ShawnzyP
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Commander
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{"ops":[{"insert":"Game plan by stage:\n\nMake Treasure. Spend Treasure. Punch face. Knuckles the Echidna heads a mono-red beatdown deck built around one simple loop: attack, make Treasure, spend Treasure on more attacks. Nearly every creature in the deck either creates Treasure when it deals combat damage or doubles the Treasure you make, so the board snowballs fast. Once the pile is big enough, the deck cashes it in through extra combat steps and massive X spells.\n\n- Early: deploy cheap Treasure generators like Ragavan, Nimble Pilferer and Captain Lannery Storm, and start swinging. Even small attacks build the stockpile, and cards like Sticky Fingers and Curse of Opulence reward aggression from turn two.\n- Mid: land your doublers. Xorn and Storm-Kiln Artist turn every Treasure trigger into two, and Goldspan Dragon and Ancient Copper Dragon can each generate a burst of mana in a single combat. Draw spells like Big Score and Wrenn's Resolve keep the pressure on.\n- Late: convert. Aggravated Assault turns Treasure into extra combats, Savage Beating and Seize the Day pile on more, and Crackle with Power or Hell to Pay ends the game outright. Brass's Bounty and Reckless Endeavor refill the tank mid-combo.\n\nKey engines:\n\n- Ragavan plus Professional Face-Breaker: early damage becomes Treasure and card advantage, funding everything else.\n- Magda, Brazen Outlaw plus Xorn: every Treasure trigger doubles, and Magda turns Treasure into tutoring for artifacts and Dragons.\n- Storm-Kiln Artist: every spell you cast makes a Treasure, which then pays for the next spell. Storm turns with extra combats get out of hand fast.\n- Goldspan Dragon and Ancient Copper Dragon: single attackers that can each produce a game's worth of mana in one swing.\n- Fable of the Mirror-Breaker: looting, a Treasure-making token, and a copy effect that doubles your best attacker.\n\nWin conditions:\n\nCombat damage backed by absurd mana. Extra combat steps from Aggravated Assault, Savage Beating, Seize the Day, and Storm's Will multiply your attackers while Treasure pays for each activation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When combat is not enough, Crackle with Power and Hell to Pay spend the stockpile directly on lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPiloting tips:\n\n- Attack early and often, even with small creatures. Treasure generators only work when they connect, and the deck needs the mana flowing by turn four.\n- Xorn doubles Treasure from any source, including your opponents' effects. It is the highest-priority non-Dragon creature to protect.\n- Ancient Tomb and Nykthos, Shrine to Nyx let you power out a Dragon or an extra-combat spell a turn early. Do not be afraid to spend life to get ahead.\n- Urza's Saga finds Sol Ring or a Treasure-maker early and becomes a construct late. It is never a dead land.\n\nHonest weakness:\n\nTreasure generators only work when they connect, and the deck needs the mana flowing by turn four. Xorn is the highest-priority non-Dragon creature to protect.\n"}]}
Knuckles the Echidna
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Legendary Creature - Warrior Echidna

Commander
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The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Draw
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Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Instant

World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Finisher
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Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Alchemist's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
: Level 2
Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."
: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
When this Class enters, create two tapped Treasure tokens.
: Level 2
Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."
: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Enchantment - Class

Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate

Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment

Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue

Glóin, Dwarf Emissary
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Advisor Dwarf

Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Rain of Riches
When this enchantment enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment

Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura

Ramp
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Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Game plan by stage:\n\nMake Treasure. Spend Treasure. Punch face. Knuckles the Echidna heads a mono-red beatdown deck built around one simple loop: attack, make Treasure, spend Treasure on more attacks. Nearly every creature in the deck either creates Treasure when it deals combat damage or doubles the Treasure you make, so the board snowballs fast. Once the pile is big enough, the deck cashes it in through extra combat steps and massive X spells.\n\n- Early: deploy cheap Treasure generators like Ragavan, Nimble Pilferer and Captain Lannery Storm, and start swinging. Even small attacks build the stockpile, and cards like Sticky Fingers and Curse of Opulence reward aggression from turn two.\n- Mid: land your doublers. Xorn and Storm-Kiln Artist turn every Treasure trigger into two, and Goldspan Dragon and Ancient Copper Dragon can each generate a burst of mana in a single combat. Draw spells like Big Score and Wrenn's Resolve keep the pressure on.\n- Late: convert. Aggravated Assault turns Treasure into extra combats, Savage Beating and Seize the Day pile on more, and Crackle with Power or Hell to Pay ends the game outright. Brass's Bounty and Reckless Endeavor refill the tank mid-combo.\n\nKey engines:\n\n- Ragavan plus Professional Face-Breaker: early damage becomes Treasure and card advantage, funding everything else.\n- Magda, Brazen Outlaw plus Xorn: every Treasure trigger doubles, and Magda turns Treasure into tutoring for artifacts and Dragons.\n- Storm-Kiln Artist: every spell you cast makes a Treasure, which then pays for the next spell. Storm turns with extra combats get out of hand fast.\n- Goldspan Dragon and Ancient Copper Dragon: single attackers that can each produce a game's worth of mana in one swing.\n- Fable of the Mirror-Breaker: looting, a Treasure-making token, and a copy effect that doubles your best attacker.\n\nWin conditions:\n\nCombat damage backed by absurd mana. Extra combat steps from Aggravated Assault, Savage Beating, Seize the Day, and Storm's Will multiply your attackers while Treasure pays for each activation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When combat is not enough, Crackle with Power and Hell to Pay spend the stockpile directly on lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPiloting tips:\n\n- Attack early and often, even with small creatures. Treasure generators only work when they connect, and the deck needs the mana flowing by turn four.\n- Xorn doubles Treasure from any source, including your opponents' effects. It is the highest-priority non-Dragon creature to protect.\n- Ancient Tomb and Nykthos, Shrine to Nyx let you power out a Dragon or an extra-combat spell a turn early. Do not be afraid to spend life to get ahead.\n- Urza's Saga finds Sol Ring or a Treasure-maker early and becomes a construct late. It is never a dead land.\n\nHonest weakness:\n\nTreasure generators only work when they connect, and the deck needs the mana flowing by turn four. Xorn is the highest-priority non-Dragon creature to protect.\n"}]}





























































