Momoplsnono
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Commander
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{"ops":[{"insert":"After getting my ass beat in every magic night by both friends and strangers, I decided to build a deck uniquely suited to my play style of hoarding cards and waiting for the perfect moment to have splashy plays. This is that deck.\n\nThe goal of this deck is to use spells like "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" or "},{"insert":{"card-link":"Dragon Fodder"}},{"insert":" to create tokens at turn 2, then use "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" and those tokens to copy other spells. That means the starter hand needs one 2-mana cost token creator, one ramp piece or draw spell and 3 lands to be consistent. That's 5 out of the 7 cards you have in draw, that means you have 3 mulligans before failing to find the perfect start. \n\nThis deck runs off after turn 4 if you get the correct draws or you can hold out and win through the alternate win con. Cards like "},{"insert":{"card-link":"Seize the Spoils"}},{"insert":" and "},{"insert":{"card-link":"Cathartic Reunion"}},{"insert":" let you cheat in extra draws without discard by being copied. You'll have to discard one or two cards, but the payoff is having double the draw. Keep in mind that you don't always have to have "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" in play. Since she is vulnerable to removal, hold on to her and play her when needed, since her ability isn't affected by summoning sickness.\n\nThere are 3 win cons in this deck.\n\n1. Burn damage:\nThis deck contains plenty of burn spells but the main ones that can win you the game would be "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" and "},{"insert":{"card-link":"Throne of the God-Pharaoh"}},{"insert":" . Use "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" or "},{"insert":{"card-link":"Battle Hymn"}},{"insert":" to get big mana, double it, then cast any X cost token generator spell like "},{"insert":{"card-link":"Secure the Wastes"}},{"insert":" and double that...or use "},{"insert":{"card-link":"Crackle with Power"}},{"insert":" x 2.\n\n2. Combat damage:\nIf you don't end up getting your burn cards, the next best thing is to deal combat damage with the tokens. "},{"insert":{"card-link":"Frontline Rush"}},{"insert":" lets you sneak in big damage, copying it to double that damage, and hey use "},{"insert":{"card-link":"Dual Strike"}},{"insert":" to double it again!\n\n3. Alternate win con and the main reason the deck is a bracket 3: "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" \nUsing that with "},{"insert":{"card-link":"Bilbo's Gambit"}},{"insert":" or "},{"insert":{"card-link":"Reprieve"}},{"insert":" allows you to cast it again and just win the game. Of course you need tons of mana and hope that you aren't playing against a smart blue player. This combo is mainly there because I have the variant of Approach called Touchdown! I find it a thematic win with this deck since you train to get Touchdown! Then run it again in the real game and score a real Touchdown!\n\n(Update: Added "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" since I found a cheap one and it's a bracket 3 deck anyways due to the infinite from "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" . To make this a bracket 2 deck, just remove these two cards)\n\n\nNow for some general information:\n \n1. A good starter hand:\nA good starter hand would be something like this: "},{"insert":{"card-link":"Demand Answers"}},{"insert":" , "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" , "},{"insert":{"card-link":"Legion's Landing // Adanto, the First Fort"}},{"insert":" , "},{"insert":{"card-link":"Command Tower"}},{"insert":" , "},{"insert":{"card-link":"Battlefield Forge"}},{"insert":" , "},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" , "},{"insert":{"card-link":"Erode"}},{"insert":" \n\nYou have everything you need to start your engine and slow down other players. Turn one, play Legion's Landing, making a vampire token. Turn Two, Ajani. Turn 3, idol of oblivion then attack with all 3 creatures , flip Legion's Landing, use erode on the cat token, flip Ajani, make another cat token, draw a card with idol. Now you are two lands ahead, and have enough mana to play both Aziza and Demand Answers, copy Demand Answers and draw 4 cards, then use Ajani's flip side to generate a token, deal 3 damage to any creature, and draw a card with idol.\n\n2. What does the mid-game look like?:\nIdeally, you'd have drawn one of the main pieces you need to reach the end the game: "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" , "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ,"},{"insert":{"card-link":"Crackle with Power"}},{"insert":" , "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" .\n\nKeep those cards close and don't use them until you have:\nFor "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" : Have 3 creatures, one of them being "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" . Typically, copying Jeska's Will will net you 6 cards and enough mana to play all of them and be super ahead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" : Any X cost creature generator like "},{"insert":{"card-link":"United Front"}},{"insert":" and big mana cards like "},{"insert":{"card-link":"Seething Song"}},{"insert":" . Create a ton of tokens, have Purphoros do 2 damage on entry for a bajillion tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For "},{"insert":{"card-link":"Crackle with Power"}},{"insert":" : "},{"insert":{"card-link":"Battle Hymn"}},{"insert":" and a load of tokens + "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" . Use 12 mana for crackle of power's X cost, meaning 4x5 damage (20) then double it! Of course most players would have lost some life by then so 9 mana for the X cost is used in most situations."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" : "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" , 6 creatures, one of which is "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" , and "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" , "},{"insert":{"card-link":"Bilbo's Gambit"}},{"insert":" or "},{"insert":{"card-link":"Reprieve"}},{"insert":" . You can end the game then and there with this combo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n3. What do I do with the Toolbox cards?:\nI'm glad you asked. The Toolbox section is there to make sure you can reach the road to victory. If you got counter spelled one too many times, lost all your X cost cards, and your commander was sent to the phantom zone 3 times, well these can help prevent that! \n\n"},{"insert":{"card-link":"To Arms!"}},{"insert":" lets you recharge your copy ability. Oh, you only have 3 creatures so you can't copy anything with "},{"insert":{"card-link":"Jeska's Will"}},{"insert":"? Well just use To Arms! to bring them back. Of course if you're really behind, just copy To Arms! to draw 2 cards and still have untapped creatures.\n\n"},{"insert":{"card-link":"Bonus Round"}},{"insert":" /"},{"insert":{"card-link":"Dual Strike"}},{"insert":" /"},{"insert":{"card-link":"Return the Favor"}},{"insert":" are all spells that let you copy just like Aziza. When she's gone, these will keep you in the game. Of course using them while having Aziza in play can make for some crazy moments. \n\n"},{"insert":{"card-link":"Surge to Victory"}},{"insert":" /"},{"insert":{"card-link":"Invoke Calamity"}},{"insert":" / "},{"insert":{"card-link":"Lorehold Charm"}},{"insert":" /"},{"insert":{"card-link":"Pinnacle Monk // Mystic Peak"}},{"insert":" are spells that bring back cards we desperately need to keep up with everyone around us. Surge to Victory can end games if you have any burn outlet and you chose any of the two cost creature spells. The keyword in these spells are that they \"cast\" copies, which means you can use Aziza to copy whatever you casted with Surge to Victory or Invoke Calamity. Lorehold Charm is a modal spell that can either buff your creatures or bring back a two cost creature that is in the graveyard. Guess what, our commander is 2 cost. If you lost "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" , then you can bring him back!\n\n"},{"insert":{"card-link":"Practiced Offense"}},{"insert":" / "},{"insert":{"card-link":"Frontline Rush"}},{"insert":" / "},{"insert":{"card-link":"Requisition Raid"}},{"insert":" can buff up your tokens if all else is lost. If you don't have any win-con cards then why not try for an all out attack. You can get 4 plays of Practiced Offense through Aziza, or use Frontline Rush to sneak in some big damage with the tokens and maybe something like "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" .\n"}]}
Alt-Wincon
Alt-Wincon
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Burn
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Burn
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Draw
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Draw
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Land
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Ramp
Ramp
(CTRL to add secondary)
Removal
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Removal
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Tokens
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment

Tokens
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Toolbox
Dual Strike
When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Surge to Victory
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Sorcery

Toolbox
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Sideboard
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"After getting my ass beat in every magic night by both friends and strangers, I decided to build a deck uniquely suited to my play style of hoarding cards and waiting for the perfect moment to have splashy plays. This is that deck.\n\nThe goal of this deck is to use spells like "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" or "},{"insert":{"card-link":"Dragon Fodder"}},{"insert":" to create tokens at turn 2, then use "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" and those tokens to copy other spells. That means the starter hand needs one 2-mana cost token creator, one ramp piece or draw spell and 3 lands to be consistent. That's 5 out of the 7 cards you have in draw, that means you have 3 mulligans before failing to find the perfect start. \n\nThis deck runs off after turn 4 if you get the correct draws or you can hold out and win through the alternate win con. Cards like "},{"insert":{"card-link":"Seize the Spoils"}},{"insert":" and "},{"insert":{"card-link":"Cathartic Reunion"}},{"insert":" let you cheat in extra draws without discard by being copied. You'll have to discard one or two cards, but the payoff is having double the draw. Keep in mind that you don't always have to have "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" in play. Since she is vulnerable to removal, hold on to her and play her when needed, since her ability isn't affected by summoning sickness.\n\nThere are 3 win cons in this deck.\n\n1. Burn damage:\nThis deck contains plenty of burn spells but the main ones that can win you the game would be "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" and "},{"insert":{"card-link":"Throne of the God-Pharaoh"}},{"insert":" . Use "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" or "},{"insert":{"card-link":"Battle Hymn"}},{"insert":" to get big mana, double it, then cast any X cost token generator spell like "},{"insert":{"card-link":"Secure the Wastes"}},{"insert":" and double that...or use "},{"insert":{"card-link":"Crackle with Power"}},{"insert":" x 2.\n\n2. Combat damage:\nIf you don't end up getting your burn cards, the next best thing is to deal combat damage with the tokens. "},{"insert":{"card-link":"Frontline Rush"}},{"insert":" lets you sneak in big damage, copying it to double that damage, and hey use "},{"insert":{"card-link":"Dual Strike"}},{"insert":" to double it again!\n\n3. Alternate win con and the main reason the deck is a bracket 3: "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" \nUsing that with "},{"insert":{"card-link":"Bilbo's Gambit"}},{"insert":" or "},{"insert":{"card-link":"Reprieve"}},{"insert":" allows you to cast it again and just win the game. Of course you need tons of mana and hope that you aren't playing against a smart blue player. This combo is mainly there because I have the variant of Approach called Touchdown! I find it a thematic win with this deck since you train to get Touchdown! Then run it again in the real game and score a real Touchdown!\n\n(Update: Added "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" since I found a cheap one and it's a bracket 3 deck anyways due to the infinite from "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" . To make this a bracket 2 deck, just remove these two cards)\n\n\nNow for some general information:\n \n1. A good starter hand:\nA good starter hand would be something like this: "},{"insert":{"card-link":"Demand Answers"}},{"insert":" , "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" , "},{"insert":{"card-link":"Legion's Landing // Adanto, the First Fort"}},{"insert":" , "},{"insert":{"card-link":"Command Tower"}},{"insert":" , "},{"insert":{"card-link":"Battlefield Forge"}},{"insert":" , "},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" , "},{"insert":{"card-link":"Erode"}},{"insert":" \n\nYou have everything you need to start your engine and slow down other players. Turn one, play Legion's Landing, making a vampire token. Turn Two, Ajani. Turn 3, idol of oblivion then attack with all 3 creatures , flip Legion's Landing, use erode on the cat token, flip Ajani, make another cat token, draw a card with idol. Now you are two lands ahead, and have enough mana to play both Aziza and Demand Answers, copy Demand Answers and draw 4 cards, then use Ajani's flip side to generate a token, deal 3 damage to any creature, and draw a card with idol.\n\n2. What does the mid-game look like?:\nIdeally, you'd have drawn one of the main pieces you need to reach the end the game: "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" , "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ,"},{"insert":{"card-link":"Crackle with Power"}},{"insert":" , "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" .\n\nKeep those cards close and don't use them until you have:\nFor "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" : Have 3 creatures, one of them being "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" . Typically, copying Jeska's Will will net you 6 cards and enough mana to play all of them and be super ahead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" : Any X cost creature generator like "},{"insert":{"card-link":"United Front"}},{"insert":" and big mana cards like "},{"insert":{"card-link":"Seething Song"}},{"insert":" . Create a ton of tokens, have Purphoros do 2 damage on entry for a bajillion tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For "},{"insert":{"card-link":"Crackle with Power"}},{"insert":" : "},{"insert":{"card-link":"Battle Hymn"}},{"insert":" and a load of tokens + "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" . Use 12 mana for crackle of power's X cost, meaning 4x5 damage (20) then double it! Of course most players would have lost some life by then so 9 mana for the X cost is used in most situations."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" : "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" , 6 creatures, one of which is "},{"insert":{"card-link":"Aziza, Mage Tower Captain"}},{"insert":" , and "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" , "},{"insert":{"card-link":"Bilbo's Gambit"}},{"insert":" or "},{"insert":{"card-link":"Reprieve"}},{"insert":" . You can end the game then and there with this combo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n3. What do I do with the Toolbox cards?:\nI'm glad you asked. The Toolbox section is there to make sure you can reach the road to victory. If you got counter spelled one too many times, lost all your X cost cards, and your commander was sent to the phantom zone 3 times, well these can help prevent that! \n\n"},{"insert":{"card-link":"To Arms!"}},{"insert":" lets you recharge your copy ability. Oh, you only have 3 creatures so you can't copy anything with "},{"insert":{"card-link":"Jeska's Will"}},{"insert":"? Well just use To Arms! to bring them back. Of course if you're really behind, just copy To Arms! to draw 2 cards and still have untapped creatures.\n\n"},{"insert":{"card-link":"Bonus Round"}},{"insert":" /"},{"insert":{"card-link":"Dual Strike"}},{"insert":" /"},{"insert":{"card-link":"Return the Favor"}},{"insert":" are all spells that let you copy just like Aziza. When she's gone, these will keep you in the game. Of course using them while having Aziza in play can make for some crazy moments. \n\n"},{"insert":{"card-link":"Surge to Victory"}},{"insert":" /"},{"insert":{"card-link":"Invoke Calamity"}},{"insert":" / "},{"insert":{"card-link":"Lorehold Charm"}},{"insert":" /"},{"insert":{"card-link":"Pinnacle Monk // Mystic Peak"}},{"insert":" are spells that bring back cards we desperately need to keep up with everyone around us. Surge to Victory can end games if you have any burn outlet and you chose any of the two cost creature spells. The keyword in these spells are that they \"cast\" copies, which means you can use Aziza to copy whatever you casted with Surge to Victory or Invoke Calamity. Lorehold Charm is a modal spell that can either buff your creatures or bring back a two cost creature that is in the graveyard. Guess what, our commander is 2 cost. If you lost "},{"insert":{"card-link":"Ajani, Nacatl Pariah // Ajani, Nacatl Avenger"}},{"insert":" , then you can bring him back!\n\n"},{"insert":{"card-link":"Practiced Offense"}},{"insert":" / "},{"insert":{"card-link":"Frontline Rush"}},{"insert":" / "},{"insert":{"card-link":"Requisition Raid"}},{"insert":" can buff up your tokens if all else is lost. If you don't have any win-con cards then why not try for an all out attack. You can get 4 plays of Practiced Offense through Aziza, or use Frontline Rush to sneak in some big damage with the tokens and maybe something like "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" .\n"}]}






























































































