rain_krell
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Commander
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Gargantos, the Endbringer
Deathtouch
Gargantos enters with three +1/+1 counters on him.
At the beginning of your upkeep, double the number of +1/+1 counters on Gargantos.
Whenever Gargantos deals combat damage to an opponent, he deals that much damage to each other opponent.
Gargantos enters with three +1/+1 counters on him.
At the beginning of your upkeep, double the number of +1/+1 counters on Gargantos.
Whenever Gargantos deals combat damage to an opponent, he deals that much damage to each other opponent.
Legendary Creature - Elder Horror God

Commander
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Reyhan, Last of the Abzan
Reyhan enters with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Warrior

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Counters
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Draw
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Evasion
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Finisher
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Fangs of Kalonia
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Multiply
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
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Recursion
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Removal
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Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Tutor
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Sideboard
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Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Sorcery

Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Gilt-Leaf's Embrace
Flash
Enchant creature
When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Enchanted creature gets +2/+0.
Enchant creature
When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Enchanted creature gets +2/+0.
Enchantment - Aura

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie

Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Lifestream's Blessing
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Loading Zone
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment

Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Ring of Kalonia
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

Shang-Chi, Martial Mentor
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Power-up — : Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up — : Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero

Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura

The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Visions of Dominance
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Cards of all types that grant evasion, protection, copy creature abilities, counters, lifelink, double strike, infect, and extra turns, and extra attacks.\nTutors to search for those card types.\n\n"},{"attributes":{"bold":true},"insert":"+1/+1 Counter Multipliers"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Protection"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Draw"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Tutor Targets"},{"insert":"\n"},{"insert":{"card-link":"Tainted Strike"}},{"insert":", if the commander has evasion and 10+ power"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Berserk"}},{"insert":", if infect is in hand or the commander would have enough power to kill every opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Level Up"}},{"insert":", the best multiplier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spellbook"}},{"insert":", if many cards were or will be drawn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", if a win condition is in hand or many cards were or will be drawn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", to grant haste to a mana dork"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Necrodominance"}},{"insert":" or "},{"insert":{"card-link":"Terrasymbiosis"}},{"insert":", if multiple components of a win condition are missing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Overgrown Tomb"}},{"insert":" and "},{"insert":{"card-link":"Bayou"}},{"insert":" are dual lands that can be searched for as Forests"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection and removal for specific threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tormod's Crypt"}},{"insert":" to protect against a graveyard deck"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tajuru Preserver"}},{"insert":" to protect against sacrifice"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kaya's Ghostform"}},{"insert":" to protect against exile"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Frenzied Baloth"}},{"insert":" to protect against a blue player this turn, or "},{"insert":{"card-link":"Delighted Halfling"}},{"insert":" for next turn"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":"\nThe first mode for ramp is for turns one and two. Other than this, there are very few one mana spells that can be played during these turns. Low-cost ramp avoids wasting early mana and maximizes the chances to cast the commander on turn three. Playing the commander as early as possible allows it to grow substantially before opponents are prepared. Then, most of the ramp in this deck is one-cost mana dorks, Forest tutors, and of course Sol Ring. Notably, this deck does not contain "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", since it prioritizes one-cost mana dorks and two-cost Forest tutors.\n\nOnce the commander has grown a bit, "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", "},{"insert":{"card-link":"Arbor Adherent"}},{"insert":", and "},{"insert":{"card-link":"Fanatic of Rhonas"}},{"insert":" tap to produce mana that scales with it. This mana can be used to win the game immediately with a finisher or else draw cards. There may be enough mana leftover to win the game, since several sources of card draw are large enough to find the required resources. Otherwise, it is likely to win the game on the next turn.\n\nAs a special case, "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" can be used to provide some instant mana. If this card is in the opening hand or drawn on turn two, the commander may be cast on turn two. Additionally, the three black mana may be used to cast "},{"insert":{"card-link":"Necrodominance"}},{"insert":", enabling a win in the next turn or two.\n\nAlthough the deck has a low average mana cost, a large amount of ramp is played. A basic upside is to improve consistency, there are a few specific reasons for this. If the commander is on the battlefield, we always need both protection in hand and mana to cast it. It also helps provide burst to win the game in only a turn or two. Following a large amount of card draw, having mana available will likely win the game that turn. If the commander is removed, the excess mana let's it be recast quickly.\n\n"},{"attributes":{"bold":true},"insert":"Backup"},{"insert":"\n"},{"insert":{"card-link":"Reyhan, Last of the Abzan"}},{"insert":" and "},{"insert":{"card-link":"The Ozolith"}},{"insert":" are able to move counters from the commander to themselves in case of its removal, and then back to the commander when it is recast. Reyhan is the preferred target, since it is able attack, defend, and benefit from the pre-existing array of +1/+1 counter doubling and trample granting. It is also able to function in parallel to the commander as a dual threat.\n\nThe game plan intends to win on turn 5 or 6. If this is not possible due to missing win conditions or interaction, there are several cards that allow large amounts of cards to be drawn.\n\n"},{"attributes":{"bold":true},"insert":"Finishers"},{"insert":"\nOn it's own, the commander is a massive threat. It is capable of dealing 42 damage to each player after being on the battlefield for four turns and attacking for the latter three of them. Using one or more +1/+1 counter multipliers can result in 40+ damage to each player after being on the battlefield for two or three turns. Commander damage can also take out individual players sooner, such as those that are threatening removal or attacks. Even more burst is achieved with infect, which will win the game on the commander's second turn with a single additional +1/+1 multiplier.\n\n"},{"attributes":{"bold":true},"insert":"Game Plan"},{"insert":"\nTurn 1\nRamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2\nProbably ramp, but also possible to cast an artifact, non-ramp creature, non-aura enchantment, or tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" is in hand, follow turn 3 instructions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3\nIf protection is in hand, cast the commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Otherwise, setup more"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 4\nBuff the commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor for finishers and protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 5\nThe commander should have had at least one extra +1/+1 counter multiplier by now, resulting in at least 24. If a source of infect is in hand, win the game. Otherwise, eliminate an opponent with commander damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 6\nWin the game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Against Heavy Removal"},{"insert":"\nWhen there is a lot of removal at the table, the game plan should be adjusted to be more bursty. A mono or dual blue player is a particular threat, since they are likely to counter important spells. Spend a bit more time ramping, playing enchantments, artifacts, and creatures, and gathering win conditions in hand. Once there are enough resources, cast the commander and win on that turn or the next.\n\n"},{"attributes":{"bold":true},"insert":"2 Turn Win "},{"attributes":{"italic":true},"insert":"(~0.000001549087 probability)"},{"insert":"\nStarting Hand\n"},{"insert":{"card-link":"Command Tower"}},{"insert":" or another land that enters untapped and taps to gain one colored mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sol Ring"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Arcane Signet"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dark Ritual"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Berserk"}},{"insert":", "},{"insert":{"card-link":"Level Up"}},{"insert":", "},{"insert":{"card-link":"Fangs of Kalonia"}},{"insert":", "},{"insert":{"card-link":"Solidarity of Heroes"}},{"insert":", or "},{"insert":{"card-link":"Overprotect"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tainted Strike"}},{"insert":", "},{"insert":{"card-link":"Phyresis"}},{"insert":" (excluding Overprotect), or "},{"insert":{"card-link":"Glistening Oil"}},{"insert":" (including a source of one black mana from draw 1, 7, or 8)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Anything"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 1\nDraw anything"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play Command Tower as land for turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tap Command Tower to gain one black or green mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spend one green mana to cast Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tap Sol Ring for two colorless mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spend two colorless mana to cast Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tap Arcane Signet to gain one green mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Dark Ritual to gain three black mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spend one green and three black mana to cast Gargantos, the Endbringer, which enters with three +1/+1 counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2\nThe number of +1/+1 counters on Gargantos, the Endbringer, doubles from three to six"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw anything"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tap Command Tower and Arcane Signet to gain one black and one green mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Declare Gargantos, the Endbringer, as an attacker to an opponent with no blockers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spend one black mana to cast Tainted Strike, targeting Gargantos, the Endbringer, giving +1/+0 until end of turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spend one green mana to cast Berserk, targeting Gargantos, the Endbringer, giving +7/+0 until end of turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deal fourteen damage to the defending opponent in the form of poison counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Gargantos, the Endbringer, to deal fourteen damage to each other opponent in the form of poison counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each opponent has ten or more poison counters and loses the game"},{"attributes":{"list":"bullet"},"insert":"\n"}]}





































































































































































































































































