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{"ops":[{"insert":"Bloomburrow: A Game of Woodland Might and Right\n\nTurning the Bloomburrow set into an alternate sealed game format that makes use of a burrow-based board for an all-out-war inspired by the game ROOT. Each of the ten 60-card decks will be created entirely from cards existing in the primary set of Bloomburrow, excluding promotional cards.\n\nEvery deck has a general in the command zone, being one of the ten legendary creatures apart of the rare cycle from Bloomburrow., as well as 23 lands, including "},{"insert":{"card-link":"Fabled Passage"}},{"insert":" , "},{"insert":{"card-link":"Three Tree City"}},{"insert":" , 2 copies each of the uncommon cycle BLB village-lands in their colours, and 17 basics.\n\nEach deck will include two of the five rare-cycle \"caller\" creatures in their colours, as well as the matching two \"season\" sorceries.\nEach deck will include the signature spells for each kindred in the set, which are the noncreature spells that reference their creature type.\n\nEach deck, apart from the 24 cards reserved for lands and the commander, will include 20 commons, 8 uncommons, 5 rares, and 3 mythics (the \"season\" sorceries included). These limitations are a guide and not concrete.\nOf each of these rarities, each common will have 4 copies, each uncommon will have 2 copies, and each rare and mythic will have a single copy each.\n\n\nBloomburrow: A Game of Might and Right\n---\nThis game has divides the battlefield into separate clearings, a center Bloom clearing, and a number of surrounding Burrow clearings equal to the number of players plus 1, each connected to the Bloom and two other neighboring Burrows.\n\nWhen a creature enters the battlefield, it does so in the Bloom area. "},{"attributes":{"italic":true},"insert":"(This does include both creatures that are cast, creatures that have been flickered/blinked, and creature tokens that have been created.)"},{"insert":"\n\nA new step in the combat phase is added between the "},{"attributes":{"italic":true},"insert":"Beginning of Combat"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Attack Declaration"},{"insert":", which is called "},{"attributes":{"italic":true},"insert":"Movement"},{"insert":". At the beginning of this step, the active player may choose any number of their creatures that aren't summoning sick to move from their current clearing to an adjacent one. When a creature moves from clearing to clearing, it becomes summoning sick, and thus unable to attack unless it has haste.\n\nCreatures within a Burrow cannot attack the other players that do not control creatures within that same Burrow.\n\nBurrows can be attacked as if they were opponents by creatures that exist within them. Burrows can be legally targeted and are treated as a player or opponent by sources you control as long as you also control a creature within that Burrow.\n"},{"attributes":{"italic":true},"insert":"(If you target a Burrow with Lightning Bolt, and your last creature in the Burrow is removed before it resolves, Lightning Bolt will fizzle, as it is no longer a legal target.)"},{"insert":"\nEach player tracks the damage dealt to each of the Burrows by sources they control separately. If a Burrow has to make a choice, it chooses randomly.\n\nDuring the "},{"attributes":{"italic":true},"insert":"Declare Blockers"},{"insert":" step of combat, if a Burrow has been attacked, all of the nonactive players who have creatures in that Burrow may choose to block. "},{"attributes":{"italic":true},"insert":"(As if they were protecting a Planeswalker or Battle that they controlled.)"},{"insert":"\n\nThe first player to deal 15 damage to a Burrow gains control of it. Every time a player exceeds the highest total amount of dealt to a Burrow that is controlled by another player, that player then takes control of that Burrow.\n\nWhen a player gains control of a Burrow, if they then control two Burrows, they win the game. "},{"attributes":{"italic":true},"insert":"(This is a trigger that can be responded to.)"},{"insert":"\n"}]}

0 - Colorless

Qty: 4 Price: $50.46
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (blb) 252
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (blb) 247
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260

0 - Colorless

(CTRL to add secondary)

1 - White

Qty: 5 Price: $5.17
Lupinflower Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
, Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land
Lupinflower Village (blb) 256
Plains
(
: Add
.)
Basic Land - Plains
Plains (blb) 369
Season of the Burrow
Choose up to five
worth of modes. You may choose the same mode more than once.
— Create a 1/1 white Rabbit creature token.
— Exile target nonland permanent. Its controller draws a card.
— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Sorcery
Season of the Burrow (blb) 29
Valley Questcaller
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
Creature - Warrior Rabbit
Valley Questcaller (blb) 36

1 - White

(CTRL to add secondary)

2 - Blue

Qty: 5 Price: $11.25
Island
(
: Add
.)
Basic Land - Island
Island (blb) 371
Lilypad Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
: Surveil 2. Activate only if a Bird, Frog, Otter, or Rat entered the battlefield under your control this turn.
Land
Lilypad Village (blb) 255
Season of Weaving
Choose up to five
worth of modes. You may choose the same mode more than once.
— Draw a card.
— Choose an artifact or creature you control. Create a token that's a copy of it.
— Return each nonland, nontoken permanent to its owner's hand.
Sorcery
Season of Weaving (blb) 68
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Creature - Wizard Otter
Valley Floodcaller (blb) 79

2 - Blue

(CTRL to add secondary)

3 - Black

Qty: 5 Price: $7.75
Mudflat Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
, Sacrifice this land: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
Land
Mudflat Village (blb) 257
Season of Loss
Choose up to five
worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sorcery
Season of Loss (blb) 112
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (blb) 373
Valley Rotcaller
Menace
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
Creature - Squirrel Warlock
Valley Rotcaller (blb) 119

3 - Black

(CTRL to add secondary)

4 - Red

Qty: 5 Price: $4.25
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (blb) 376
Rockface Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
: Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
Land
Rockface Village (blb) 259
Season of the Bold
Choose up to five
worth of modes. You may choose the same mode more than once.
— Create a tapped Treasure token.
— Exile the top two cards of your library. Until the end of your next turn, you may play them.
— Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Sorcery
Season of the Bold (blb) 152
Valley Flamecaller
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
Creature - Lizard Warlock
Valley Flamecaller (blb) 158

4 - Red

(CTRL to add secondary)

5 - Green

Qty: 5 Price: $17.85
Forest
(
: Add
.)
Basic Land - Forest
Forest (blb) 378
Oakhollow Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
: Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn.
Land
Oakhollow Village (blb) 258
Season of Gathering
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery
Season of Gathering (blb) 192
Valley Mightcaller
Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature.
Creature - Warrior Frog
Valley Mightcaller (blb) 202

5 - Green

(CTRL to add secondary)

Bat

Qty: 8 Price: $16.58
Moonrise Cleric
Flying
Whenever this creature attacks, you gain 1 life.
Creature - Cleric Bat
Moonrise Cleric (blb) 226
Rottenmouth Viper
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs
less to cast for each permanent sacrificed this way.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Creature - Elemental Snake
Rottenmouth Viper (blb) 107
Starseer Mentor
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Creature - Bat Warlock
Starseer Mentor (blb) 233
Zoraline, Cosmos Caller
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay
and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Legendary Creature - Cleric Bat
Zoraline, Cosmos Caller (blb) 242

Bat

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Bird

Qty: 4 Price: $8.78
Beza, the Bounding Spring
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Legendary Creature - Elemental Elk
Beza, the Bounding Spring (blb) 2
Kastral, the Windcrested
Flying
Whenever one or more Birds you control deal combat damage to a player, choose one —
• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
• Put a +1/+1 counter on each Bird you control.
• Draw a card.
Legendary Creature - Bird Scout
Kastral, the Windcrested (blb) 221
Plumecreed Mentor
Flying
Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
Creature - Bird Scout
Plumecreed Mentor (blb) 228

Bird

(CTRL to add secondary)

Frog

Qty: 8 Price: $8.96
Clement, the Worrywort
Vigilance
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have "
: Add
or
. Spend this mana only to cast a creature spell."
Legendary Creature - Druid Frog
Clement, the Worrywort (blb) 209
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs
(or
) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish
Eluge, the Shoreless Sea (blb) 49
Lilysplash Mentor
Reach
: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
Creature - Druid Frog
Lilysplash Mentor (blb) 222
Pond Prophet
When this creature enters, draw a card.
Creature - Advisor Frog
Pond Prophet (blb) 229

Frog

(CTRL to add secondary)

Lizard

Qty: 8 Price: $5.66
Cindering Cutthroat
This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature - Assassin Lizard
Cindering Cutthroat (blb) 208
Fireglass Mentor
At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card.
Creature - Lizard Warlock
Fireglass Mentor (blb) 213
Gev, Scaled Scorch
Ward—Pay 2 life.
Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn.
Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent.
Legendary Creature - Lizard Mercenary
Gev, Scaled Scorch (blb) 214
The Infamous Cruelclaw
Menace
Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
Legendary Creature - Mercenary Weasel
The Infamous Cruelclaw (blb) 219

Lizard

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Mouse

Qty: 8 Price: $4.98
Dragonhawk, Fate's Tempest
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Legendary Creature - Dragon Bird
Dragonhawk, Fate's Tempest (fdc) 151
Mabel, Heir to Cragflame
Other Mice you control get +1/+1.
When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip
.
Legendary Creature - Soldier Mouse
Mabel, Heir to Cragflame (blb) 224
Seedglaive Mentor
Vigilance, haste
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
Creature - Soldier Mouse
Seedglaive Mentor (blb) 231
Veteran Guardmouse
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Soldier Mouse
Veteran Guardmouse (blb) 237

Mouse

(CTRL to add secondary)

Otter

Qty: 8 Price: $17.26
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Legendary Creature - Wizard Otter
Alania, Divergent Storm (blb) 204
Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Legendary Planeswalker - Ral
Ral, Crackling Wit (blb) 230
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Otter
Stormcatch Mentor (soc) 331
Tempest Angler
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Creature - Wizard Otter
Tempest Angler (blb) 235

Otter

(CTRL to add secondary)

Rabbit

Qty: 8 Price: $6.08
Burrowguard Mentor
Trample
Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
Creature - Soldier Rabbit
Burrowguard Mentor (blb) 206
Finneas, Ace Archer
Reach, vigilance
Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
Legendary Creature - Archer Rabbit
Finneas, Ace Archer (blb) 212
Head of the Homestead
When this creature enters, create two 1/1 white Rabbit creature tokens.
Creature - Rabbit Citizen
Head of the Homestead (blb) 216
Warren Warleader
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
Creature - Knight Rabbit
Warren Warleader (blb) 38

Rabbit

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Raccoon

Qty: 8 Price: $4.38
Hugs, Grisly Guardian
Trample
When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.
You may play an additional land on each of your turns.
Legendary Creature - Warrior Badger
Hugs, Grisly Guardian (blb) 218
Junkblade Bruiser
Trample
Whenever you expend 4, this creature gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Creature - Berserker Raccoon
Junkblade Bruiser (blb) 220
Muerra, Trash Tactician
At the beginning of your first main phase, add
or
for each Raccoon you control.
Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Legendary Creature - Warrior Raccoon
Muerra, Trash Tactician (blb) 227
Wandertale Mentor
Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
: Add
or
.
Creature - Raccoon Bard
Wandertale Mentor (blb) 240

Raccoon

(CTRL to add secondary)

Rat

Qty: 8 Price: $27.08
Maha, Its Feathers Night
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
Legendary Creature - Elemental Bird
Maha, Its Feathers Night (blb) 100
Mind Drill Assailant
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+0.
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Rat Warlock
Mind Drill Assailant (blb) 225
Tidecaller Mentor
Menace
Threshold — When this creature enters, if there are seven or more cards in your graveyard, return up to one target nonland permanent to its owner's hand.
Creature - Wizard Rat
Tidecaller Mentor (blb) 236
Vren, the Relentless
Ward

If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
Legendary Creature - Rat Rogue
Vren, the Relentless (blb) 239

Rat

(CTRL to add secondary)

Squirrel

Qty: 8 Price: $17.56
Camellia, the Seedmiser
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Legendary Creature - Squirrel Warlock
Camellia, the Seedmiser (blb) 207
Corpseberry Cultivator
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.)
Whenever you forage, put a +1/+1 counter on this creature.
Creature - Squirrel Warlock
Corpseberry Cultivator (blb) 210
Vinereap Mentor
When this creature enters or dies, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Creature - Druid Squirrel
Vinereap Mentor (blb) 238
Ygra, Eater of All
Ward—Sacrifice a Food.
Other creatures are Food artifacts in addition to their other types and have "
,
, Sacrifice this permanent: You gain 3 life."
Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra.
Legendary Creature - Elemental Cat
Ygra, Eater of All (blb) 241

Squirrel

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Deck Info

Deck stats

39 pips - 28 cards
5 mana - 5 cards
43 pips - 28 cards
6 mana - 6 cards
48 pips - 34 cards
5 mana - 5 cards
45 pips - 34 cards
8 mana - 8 cards
50 pips - 32 cards
9 mana - 9 cards
0 pips - 0 cards
11 mana - 11 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Bloomburrow: A Game of Woodland Might and Right\n\nTurning the Bloomburrow set into an alternate sealed game format that makes use of a burrow-based board for an all-out-war inspired by the game ROOT. Each of the ten 60-card decks will be created entirely from cards existing in the primary set of Bloomburrow, excluding promotional cards.\n\nEvery deck has a general in the command zone, being one of the ten legendary creatures apart of the rare cycle from Bloomburrow., as well as 23 lands, including "},{"insert":{"card-link":"Fabled Passage"}},{"insert":" , "},{"insert":{"card-link":"Three Tree City"}},{"insert":" , 2 copies each of the uncommon cycle BLB village-lands in their colours, and 17 basics.\n\nEach deck will include two of the five rare-cycle \"caller\" creatures in their colours, as well as the matching two \"season\" sorceries.\nEach deck will include the signature spells for each kindred in the set, which are the noncreature spells that reference their creature type.\n\nEach deck, apart from the 24 cards reserved for lands and the commander, will include 20 commons, 8 uncommons, 5 rares, and 3 mythics (the \"season\" sorceries included). These limitations are a guide and not concrete.\nOf each of these rarities, each common will have 4 copies, each uncommon will have 2 copies, and each rare and mythic will have a single copy each.\n\n\nBloomburrow: A Game of Might and Right\n---\nThis game has divides the battlefield into separate clearings, a center Bloom clearing, and a number of surrounding Burrow clearings equal to the number of players plus 1, each connected to the Bloom and two other neighboring Burrows.\n\nWhen a creature enters the battlefield, it does so in the Bloom area. "},{"attributes":{"italic":true},"insert":"(This does include both creatures that are cast, creatures that have been flickered/blinked, and creature tokens that have been created.)"},{"insert":"\n\nA new step in the combat phase is added between the "},{"attributes":{"italic":true},"insert":"Beginning of Combat"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Attack Declaration"},{"insert":", which is called "},{"attributes":{"italic":true},"insert":"Movement"},{"insert":". At the beginning of this step, the active player may choose any number of their creatures that aren't summoning sick to move from their current clearing to an adjacent one. When a creature moves from clearing to clearing, it becomes summoning sick, and thus unable to attack unless it has haste.\n\nCreatures within a Burrow cannot attack the other players that do not control creatures within that same Burrow.\n\nBurrows can be attacked as if they were opponents by creatures that exist within them. Burrows can be legally targeted and are treated as a player or opponent by sources you control as long as you also control a creature within that Burrow.\n"},{"attributes":{"italic":true},"insert":"(If you target a Burrow with Lightning Bolt, and your last creature in the Burrow is removed before it resolves, Lightning Bolt will fizzle, as it is no longer a legal target.)"},{"insert":"\nEach player tracks the damage dealt to each of the Burrows by sources they control separately. If a Burrow has to make a choice, it chooses randomly.\n\nDuring the "},{"attributes":{"italic":true},"insert":"Declare Blockers"},{"insert":" step of combat, if a Burrow has been attacked, all of the nonactive players who have creatures in that Burrow may choose to block. "},{"attributes":{"italic":true},"insert":"(As if they were protecting a Planeswalker or Battle that they controlled.)"},{"insert":"\n\nThe first player to deal 15 damage to a Burrow gains control of it. Every time a player exceeds the highest total amount of dealt to a Burrow that is controlled by another player, that player then takes control of that Burrow.\n\nWhen a player gains control of a Burrow, if they then control two Burrows, they win the game. "},{"attributes":{"italic":true},"insert":"(This is a trigger that can be responded to.)"},{"insert":"\n"}]}
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