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Commander
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demonicattorney

175 views2 days ago
Commander
Size: 100Salt sum: 45.83

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{"ops":[{"attributes":{"bold":true},"insert":"Jace Value"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Four-color planeswalker blink, selective polymorph, and protected midrange pressure."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The thesis"},{"insert":"\n\nThis is not conventional Superfriends, a token-aggro deck, or a pile of enormous creatures. It is an engine deck that turns small, expendable permanents into disproportionately valuable ones, then uses planeswalker resets, selection, and layered defense to make that exchange repeatedly.\n\nThe main character is "},{"attributes":{"bold":true},"insert":"Jace, Multiverse Architect"},{"insert":". His +1 keeps cards moving; his -3 exiles another creature or planeswalker you control and reveals cards until you find a creature or planeswalker to put directly onto the battlefield. His combat tax discourages attacks on Jaces. The deck builds around exploiting all three abilities while remaining functional when the commander is unavailable.\n\nThe typical plan is "},{"attributes":{"bold":true},"insert":"develop mana and material -> land Jace with an answer or follow-up available -> turn a disposable body into a useful permanent -> reset, protect, or reuse it -> convert accumulated advantage into a win"},{"insert":". The deck aims to be a tuned, interactive high-Bracket-3-style Commander deck rather than a fast deterministic combo deck. It is intended to win through actual board development and varied finishers, not an automatic two-card kill.\n\n"},{"attributes":{"bold":true},"insert":"What the deck wants in an opening hand"},{"insert":"\n\nThe manabase includes "},{"attributes":{"bold":true},"insert":"36 conventional lands plus Agadeem's Awakening as an additional land option"},{"insert":". The mana package features twelve mana-producing artifacts, mostly cheap rocks, as well as Gleaming Splendor's conditional Treasure production. Color access matters: Jace needs white, blue, black, and red; Bolas is even more demanding in black.\n\nA strong keep usually has three land-capable cards, a cheap rock or equivalent early play, usable colors, and at least one of: a cheap source of material, card selection, or an early answer. A two-land hand can work with credible fixing and action; a hand of seven- and eight-mana creatures plus a speculative recovery spell is not a successful plan just because the payoff cards are powerful.\n\n"},{"attributes":{"bold":true},"insert":"Turns 1-3:"},{"insert":" Establish colored mana and, when practical, a first disposable permanent. "},{"attributes":{"bold":true},"insert":"Lingering Souls"},{"insert":", "},{"attributes":{"bold":true},"insert":"Oath of Gideon"},{"insert":", "},{"attributes":{"bold":true},"insert":"Staff of the Storyteller"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Occult Epiphany"},{"insert":" are productive ways to establish material before Jace. "},{"attributes":{"bold":true},"insert":"Sanctum Lurker"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Fatehold Charm"},{"insert":" can create a small Jace planeswalker token through empower Jace if you do not already have one. That token is also a valid input for Jace's -3. "},{"attributes":{"bold":true},"insert":"Vraska, Soul of Stone"},{"insert":" is particularly useful when followed by a noncreature spell, because that cast produces a Sculpture Treasure creature.\n\nDo not assume Vraska's newly created Sculptures are immediately usable as mana. They are "},{"attributes":{"italic":true},"insert":"creatures"},{"insert":" with a tap ability and normally must wait until you have controlled them since the beginning of your turn. They are, however, available immediately as blockers or conversion inputs.\n\n"},{"attributes":{"bold":true},"insert":"Turns 4-6:"},{"insert":" Develop a walker, token engine, or defensive permanent, then deploy Jace when the follow-up is credible. Sometimes the correct turn is a +1 to draw and put a card on the bottom rather than immediately taking -3. Sometimes it is simply keeping mana available for the protection you already hold. The strongest turns are not necessarily the ones with the largest reveal; they are the ones that let the engine survive its first exchange with opponents.\n\n"},{"attributes":{"bold":true},"insert":"Turns 6 onward:"},{"insert":" Start chaining productive activations. Preserve spare bodies, use the answer suite to keep the relevant permanent in play, and look for the moment to stop accumulating resources and finish.\n\n"},{"attributes":{"bold":true},"insert":"How the conversion engine actually operates"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Jace and the input economy"},{"insert":"\n\nJace's -3 "},{"attributes":{"bold":true},"insert":"exiles"},{"insert":" another target "},{"attributes":{"italic":true},"insert":"creature or planeswalker"},{"insert":" you control. The revealed hit can be either a creature "},{"attributes":{"bold":true},"insert":"or"},{"insert":" a planeswalker. Because the input is exiled, a real creature you feed to Jace is normally spent for good. Prefer a token or a permanent that has already produced its value when you can.\n\nThe available inputs are broader than creature tokens alone: Spirits, Kor Allies, Sculpture Treasures, Gingerbrutes, Thopters, Rebels, Insects, and the small Jace planeswalker token can all be useful. Opposing removal can also force a judgment call: sometimes spending a support permanent now is better than waiting for a perfect token later.\n\n"},{"attributes":{"bold":true},"insert":"Proteus Staff"},{"insert":" is a related but different tool. It converts a "},{"attributes":{"italic":true},"insert":"creature"},{"insert":" only, activates at sorcery speed for three mana and a tap, and puts its input on the "},{"attributes":{"bold":true},"insert":"bottom of its owner's library"},{"insert":" rather than exiling it. It cannot reveal a planeswalker as its Staff result. This matters for both resource conservation and the remaining composition of the library.\n\n"},{"attributes":{"bold":true},"insert":"Controlling the reveal"},{"insert":"\n\nA reveal is dramatically better when it is informed rather than blind. "},{"attributes":{"bold":true},"insert":"Brainstorm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brainsurge"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sensei's Divining Top"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aminatou's +1"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Jace, the Mind Sculptor's 0"},{"insert":" can place a desired card on top. "},{"attributes":{"bold":true},"insert":"Loyal Tutor"},{"insert":" puts a selected planeswalker on top. Those effects turn Jace's -3 into something closer to deliberate deployment than random polymorph.\n\nNote that the commander's own +1 does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" set up the top card: it draws two and puts one card from hand on the "},{"attributes":{"bold":true},"insert":"bottom"},{"insert":". Use the appropriate topdeck effect when the next reveal itself matters. Cards naturally drawn into your hand are not in the library to be revealed; in that situation, work toward casting them, discarding/recovering when useful, or setting them back on top with a legitimate setup effect.\n\n"},{"attributes":{"bold":true},"insert":"Bolas as a second conversion engine"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Nicol Bolas, Dragon-God"},{"insert":" has the loyalty abilities of all other planeswalkers on the battlefield-including Jace's -3 while Jace is present. Bolas can therefore make another transformation without spending Jace's activation. He can also access the other walkers' draw, material, removal, and blink abilities when available.\n\nThis does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" give Bolas unlimited activations. Each planeswalker is still normally limited to one loyalty activation per turn, regardless of how many abilities it has. Bolas must actually be on the battlefield with the relevant walker to borrow its loyalty abilities.\n\n"},{"attributes":{"bold":true},"insert":"Blink equals a fresh planeswalker"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Displacer Kitten"},{"insert":", "},{"attributes":{"bold":true},"insert":"Felidar Guardian"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Aminatou, the Fateshifter"},{"insert":" reset the relevant permanent by exiling it and returning it during the resolution of the ability. A returned planeswalker is a new object, entering with its starting loyalty (plus any applicable entry modifications), and has a fresh loyalty-activation allowance that turn. That makes the following line possible when resources permit:\n\nActivate Jace or Bolas."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reset that walker with an immediate-return blink."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate the newly returned walker again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use the resulting body, cards, or additional reset where the board warrants it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kitten triggers on "},{"attributes":{"bold":true},"insert":"casting"},{"insert":" a noncreature spell, so counters to that spell do not undo Kitten's cast trigger. Its trigger can also reset a mana rock, Oath of Gideon, Staff, or a payoff creature where that is better than resetting a walker. Blink is not a command to target Jace every time: repeating "},{"attributes":{"bold":true},"insert":"Archon of Cruelty"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Overlord of the Mistmoors"},{"insert":" can produce an immediate return without consuming another Jace input.\n\nBe mindful that blinking a permanent you control but do not own can return it under its "},{"attributes":{"bold":true},"insert":"owner's"},{"insert":" control, depending on the effect. This especially matters after recovering opposing creatures with Ancient Brass Dragon.\n\n"},{"attributes":{"bold":true},"insert":"Keeping the engine alive"},{"insert":"\n\nThe defensive package is meant to change opposing incentives, not prevent anyone from playing Magic.\n\n"},{"attributes":{"bold":true},"insert":"Deification"},{"insert":", normally naming "},{"attributes":{"bold":true},"insert":"Jace"},{"insert":", gives your Jace planeswalkers hexproof. While you control a creature, it can also preserve one loyalty counter against damage that would otherwise remove all their loyalty. It does not protect your non-Jace walkers by name."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archangel of Tithes"},{"insert":" taxes attacks at you and your walkers while it is "},{"attributes":{"bold":true},"insert":"untapped"},{"insert":". "},{"attributes":{"bold":true},"insert":"Kazuul, Tyrant of the Cliffs"},{"insert":" can produce Ogre blockers when opponents attack you or your walkers, unless attackers pay its tax. Neither is an unconditional source of proactive token material."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jace's own combat restriction"},{"insert":" applies to attacks at "},{"attributes":{"bold":true},"insert":"Jaces"},{"insert":", not attacks at Bolas, Tezzeret, or Elspeth. Opponents may pay two mana to bypass it for that combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sanctum Lurker"},{"insert":" lets your planeswalkers remain on the battlefield at zero loyalty and gives them an additional +2 ability. If Lurker leaves, those zero-loyalty walkers will be put into graveyards when state-based actions are checked. A freshly blinked walker reenters with its normal starting loyalty."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ripples of Potential"},{"insert":", "},{"attributes":{"bold":true},"insert":"Dawn's Truce"},{"insert":", "},{"attributes":{"bold":true},"insert":"Deflecting Swat"},{"insert":", "},{"attributes":{"bold":true},"insert":"Redirect Lightning"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Teferi's Protection"},{"insert":" answer different threats. Ripples can phase out only qualifying permanents that received counters through its proliferate effect. Dawn's Truce grants indestructible only when its gift is promised. Deflecting Swat is free only while you control your commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is protected, not invulnerable. It has substantial targeted interaction but "},{"attributes":{"bold":true},"insert":"only one conventional full-board wipe, Austere Command"},{"insert":", and no dedicated graveyard-hate card. Do not mistake a strong fort for universal answers.\n\n"},{"attributes":{"bold":true},"insert":"Material and card engines"},{"insert":"\n\nTokens here are "},{"attributes":{"bold":true},"insert":"blockers, conversion currency, and an eventual combat option"},{"insert":"-not the premise of a conventional wide-attack deck.\n\n"},{"attributes":{"bold":true},"insert":"Ginger, Queen of Sweets"},{"insert":" immediately establishes monarch and can create a Gingerbrute at "},{"attributes":{"bold":true},"insert":"each upkeep"},{"insert":" while you remain monarch. That is meaningful material and card flow, but it also gives opponents a reason to attack. "},{"attributes":{"bold":true},"insert":"Otharri, Suns' Glory"},{"insert":" contributes lifelink, haste, a growing number of Rebel attackers, and a graveyard-return route. The Rebels are tapped and attacking when created; they cannot block during that same combat. "},{"attributes":{"bold":true},"insert":"Vraska"},{"insert":" converts subsequent noncreature casts into artifact-creature material and potential future colored mana. "},{"attributes":{"bold":true},"insert":"Tezzeret, Artifice Master"},{"insert":" makes Thopters or draws, often two cards when at least three artifacts are present. "},{"attributes":{"bold":true},"insert":"Elspeth, Storm Slayer"},{"insert":" doubles token creation while she remains on the battlefield and can turn accumulated material into attacking pressure.\n\n"},{"attributes":{"bold":true},"insert":"The Theorist, Jace Beleren"},{"insert":" is especially effective in slower pods: it draws during each opponent's draw step, makes Illusions, and has removal and a substantial late combat-enhancing ultimate. "},{"attributes":{"bold":true},"insert":"Nezahal"},{"insert":" supplies independent card access when opponents cast noncreature spells. "},{"attributes":{"bold":true},"insert":"Nissa"},{"insert":" converts landfall into cards and, on the first landfall resolution each turn, a creature from the library. Together these provide multiple ways to continue playing even when Jace is removed.\n\n"},{"attributes":{"bold":true},"insert":"Payoffs and ways to win"},{"insert":"\n\nThe win condition is usually "},{"attributes":{"italic":true},"insert":"accumulated board advantage converted into pressure"},{"insert":", not one prescribed combination.\n\n"},{"attributes":{"bold":true},"insert":"Archon of Cruelty"},{"insert":" is an immediate high-value reveal, removing or taxing the chosen opponent's board and hand while drawing and gaining life; blinking or attacking with it repeats the effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overlord of the Mistmoors"},{"insert":" immediately adds flying bodies and can make more on attacks or additional entries. "},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"insert":" turns an established token board into a much more serious clock while suppressing opposing small creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Otharri"},{"insert":" becomes a growing combat threat, especially with lifelink and persistent experience counters. "},{"attributes":{"bold":true},"insert":"Serra's Emissary"},{"insert":" can provide exceptional protection or a route through blockers depending on the card type chosen."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elspeth"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Theorist"},{"insert":" can make already useful defensive creatures into credible attackers. Do not wait indefinitely for a perfect final reveal when the existing army can finish."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Summon: Bahamut"},{"insert":" offers repeated removal, cards, and a late Saga chapter that deals damage to "},{"attributes":{"italic":true},"insert":"each opponent"},{"insert":" based on the total mana value of your other permanents. It is powerful but delayed, and resetting it also resets its Saga progression."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" can dominate a developed exchange of spells and bounce; "},{"attributes":{"bold":true},"insert":"Bolas"},{"insert":" can also threaten a loyalty-based ending under the right board conditions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An excellent reveal that merely prolongs the game is not always superior to an available attack or a blink that immediately advances the kill.\n\n"},{"attributes":{"bold":true},"insert":"Recovery and rebuilding"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Agadeem's Awakening"},{"insert":" is principally a land-capable flex slot and an expensive late recovery spell. To return any seven-mana creature requires X at least seven, which costs ten mana including three black; all chosen creatures must have "},{"attributes":{"bold":true},"insert":"different mana values"},{"insert":". "},{"attributes":{"bold":true},"insert":"Restoration Seminar"},{"insert":" can return a nonland permanent and, after it successfully resolves, offer another free cast on later first main phases through paradigm; it requires an appropriate legal target each time. "},{"attributes":{"bold":true},"insert":"Ancient Brass Dragon"},{"insert":" can return creatures from graveyards after connecting and rolling a d20, with the "},{"attributes":{"bold":true},"insert":"combined"},{"insert":" returned mana values bounded by that result. "},{"attributes":{"bold":true},"insert":"Takenuma"},{"insert":" returns a creature or planeswalker card to hand, and "},{"attributes":{"bold":true},"insert":"Otharri"},{"insert":" can return itself by tapping an untapped Rebel and paying its costs.\n\nThe important limitation is that "},{"attributes":{"bold":true},"insert":"most of this package is late, conditional, or mana-intensive"},{"insert":". Normal graveyard recursion does not retrieve creatures Jace has exiled as conversion inputs. Preserving expendable tokens when possible is better than assuming you can recover every resource afterward.\n\n"},{"attributes":{"bold":true},"insert":"Decision checklist"},{"insert":"\n\nBefore committing an important activation, ask:\n\n"},{"attributes":{"bold":true},"insert":"What's my expendable input?"},{"insert":" Does using it compromise the blockers or mana I still need?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Is the best result in the library?"},{"insert":" Would a setup spell improve the reveal, or has the desired card already reached hand, graveyard, or exile?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Is the next turn protected?"},{"insert":" Can I afford to keep the walker or payoff through a realistic answer, not just through attacks?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Where does the second action come from?"},{"insert":" Is there enough usable mana for development or protection after deploying Jace?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Should I reset the walker, the payoff, or an artifact?"},{"insert":" Reusing an Archon, Overlord, or mana rock can be the better play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Am I actually close to winning?"},{"insert":" Stop generating value for its own sake when the current board can close the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rules and table expectations"},{"insert":"\n\nThe normal plan is "},{"attributes":{"bold":true},"insert":"finite, interactive"},{"insert":" gameplay; it is not designed to tutor for a deterministic two-card win. Some blink pieces allow repeatable loops (notably Aminatou with Felidar Guardian); those are incidental, not the deck's advertised finishing plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Empower Jace"},{"insert":" creates a "},{"attributes":{"bold":true},"insert":"nonlegendary blue Jace planeswalker token"},{"insert":" if you control no Jace planeswalker token. Otherwise it adds loyalty to an existing token. It does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" empower your nontoken commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A walker that gains additional loyalty abilities still normally gets "},{"attributes":{"bold":true},"insert":"one activation per turn"},{"insert":"; blinking it into a new object is what permits another activation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phasing and ordinary blinking are different. Phasing keeps counters and attachments; immediate-return blink creates a new object and resets counters, loyalty, and once-per-turn activation history."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cursed Mirror"},{"insert":" can temporarily copy a creature as it enters, including an enters-the-battlefield payoff, but it is an artifact card in the library and cannot be found as a creature hit by Jace or Proteus Staff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Build identity: protected planeswalker activations + selective deployment + resilient, varied finishers. Power target: tuned high Bracket 3; no mass land destruction, hard-lock plan, or intentional deterministic infinite-combo finish."},{"insert":"\n\n\n"}]}
Jace, Multiverse Architect
At the beginning of combat on each opponent's turn, they may pay
. If they don't, creatures they control can't attack Jaces you control this turn.
+1: Draw two cards, then put a card from your hand on the bottom of your library.
−3: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Jace, Multiverse Architect can be your commander.
Legendary Planeswalker - Jace
Jace, Multiverse Architect (frc) 1

Commander

(Ctrl to add secondary)
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (trc) 418

Board Wipes

(Ctrl to add secondary)
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (trc) 434
Brainsurge
Draw four cards, then put two cards from your hand on top of your library in any order.
Instant
Brainsurge (frc) 40
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (frc) 41
Loyal Tutor
Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.
Instant
Loyal Tutor (fra) 14
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314

Card Access & Topdeck

(Ctrl to add secondary)
Proteus Staff
,
: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Artifact
Proteus Staff (frc) 59

Conversion

(Ctrl to add secondary)
Lingering Souls
Create two 1/1 white Spirit creature tokens with flying.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Lingering Souls (frc) 27
Oath of Gideon
When Oath of Gideon enters, create two 1/1 white Kor Ally creature tokens.
Each planeswalker you control enters with an additional loyalty counter on it.
Legendary Enchantment
Oath of Gideon (cmm) 830
Occult Epiphany
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Instant
Occult Epiphany (frc) 43
Staff of the Storyteller
When this artifact enters, create a 1/1 white Spirit creature token with flying.
Whenever you create one or more creature tokens, put a story counter on this artifact.
,
, Remove a story counter from this artifact: Draw a card.
Artifact
Staff of the Storyteller (frc) 34

Early Material

(Ctrl to add secondary)
Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays
for each of those creatures.
Creature - Angel
Archangel of Tithes (fdc) 17
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (msc) 125
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Deification
As this enchantment enters, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
Enchantment
Deification (mat) 2
Kazuul, Tyrant of the Cliffs
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays
.
Legendary Creature - Warrior Ogre
Kazuul, Tyrant of the Cliffs (mkc) 157
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Ripples of Potential (eoc) 77
Sanctum Lurker
When this creature enters, empower Jace 1.
Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.
Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."
Creature - Horror
Sanctum Lurker (fra) 64
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Fort & Protection

(Ctrl to add secondary)
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (trc) 472
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant
Bilbo's Gambit (hob) 5
Fatehold Charm
Choose one —
• Draw a card. Empower Jace 2.
• Return target spell or creature to its owner's hand.
• Creatures you control get +1/+2 until end of turn.
Instant
Fatehold Charm (fra) 132
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Get Lost (lci) 14
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (trc) 429

Interaction

(Ctrl to add secondary)
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (3ed) 282
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (trc) 514
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 435
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (frc) 66
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (trc) 528
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (frc) 72
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (trc) 535
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (trc) 540
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Multiversal Passage (spm) 180
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (frc) 23
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (trc) 555
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (frc) 83
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (frc) 86
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (trc) 575
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (3ed) 291
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306

Lands

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (frc) 53
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (frc) 54
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (frc) 49
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (trc) 504
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (trc) 505
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (trc) 506
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (trc) 507
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (trc) 508
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (trc) 509

Mana & Fixing

(Ctrl to add secondary)
Archon of Cruelty
Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
Creature - Archon
Archon of Cruelty (frc) 47
Elesh Norn, Grand Cenobite
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Grand Cenobite (plst) IMA-18
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 357
Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur
Nezahal, Primal Tide (cmr) 401
Nissa, Leyline Tamer
Deathtouch, vigilance
Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Legendary Creature - Wizard Elf
Nissa, Leyline Tamer (frc) 2
Otharri, Suns' Glory
Flying, lifelink, haste
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Phoenix
Otharri, Suns' Glory (onc) 3
Overlord of the Mistmoors
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Creature Enchantment - Avatar Horror
Overlord of the Mistmoors (frc) 29
Serra's Emissary
Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Creature - Angel
Serra's Emissary (frc) 32
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon
Summon: Bahamut (fin) 1

Payoff Creatures

(Ctrl to add secondary)
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Ancient Brass Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Creature - Elder Dragon
Ancient Brass Dragon (clb) 111
Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Restoration Seminar (sos) 30

Recovery

(Ctrl to add secondary)
Ginger, Queen of Sweets
When Ginger enters, you become the monarch.
,
, Sacrifice Ginger: You gain 6 life.
At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a
1/1 Food Golem artifact creature with haste, "
: This token can't be blocked this turn except by creatures with haste," and "
,
, Sacrifice this token: You gain 3 life.")
Legendary Creature Artifact - Noble Food
Ginger, Queen of Sweets (frc) 14
Vraska, Soul of Stone
Artifact creatures you control have vigilance.
Whenever you cast a noncreature spell, create a 1/1 colorless Sculpture Treasure artifact creature token with "
, Sacrifice this token: Add one mana of any color."
Legendary Creature - Wizard Gorgon
Vraska, Soul of Stone (fra) 277

Token Engines

(Ctrl to add secondary)
Aminatou, the Fateshifter
+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Legendary Planeswalker - Aminatou
Aminatou, the Fateshifter (2x2) 169
Dack Fayden
+1: Target player draws two cards, then discards two cards.
−2: Gain control of target artifact.
−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Legendary Planeswalker - Dack
Dack Fayden (ema) 199
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 11
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace
Jace, the Mind Sculptor (2xm) 56
Nicol Bolas, Dragon-God
Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Legendary Planeswalker - Bolas
Nicol Bolas, Dragon-God (rvr) 205
Tezzeret, Artifice Master
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Tezzeret
Tezzeret, Artifice Master (j22) 360
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace
The Theorist, Jace Beleren (fra) 43

Walker Team

(Ctrl to add secondary)

Deck Info

Deck stats

37 pips - 27 cards
30 mana - 26 cards
25 pips - 19 cards
32 mana - 28 cards
15 pips - 9 cards
31 mana - 25 cards
11 pips - 10 cards
24 mana - 22 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
17 mana - 16 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Jace Value"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Four-color planeswalker blink, selective polymorph, and protected midrange pressure."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The thesis"},{"insert":"\n\nThis is not conventional Superfriends, a token-aggro deck, or a pile of enormous creatures. It is an engine deck that turns small, expendable permanents into disproportionately valuable ones, then uses planeswalker resets, selection, and layered defense to make that exchange repeatedly.\n\nThe main character is "},{"attributes":{"bold":true},"insert":"Jace, Multiverse Architect"},{"insert":". His +1 keeps cards moving; his -3 exiles another creature or planeswalker you control and reveals cards until you find a creature or planeswalker to put directly onto the battlefield. His combat tax discourages attacks on Jaces. The deck builds around exploiting all three abilities while remaining functional when the commander is unavailable.\n\nThe typical plan is "},{"attributes":{"bold":true},"insert":"develop mana and material -> land Jace with an answer or follow-up available -> turn a disposable body into a useful permanent -> reset, protect, or reuse it -> convert accumulated advantage into a win"},{"insert":". The deck aims to be a tuned, interactive high-Bracket-3-style Commander deck rather than a fast deterministic combo deck. It is intended to win through actual board development and varied finishers, not an automatic two-card kill.\n\n"},{"attributes":{"bold":true},"insert":"What the deck wants in an opening hand"},{"insert":"\n\nThe manabase includes "},{"attributes":{"bold":true},"insert":"36 conventional lands plus Agadeem's Awakening as an additional land option"},{"insert":". The mana package features twelve mana-producing artifacts, mostly cheap rocks, as well as Gleaming Splendor's conditional Treasure production. Color access matters: Jace needs white, blue, black, and red; Bolas is even more demanding in black.\n\nA strong keep usually has three land-capable cards, a cheap rock or equivalent early play, usable colors, and at least one of: a cheap source of material, card selection, or an early answer. A two-land hand can work with credible fixing and action; a hand of seven- and eight-mana creatures plus a speculative recovery spell is not a successful plan just because the payoff cards are powerful.\n\n"},{"attributes":{"bold":true},"insert":"Turns 1-3:"},{"insert":" Establish colored mana and, when practical, a first disposable permanent. "},{"attributes":{"bold":true},"insert":"Lingering Souls"},{"insert":", "},{"attributes":{"bold":true},"insert":"Oath of Gideon"},{"insert":", "},{"attributes":{"bold":true},"insert":"Staff of the Storyteller"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Occult Epiphany"},{"insert":" are productive ways to establish material before Jace. "},{"attributes":{"bold":true},"insert":"Sanctum Lurker"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Fatehold Charm"},{"insert":" can create a small Jace planeswalker token through empower Jace if you do not already have one. That token is also a valid input for Jace's -3. "},{"attributes":{"bold":true},"insert":"Vraska, Soul of Stone"},{"insert":" is particularly useful when followed by a noncreature spell, because that cast produces a Sculpture Treasure creature.\n\nDo not assume Vraska's newly created Sculptures are immediately usable as mana. They are "},{"attributes":{"italic":true},"insert":"creatures"},{"insert":" with a tap ability and normally must wait until you have controlled them since the beginning of your turn. They are, however, available immediately as blockers or conversion inputs.\n\n"},{"attributes":{"bold":true},"insert":"Turns 4-6:"},{"insert":" Develop a walker, token engine, or defensive permanent, then deploy Jace when the follow-up is credible. Sometimes the correct turn is a +1 to draw and put a card on the bottom rather than immediately taking -3. Sometimes it is simply keeping mana available for the protection you already hold. The strongest turns are not necessarily the ones with the largest reveal; they are the ones that let the engine survive its first exchange with opponents.\n\n"},{"attributes":{"bold":true},"insert":"Turns 6 onward:"},{"insert":" Start chaining productive activations. Preserve spare bodies, use the answer suite to keep the relevant permanent in play, and look for the moment to stop accumulating resources and finish.\n\n"},{"attributes":{"bold":true},"insert":"How the conversion engine actually operates"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Jace and the input economy"},{"insert":"\n\nJace's -3 "},{"attributes":{"bold":true},"insert":"exiles"},{"insert":" another target "},{"attributes":{"italic":true},"insert":"creature or planeswalker"},{"insert":" you control. The revealed hit can be either a creature "},{"attributes":{"bold":true},"insert":"or"},{"insert":" a planeswalker. Because the input is exiled, a real creature you feed to Jace is normally spent for good. Prefer a token or a permanent that has already produced its value when you can.\n\nThe available inputs are broader than creature tokens alone: Spirits, Kor Allies, Sculpture Treasures, Gingerbrutes, Thopters, Rebels, Insects, and the small Jace planeswalker token can all be useful. Opposing removal can also force a judgment call: sometimes spending a support permanent now is better than waiting for a perfect token later.\n\n"},{"attributes":{"bold":true},"insert":"Proteus Staff"},{"insert":" is a related but different tool. It converts a "},{"attributes":{"italic":true},"insert":"creature"},{"insert":" only, activates at sorcery speed for three mana and a tap, and puts its input on the "},{"attributes":{"bold":true},"insert":"bottom of its owner's library"},{"insert":" rather than exiling it. It cannot reveal a planeswalker as its Staff result. This matters for both resource conservation and the remaining composition of the library.\n\n"},{"attributes":{"bold":true},"insert":"Controlling the reveal"},{"insert":"\n\nA reveal is dramatically better when it is informed rather than blind. "},{"attributes":{"bold":true},"insert":"Brainstorm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brainsurge"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sensei's Divining Top"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aminatou's +1"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Jace, the Mind Sculptor's 0"},{"insert":" can place a desired card on top. "},{"attributes":{"bold":true},"insert":"Loyal Tutor"},{"insert":" puts a selected planeswalker on top. Those effects turn Jace's -3 into something closer to deliberate deployment than random polymorph.\n\nNote that the commander's own +1 does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" set up the top card: it draws two and puts one card from hand on the "},{"attributes":{"bold":true},"insert":"bottom"},{"insert":". Use the appropriate topdeck effect when the next reveal itself matters. Cards naturally drawn into your hand are not in the library to be revealed; in that situation, work toward casting them, discarding/recovering when useful, or setting them back on top with a legitimate setup effect.\n\n"},{"attributes":{"bold":true},"insert":"Bolas as a second conversion engine"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Nicol Bolas, Dragon-God"},{"insert":" has the loyalty abilities of all other planeswalkers on the battlefield-including Jace's -3 while Jace is present. Bolas can therefore make another transformation without spending Jace's activation. He can also access the other walkers' draw, material, removal, and blink abilities when available.\n\nThis does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" give Bolas unlimited activations. Each planeswalker is still normally limited to one loyalty activation per turn, regardless of how many abilities it has. Bolas must actually be on the battlefield with the relevant walker to borrow its loyalty abilities.\n\n"},{"attributes":{"bold":true},"insert":"Blink equals a fresh planeswalker"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Displacer Kitten"},{"insert":", "},{"attributes":{"bold":true},"insert":"Felidar Guardian"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Aminatou, the Fateshifter"},{"insert":" reset the relevant permanent by exiling it and returning it during the resolution of the ability. A returned planeswalker is a new object, entering with its starting loyalty (plus any applicable entry modifications), and has a fresh loyalty-activation allowance that turn. That makes the following line possible when resources permit:\n\nActivate Jace or Bolas."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reset that walker with an immediate-return blink."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate the newly returned walker again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use the resulting body, cards, or additional reset where the board warrants it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kitten triggers on "},{"attributes":{"bold":true},"insert":"casting"},{"insert":" a noncreature spell, so counters to that spell do not undo Kitten's cast trigger. Its trigger can also reset a mana rock, Oath of Gideon, Staff, or a payoff creature where that is better than resetting a walker. Blink is not a command to target Jace every time: repeating "},{"attributes":{"bold":true},"insert":"Archon of Cruelty"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Overlord of the Mistmoors"},{"insert":" can produce an immediate return without consuming another Jace input.\n\nBe mindful that blinking a permanent you control but do not own can return it under its "},{"attributes":{"bold":true},"insert":"owner's"},{"insert":" control, depending on the effect. This especially matters after recovering opposing creatures with Ancient Brass Dragon.\n\n"},{"attributes":{"bold":true},"insert":"Keeping the engine alive"},{"insert":"\n\nThe defensive package is meant to change opposing incentives, not prevent anyone from playing Magic.\n\n"},{"attributes":{"bold":true},"insert":"Deification"},{"insert":", normally naming "},{"attributes":{"bold":true},"insert":"Jace"},{"insert":", gives your Jace planeswalkers hexproof. While you control a creature, it can also preserve one loyalty counter against damage that would otherwise remove all their loyalty. It does not protect your non-Jace walkers by name."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archangel of Tithes"},{"insert":" taxes attacks at you and your walkers while it is "},{"attributes":{"bold":true},"insert":"untapped"},{"insert":". "},{"attributes":{"bold":true},"insert":"Kazuul, Tyrant of the Cliffs"},{"insert":" can produce Ogre blockers when opponents attack you or your walkers, unless attackers pay its tax. Neither is an unconditional source of proactive token material."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jace's own combat restriction"},{"insert":" applies to attacks at "},{"attributes":{"bold":true},"insert":"Jaces"},{"insert":", not attacks at Bolas, Tezzeret, or Elspeth. Opponents may pay two mana to bypass it for that combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sanctum Lurker"},{"insert":" lets your planeswalkers remain on the battlefield at zero loyalty and gives them an additional +2 ability. If Lurker leaves, those zero-loyalty walkers will be put into graveyards when state-based actions are checked. A freshly blinked walker reenters with its normal starting loyalty."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ripples of Potential"},{"insert":", "},{"attributes":{"bold":true},"insert":"Dawn's Truce"},{"insert":", "},{"attributes":{"bold":true},"insert":"Deflecting Swat"},{"insert":", "},{"attributes":{"bold":true},"insert":"Redirect Lightning"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Teferi's Protection"},{"insert":" answer different threats. Ripples can phase out only qualifying permanents that received counters through its proliferate effect. Dawn's Truce grants indestructible only when its gift is promised. Deflecting Swat is free only while you control your commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is protected, not invulnerable. It has substantial targeted interaction but "},{"attributes":{"bold":true},"insert":"only one conventional full-board wipe, Austere Command"},{"insert":", and no dedicated graveyard-hate card. Do not mistake a strong fort for universal answers.\n\n"},{"attributes":{"bold":true},"insert":"Material and card engines"},{"insert":"\n\nTokens here are "},{"attributes":{"bold":true},"insert":"blockers, conversion currency, and an eventual combat option"},{"insert":"-not the premise of a conventional wide-attack deck.\n\n"},{"attributes":{"bold":true},"insert":"Ginger, Queen of Sweets"},{"insert":" immediately establishes monarch and can create a Gingerbrute at "},{"attributes":{"bold":true},"insert":"each upkeep"},{"insert":" while you remain monarch. That is meaningful material and card flow, but it also gives opponents a reason to attack. "},{"attributes":{"bold":true},"insert":"Otharri, Suns' Glory"},{"insert":" contributes lifelink, haste, a growing number of Rebel attackers, and a graveyard-return route. The Rebels are tapped and attacking when created; they cannot block during that same combat. "},{"attributes":{"bold":true},"insert":"Vraska"},{"insert":" converts subsequent noncreature casts into artifact-creature material and potential future colored mana. "},{"attributes":{"bold":true},"insert":"Tezzeret, Artifice Master"},{"insert":" makes Thopters or draws, often two cards when at least three artifacts are present. "},{"attributes":{"bold":true},"insert":"Elspeth, Storm Slayer"},{"insert":" doubles token creation while she remains on the battlefield and can turn accumulated material into attacking pressure.\n\n"},{"attributes":{"bold":true},"insert":"The Theorist, Jace Beleren"},{"insert":" is especially effective in slower pods: it draws during each opponent's draw step, makes Illusions, and has removal and a substantial late combat-enhancing ultimate. "},{"attributes":{"bold":true},"insert":"Nezahal"},{"insert":" supplies independent card access when opponents cast noncreature spells. "},{"attributes":{"bold":true},"insert":"Nissa"},{"insert":" converts landfall into cards and, on the first landfall resolution each turn, a creature from the library. Together these provide multiple ways to continue playing even when Jace is removed.\n\n"},{"attributes":{"bold":true},"insert":"Payoffs and ways to win"},{"insert":"\n\nThe win condition is usually "},{"attributes":{"italic":true},"insert":"accumulated board advantage converted into pressure"},{"insert":", not one prescribed combination.\n\n"},{"attributes":{"bold":true},"insert":"Archon of Cruelty"},{"insert":" is an immediate high-value reveal, removing or taxing the chosen opponent's board and hand while drawing and gaining life; blinking or attacking with it repeats the effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overlord of the Mistmoors"},{"insert":" immediately adds flying bodies and can make more on attacks or additional entries. "},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"insert":" turns an established token board into a much more serious clock while suppressing opposing small creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Otharri"},{"insert":" becomes a growing combat threat, especially with lifelink and persistent experience counters. "},{"attributes":{"bold":true},"insert":"Serra's Emissary"},{"insert":" can provide exceptional protection or a route through blockers depending on the card type chosen."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elspeth"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Theorist"},{"insert":" can make already useful defensive creatures into credible attackers. Do not wait indefinitely for a perfect final reveal when the existing army can finish."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Summon: Bahamut"},{"insert":" offers repeated removal, cards, and a late Saga chapter that deals damage to "},{"attributes":{"italic":true},"insert":"each opponent"},{"insert":" based on the total mana value of your other permanents. It is powerful but delayed, and resetting it also resets its Saga progression."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" can dominate a developed exchange of spells and bounce; "},{"attributes":{"bold":true},"insert":"Bolas"},{"insert":" can also threaten a loyalty-based ending under the right board conditions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An excellent reveal that merely prolongs the game is not always superior to an available attack or a blink that immediately advances the kill.\n\n"},{"attributes":{"bold":true},"insert":"Recovery and rebuilding"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Agadeem's Awakening"},{"insert":" is principally a land-capable flex slot and an expensive late recovery spell. To return any seven-mana creature requires X at least seven, which costs ten mana including three black; all chosen creatures must have "},{"attributes":{"bold":true},"insert":"different mana values"},{"insert":". "},{"attributes":{"bold":true},"insert":"Restoration Seminar"},{"insert":" can return a nonland permanent and, after it successfully resolves, offer another free cast on later first main phases through paradigm; it requires an appropriate legal target each time. "},{"attributes":{"bold":true},"insert":"Ancient Brass Dragon"},{"insert":" can return creatures from graveyards after connecting and rolling a d20, with the "},{"attributes":{"bold":true},"insert":"combined"},{"insert":" returned mana values bounded by that result. "},{"attributes":{"bold":true},"insert":"Takenuma"},{"insert":" returns a creature or planeswalker card to hand, and "},{"attributes":{"bold":true},"insert":"Otharri"},{"insert":" can return itself by tapping an untapped Rebel and paying its costs.\n\nThe important limitation is that "},{"attributes":{"bold":true},"insert":"most of this package is late, conditional, or mana-intensive"},{"insert":". Normal graveyard recursion does not retrieve creatures Jace has exiled as conversion inputs. Preserving expendable tokens when possible is better than assuming you can recover every resource afterward.\n\n"},{"attributes":{"bold":true},"insert":"Decision checklist"},{"insert":"\n\nBefore committing an important activation, ask:\n\n"},{"attributes":{"bold":true},"insert":"What's my expendable input?"},{"insert":" Does using it compromise the blockers or mana I still need?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Is the best result in the library?"},{"insert":" Would a setup spell improve the reveal, or has the desired card already reached hand, graveyard, or exile?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Is the next turn protected?"},{"insert":" Can I afford to keep the walker or payoff through a realistic answer, not just through attacks?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Where does the second action come from?"},{"insert":" Is there enough usable mana for development or protection after deploying Jace?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Should I reset the walker, the payoff, or an artifact?"},{"insert":" Reusing an Archon, Overlord, or mana rock can be the better play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Am I actually close to winning?"},{"insert":" Stop generating value for its own sake when the current board can close the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rules and table expectations"},{"insert":"\n\nThe normal plan is "},{"attributes":{"bold":true},"insert":"finite, interactive"},{"insert":" gameplay; it is not designed to tutor for a deterministic two-card win. Some blink pieces allow repeatable loops (notably Aminatou with Felidar Guardian); those are incidental, not the deck's advertised finishing plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Empower Jace"},{"insert":" creates a "},{"attributes":{"bold":true},"insert":"nonlegendary blue Jace planeswalker token"},{"insert":" if you control no Jace planeswalker token. Otherwise it adds loyalty to an existing token. It does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" empower your nontoken commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A walker that gains additional loyalty abilities still normally gets "},{"attributes":{"bold":true},"insert":"one activation per turn"},{"insert":"; blinking it into a new object is what permits another activation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phasing and ordinary blinking are different. Phasing keeps counters and attachments; immediate-return blink creates a new object and resets counters, loyalty, and once-per-turn activation history."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cursed Mirror"},{"insert":" can temporarily copy a creature as it enters, including an enters-the-battlefield payoff, but it is an artifact card in the library and cannot be found as a creature hit by Jace or Proteus Staff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Build identity: protected planeswalker activations + selective deployment + resilient, varied finishers. Power target: tuned high Bracket 3; no mass land destruction, hard-lock plan, or intentional deterministic infinite-combo finish."},{"insert":"\n\n\n"}]}
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