94 views22 hrs ago
Commander
Size: 100Salt sum: 28.66
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Momoplsnono

94 views22 hrs ago
Commander
Size: 100Salt sum: 28.66

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{"ops":[{"insert":"After getting my ass beat in every magic night by both friends and strangers, I decided to build a deck uniquely suited to my play style of hoarding cards and waiting for the perfect moment to have splashy plays. This is that deck.\n\nThe goal of this deck is to use spells like "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" or "},{"insert":{"card-link":"Dragon Fodder"}},{"insert":" to create tokens at turn 2, then use "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" and those tokens to copy other spells. That means the starter hand needs one 2-mana cost token creator, one ramp piece or draw spell and 3 lands to be consistent. That's 5 out of the 7 cards you have in draw, that means you have 3 mulligans before failing to find the perfect start. \n\nThis deck runs off after turn 4 if you get the correct draws or you can hold out and win through the alternate win con. Cards like "},{"insert":{"card-link":"Seize the Spoils"}},{"insert":" and "},{"insert":{"card-link":"Cathartic Reunion"}},{"insert":" let you cheat in extra draws without discard by being copied. You'll have to discard one or two cards, but the payoff is having double the draw. Keep in mind that you don't always have to have "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" in play. Since she is vulnerable to removal, hold on to her and play her when needed, since her ability isn't affected by summoning sickness.\n\nThere are 3 win cons in this deck.\n\n1. Burn damage:\nThis deck contains plenty of burn spells but the main ones that can win you the game would be "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" and "},{"insert":{"card-link":"Throne of the God-Pharaoh"}},{"insert":" . Use "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" or "},{"insert":{"card-link":"Battle Hymn"}},{"insert":" to get big mana, double it, then cast any X cost token generator spell like "},{"insert":{"card-link":"Secure the Wastes"}},{"insert":" and double that...or use "},{"insert":{"card-link":"Crackle with Power"}},{"insert":" x 2.\n\n2. Combat damage:\nIf you don't end up getting your burn cards, the next best thing is to deal combat damage with the tokens. "},{"insert":{"card-link":"Frontline Rush"}},{"insert":" lets you sneak in big damage, copying it to double that damage, and hey use "},{"insert":{"card-link":"Dual Strike"}},{"insert":" to double it again!\n\n3. Alternate win con and the main reason the deck is a bracket 3: "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" \nUsing that with "},{"insert":{"card-link":"Bilbo's Gambit"}},{"insert":" or "},{"insert":{"card-link":"Reprieve"}},{"insert":" allows you to cast it again and just win the game. Of course you need tons of mana and hope that you aren't playing against a smart blue player. This combo is mainly there because I have the variant of Approach called Touchdown! I find it a thematic win with this deck since you train to get Touchdown! Then run it again in the real game and score a real Touchdown!\n\n(Update: Added "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" since I found a cheap one and it's a bracket 3 deck anyways due to the infinite from "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" . To make this a bracket 2 deck, just remove these two cards)\n\n\nNow for some general information:\n \n1. A good starter hand:\nA good starter hand would be something like this: "},{"insert":{"card-link":"Demand Answers"}},{"insert":" , "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" , "},{"insert":{"card-link":"Legion's Landing // Adanto, the First Fort"}},{"insert":" , "},{"insert":{"card-link":"Command Tower"}},{"insert":" , "},{"insert":{"card-link":"Battlefield Forge"}},{"insert":" , "},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" , "},{"insert":{"card-link":"Erode"}},{"insert":" \n\nYou have everything you need to start your engine and slow down other players. Turn one, play Legion's Landing, making a vampire token. Turn Two, Ajani. Turn 3, idol of oblivion then attack with all 3 creatures , flip Legion's Landing, use erode on the cat token, flip Ajani, make another cat token, draw a card with idol. Now you are two lands ahead, and have enough mana to play both Aziza and Demand Answers, copy Demand Answers and draw 4 cards, then use Ajani's flip side to generate a token, deal 3 damage to any creature, and draw a card with idol.\n\n2. What does the mid-game look like?:\nIdeally, you'd have drawn one of the main pieces you need to reach the end the game: "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" , "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ,"},{"insert":{"card-link":"Crackle with Power"}},{"insert":" , "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" .\n\nKeep those cards close and don't use them until you have:\nFor "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" : Have 3 creatures, one of them being "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" . Typically, copying Jeska's Will will net you 6 cards and enough mana to play all of them and be super ahead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" : Any X cost creature generator like "},{"insert":{"card-link":"United Front"}},{"insert":" and big mana cards like "},{"insert":{"card-link":"Seething Song"}},{"insert":" . Create a ton of tokens, have Purphoros do 2 damage on entry for a bajillion tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For "},{"insert":{"card-link":"Crackle with Power"}},{"insert":" : "},{"insert":{"card-link":"Battle Hymn"}},{"insert":" and a load of tokens + "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" . Use 12 mana for crackle of power's X cost, meaning 4x5 damage (20) then double it! Of course most players would have lost some life by then so 9 mana for the X cost is used in most situations."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" : "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" , 6 creatures, one of which is "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" , and "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" , "},{"insert":{"card-link":"Bilbo's Gambit"}},{"insert":" or "},{"insert":{"card-link":"Reprieve"}},{"insert":" . You can end the game then and there with this combo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n3. What do I do with the Toolbox cards?:\nI'm glad you asked. The Toolbox section is there to make sure you can reach the road to victory. If you got counter spelled one too many times, lost all your X cost cards, and your commander was sent to the phantom zone 3 times, well these can help prevent that! \n\n"},{"insert":{"card-link":"To Arms!"}},{"insert":" lets you recharge your copy ability. Oh, you only have 3 creatures so you can't copy anything with "},{"insert":{"card-link":"Jeska's Will"}},{"insert":"? Well just use To Arms! to bring them back. Of course if you're really behind, just copy To Arms! to draw 2 cards and still have untapped creatures.\n\n"},{"insert":{"card-link":"Bonus Round"}},{"insert":" /"},{"insert":{"card-link":"Dual Strike"}},{"insert":" /"},{"insert":{"card-link":"Return the Favor"}},{"insert":" are all spells that let you copy just like Aziza. When she's gone, these will keep you in the game. Of course using them while having Aziza in play can make for some crazy moments. \n\n"},{"insert":{"card-link":"Surge to Victory"}},{"insert":" /"},{"insert":{"card-link":"Invoke Calamity"}},{"insert":" / "},{"insert":{"card-link":"Lorehold Charm"}},{"insert":" /"},{"insert":{"card-link":"Pinnacle Monk // Mystic Peak"}},{"insert":" are spells that bring back cards we desperately need to keep up with everyone around us. Surge to Victory can end games if you have any burn outlet and you chose any of the two cost creature spells. The keyword in these spells are that they \"cast\" copies, which means you can use Aziza to copy whatever you casted with Surge to Victory or Invoke Calamity. Lorehold Charm is a modal spell that can either buff your creatures or bring back a two cost creature that is in the graveyard. Guess what, our commander is 2 cost. If you lost "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" , then you can bring him back!\n\n"},{"insert":{"card-link":"Practiced Offense"}},{"insert":" / "},{"insert":{"card-link":"Frontline Rush"}},{"insert":" / "},{"insert":{"card-link":"Requisition Raid"}},{"insert":" can buff up your tokens if all else is lost. If you don't have any win-con cards then why not try for an all out attack. You can get 4 plays of Practiced Offense through Aziza, or use Frontline Rush to sneak in some big damage with the tokens and maybe something like "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" .\n"}]}

Commander

Qty: 1 Price: $0.49
Aziza, Mage Tower Captain
Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.
Legendary Creature - Djinn Sorcerer
Aziza, Mage Tower Captain (sos) 345

Commander

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Alt-Wincon

Qty: 1 Price: $15.99
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (sld) 1035

Alt-Wincon

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Burn

Qty: 5 Price: $73.15
Crackle with Power
Crackle with Power deals five times X damage to each of up to X targets.
Sorcery
Crackle with Power (sld) 2769
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (dtk) 140
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem
Molten Gatekeeper (mh3) 128
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God
Purphoros, God of the Forge (cmm) 246
Throne of the God-Pharaoh
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
Legendary Artifact
Throne of the God-Pharaoh (sld) 2792

Burn

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Draw

Qty: 11 Price: $36.83
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Legendary Creature - Citizen Halfling
Belladonna Took (hob) 4
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (msc) 802
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class
Caretaker's Talent (blb) 6
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Sorcery
Cathartic Reunion (ecc) 91
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (tdc) 319
Laughing Mad
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Laughing Mad (fin) 143
Pirate's Pillage
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Pirate's Pillage (2x2) 120
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (sos) 129
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (fdc) 180
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (fdc) 184

Draw

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Land

Qty: 33 (35 w/ MDFC)Price: $49.91
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (frc) 65
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (clu) 231
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (frc) 67
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (frc) 71
Fire Nation Palace
This land enters tapped unless you control a basic land.
: Add
.
,
: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Land
Fire Nation Palace (tla) 268
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (msc) 247
Hobbit Hole
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Halflingcycling
(
, Discard this card: Search your library for a Halfling card, reveal it, put it into your hand, then shuffle.)
Land
Hobbit Hole (hob) 184
Memorial to Glory
This land enters tapped.
: Add
.
,
, Sacrifice this land: Create two 1/1 white Soldier creature tokens.
Land
Memorial to Glory (j25) 772
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fra) 392
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Plains
(
: Add
.)
Basic Land - Plains
Plains (fra) 383
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (frc) 80
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Secret Tunnel
This land can't be blocked.
: Add
.
,
: Two target creatures you control that share a creature type can't be blocked this turn.
Land - Cave
Secret Tunnel (tla) 278
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (soc) 417
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (tdc) 411

Land

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Ramp

Qty: 12 Price: $112.89
Battle Hymn
Add
for each creature you control.
Instant
Battle Hymn (plst) AVR-128
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (sld) 1040
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Legion's Landing
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
Legendary Enchantment
Legion's Landing // Adanto, the First Fort (plst) XLN-22Legion's Landing // Adanto, the First Fort (plst) XLN-22
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (soc) 247
Seething Song
Add
.
Instant
Seething Song (c21) 179
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (soc) 255
Wand of the Worldsoul
This artifact enters tapped.
: Add
.
: The next spell you cast this turn has convoke.
Artifact
Wand of the Worldsoul (moc) 20
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (trc) 511

Ramp

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Removal

Qty: 11 Price: $27.18
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (trc) 449
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant
Bilbo's Gambit (hob) 5
Calamity of Cinders
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Calamity of Cinders deals 6 damage to each untapped creature.
Sorcery
Calamity of Cinders (blc) 23
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 15
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy all nontoken creatures.
Sorcery
Hour of Reckoning (tdc) 120
Kabira Takedown
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Lightning Helix
Lightning Helix deals 3 damage to any target and you gain 3 life.
Instant
Lightning Helix (mkm) 218
Outnumber
Outnumber deals damage to target creature equal to the number of creatures you control.
Instant
Outnumber (j22) 578
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Split Up
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
Sorcery
Split Up (dsk) 32

Removal

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Tokens

Qty: 13 Price: $26.89
Ajani, Nacatl Pariah
When Ajani enters, create a 2/1 white Cat Warrior creature token.
Whenever one or more other Cats you control die, you may exile Ajani, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Warrior Cat
Ajani, Nacatl Pariah // Ajani, Nacatl Avenger (mh3) 237Ajani, Nacatl Pariah // Ajani, Nacatl Avenger (mh3) 237
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment
Champions from Beyond (fic) 11
Dragon Fodder
Create two 1/1 red Goblin creature tokens.
Sorcery
Dragon Fodder (fdn) 535
Entrapment Maneuver
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Instant
Entrapment Maneuver (pip) 160
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Instant
Grand Crescendo (frc) 26
Krenko's Command
Create two 1/1 red Goblin creature tokens.
Sorcery
Krenko's Command (j25) 140
Moogles' Valor
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
Instant
Moogles' Valor (fin) 27
Raise the Alarm
Create two 1/1 white Soldier creature tokens.
Instant
Raise the Alarm (j25) 101
Ral's Reinforcements
Create two 1/1 blue and red Elemental creature tokens.
Sorcery
Ral's Reinforcements (mom) 158
Rally at the Hornburg
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Sorcery
Rally at the Hornburg (ltr) 142
Secure the Wastes
Create X 1/1 white Warrior creature tokens.
Instant
Secure the Wastes (frc) 31
Sram's Expertise
Create three 1/1 colorless Servo artifact creature tokens.
You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
Sorcery
Sram's Expertise (aer) 24
United Front
Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
Sorcery
United Front (tla) 39

Tokens

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Toolbox

Qty: 13 Price: $17.85
Bonus Round
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Sorcery
Bonus Round (plst) BBD-56
Dual Strike
When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Dual Strike (khm) 132
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Instant
Duty Beyond Death (tdm) 10
Frontline Rush
Choose one —
• Create two 1/1 red Goblin creature tokens.
• Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Instant
Frontline Rush (tdm) 186
Invoke Calamity
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Instant
Invoke Calamity (neo) 147
Kari Zev's Expertise
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
Sorcery
Kari Zev's Expertise (aer) 88
Lorehold Charm
Choose one —
• Each opponent sacrifices a nontoken artifact of their choice.
• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.
• Creatures you control get +1/+1 and gain trample until end of turn.
Instant
Lorehold Charm (sos) 200
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Practiced Offense
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Practiced Offense (sos) 25
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (otj) 26
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Surge to Victory
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Sorcery
Surge to Victory (soc) 256
To Arms!
Untap all creatures you control.
Draw a card.
Instant
To Arms! (rvr) 30

Toolbox

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Sideboard

Qty: 10 Price: $16.96
Chef's Kiss
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
Instant
Chef's Kiss (mh2) 120
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Furygale Flocking
This spell costs
less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.
Sorcery
Furygale Flocking (soc) 32
Hordeling Outburst
Create three 1/1 red Goblin creature tokens.
Sorcery
Hordeling Outburst (onc) 100
Kirol, Attentive First-Year
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
Legendary Creature - Vampire Cleric
Kirol, Attentive First-Year (ecl) 231
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (hoc) 170
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (frc) 30
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (frc) 37
Traitorous Greed
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and
this turn.)
Sorcery
Traitorous Greed (m21) 166
Valor in Akros
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
Enchantment
Valor in Akros (j22) 262

Sideboard

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Deck Info

Deck stats

39 pips - 30 cards
31 mana - 29 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
48 pips - 35 cards
41 mana - 31 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"After getting my ass beat in every magic night by both friends and strangers, I decided to build a deck uniquely suited to my play style of hoarding cards and waiting for the perfect moment to have splashy plays. This is that deck.\n\nThe goal of this deck is to use spells like "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" or "},{"insert":{"card-link":"Dragon Fodder"}},{"insert":" to create tokens at turn 2, then use "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" and those tokens to copy other spells. That means the starter hand needs one 2-mana cost token creator, one ramp piece or draw spell and 3 lands to be consistent. That's 5 out of the 7 cards you have in draw, that means you have 3 mulligans before failing to find the perfect start. \n\nThis deck runs off after turn 4 if you get the correct draws or you can hold out and win through the alternate win con. Cards like "},{"insert":{"card-link":"Seize the Spoils"}},{"insert":" and "},{"insert":{"card-link":"Cathartic Reunion"}},{"insert":" let you cheat in extra draws without discard by being copied. You'll have to discard one or two cards, but the payoff is having double the draw. Keep in mind that you don't always have to have "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" in play. Since she is vulnerable to removal, hold on to her and play her when needed, since her ability isn't affected by summoning sickness.\n\nThere are 3 win cons in this deck.\n\n1. Burn damage:\nThis deck contains plenty of burn spells but the main ones that can win you the game would be "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" and "},{"insert":{"card-link":"Throne of the God-Pharaoh"}},{"insert":" . Use "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" or "},{"insert":{"card-link":"Battle Hymn"}},{"insert":" to get big mana, double it, then cast any X cost token generator spell like "},{"insert":{"card-link":"Secure the Wastes"}},{"insert":" and double that...or use "},{"insert":{"card-link":"Crackle with Power"}},{"insert":" x 2.\n\n2. Combat damage:\nIf you don't end up getting your burn cards, the next best thing is to deal combat damage with the tokens. "},{"insert":{"card-link":"Frontline Rush"}},{"insert":" lets you sneak in big damage, copying it to double that damage, and hey use "},{"insert":{"card-link":"Dual Strike"}},{"insert":" to double it again!\n\n3. Alternate win con and the main reason the deck is a bracket 3: "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" \nUsing that with "},{"insert":{"card-link":"Bilbo's Gambit"}},{"insert":" or "},{"insert":{"card-link":"Reprieve"}},{"insert":" allows you to cast it again and just win the game. Of course you need tons of mana and hope that you aren't playing against a smart blue player. This combo is mainly there because I have the variant of Approach called Touchdown! I find it a thematic win with this deck since you train to get Touchdown! Then run it again in the real game and score a real Touchdown!\n\n(Update: Added "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" since I found a cheap one and it's a bracket 3 deck anyways due to the infinite from "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" . To make this a bracket 2 deck, just remove these two cards)\n\n\nNow for some general information:\n \n1. A good starter hand:\nA good starter hand would be something like this: "},{"insert":{"card-link":"Demand Answers"}},{"insert":" , "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" , "},{"insert":{"card-link":"Legion's Landing // Adanto, the First Fort"}},{"insert":" , "},{"insert":{"card-link":"Command Tower"}},{"insert":" , "},{"insert":{"card-link":"Battlefield Forge"}},{"insert":" , "},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" , "},{"insert":{"card-link":"Erode"}},{"insert":" \n\nYou have everything you need to start your engine and slow down other players. Turn one, play Legion's Landing, making a vampire token. Turn Two, Ajani. Turn 3, idol of oblivion then attack with all 3 creatures , flip Legion's Landing, use erode on the cat token, flip Ajani, make another cat token, draw a card with idol. Now you are two lands ahead, and have enough mana to play both Aziza and Demand Answers, copy Demand Answers and draw 4 cards, then use Ajani's flip side to generate a token, deal 3 damage to any creature, and draw a card with idol.\n\n2. What does the mid-game look like?:\nIdeally, you'd have drawn one of the main pieces you need to reach the end the game: "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" , "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ,"},{"insert":{"card-link":"Crackle with Power"}},{"insert":" , "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" .\n\nKeep those cards close and don't use them until you have:\nFor "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" : Have 3 creatures, one of them being "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" . Typically, copying Jeska's Will will net you 6 cards and enough mana to play all of them and be super ahead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" : Any X cost creature generator like "},{"insert":{"card-link":"United Front"}},{"insert":" and big mana cards like "},{"insert":{"card-link":"Seething Song"}},{"insert":" . Create a ton of tokens, have Purphoros do 2 damage on entry for a bajillion tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For "},{"insert":{"card-link":"Crackle with Power"}},{"insert":" : "},{"insert":{"card-link":"Battle Hymn"}},{"insert":" and a load of tokens + "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" . Use 12 mana for crackle of power's X cost, meaning 4x5 damage (20) then double it! Of course most players would have lost some life by then so 9 mana for the X cost is used in most situations."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" : "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" , 6 creatures, one of which is "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" , and "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" , "},{"insert":{"card-link":"Bilbo's Gambit"}},{"insert":" or "},{"insert":{"card-link":"Reprieve"}},{"insert":" . You can end the game then and there with this combo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n3. What do I do with the Toolbox cards?:\nI'm glad you asked. The Toolbox section is there to make sure you can reach the road to victory. If you got counter spelled one too many times, lost all your X cost cards, and your commander was sent to the phantom zone 3 times, well these can help prevent that! \n\n"},{"insert":{"card-link":"To Arms!"}},{"insert":" lets you recharge your copy ability. Oh, you only have 3 creatures so you can't copy anything with "},{"insert":{"card-link":"Jeska's Will"}},{"insert":"? Well just use To Arms! to bring them back. Of course if you're really behind, just copy To Arms! to draw 2 cards and still have untapped creatures.\n\n"},{"insert":{"card-link":"Bonus Round"}},{"insert":" /"},{"insert":{"card-link":"Dual Strike"}},{"insert":" /"},{"insert":{"card-link":"Return the Favor"}},{"insert":" are all spells that let you copy just like Aziza. When she's gone, these will keep you in the game. Of course using them while having Aziza in play can make for some crazy moments. \n\n"},{"insert":{"card-link":"Surge to Victory"}},{"insert":" /"},{"insert":{"card-link":"Invoke Calamity"}},{"insert":" / "},{"insert":{"card-link":"Lorehold Charm"}},{"insert":" /"},{"insert":{"card-link":"Pinnacle Monk // Mystic Peak"}},{"insert":" are spells that bring back cards we desperately need to keep up with everyone around us. Surge to Victory can end games if you have any burn outlet and you chose any of the two cost creature spells. The keyword in these spells are that they \"cast\" copies, which means you can use Aziza to copy whatever you casted with Surge to Victory or Invoke Calamity. Lorehold Charm is a modal spell that can either buff your creatures or bring back a two cost creature that is in the graveyard. Guess what, our commander is 2 cost. If you lost "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" , then you can bring him back!\n\n"},{"insert":{"card-link":"Practiced Offense"}},{"insert":" / "},{"insert":{"card-link":"Frontline Rush"}},{"insert":" / "},{"insert":{"card-link":"Requisition Raid"}},{"insert":" can buff up your tokens if all else is lost. If you don't have any win-con cards then why not try for an all out attack. You can get 4 plays of Practiced Offense through Aziza, or use Frontline Rush to sneak in some big damage with the tokens and maybe something like "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" .\n"}]}
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