teatauri
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Commander
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{"ops":[{"insert":"WORK IN PROGRESS!!!\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"HOW TO WIN"},{"insert":"\n\nThe primary goal of the deck is to get infinite landfall triggers while Homer is on the battlefield to mill out the table. \nMost of the lines in this deck are a bit clunky, all at least three-card combos with Homer. Luckily, there's quite a bit of redundancy for many of the pieces.\n\nThe most straightforward combo is "},{"insert":{"card-link":"Quirion Ranger"}},{"insert":" + "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" + a haster. Ashaya turns our creatures into forests -- tap Quirion Ranger to float one green, use its ability to bounce it back to your hand, then replay it with the floating green it made. The bounce restarts the \"once per turn\" stipulation, so we can replay Quirion Ranger as many times as it takes to mill everyone with Homer's ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Badgermole Cub"}},{"insert":" / "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" / "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" / "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" net infinite mana in this loop"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"There are a few different lines we can look for with "},{"attributes":{"strike":true},"insert":"mono-black Squee"},{"insert":" "},{"insert":{"card-link":"Khan, Vengeful Heart"}},{"insert":" + "},{"insert":{"card-link":"Food Chain"}},{"insert":":"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The bread-and-butter, "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" (which is, of course, independent of Homer's presence on the battlefield)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Recast Homer a billion times, then rip a "},{"insert":{"card-link":"Jyoti, Moag Ancient"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"If "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" is available while we're Khan-Chaining, Khan enters as a forest and can mill the table with Homer"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"If "},{"insert":{"card-link":"Genesis Chamber"}},{"insert":" is on the field while we're Khan-Chaining, we can sacrifice the Myrs it creates on his ETB to draw our entire deck "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Probably a good idea to play Genesis Chamber ONLY if you're winning on your turn, as Genesis Chamber's effect applies to other players as well"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"We're in Dimir, so you can always take the coward's way out with "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" + "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" / "},{"insert":{"card-link":"Tainted Pact"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Distinct from the remainder of the land-bounce combos (see below) is "},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":" + "},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":". It's technically a two-card combo, but requires a 6-mana "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" or another net-positive mana source (other than Khan-Chain) to continue the loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The remainder of the combos are the clunkiest, all involving bounce-putting a land. There's some card redundancy, but they all play the same: Return a land to your hand, tap a PuPu-effect creature to put it back onto the battlefield, then untap the PuPu-effect creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"PuPu-effects include "},{"insert":{"card-link":"PuPu UFO"}},{"insert":" / "},{"insert":{"card-link":"Sakura-Tribe Scout"}},{"insert":" / "},{"insert":{"card-link":"Llanowar Scout"}},{"insert":" / "},{"insert":{"card-link":"Walking Atlas"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Bounce-able lands include "},{"insert":{"card-link":"Oboro, Palace in the Clouds"}},{"insert":" / "},{"insert":{"card-link":"Ghost Town"}},{"insert":" / "},{"insert":{"card-link":"Simic Growth Chamber"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Ghost Town requires you to perform this loop on someone else's turn"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Untappers include "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" / "},{"insert":{"card-link":"Tideforce Elemental"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Tideforce requires an extra blue mana during the loop, so you'll need something like "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" or "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" to keep going"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"SUPPORT"},{"insert":"\n\nStandard free/cheap counterspell and removal package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heavy tutor package, as our combos require many pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some graveyard hate in "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" /"},{"insert":{"card-link":"Deathrite Shaman"}},{"insert":" / "},{"insert":{"card-link":"Withered Wretch"}},{"insert":" to pop combo pieces for Breach/reanimate decks or graveyard shufflers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It's not going to be common that we start milling before we present our infinite loop, but with one of these pieces on the table, it could be valuable"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Counters
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Jyoti, Moag Ancient
When Jyoti enters, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.)
At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power.
At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power.
Legendary Creature - Elemental

Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Sowing Mycospawn
Devoid (This card has no color.)
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi

The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Legendary Creature - Human Citizen

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
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Removal
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Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Stax
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Mnemonic Betrayal
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.
Exile Mnemonic Betrayal.
Sorcery

Theft
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Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
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Untap
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Beorn's Hospitality
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
Enchantment

Clutch of the Undercity
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant

Ghost Vacuum
: Exile target card from a graveyard.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Artifact

Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Overlord of the Hauntwoods
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Superior Spider-Man
Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.
Legendary Creature - Human Spider Hero

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"WORK IN PROGRESS!!!\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"HOW TO WIN"},{"insert":"\n\nThe primary goal of the deck is to get infinite landfall triggers while Homer is on the battlefield to mill out the table. \nMost of the lines in this deck are a bit clunky, all at least three-card combos with Homer. Luckily, there's quite a bit of redundancy for many of the pieces.\n\nThe most straightforward combo is "},{"insert":{"card-link":"Quirion Ranger"}},{"insert":" + "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" + a haster. Ashaya turns our creatures into forests -- tap Quirion Ranger to float one green, use its ability to bounce it back to your hand, then replay it with the floating green it made. The bounce restarts the \"once per turn\" stipulation, so we can replay Quirion Ranger as many times as it takes to mill everyone with Homer's ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Badgermole Cub"}},{"insert":" / "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" / "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" / "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" net infinite mana in this loop"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"There are a few different lines we can look for with "},{"attributes":{"strike":true},"insert":"mono-black Squee"},{"insert":" "},{"insert":{"card-link":"Khan, Vengeful Heart"}},{"insert":" + "},{"insert":{"card-link":"Food Chain"}},{"insert":":"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The bread-and-butter, "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" (which is, of course, independent of Homer's presence on the battlefield)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Recast Homer a billion times, then rip a "},{"insert":{"card-link":"Jyoti, Moag Ancient"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"If "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" is available while we're Khan-Chaining, Khan enters as a forest and can mill the table with Homer"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"If "},{"insert":{"card-link":"Genesis Chamber"}},{"insert":" is on the field while we're Khan-Chaining, we can sacrifice the Myrs it creates on his ETB to draw our entire deck "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Probably a good idea to play Genesis Chamber ONLY if you're winning on your turn, as Genesis Chamber's effect applies to other players as well"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"We're in Dimir, so you can always take the coward's way out with "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" + "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" / "},{"insert":{"card-link":"Tainted Pact"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Distinct from the remainder of the land-bounce combos (see below) is "},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":" + "},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":". It's technically a two-card combo, but requires a 6-mana "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" or another net-positive mana source (other than Khan-Chain) to continue the loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The remainder of the combos are the clunkiest, all involving bounce-putting a land. There's some card redundancy, but they all play the same: Return a land to your hand, tap a PuPu-effect creature to put it back onto the battlefield, then untap the PuPu-effect creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"PuPu-effects include "},{"insert":{"card-link":"PuPu UFO"}},{"insert":" / "},{"insert":{"card-link":"Sakura-Tribe Scout"}},{"insert":" / "},{"insert":{"card-link":"Llanowar Scout"}},{"insert":" / "},{"insert":{"card-link":"Walking Atlas"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Bounce-able lands include "},{"insert":{"card-link":"Oboro, Palace in the Clouds"}},{"insert":" / "},{"insert":{"card-link":"Ghost Town"}},{"insert":" / "},{"insert":{"card-link":"Simic Growth Chamber"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Ghost Town requires you to perform this loop on someone else's turn"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Untappers include "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" / "},{"insert":{"card-link":"Tideforce Elemental"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Tideforce requires an extra blue mana during the loop, so you'll need something like "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" or "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" to keep going"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"SUPPORT"},{"insert":"\n\nStandard free/cheap counterspell and removal package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heavy tutor package, as our combos require many pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some graveyard hate in "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" /"},{"insert":{"card-link":"Deathrite Shaman"}},{"insert":" / "},{"insert":{"card-link":"Withered Wretch"}},{"insert":" to pop combo pieces for Breach/reanimate decks or graveyard shufflers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It's not going to be common that we start milling before we present our infinite loop, but with one of these pieces on the table, it could be valuable"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}









































































































































