozolith and Praetor's Counsel also help us recover value and rebuild after removal."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"7. Mulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Look for opening hands containing:"},{"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"2–4 lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"At least one ramp spell or mana accelerator."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"A way to generate additional land drops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"A counter engine or landfall payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Avoid hands filled with expensive creatures and no early ramp."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"8. Final Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Ramp → Landfall → Grow → Overrun"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Ramp: Accelerate mana and increase land drops."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Landfall: Trigger abilities and generate creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Grow: Stack +1/+1 counters and multiply their value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"Overrun: Finish opponents with massive creatures and Craterhoof Behemoth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--x-color)"},"insert":"The philosophy of this deck:"},{"attributes":{"color":"#ffffff"},"insert":" Every land is an opportunity. Every counter makes us stronger. Every turnourboard gets bigger. We want to turn a simple land drop into an unstoppable chain reaction of growthuntil ouropponents are buried under an army of enormous creatures!"},{"insert":"\n\n"}]}

























































