ShawnzyP
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Commander
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{"ops":[{"insert":"Game plan by stage:\n\nOne soldier, one hammer, no survivors. Winter Soldier, Icy Assassin is a two mana 2/2 with vigilance and menace that gets +2/+0 for each Equipment attached to him, and he can return from the graveyard with a finality counter and attach an Equipment to himself on the way back. This is an Orzhov voltron deck: suit him up, swing every turn, and use Lurrus of the Dream-Den as companion to recur your cheap pieces. Note the companion restriction: every permanent in this 100 card deck costs two or less.\n\nLurrus of the Dream-Den is this deck's companion. It starts outside the game in the companion zone (shown on Moxfield as 1 sideboard card), not in the main 100 cards. Once per game, you may pay {3} as a sorcery to put Lurrus into your hand from outside the game, then cast it normally. The deck is built to satisfy Lurrus's companion restriction: every permanent card in the deck has mana value 2 or less.\n\n- Early, deploy cheap equipment and value creatures. Stoneforge Mystic, Sram, Senior Edificer, and Puresteel Paladin draw cards while Sigarda's Aid cheats equipment into play.\n- Mid, attach Colossus Hammer or Blackblade Reforged to Winter Soldier and start swinging. Menace plus vigilance makes him very hard to block profitably, and he hits harder with every equipment.\n- Late, recursion and protection. His graveyard ability brings him back already suited up, while Silence, Grand Abolisher, and T'Challa's Protection keep the path clear for lethal swings.\n\nKey engines:\n\n- Equipment tutors: Stoneforge Mystic, Enlightened Tutor, and Steelshaper's Gift find the right weapon for each matchup.\n- Card draw: Sram and Puresteel Paladin turn every equipment cast or equip activation into cards, keeping your hand full.\n- Lurrus of the Dream-Den: companion recursion for every permanent costing two or less, which is nearly the entire deck.\n- Colossus Hammer: the one shot threat. Ten extra power on a hard to block commander ends games fast.\n- Protection suite: Lightning Greaves, Swiftfoot Boots, and Clever Concealment keep the Soldier alive through removal.\n\nWin conditions:\n\nCommander damage and voltron beats. A suited up Winter Soldier with menace demands multiple blockers every turn, and the deck grinds through whatever stands in the way."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPiloting tips:\n\n- Respect the companion rule when tuning: any permanent over two mana turns off Lurrus, so check twice before adding cards.\n- The finality counter means his self recursion works exactly once. Make that return count, or have another way to save him.\n- Equip Basilisk Collar situationally: deathtouch plus menace forces brutal blocks.\n- Captain America's Shield fits the theme and the strategy. Do not cut it for being cute.\n- Orcish Bowmasters punishes opponents who draw heavily while adding bodies to your board.\n- Alternate commander: Lurrus of the Dream-Den can helm this same 99. This deck is named for and built around Lurrus's recursion restriction, and she helms the same low-curve 99 directly.\n\nHonest weakness:\n\nAny permanent over two mana turns off Lurrus, and the finality counter means his self recursion works exactly once, so make that return count or have another way to save him.\n"}]}
Winter Soldier, Icy Assassin
Vigilance, menace
Winter Soldier gets +2/+0 for each Equipment attached to him.
: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
Winter Soldier gets +2/+0 for each Equipment attached to him.
: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Human Assassin Villain

Commander
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Bucky Barnes, Eager Ally
Vigilance
When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Soldier Hero

Ingenious Smith
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature - Human Artificer

Swordsman, Sharp Scoundrel
Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.
Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Hero

Draw
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Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Stolen Stark Tech
Flash
When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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S.H.I.E.L.D. Spy Kit
Equipped creature gets +1/+1.
Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Pump
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Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

Ramp
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Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Cruel Alliance
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life.
Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life.
Sorcery

Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment

Removal
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Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Stax
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Black Widow, Super Spy
Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
Legendary Creature - Human Spy Hero

Theft
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Tutor
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Lurrus of the Dream-Den
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Legendary Creature - Cat Nightmare

Companion
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Game plan by stage:\n\nOne soldier, one hammer, no survivors. Winter Soldier, Icy Assassin is a two mana 2/2 with vigilance and menace that gets +2/+0 for each Equipment attached to him, and he can return from the graveyard with a finality counter and attach an Equipment to himself on the way back. This is an Orzhov voltron deck: suit him up, swing every turn, and use Lurrus of the Dream-Den as companion to recur your cheap pieces. Note the companion restriction: every permanent in this 100 card deck costs two or less.\n\nLurrus of the Dream-Den is this deck's companion. It starts outside the game in the companion zone (shown on Moxfield as 1 sideboard card), not in the main 100 cards. Once per game, you may pay {3} as a sorcery to put Lurrus into your hand from outside the game, then cast it normally. The deck is built to satisfy Lurrus's companion restriction: every permanent card in the deck has mana value 2 or less.\n\n- Early, deploy cheap equipment and value creatures. Stoneforge Mystic, Sram, Senior Edificer, and Puresteel Paladin draw cards while Sigarda's Aid cheats equipment into play.\n- Mid, attach Colossus Hammer or Blackblade Reforged to Winter Soldier and start swinging. Menace plus vigilance makes him very hard to block profitably, and he hits harder with every equipment.\n- Late, recursion and protection. His graveyard ability brings him back already suited up, while Silence, Grand Abolisher, and T'Challa's Protection keep the path clear for lethal swings.\n\nKey engines:\n\n- Equipment tutors: Stoneforge Mystic, Enlightened Tutor, and Steelshaper's Gift find the right weapon for each matchup.\n- Card draw: Sram and Puresteel Paladin turn every equipment cast or equip activation into cards, keeping your hand full.\n- Lurrus of the Dream-Den: companion recursion for every permanent costing two or less, which is nearly the entire deck.\n- Colossus Hammer: the one shot threat. Ten extra power on a hard to block commander ends games fast.\n- Protection suite: Lightning Greaves, Swiftfoot Boots, and Clever Concealment keep the Soldier alive through removal.\n\nWin conditions:\n\nCommander damage and voltron beats. A suited up Winter Soldier with menace demands multiple blockers every turn, and the deck grinds through whatever stands in the way."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPiloting tips:\n\n- Respect the companion rule when tuning: any permanent over two mana turns off Lurrus, so check twice before adding cards.\n- The finality counter means his self recursion works exactly once. Make that return count, or have another way to save him.\n- Equip Basilisk Collar situationally: deathtouch plus menace forces brutal blocks.\n- Captain America's Shield fits the theme and the strategy. Do not cut it for being cute.\n- Orcish Bowmasters punishes opponents who draw heavily while adding bodies to your board.\n- Alternate commander: Lurrus of the Dream-Den can helm this same 99. This deck is named for and built around Lurrus's recursion restriction, and she helms the same low-curve 99 directly.\n\nHonest weakness:\n\nAny permanent over two mana turns off Lurrus, and the finality counter means his self recursion works exactly once, so make that return count or have another way to save him.\n"}]}








































































