ShawnzyP
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Commander
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{"ops":[{"insert":"Game plan by stage:\nOne Helm to win them all. Godo, Bandit Warlord is a 6-mana Samurai who tutors any Equipment straight to the battlefield when he enters, then untaps all Samurai you control and grants an extra combat step whenever he attacks. This deck exists for one card: Helm of the Host. Godo finds the Helm, equips it, and the first attack creates a token copy of Godo that untaps everything and keeps combats coming forever.\n- Early, mulligan hard for fast mana and tutors. The deck runs Mana Vault, Sol Ring, Ancient Tomb, City of Traitors, and rituals like Seething Song, Mana Geyser, Jeska's Will, and Irencrag Feat to land Godo as early as turn two or three.\n- Mid, Godo enters and puts Helm of the Host directly onto the battlefield. Now you need five mana for the equip cost, the real choke point, so plan your mana before casting him. Hold up Deflecting Swat, Pyroblast, Red Elemental Blast, or Tibalt's Trickery for this window.\n- Late, attack with the equipped Godo. The Helm token is a copy of Godo, so its attack trigger untaps all Samurai including itself, and each extra combat makes another token. Infinite combat steps, infinite hasty attackers, game over on the spot.\nKey engines:\n- Godo plus Helm of the Host: the entire deck in two cards. Tutor, equip, attack, infinite.\n- Goblin Engineer and Goblin Welder: backup Helm access by binning it and cheating it into play.\n- Magnetic Theft: instant-speed equip that can steal a win when opponents tap out.\n- Rituals: Seething Song, Mana Geyser, Jeska's Will, and Irencrag Feat compress the combo turn by multiple turns.\n- Secondary equipment: Embercleave, Conqueror's Flail, and Hammer of Nazahn give Godo a fair beatdown plan and protection when the Helm is answered.\nWin conditions:\n1. Almost always the Helm combo on one big turn: infinite combat steps and infinite hasty attackers.\n2. The backup plan is commander damage with a suited-up Godo, usually via Embercleave or Conqueror's Flail, which can end a player in two swings.\nPiloting tips:\n- Count to eleven on the combo turn: six mana for Godo plus five for the Helm equip. Magnetic Theft and Hammer of Nazahn cheat the equip cost.\n- Godo's untap trigger only hits Samurai, and the Helm token is a Samurai, which is exactly why the loop is infinite.\n- Spend protection on the equip activation, not the Godo cast. Opponents usually interact with the Helm going on, not the Warlord arriving.\n- Wheel of Misfortune and Reforge the Soul refill your hand when the first attempt gets stopped.\n- Hall of the Bandit Lord and Hanweir Battlements give Godo haste so you can combo the same turn he lands.\nHonest weakness:\nThe five mana Helm equip cost is the real choke point, and opponents usually interact with the Helm going on, so plan your mana before casting Godo, count to eleven on the combo turn, and spend protection on the equip activation.\n"}]}
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian

Commander
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Anthem
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Counters
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Brothers Yamazaki
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Legendary Creature - Human Samurai

Creature
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Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Draw
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Evasion
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Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
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Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Recursion
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Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Removal
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Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai

Tokens
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Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer

Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Game plan by stage:\nOne Helm to win them all. Godo, Bandit Warlord is a 6-mana Samurai who tutors any Equipment straight to the battlefield when he enters, then untaps all Samurai you control and grants an extra combat step whenever he attacks. This deck exists for one card: Helm of the Host. Godo finds the Helm, equips it, and the first attack creates a token copy of Godo that untaps everything and keeps combats coming forever.\n- Early, mulligan hard for fast mana and tutors. The deck runs Mana Vault, Sol Ring, Ancient Tomb, City of Traitors, and rituals like Seething Song, Mana Geyser, Jeska's Will, and Irencrag Feat to land Godo as early as turn two or three.\n- Mid, Godo enters and puts Helm of the Host directly onto the battlefield. Now you need five mana for the equip cost, the real choke point, so plan your mana before casting him. Hold up Deflecting Swat, Pyroblast, Red Elemental Blast, or Tibalt's Trickery for this window.\n- Late, attack with the equipped Godo. The Helm token is a copy of Godo, so its attack trigger untaps all Samurai including itself, and each extra combat makes another token. Infinite combat steps, infinite hasty attackers, game over on the spot.\nKey engines:\n- Godo plus Helm of the Host: the entire deck in two cards. Tutor, equip, attack, infinite.\n- Goblin Engineer and Goblin Welder: backup Helm access by binning it and cheating it into play.\n- Magnetic Theft: instant-speed equip that can steal a win when opponents tap out.\n- Rituals: Seething Song, Mana Geyser, Jeska's Will, and Irencrag Feat compress the combo turn by multiple turns.\n- Secondary equipment: Embercleave, Conqueror's Flail, and Hammer of Nazahn give Godo a fair beatdown plan and protection when the Helm is answered.\nWin conditions:\n1. Almost always the Helm combo on one big turn: infinite combat steps and infinite hasty attackers.\n2. The backup plan is commander damage with a suited-up Godo, usually via Embercleave or Conqueror's Flail, which can end a player in two swings.\nPiloting tips:\n- Count to eleven on the combo turn: six mana for Godo plus five for the Helm equip. Magnetic Theft and Hammer of Nazahn cheat the equip cost.\n- Godo's untap trigger only hits Samurai, and the Helm token is a Samurai, which is exactly why the loop is infinite.\n- Spend protection on the equip activation, not the Godo cast. Opponents usually interact with the Helm going on, not the Warlord arriving.\n- Wheel of Misfortune and Reforge the Soul refill your hand when the first attempt gets stopped.\n- Hall of the Bandit Lord and Hanweir Battlements give Godo haste so you can combo the same turn he lands.\nHonest weakness:\nThe five mana Helm equip cost is the real choke point, and opponents usually interact with the Helm going on, so plan your mana before casting Godo, count to eleven on the combo turn, and spend protection on the equip activation.\n"}]}




































































