ShawnzyP
164 views10 hrs ago
Commander
Size: 100Salt sum: 59.88
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Game plan by stage:\nDeath by a thousand tiny bites.\nEdgar Markov never needs to leave the command zone. His eminence trigger makes a 1/1 Vampire token every time you cast a Vampire, so this deck plays the cheapest Vampires ever printed and turns each one into two bodies. Lords and anthems scale the swarm, and an aristocrats package converts board wipes into damage.\n- Early: empty your hand of one-drops. Viscera Seer, Insolent Neonate, Pulse Tracker, Vampire of the Dire Moon, and Vicious Conquistador each arrive with a token friend, so by turn three you can easily control six or more creatures while opponents are still setting up.\n- Mid: land the force multipliers. Stromkirk Captain, Legion Lieutenant, and Captivating Vampire pump the team, Shared Animosity turns every attacker into a monster, and Champion of Dusk refills your hand for the cost of your life total, which this deck barely notices.\n- Late: go impossibly wide with Anointed Procession doubling every token, or grind through interaction with Grave Pact and Dictate of Erebos while Blood Artist, Cruel Celebrant, and Syr Konrad style drain effects punish anyone who touches your board.\nKey engines:\n- Edgar's eminence plus a rock-bottom curve: every one-drop is effectively two creatures, and the deck runs over a dozen of them.\n- Lords and anthems: Shared Animosity is the scariest card in the deck once the token count climbs.\n- Aristocrats package: Blood Artist, Cruel Celebrant, Yahenni, and Phyrexian Altar mean removal and wraths cost your opponents life.\n- Card draw: Champion of Dusk, Welcoming Vampire, and Pact of the Serpent keep the pressure on through the late game.\n- Fast mana and tutors: Chrome Mox, Mox Diamond, Mana Vault, Demonic Tutor, Vampiric Tutor, and Imperial Seal find the missing lord or anthem on demand.\nWin conditions:\n1. Combat damage from a massive hasty token army is plan A.\n2. Draining the table with aristocrats triggers is plan B, which happens naturally whenever opponents try to stop plan A.\nPiloting tips:\n- Cloudstone Curio lets you bounce and recast cheap Vampires for extra Edgar triggers in the late game.\n- Bolas's Citadel turns your life into cards, and with this curve you can chain half the deck in one turn.\n- Skullclamp on a 1/1 token is two cards for one mana. It is the best card draw in the deck.\n- Reconnaissance lets you attack recklessly, then untap your team or pull back attackers after damage is dealt.\nHonest weakness:\nDo not overextend into a wrath without a Blood Artist effect on board. With one out, wraths hurt your opponents more than you.\n"}]}
Edgar Markov
Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
First strike, haste
Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
Legendary Creature - Knight Vampire

Commander
(Ctrl to add secondary)
Markov Baron
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Lifelink
Other Vampires you control get +1/+1.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Lifelink
Other Vampires you control get +1/+1.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Noble

Anthem
(Ctrl to add secondary)
Counters
(Ctrl to add secondary)
Drain
(Ctrl to add secondary)
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Draw
(Ctrl to add secondary)
Quag Vampires
Multikicker (You may pay an additional any number of times as you cast this spell.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
This creature enters with a +1/+1 counter on it for each time it was kicked.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature - Vampire Rogue

Evasion
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Lifegain
(Ctrl to add secondary)
Vampire Socialite
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
Creature - Vampire Noble

Pump
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Recursion
(Ctrl to add secondary)
Removal
(Ctrl to add secondary)
Sac Outlet
(Ctrl to add secondary)
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Tokens
(Ctrl to add secondary)
Tutor
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Game plan by stage:\nDeath by a thousand tiny bites.\nEdgar Markov never needs to leave the command zone. His eminence trigger makes a 1/1 Vampire token every time you cast a Vampire, so this deck plays the cheapest Vampires ever printed and turns each one into two bodies. Lords and anthems scale the swarm, and an aristocrats package converts board wipes into damage.\n- Early: empty your hand of one-drops. Viscera Seer, Insolent Neonate, Pulse Tracker, Vampire of the Dire Moon, and Vicious Conquistador each arrive with a token friend, so by turn three you can easily control six or more creatures while opponents are still setting up.\n- Mid: land the force multipliers. Stromkirk Captain, Legion Lieutenant, and Captivating Vampire pump the team, Shared Animosity turns every attacker into a monster, and Champion of Dusk refills your hand for the cost of your life total, which this deck barely notices.\n- Late: go impossibly wide with Anointed Procession doubling every token, or grind through interaction with Grave Pact and Dictate of Erebos while Blood Artist, Cruel Celebrant, and Syr Konrad style drain effects punish anyone who touches your board.\nKey engines:\n- Edgar's eminence plus a rock-bottom curve: every one-drop is effectively two creatures, and the deck runs over a dozen of them.\n- Lords and anthems: Shared Animosity is the scariest card in the deck once the token count climbs.\n- Aristocrats package: Blood Artist, Cruel Celebrant, Yahenni, and Phyrexian Altar mean removal and wraths cost your opponents life.\n- Card draw: Champion of Dusk, Welcoming Vampire, and Pact of the Serpent keep the pressure on through the late game.\n- Fast mana and tutors: Chrome Mox, Mox Diamond, Mana Vault, Demonic Tutor, Vampiric Tutor, and Imperial Seal find the missing lord or anthem on demand.\nWin conditions:\n1. Combat damage from a massive hasty token army is plan A.\n2. Draining the table with aristocrats triggers is plan B, which happens naturally whenever opponents try to stop plan A.\nPiloting tips:\n- Cloudstone Curio lets you bounce and recast cheap Vampires for extra Edgar triggers in the late game.\n- Bolas's Citadel turns your life into cards, and with this curve you can chain half the deck in one turn.\n- Skullclamp on a 1/1 token is two cards for one mana. It is the best card draw in the deck.\n- Reconnaissance lets you attack recklessly, then untap your team or pull back attackers after damage is dealt.\nHonest weakness:\nDo not overextend into a wrath without a Blood Artist effect on board. With one out, wraths hurt your opponents more than you.\n"}]}
































































































