MTGDeckVault
696 views4 days ago
Commander
Size: 100Salt sum: 42.9
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"italic":true},"insert":"You can't lose if you never stop playing. "},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR"},{"attributes":{"bold":true},"insert":"⌛"},{"insert":"\nWanna see me cast something silly? Wanna see me do it again?\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Like This Deck If...✅"},{"insert":"\nYou spend a lot of time on Kalshi. #notasponsor\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Not Like This Deck If...❌"},{"insert":"\nYou are uncomfortable in chaotic circumstances.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Piloting the Deck ✈️"},{"insert":"\nQ is probably the most unusual commander in the Star Trek set, and is definitely one of the weirder red legends that has ever been printed. After you read his bizarre text box a few times, you'll probably agree that this is pretty literally a gambling deck, and that's a good thing to keep in mind if you're considering building it. Some games will produce absolutely insane turns, while others will meander around and fizzle out with a near-zero chance of winning. This is the dichotomy of playing mono red spell slinger.\n\nOf the myriad ways this deck's \"gameplan\" can unfold, the absolute best case scenario is hitting something like "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" or "},{"insert":{"card-link":"Dragon's Desire"}},{"insert":" with Q's ability. While this won't go infinite, it can loop pretty heavily with a wheel in hand or on the board, and we're running quite a few wheels to improve these odds. More likely than not, though, you're going to be making the best of something less straightforward. \n\nBecause Q only procs on entry and we're in red, our best chance of abusing his ability is with "},{"attributes":{"bold":true},"insert":"Copy "},{"insert":"effects. This will accrue additional choices for exile casts, and these spells may be exiled themselves, allowing for even more repeatable shenanigans. \n\nMy guess is that this commander is going to attract a lot of attention, despite being objectively jank-adjacent, because nothing makes commander players squirm like the unknown. As such, we're running an above average density of "},{"attributes":{"bold":true},"insert":"Board Wipes"},{"insert":" to minimize chances of being taken offline early. We also have a decent "},{"attributes":{"bold":true},"insert":"Protection"},{"insert":" suite to try to keep Q around to copy on future turns. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"How to Win"},{"attributes":{"bold":true},"insert":" 🎯"},{"insert":"\n\"Hope for the best.\" That's how a lot of Q games are going to feel. We do actually have a dedicated win-con, though, and it's not out of the question that you'll hit it semi-consistently with the high number of wheels. If you can stick "},{"insert":{"card-link":"Repercussion"}},{"insert":" and/or "},{"insert":{"card-link":"Brash Taunter"}},{"insert":", you have a chance to blow your opponents out of the water with any of your damage-based board wipes. \n\nAlong the way, you can also leverage a number of 'cast from exile' based damage payoffs via "},{"insert":{"card-link":"Flaming Tyrannosaurus"}},{"insert":", "},{"insert":{"card-link":"Keeper of Secrets"}},{"insert":", and "},{"insert":{"card-link":"Passionate Archaeologist"}},{"insert":", or triple down on scorching the earth with "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":". Then there's "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":", which is great with wheel-based draw. \n\nIf you happen to hit "},{"insert":{"card-link":"Boltwave"}},{"insert":" with Q and have "},{"insert":{"card-link":"Birgi, God of Storytelling // Harnfel, Horn of Bounty"}},{"insert":" on the field, you can loop the former as many times as you have cards in hand to exile. You can also do this with "},{"insert":{"card-link":"Mana Clash"}},{"insert":", which is mostly in here for comedic effect. \n\nThis is an oddball deck, and there are no two ways around that. If you're into that kind of thing, I think you'll at least be amused/entertained by Q most games, which is pretty on theme for his character in Star Trek. \n\nGood luck lol. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powering Up"},{"attributes":{"bold":true},"insert":" ⚡"},{"insert":"\n"},{"insert":{"card-link":"Underworld Breach"}},{"insert":": Often a house, and a great way to reuse 'ritual' ramp spells.\n\n"},{"insert":{"card-link":"Jeska's Will"}},{"insert":": More ramp, plus exile synergy. A pretty perfect fit.\n\n"},{"insert":{"card-link":"Gamble"}},{"insert":": Hilariously on theme. Just send it.\n\nAlso be sure to check out the "},{"attributes":{"bold":true},"insert":"Potential Swaps"},{"insert":" list for other nonsense like "},{"insert":{"card-link":"Prisoner's Dilemma"}},{"insert":", which can end games (and lose friends) when cast multiple times. \n\nEnjoy!\n\n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/SultaiSenpai"},"insert":"SultaiSenpai"},{"insert":" 🧙♂️\n\nCheck out the other decks from our Star Trek series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27684678/locutus_of_borg_we_robot"},"insert":"Locutus of Borg"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27745996/georgiou_terran_emperor_incentivized_loyalty"},"insert":"Georgiou, Terran Emperor"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27904482/cmdr_troi_outgoing_empath_the_sincerest_form_of_flattery"},"insert":"Cmdr. Troi, Outgoing Empath"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27719318/captain_jeanluc_picard_ship_happens"},"insert":"Captain Jean-Luc Picard"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27717732/captain_kathryn_janeway_set_phasers_to_roam"},"insert":"Captain Kathryn Janeway"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27906388/gwyndala_the_progeny_solum_and_sundry"},"insert":"Gwyndala, the Progeny"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27728238/kira_nerys_firebrand_the_pagh_of_least_resistance"},"insert":"Kira Nerys, Firebrand"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27969767/dathon_his_heart_open_sagas_unrolled"},"insert":"Dathon, His Heart Open"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27653100/the_borg_queen_bot_girl_summer"},"insert":"The Borg Queen"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/28209962/captain_kirk_boldy_going_risk_is_our_business"},"insert":"Captain Kirk, Boldly Going"},{"insert":"\n"}]}
Q, Stacking the Deck
When Q enters, shuffle your library, then exile cards from the top of your library until you exile a nonland card. That nonland card gains "Exile a card from your hand: Create a copy of this card. You may cast the copy. Activate only during your turn and only if this card is exiled."
Legendary Creature - Q

Commander
(Ctrl to add secondary)
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery

Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Ultimate Magic: Meteor
Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Board Wipe
(Ctrl to add secondary)
Flaming Tyrannosaurus
Menace
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 3 damage to any target. Then put a +1/+1 counter on this creature.
When this creature dies, it deals damage equal to its power to each opponent.
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 3 damage to any target. Then put a +1/+1 counter on this creature.
When this creature dies, it deals damage equal to its power to each opponent.
Creature - Dinosaur

Nico Minoru, Runaway
Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent.
, , Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
, , Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
Legendary Creature - Human Hero Warlock

Burn
(Ctrl to add secondary)
Nalfeshnee
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Creature - Beast Demon

Twinflame
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery

Copy
(Ctrl to add secondary)
Clive, Ifrit's Dominant
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Warrior Noble


Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer

Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery

Draw
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Protection
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Removal
(Ctrl to add secondary)
Ensnared by the Mara
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
Sorcery

Theft
(Ctrl to add secondary)
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class

Jaxis, the Troublemaker
, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Creature - Human Warrior

Orthion, Hero of Lavabrink
, : Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Soldier

Prisoner's Dilemma
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback
Flashback
Sorcery

Spider-Verse
The "legend rule" doesn't apply to Spiders you control.
Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
Enchantment

Potential Swaps
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"You can't lose if you never stop playing. "},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR"},{"attributes":{"bold":true},"insert":"⌛"},{"insert":"\nWanna see me cast something silly? Wanna see me do it again?\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Like This Deck If...✅"},{"insert":"\nYou spend a lot of time on Kalshi. #notasponsor\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Not Like This Deck If...❌"},{"insert":"\nYou are uncomfortable in chaotic circumstances.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Piloting the Deck ✈️"},{"insert":"\nQ is probably the most unusual commander in the Star Trek set, and is definitely one of the weirder red legends that has ever been printed. After you read his bizarre text box a few times, you'll probably agree that this is pretty literally a gambling deck, and that's a good thing to keep in mind if you're considering building it. Some games will produce absolutely insane turns, while others will meander around and fizzle out with a near-zero chance of winning. This is the dichotomy of playing mono red spell slinger.\n\nOf the myriad ways this deck's \"gameplan\" can unfold, the absolute best case scenario is hitting something like "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" or "},{"insert":{"card-link":"Dragon's Desire"}},{"insert":" with Q's ability. While this won't go infinite, it can loop pretty heavily with a wheel in hand or on the board, and we're running quite a few wheels to improve these odds. More likely than not, though, you're going to be making the best of something less straightforward. \n\nBecause Q only procs on entry and we're in red, our best chance of abusing his ability is with "},{"attributes":{"bold":true},"insert":"Copy "},{"insert":"effects. This will accrue additional choices for exile casts, and these spells may be exiled themselves, allowing for even more repeatable shenanigans. \n\nMy guess is that this commander is going to attract a lot of attention, despite being objectively jank-adjacent, because nothing makes commander players squirm like the unknown. As such, we're running an above average density of "},{"attributes":{"bold":true},"insert":"Board Wipes"},{"insert":" to minimize chances of being taken offline early. We also have a decent "},{"attributes":{"bold":true},"insert":"Protection"},{"insert":" suite to try to keep Q around to copy on future turns. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"How to Win"},{"attributes":{"bold":true},"insert":" 🎯"},{"insert":"\n\"Hope for the best.\" That's how a lot of Q games are going to feel. We do actually have a dedicated win-con, though, and it's not out of the question that you'll hit it semi-consistently with the high number of wheels. If you can stick "},{"insert":{"card-link":"Repercussion"}},{"insert":" and/or "},{"insert":{"card-link":"Brash Taunter"}},{"insert":", you have a chance to blow your opponents out of the water with any of your damage-based board wipes. \n\nAlong the way, you can also leverage a number of 'cast from exile' based damage payoffs via "},{"insert":{"card-link":"Flaming Tyrannosaurus"}},{"insert":", "},{"insert":{"card-link":"Keeper of Secrets"}},{"insert":", and "},{"insert":{"card-link":"Passionate Archaeologist"}},{"insert":", or triple down on scorching the earth with "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":". Then there's "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":", which is great with wheel-based draw. \n\nIf you happen to hit "},{"insert":{"card-link":"Boltwave"}},{"insert":" with Q and have "},{"insert":{"card-link":"Birgi, God of Storytelling // Harnfel, Horn of Bounty"}},{"insert":" on the field, you can loop the former as many times as you have cards in hand to exile. You can also do this with "},{"insert":{"card-link":"Mana Clash"}},{"insert":", which is mostly in here for comedic effect. \n\nThis is an oddball deck, and there are no two ways around that. If you're into that kind of thing, I think you'll at least be amused/entertained by Q most games, which is pretty on theme for his character in Star Trek. \n\nGood luck lol. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powering Up"},{"attributes":{"bold":true},"insert":" ⚡"},{"insert":"\n"},{"insert":{"card-link":"Underworld Breach"}},{"insert":": Often a house, and a great way to reuse 'ritual' ramp spells.\n\n"},{"insert":{"card-link":"Jeska's Will"}},{"insert":": More ramp, plus exile synergy. A pretty perfect fit.\n\n"},{"insert":{"card-link":"Gamble"}},{"insert":": Hilariously on theme. Just send it.\n\nAlso be sure to check out the "},{"attributes":{"bold":true},"insert":"Potential Swaps"},{"insert":" list for other nonsense like "},{"insert":{"card-link":"Prisoner's Dilemma"}},{"insert":", which can end games (and lose friends) when cast multiple times. \n\nEnjoy!\n\n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/SultaiSenpai"},"insert":"SultaiSenpai"},{"insert":" 🧙♂️\n\nCheck out the other decks from our Star Trek series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27684678/locutus_of_borg_we_robot"},"insert":"Locutus of Borg"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27745996/georgiou_terran_emperor_incentivized_loyalty"},"insert":"Georgiou, Terran Emperor"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27904482/cmdr_troi_outgoing_empath_the_sincerest_form_of_flattery"},"insert":"Cmdr. Troi, Outgoing Empath"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27719318/captain_jeanluc_picard_ship_happens"},"insert":"Captain Jean-Luc Picard"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27717732/captain_kathryn_janeway_set_phasers_to_roam"},"insert":"Captain Kathryn Janeway"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27906388/gwyndala_the_progeny_solum_and_sundry"},"insert":"Gwyndala, the Progeny"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27728238/kira_nerys_firebrand_the_pagh_of_least_resistance"},"insert":"Kira Nerys, Firebrand"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27969767/dathon_his_heart_open_sagas_unrolled"},"insert":"Dathon, His Heart Open"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27653100/the_borg_queen_bot_girl_summer"},"insert":"The Borg Queen"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/28209962/captain_kirk_boldy_going_risk_is_our_business"},"insert":"Captain Kirk, Boldly Going"},{"insert":"\n"}]}


























































