LucidTheory
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Commander
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{"ops":[{"insert":"(WUBRG) Commander deck built around "},{"attributes":{"bold":true},"insert":"The First Sliver"},{"insert":". The core game plan is classic high-synergy Sliver tribal: flood the board with creatures that all share abilities, then turn that shared power into overwhelming combat damage (or occasional alternate wins like poison).\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early Game: Fix Mana and Build the Hive"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You’re in all five colors, so the first few turns focus on ramping and color-fixing. Prioritize mana rocks (Sol Ring, Arcane Signet, Chromatic Lantern, Fellwar Stone) and land-based ramp (Cultivate, Kodama’s Reach, Farseek, Rampant Growth). The real stars of the early game are "},{"attributes":{"bold":true},"insert":"Gemhide Sliver"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Manaweft Sliver"},{"insert":"—once one of these is in play, every Sliver you control becomes a mana dork that can produce any color.\nAlso look to deploy cheap utility Slivers early:\n"},{"attributes":{"bold":true},"insert":"Sinew Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Predatory Sliver"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Muscle Sliver"},{"insert":" for anthems"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Galerider Sliver"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Winged Sliver"},{"insert":" for flying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heart Sliver"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Blur Sliver"},{"insert":" for haste"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These give you a functional board even before the commander arrives.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mid Game: Cast The First Sliver and Cascade"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once you have solid mana (ideally by turn 4–5), cast "},{"attributes":{"bold":true},"insert":"The First Sliver"},{"insert":". Its cascade triggers on itself, and then every Sliver spell you cast afterward also gets cascade. This is where the deck explodes. Casting even a modest 2- or 3-mana Sliver can free-cast another Sliver, which free-casts another, rapidly filling the board with stacked abilities.\nKey pieces to cascade into or hard-cast include:\n"},{"attributes":{"bold":true},"insert":"Cloudshredder Sliver"},{"insert":" (flying + haste)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crystalline Sliver"},{"insert":" (shroud for the whole team)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sliver Hivelord"},{"insert":" (indestructible)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bonescythe Sliver"},{"insert":" (double strike)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sliver Legion"},{"insert":" (massive anthem that scales with every Sliver)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shifting Spilver"},{"insert":" (nearly unblockable)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Venom Sliver"},{"insert":" (deathtouch) or "},{"attributes":{"bold":true},"insert":"Virulent Sliver"},{"insert":" (poison)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection is layered: "},{"attributes":{"bold":true},"insert":"Crystalline Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Diffusion Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Root Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hibernation Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":", "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Eerie Interlude"},{"insert":" make your board extremely difficult to remove cleanly.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Late Game and Winning"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once you have a critical mass of Slivers with overlapping keywords (flying, haste, first strike/double strike, trample, deathtouch, indestructible, shroud, etc.), you simply attack. "},{"attributes":{"bold":true},"insert":"Sliver Legion"},{"insert":", "},{"attributes":{"bold":true},"insert":"Megantic Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Coat of Arms"},{"insert":", and similar effects turn a handful of 1/1s into a lethal army.\nAdditional tools include:\nToken generation ("},{"attributes":{"bold":true},"insert":"Thrumming Hivepool"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lazotep Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sliver Hive"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recursion ("},{"attributes":{"bold":true},"insert":"Sliver Gravemother"},{"insert":", "},{"attributes":{"bold":true},"insert":"Patriarch’s Bidding"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutoring ("},{"attributes":{"bold":true},"insert":"Sliver Overlord"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction and removal (Assassin’s Trophy, Swords to Plowshares, Harmonic Sliver, Necrotic Sliver, etc.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can also grind value with lifegain ("},{"attributes":{"bold":true},"insert":"Essence Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Syphon Sliver"},{"insert":") or close games via poison if "},{"attributes":{"bold":true},"insert":"Virulent Sliver"},{"insert":" sticks.\n\n"},{"attributes":{"bold":true},"insert":"Overall playstyle"},{"insert":": Ramp hard, protect the early board, resolve The First Sliver, then cascade into a synergistic hive that becomes nearly unstoppable in combat. It rewards careful sequencing of cascade triggers and knowing which ability layers (haste + flying + anthem + protection) are most important against the table. \n(manna could be better I'm working on shock lands & duel lands it is an irl deck for a bracket 2 group)\n"}]}
Commander
The First Sliver
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sliver spells you cast have cascade.
Sliver spells you cast have cascade.
Legendary Creature - Sliver

Commander
(CTRL to add secondary)
Anthem
Anthem
(CTRL to add secondary)
Draw
For the Ancestors
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Lifegain
Lifegain
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature - Shapeshifter

Mox Tantalite
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
: Add one mana of any color.
: Add one mana of any color.
Artifact

Ramp
(CTRL to add secondary)
Recursion
Sliver Gravemother
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore , where X is its mana value.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Each Sliver creature card in your graveyard has encore , where X is its mana value.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Legendary Creature - Sliver

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Lazotep Sliver
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)
Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
Creature - Zombie Sliver

Tokens
(CTRL to add secondary)
Tutor
Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
(CTRL to add secondary)
Sideboard
Lotus Bloom
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice this artifact: Add three mana of any one color.
, Sacrifice this artifact: Add three mana of any one color.
Artifact

Sideboard
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"(WUBRG) Commander deck built around "},{"attributes":{"bold":true},"insert":"The First Sliver"},{"insert":". The core game plan is classic high-synergy Sliver tribal: flood the board with creatures that all share abilities, then turn that shared power into overwhelming combat damage (or occasional alternate wins like poison).\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early Game: Fix Mana and Build the Hive"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You’re in all five colors, so the first few turns focus on ramping and color-fixing. Prioritize mana rocks (Sol Ring, Arcane Signet, Chromatic Lantern, Fellwar Stone) and land-based ramp (Cultivate, Kodama’s Reach, Farseek, Rampant Growth). The real stars of the early game are "},{"attributes":{"bold":true},"insert":"Gemhide Sliver"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Manaweft Sliver"},{"insert":"—once one of these is in play, every Sliver you control becomes a mana dork that can produce any color.\nAlso look to deploy cheap utility Slivers early:\n"},{"attributes":{"bold":true},"insert":"Sinew Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Predatory Sliver"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Muscle Sliver"},{"insert":" for anthems"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Galerider Sliver"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Winged Sliver"},{"insert":" for flying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heart Sliver"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Blur Sliver"},{"insert":" for haste"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These give you a functional board even before the commander arrives.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mid Game: Cast The First Sliver and Cascade"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once you have solid mana (ideally by turn 4–5), cast "},{"attributes":{"bold":true},"insert":"The First Sliver"},{"insert":". Its cascade triggers on itself, and then every Sliver spell you cast afterward also gets cascade. This is where the deck explodes. Casting even a modest 2- or 3-mana Sliver can free-cast another Sliver, which free-casts another, rapidly filling the board with stacked abilities.\nKey pieces to cascade into or hard-cast include:\n"},{"attributes":{"bold":true},"insert":"Cloudshredder Sliver"},{"insert":" (flying + haste)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crystalline Sliver"},{"insert":" (shroud for the whole team)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sliver Hivelord"},{"insert":" (indestructible)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bonescythe Sliver"},{"insert":" (double strike)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sliver Legion"},{"insert":" (massive anthem that scales with every Sliver)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shifting Spilver"},{"insert":" (nearly unblockable)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Venom Sliver"},{"insert":" (deathtouch) or "},{"attributes":{"bold":true},"insert":"Virulent Sliver"},{"insert":" (poison)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection is layered: "},{"attributes":{"bold":true},"insert":"Crystalline Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Diffusion Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Root Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hibernation Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":", "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Eerie Interlude"},{"insert":" make your board extremely difficult to remove cleanly.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Late Game and Winning"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once you have a critical mass of Slivers with overlapping keywords (flying, haste, first strike/double strike, trample, deathtouch, indestructible, shroud, etc.), you simply attack. "},{"attributes":{"bold":true},"insert":"Sliver Legion"},{"insert":", "},{"attributes":{"bold":true},"insert":"Megantic Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Coat of Arms"},{"insert":", and similar effects turn a handful of 1/1s into a lethal army.\nAdditional tools include:\nToken generation ("},{"attributes":{"bold":true},"insert":"Thrumming Hivepool"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lazotep Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sliver Hive"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recursion ("},{"attributes":{"bold":true},"insert":"Sliver Gravemother"},{"insert":", "},{"attributes":{"bold":true},"insert":"Patriarch’s Bidding"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutoring ("},{"attributes":{"bold":true},"insert":"Sliver Overlord"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction and removal (Assassin’s Trophy, Swords to Plowshares, Harmonic Sliver, Necrotic Sliver, etc.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can also grind value with lifegain ("},{"attributes":{"bold":true},"insert":"Essence Sliver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Syphon Sliver"},{"insert":") or close games via poison if "},{"attributes":{"bold":true},"insert":"Virulent Sliver"},{"insert":" sticks.\n\n"},{"attributes":{"bold":true},"insert":"Overall playstyle"},{"insert":": Ramp hard, protect the early board, resolve The First Sliver, then cascade into a synergistic hive that becomes nearly unstoppable in combat. It rewards careful sequencing of cascade triggers and knowing which ability layers (haste + flying + anthem + protection) are most important against the table. \n(manna could be better I'm working on shock lands & duel lands it is an irl deck for a bracket 2 group)\n"}]}































































































































