696 views4 days ago
Commander
Size: 100Salt sum: 42.9
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696 views4 days ago
Commander
Size: 100Salt sum: 42.9

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{"ops":[{"attributes":{"italic":true},"insert":"You can't lose if you never stop playing. "},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR"},{"attributes":{"bold":true},"insert":"⌛"},{"insert":"\nWanna see me cast something silly? Wanna see me do it again?\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Like This Deck If...✅"},{"insert":"\nYou spend a lot of time on Kalshi. #notasponsor\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Not Like This Deck If...❌"},{"insert":"\nYou are uncomfortable in chaotic circumstances.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Piloting the Deck ✈️"},{"insert":"\nQ is probably the most unusual commander in the Star Trek set, and is definitely one of the weirder red legends that has ever been printed. After you read his bizarre text box a few times, you'll probably agree that this is pretty literally a gambling deck, and that's a good thing to keep in mind if you're considering building it. Some games will produce absolutely insane turns, while others will meander around and fizzle out with a near-zero chance of winning. This is the dichotomy of playing mono red spell slinger.\n\nOf the myriad ways this deck's \"gameplan\" can unfold, the absolute best case scenario is hitting something like "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" or "},{"insert":{"card-link":"Dragon's Desire"}},{"insert":" with Q's ability. While this won't go infinite, it can loop pretty heavily with a wheel in hand or on the board, and we're running quite a few wheels to improve these odds. More likely than not, though, you're going to be making the best of something less straightforward. \n\nBecause Q only procs on entry and we're in red, our best chance of abusing his ability is with "},{"attributes":{"bold":true},"insert":"Copy "},{"insert":"effects. This will accrue additional choices for exile casts, and these spells may be exiled themselves, allowing for even more repeatable shenanigans. \n\nMy guess is that this commander is going to attract a lot of attention, despite being objectively jank-adjacent, because nothing makes commander players squirm like the unknown. As such, we're running an above average density of "},{"attributes":{"bold":true},"insert":"Board Wipes"},{"insert":" to minimize chances of being taken offline early. We also have a decent "},{"attributes":{"bold":true},"insert":"Protection"},{"insert":" suite to try to keep Q around to copy on future turns. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"How to Win"},{"attributes":{"bold":true},"insert":" 🎯"},{"insert":"\n\"Hope for the best.\" That's how a lot of Q games are going to feel. We do actually have a dedicated win-con, though, and it's not out of the question that you'll hit it semi-consistently with the high number of wheels. If you can stick "},{"insert":{"card-link":"Repercussion"}},{"insert":" and/or "},{"insert":{"card-link":"Brash Taunter"}},{"insert":", you have a chance to blow your opponents out of the water with any of your damage-based board wipes. \n\nAlong the way, you can also leverage a number of 'cast from exile' based damage payoffs via "},{"insert":{"card-link":"Flaming Tyrannosaurus"}},{"insert":", "},{"insert":{"card-link":"Keeper of Secrets"}},{"insert":", and "},{"insert":{"card-link":"Passionate Archaeologist"}},{"insert":", or triple down on scorching the earth with "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":". Then there's "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":", which is great with wheel-based draw. \n\nIf you happen to hit "},{"insert":{"card-link":"Boltwave"}},{"insert":" with Q and have "},{"insert":{"card-link":"Birgi, God of Storytelling // Harnfel, Horn of Bounty"}},{"insert":" on the field, you can loop the former as many times as you have cards in hand to exile. You can also do this with "},{"insert":{"card-link":"Mana Clash"}},{"insert":", which is mostly in here for comedic effect. \n\nThis is an oddball deck, and there are no two ways around that. If you're into that kind of thing, I think you'll at least be amused/entertained by Q most games, which is pretty on theme for his character in Star Trek. \n\nGood luck lol. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powering Up"},{"attributes":{"bold":true},"insert":" ⚡"},{"insert":"\n"},{"insert":{"card-link":"Underworld Breach"}},{"insert":": Often a house, and a great way to reuse 'ritual' ramp spells.\n\n"},{"insert":{"card-link":"Jeska's Will"}},{"insert":": More ramp, plus exile synergy. A pretty perfect fit.\n\n"},{"insert":{"card-link":"Gamble"}},{"insert":": Hilariously on theme. Just send it.\n\nAlso be sure to check out the "},{"attributes":{"bold":true},"insert":"Potential Swaps"},{"insert":" list for other nonsense like "},{"insert":{"card-link":"Prisoner's Dilemma"}},{"insert":", which can end games (and lose friends) when cast multiple times. \n\nEnjoy!\n\n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/SultaiSenpai"},"insert":"SultaiSenpai"},{"insert":" 🧙‍♂️\n\nCheck out the other decks from our Star Trek series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27684678/locutus_of_borg_we_robot"},"insert":"Locutus of Borg"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27745996/georgiou_terran_emperor_incentivized_loyalty"},"insert":"Georgiou, Terran Emperor"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27904482/cmdr_troi_outgoing_empath_the_sincerest_form_of_flattery"},"insert":"Cmdr. Troi, Outgoing Empath"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27719318/captain_jeanluc_picard_ship_happens"},"insert":"Captain Jean-Luc Picard"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27717732/captain_kathryn_janeway_set_phasers_to_roam"},"insert":"Captain Kathryn Janeway"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27906388/gwyndala_the_progeny_solum_and_sundry"},"insert":"Gwyndala, the Progeny"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27728238/kira_nerys_firebrand_the_pagh_of_least_resistance"},"insert":"Kira Nerys, Firebrand"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27969767/dathon_his_heart_open_sagas_unrolled"},"insert":"Dathon, His Heart Open"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27653100/the_borg_queen_bot_girl_summer"},"insert":"The Borg Queen"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/28209962/captain_kirk_boldy_going_risk_is_our_business"},"insert":"Captain Kirk, Boldly Going"},{"insert":"\n"}]}
Q, Stacking the Deck
When Q enters, shuffle your library, then exile cards from the top of your library until you exile a nonland card. That nonland card gains "Exile a card from your hand: Create a copy of this card. You may cast the copy. Activate only during your turn and only if this card is exiled."
Legendary Creature - Q
Q, Stacking the Deck (trk) 517

Commander

(Ctrl to add secondary)
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery
Call Forth the Tempest (hoc) 22
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Chain Reaction (trc) 450
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Delayed Blast Fireball (clb) 676
Star of Extinction
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Sorcery
Star of Extinction (cmm) 259
Ultimate Magic: Meteor
Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Ultimate Magic: Meteor (fic) 62

Board Wipe

(Ctrl to add secondary)
Boltwave
Boltwave deals 3 damage to each opponent.
Sorcery
Boltwave (fdn) 79
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment
Fiery Emancipation (m21) 143
Flaming Tyrannosaurus
Menace
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 3 damage to any target. Then put a +1/+1 counter on this creature.
When this creature dies, it deals damage equal to its power to each opponent.
Creature - Dinosaur
Flaming Tyrannosaurus (who) 85
Keeper of Secrets
First strike, haste
Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, this creature deals damage equal to that spell's mana value to target opponent.
Creature - Demon
Keeper of Secrets (40k) 78
Koth, the Geomancer
Reach
Landfall — Whenever a land you control enters, Koth deals 1 damage to each opponent. If that land is a Mountain, add
.
Legendary Creature - Human Warrior
Koth, the Geomancer (fra) 248
Mana Clash
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Sorcery
Mana Clash (9ed) 203
Nico Minoru, Runaway
Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent.
,
, Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
Legendary Creature - Human Hero Warlock
Nico Minoru, Runaway (msc) 700
Passionate Archaeologist
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Legendary Enchantment - Background
Passionate Archaeologist (clb) 633
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (fdc) 280
Repercussion
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
Enchantment
Repercussion (uds) 95

Burn

(Ctrl to add secondary)
Devastating Onslaught
Create X tokens that are copies of target artifact or creature you control. Those tokens gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Sorcery
Devastating Onslaught (eoe) 132
Electroduplicate
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Electroduplicate (fdn) 85
Heat Shimmer
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
Sorcery
Heat Shimmer (2xm) 130
Molten Duplication
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Sorcery
Molten Duplication (big) 14
Nalfeshnee
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Creature - Beast Demon
Nalfeshnee (clb) 678
Twinflame
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery
Twinflame (soc) 258

Copy

(Ctrl to add secondary)
Clive, Ifrit's Dominant
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each
in the mana costs of permanents you control counts toward your devotion to red.)
,
: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Warrior Noble
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno (fin) 133Clive, Ifrit's Dominant // Ifrit, Warden of Inferno (fin) 133
Endless Atlas
,
: Draw a card. Activate only if you control three or more lands with the same name.
Artifact
Endless Atlas (fdc) 256
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (otc) 170
Magus of the Wheel
,
, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Creature - Human Wizard
Magus of the Wheel (cmm) 241
Naktamun Lorespinner
At the beginning of your upkeep, if a player has one or fewer cards in hand, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Jackal
Naktamun Lorespinner // Wheel of Fortune (soc) 33
Reforge the Soul
Each player discards their hand, then draws seven cards.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Reforge the Soul (inr) 167
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Creature Artifact - Construct Phyrexian
Scrawling Crawler (fdn) 132
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery
Seize the Spotlight (otc) 179
Snort
Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Snort (fic) 58
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 211
Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer
Wild-Magic Sorcerer (clb) 816
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery
Will of the Jeskai (tdc) 40

Draw

(Ctrl to add secondary)
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (trc) 520
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 315
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (clb) 926
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (zen) 228
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

(Ctrl to add secondary)
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (dsc) 161
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add
.
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga
Maximum Carnage (spm) 83
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Silver Shroud Costume
Flash
When this Equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature can't be blocked.
Equip
Artifact - Equipment
Silver Shroud Costume (pip) 142
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153

Protection

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (frc) 49
Desperate Ritual
Add
.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Desperate Ritual (uma) 127
Dragon's Desire
Add
for each artifact your opponents control.
Sorcery
Dragon's Desire (hoc) 11
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (brc) 145
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (soc) 247
Pyre Rhymer
Prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Elemental Sorcerer
Pyre Rhymer // Molten Tide (fra) 91
Pyretic Ritual
Add
.
Instant
Pyretic Ritual (m11) 153
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Sceptre of Eternal Glory
: Add one mana of any color.
: Add three mana of any one color. Activate only if you control three or more lands with the same name.
Legendary Artifact
Sceptre of Eternal Glory (40k) 166
Seething Song
Add
.
Instant
Seething Song (c21) 179
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
The Fire Crystal
Red spells you cast cost
less to cast.
Creatures you control have haste.
,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Legendary Artifact
The Fire Crystal (fin) 135
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (trc) 509
Throne of Eldraine
As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
,
: Draw two cards. Spend only mana of the chosen color to activate this ability.
Legendary Artifact
Throne of Eldraine (woc) 28

Ramp

(Ctrl to add secondary)
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (trc) 449
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Fissure
Destroy target creature or land. It can't be regenerated.
Instant
Fissure (me1) 93
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168

Removal

(Ctrl to add secondary)
Ensnared by the Mara
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
Sorcery
Ensnared by the Mara (who) 84

Theft

(Ctrl to add secondary)
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class
Cool but Rude (tmt) 89
Crackle with Power
Crackle with Power deals five times X damage to each of up to X targets.
Sorcery
Crackle with Power (stx) 95
Descent into Avernus
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Enchantment
Descent into Avernus (clb) 169
Jaxis, the Troublemaker
,
, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz
(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Creature - Human Warrior
Jaxis, the Troublemaker (snc) 112
Orthion, Hero of Lavabrink
,
: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
,
: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Soldier
Orthion, Hero of Lavabrink (mom) 334
Price of Progress
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Instant
Price of Progress (plst) EMA-141
Prisoner's Dilemma
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback
Sorcery
Prisoner's Dilemma (mkc) 34
Spider-Verse
The "legend rule" doesn't apply to Spiders you control.
Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
Enchantment
Spider-Verse (spm) 93

Potential Swaps

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
72 pips - 51 cards
66 mana - 46 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"italic":true},"insert":"You can't lose if you never stop playing. "},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR"},{"attributes":{"bold":true},"insert":"⌛"},{"insert":"\nWanna see me cast something silly? Wanna see me do it again?\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Like This Deck If...✅"},{"insert":"\nYou spend a lot of time on Kalshi. #notasponsor\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Not Like This Deck If...❌"},{"insert":"\nYou are uncomfortable in chaotic circumstances.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Piloting the Deck ✈️"},{"insert":"\nQ is probably the most unusual commander in the Star Trek set, and is definitely one of the weirder red legends that has ever been printed. After you read his bizarre text box a few times, you'll probably agree that this is pretty literally a gambling deck, and that's a good thing to keep in mind if you're considering building it. Some games will produce absolutely insane turns, while others will meander around and fizzle out with a near-zero chance of winning. This is the dichotomy of playing mono red spell slinger.\n\nOf the myriad ways this deck's \"gameplan\" can unfold, the absolute best case scenario is hitting something like "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" or "},{"insert":{"card-link":"Dragon's Desire"}},{"insert":" with Q's ability. While this won't go infinite, it can loop pretty heavily with a wheel in hand or on the board, and we're running quite a few wheels to improve these odds. More likely than not, though, you're going to be making the best of something less straightforward. \n\nBecause Q only procs on entry and we're in red, our best chance of abusing his ability is with "},{"attributes":{"bold":true},"insert":"Copy "},{"insert":"effects. This will accrue additional choices for exile casts, and these spells may be exiled themselves, allowing for even more repeatable shenanigans. \n\nMy guess is that this commander is going to attract a lot of attention, despite being objectively jank-adjacent, because nothing makes commander players squirm like the unknown. As such, we're running an above average density of "},{"attributes":{"bold":true},"insert":"Board Wipes"},{"insert":" to minimize chances of being taken offline early. We also have a decent "},{"attributes":{"bold":true},"insert":"Protection"},{"insert":" suite to try to keep Q around to copy on future turns. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"How to Win"},{"attributes":{"bold":true},"insert":" 🎯"},{"insert":"\n\"Hope for the best.\" That's how a lot of Q games are going to feel. We do actually have a dedicated win-con, though, and it's not out of the question that you'll hit it semi-consistently with the high number of wheels. If you can stick "},{"insert":{"card-link":"Repercussion"}},{"insert":" and/or "},{"insert":{"card-link":"Brash Taunter"}},{"insert":", you have a chance to blow your opponents out of the water with any of your damage-based board wipes. \n\nAlong the way, you can also leverage a number of 'cast from exile' based damage payoffs via "},{"insert":{"card-link":"Flaming Tyrannosaurus"}},{"insert":", "},{"insert":{"card-link":"Keeper of Secrets"}},{"insert":", and "},{"insert":{"card-link":"Passionate Archaeologist"}},{"insert":", or triple down on scorching the earth with "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":". Then there's "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":", which is great with wheel-based draw. \n\nIf you happen to hit "},{"insert":{"card-link":"Boltwave"}},{"insert":" with Q and have "},{"insert":{"card-link":"Birgi, God of Storytelling // Harnfel, Horn of Bounty"}},{"insert":" on the field, you can loop the former as many times as you have cards in hand to exile. You can also do this with "},{"insert":{"card-link":"Mana Clash"}},{"insert":", which is mostly in here for comedic effect. \n\nThis is an oddball deck, and there are no two ways around that. If you're into that kind of thing, I think you'll at least be amused/entertained by Q most games, which is pretty on theme for his character in Star Trek. \n\nGood luck lol. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powering Up"},{"attributes":{"bold":true},"insert":" ⚡"},{"insert":"\n"},{"insert":{"card-link":"Underworld Breach"}},{"insert":": Often a house, and a great way to reuse 'ritual' ramp spells.\n\n"},{"insert":{"card-link":"Jeska's Will"}},{"insert":": More ramp, plus exile synergy. A pretty perfect fit.\n\n"},{"insert":{"card-link":"Gamble"}},{"insert":": Hilariously on theme. Just send it.\n\nAlso be sure to check out the "},{"attributes":{"bold":true},"insert":"Potential Swaps"},{"insert":" list for other nonsense like "},{"insert":{"card-link":"Prisoner's Dilemma"}},{"insert":", which can end games (and lose friends) when cast multiple times. \n\nEnjoy!\n\n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/SultaiSenpai"},"insert":"SultaiSenpai"},{"insert":" 🧙‍♂️\n\nCheck out the other decks from our Star Trek series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27684678/locutus_of_borg_we_robot"},"insert":"Locutus of Borg"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27745996/georgiou_terran_emperor_incentivized_loyalty"},"insert":"Georgiou, Terran Emperor"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27904482/cmdr_troi_outgoing_empath_the_sincerest_form_of_flattery"},"insert":"Cmdr. Troi, Outgoing Empath"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27719318/captain_jeanluc_picard_ship_happens"},"insert":"Captain Jean-Luc Picard"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27717732/captain_kathryn_janeway_set_phasers_to_roam"},"insert":"Captain Kathryn Janeway"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27906388/gwyndala_the_progeny_solum_and_sundry"},"insert":"Gwyndala, the Progeny"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27728238/kira_nerys_firebrand_the_pagh_of_least_resistance"},"insert":"Kira Nerys, Firebrand"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27969767/dathon_his_heart_open_sagas_unrolled"},"insert":"Dathon, His Heart Open"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/27653100/the_borg_queen_bot_girl_summer"},"insert":"The Borg Queen"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/28209962/captain_kirk_boldy_going_risk_is_our_business"},"insert":"Captain Kirk, Boldly Going"},{"insert":"\n"}]}
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