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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Dal R'El's Land Sacrifice & Mass Landfall"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Dal R'El, Augment Orphan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Backup Commander:"},{"insert":" Tannuk, Memorial Ensign"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Gruul Lands / Landfall / Lands Sacrifice & Recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy Overview"},{"attributes":{"header":4},"insert":"\n"},{"insert":"This "},{"attributes":{"bold":true},"insert":"Gruul Lands"},{"insert":" deck turns land manipulation into an explosive engine of value, card advantage, and token generation. The strategy centers around putting extra lands into play, sac’ing them for value, and recurring them from your graveyard. With "},{"attributes":{"bold":true},"insert":"Dal R'El, Augment Orphan"},{"insert":" in the command zone, you draw extra cards and earn mana from playing lands, accelerating your board state into game-ending landfall triggers.\n\n"},{"attributes":{"bold":true},"insert":"Key Pillars"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mass Land Acceleration:"},{"insert":" Turbo-charge your mana base with extra-land-per-turn enablers like "},{"attributes":{"italic":true},"insert":"Azusa, Lost but Seeking, Dryad of the Ilysian Grove, Mina and Denn, Wildborn, Loot, Exuberant Explorer,"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Zell Dincht"},{"insert":", alongside classic ramp spells ("},{"attributes":{"italic":true},"insert":"Cultivate, Skyshroud Claim, Three Visits"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice & Graveyard Loop Engine:"},{"insert":" Feed your graveyard by sacrificing lands via "},{"attributes":{"italic":true},"insert":"Elvish Reclaimer, Harrow, Roiling Regrowth, Evendo Brushrazer, Orcish Lumberjack,"},{"insert":" or fetchlands. Then, loop them back onto the battlefield with "},{"attributes":{"italic":true},"insert":"Conduit of Worlds, Conduit of Worlds, Walk-In Closet // Forgotten Cellar, World Shaper,"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Groundskeeper"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Landfall & Token Swarms:"},{"insert":" Capitalize on every land drop (and recursion cycle) with massive token generators and payoff pieces like "},{"attributes":{"italic":true},"insert":"Omnath, Locus of Rage, Scute Swarm, Rampaging Baloths, Nesting Dragon, Springheart Nantuko,"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Titania, Protector of Argoth"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat & Damage Finishers:"},{"insert":" Convert your land drops into raw combat aggression with "},{"attributes":{"italic":true},"insert":"Moraug, Fury of Akoum"},{"insert":" for extra combat phases, grow massive threats like "},{"attributes":{"italic":true},"insert":"Mossborn Hydra"},{"insert":", or burn down opponents with "},{"attributes":{"italic":true},"insert":"Valakut Exploration"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Omnath's"},{"insert":" elemental triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"How to Win"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Out-ramp the entire table, sacrifice lands for value, loop them back from the graveyard for double-landfall triggers, and overwhelm your opponents with an infinite army of tokens!\n"}]}
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

bring back land
(Ctrl to add secondary)
Sprouting Goblin
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
, , Sacrifice a land: Draw a card.
When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
, , Sacrifice a land: Draw a card.
Creature - Goblin Druid

Draw
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Sapling Nursery
Affinity for Forests (This spell costs less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Enchantment

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Landfall
(Ctrl to add secondary)
matter land
(Ctrl to add secondary)
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

more land x turn
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Removal
(Ctrl to add secondary)
Baloth Prime
This creature enters tapped with six stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Creature - Beast

sac land
(Ctrl to add secondary)
Tokens
(Ctrl to add secondary)
Centaur Vinecrasher
Trample
This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return this card from your graveyard to your hand.
This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return this card from your graveyard to your hand.
Creature - Centaur Plant

Formless Genesis
Changeling (This card is every creature type.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery Kindred - Shapeshifter

Maybeboard
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Deck Info
Deck stats
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Description
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