63 views2 days ago
Commander
Size: 100Salt sum: 43.03
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ShawnzyP

63 views2 days ago
Commander
Size: 100Salt sum: 43.03

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{"ops":[{"insert":"Game plan by stage:\nOne Helm to win them all. Godo, Bandit Warlord is a 6-mana Samurai who tutors any Equipment straight to the battlefield when he enters, then untaps all Samurai you control and grants an extra combat step whenever he attacks. This deck exists for one card: Helm of the Host. Godo finds the Helm, equips it, and the first attack creates a token copy of Godo that untaps everything and keeps combats coming forever.\n- Early, mulligan hard for fast mana and tutors. The deck runs Mana Vault, Sol Ring, Ancient Tomb, City of Traitors, and rituals like Seething Song, Mana Geyser, Jeska's Will, and Irencrag Feat to land Godo as early as turn two or three.\n- Mid, Godo enters and puts Helm of the Host directly onto the battlefield. Now you need five mana for the equip cost, the real choke point, so plan your mana before casting him. Hold up Deflecting Swat, Pyroblast, Red Elemental Blast, or Tibalt's Trickery for this window.\n- Late, attack with the equipped Godo. The Helm token is a copy of Godo, so its attack trigger untaps all Samurai including itself, and each extra combat makes another token. Infinite combat steps, infinite hasty attackers, game over on the spot.\nKey engines:\n- Godo plus Helm of the Host: the entire deck in two cards. Tutor, equip, attack, infinite.\n- Goblin Engineer and Goblin Welder: backup Helm access by binning it and cheating it into play.\n- Magnetic Theft: instant-speed equip that can steal a win when opponents tap out.\n- Rituals: Seething Song, Mana Geyser, Jeska's Will, and Irencrag Feat compress the combo turn by multiple turns.\n- Secondary equipment: Embercleave, Conqueror's Flail, and Hammer of Nazahn give Godo a fair beatdown plan and protection when the Helm is answered.\nWin conditions:\n1. Almost always the Helm combo on one big turn: infinite combat steps and infinite hasty attackers.\n2. The backup plan is commander damage with a suited-up Godo, usually via Embercleave or Conqueror's Flail, which can end a player in two swings.\nPiloting tips:\n- Count to eleven on the combo turn: six mana for Godo plus five for the Helm equip. Magnetic Theft and Hammer of Nazahn cheat the equip cost.\n- Godo's untap trigger only hits Samurai, and the Helm token is a Samurai, which is exactly why the loop is infinite.\n- Spend protection on the equip activation, not the Godo cast. Opponents usually interact with the Helm going on, not the Warlord arriving.\n- Wheel of Misfortune and Reforge the Soul refill your hand when the first attempt gets stopped.\n- Hall of the Bandit Lord and Hanweir Battlements give Godo haste so you can combo the same turn he lands.\nHonest weakness:\nThe five mana Helm equip cost is the real choke point, and opponents usually interact with the Helm going on, so plan your mana before casting Godo, count to eleven on the combo turn, and spend protection on the equip activation.\n"}]}
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian
Godo, Bandit Warlord (cmm) 227

Commander

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Adaptive Automaton
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Creature Artifact - Construct
Adaptive Automaton (2xm) 231
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment
Shared Animosity (c20) 158

Anthem

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Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (plst) DTK-140

Burn

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Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (dom) 217

Copy

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Bloodline Pretender
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
Creature Artifact - Shapeshifter
Bloodline Pretender (khm) 235
Metallic Mimic
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Creature Artifact - Shapeshifter
Metallic Mimic (pza) 16
Taurean Mauler
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
Creature - Shapeshifter
Taurean Mauler (fdn) 633

Counters

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Brothers Yamazaki
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Legendary Creature - Human Samurai
Brothers Yamazaki (chk) 160b
Ronin Houndmaster
Haste
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Ronin Houndmaster (chk) 184
War-Spike Changeling
Changeling (This card is every creature type.)
: This creature gains first strike until end of turn.
Creature - Shapeshifter
War-Spike Changeling (mma) 139

Creature

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Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (cmm) 642
Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
,
: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Icon of Ancestry (cmm) 955
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (plst) C14-249
Reforge the Soul
Each player discards their hand, then draws seven cards.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Reforge the Soul (inr) 167
Reinforced Ronin
Haste
At the beginning of your end step, return this creature to its owner's hand.
Channel —
, Discard this card: Draw a card.
Creature Artifact - Human Samurai
Reinforced Ronin (neo) 158
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (c20) 251
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (cmm) 982
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 211

Draw

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Fumiko the Lowblood
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.
Legendary Creature - Human Samurai
Fumiko the Lowblood (c20) 152

Evasion

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Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (uma) 236
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (jmp) 491
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (eld) 239
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land
Den of the Bugbear (afr) 254
Great Furnace
: Add
.
Artifact Land
Great Furnace (plst) C18-250
Hall of the Bandit Lord
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add
. If that mana is spent on a creature spell, it gains haste.
Legendary Land
Hall of the Bandit Lord (plst) CHK-277
Hanweir Battlements
: Add
.
,
: Target creature gains haste until end of turn.
,
: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Land
Hanweir Battlements (inr) 279
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (sld) 1735
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (cmm) 446
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (cmm) 660
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (cmm) 661
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (cmm) 426
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (tle) 61
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmm) 1054

Land

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Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (pza) 17

Lifegain

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Ronin Cliffrider
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever this creature attacks, you may have it deal 1 damage to each creature defending player controls.
Creature - Human Samurai
Ronin Cliffrider (bok) 116

Pingers

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Changeling Berserker
Changeling (This card is every creature type.)
Haste
Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Creature - Shapeshifter
Changeling Berserker (plst) LRW-160
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact - Equipment
Conqueror's Flail (fic) 340
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 698
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (cmm) 388
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (cmm) 398
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (cm2) 223

Protection

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Embercleave
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Legendary Artifact - Equipment
Embercleave (peld) 120p

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 653
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (soc) 242
Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 657
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (cmm) 953
Irencrag Feat
Add seven
. You can cast only one more spell this turn.
Sorcery
Irencrag Feat (eld) 127
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (cmr) 187
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (mh2) 228
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (soc) 247
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (cmm) 961
Peerless Samurai
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs
less to cast.
Creature - Human Samurai
Peerless Samurai (neo) 322
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (cmm) 405
Seething Song
Add
.
Instant
Seething Song (9ed) 216
Simian Spirit Guide
Exile this card from your hand: Add
.
Creature - Ape Spirit
Simian Spirit Guide (a25) 148
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (cmm) 973
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (cmm) 413
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cmm) 414
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (cmm) 658
Treasonous Ogre
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Pay 3 life: Add
.
Creature - Shaman Ogre
Treasonous Ogre (cns) 36
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (cmm) 984

Ramp

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Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer
Goblin Welder (cm2) 101
Heiko Yamazaki, the General
Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Legendary Creature - Human Samurai
Heiko Yamazaki, the General (neo) 146

Recursion

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Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (cmm) 203
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (cmm) 872
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (cm2) 89
Magnetic Theft
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Instant
Magnetic Theft (5dn) 74
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ice) 213
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (4ed) 218
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (cmm) 646

Removal

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Blood Moon
Nonbasic lands are Mountains.
Enchantment
Blood Moon (mm3) 90
Magus of the Moon
Nonbasic lands are Mountains.
Creature - Human Wizard
Magus of the Moon (tsr) 175

Stax

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Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai
Goro-Goro, Disciple of Ryusei (neo) 145
Universal Automaton
Changeling (This card is every creature type.)
Creature Artifact - Shapeshifter
Universal Automaton (plst) MH1-235

Tokens

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Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (uma) 132
Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
,
, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer
Goblin Engineer (mh1) 128
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
48 pips - 41 cards
36 mana - 32 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
20 mana - 15 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Game plan by stage:\nOne Helm to win them all. Godo, Bandit Warlord is a 6-mana Samurai who tutors any Equipment straight to the battlefield when he enters, then untaps all Samurai you control and grants an extra combat step whenever he attacks. This deck exists for one card: Helm of the Host. Godo finds the Helm, equips it, and the first attack creates a token copy of Godo that untaps everything and keeps combats coming forever.\n- Early, mulligan hard for fast mana and tutors. The deck runs Mana Vault, Sol Ring, Ancient Tomb, City of Traitors, and rituals like Seething Song, Mana Geyser, Jeska's Will, and Irencrag Feat to land Godo as early as turn two or three.\n- Mid, Godo enters and puts Helm of the Host directly onto the battlefield. Now you need five mana for the equip cost, the real choke point, so plan your mana before casting him. Hold up Deflecting Swat, Pyroblast, Red Elemental Blast, or Tibalt's Trickery for this window.\n- Late, attack with the equipped Godo. The Helm token is a copy of Godo, so its attack trigger untaps all Samurai including itself, and each extra combat makes another token. Infinite combat steps, infinite hasty attackers, game over on the spot.\nKey engines:\n- Godo plus Helm of the Host: the entire deck in two cards. Tutor, equip, attack, infinite.\n- Goblin Engineer and Goblin Welder: backup Helm access by binning it and cheating it into play.\n- Magnetic Theft: instant-speed equip that can steal a win when opponents tap out.\n- Rituals: Seething Song, Mana Geyser, Jeska's Will, and Irencrag Feat compress the combo turn by multiple turns.\n- Secondary equipment: Embercleave, Conqueror's Flail, and Hammer of Nazahn give Godo a fair beatdown plan and protection when the Helm is answered.\nWin conditions:\n1. Almost always the Helm combo on one big turn: infinite combat steps and infinite hasty attackers.\n2. The backup plan is commander damage with a suited-up Godo, usually via Embercleave or Conqueror's Flail, which can end a player in two swings.\nPiloting tips:\n- Count to eleven on the combo turn: six mana for Godo plus five for the Helm equip. Magnetic Theft and Hammer of Nazahn cheat the equip cost.\n- Godo's untap trigger only hits Samurai, and the Helm token is a Samurai, which is exactly why the loop is infinite.\n- Spend protection on the equip activation, not the Godo cast. Opponents usually interact with the Helm going on, not the Warlord arriving.\n- Wheel of Misfortune and Reforge the Soul refill your hand when the first attempt gets stopped.\n- Hall of the Bandit Lord and Hanweir Battlements give Godo haste so you can combo the same turn he lands.\nHonest weakness:\nThe five mana Helm equip cost is the real choke point, and opponents usually interact with the Helm going on, so plan your mana before casting Godo, count to eleven on the combo turn, and spend protection on the equip activation.\n"}]}
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