Exetr
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Commander
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{"ops":[{"insert":"The combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Divine Intervention"},{"attributes":{"header":3},"insert":"\n"},{"insert":" Divine Intervention (explicit effect)\nDivine Intervention is expensive and slow, but it would be criminal not to include this card in a \"draw the game\" deck. It can draw the game entirely on its own, but it makes you the immediate problem at the table and will draw incredible amounts of hate.\nIf you don't think you can survive this hate, it's better to wait, and try to combo off with Vampire Hexmage or Hex Parasite . Divine Intervention ends the game in a draw if "},{"attributes":{"italic":true},"insert":"any"},{"insert":" ability you control removes the last counter from it.\nRain of Gore"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/rain-of-gore+transcendence/"},"insert":"Rain of Gore + Transcendence"},{"insert":" (trigger loop)\nWhenever you lose life, Transcendence 's triggered ability causes you to gain life, with Rain of Gore replaces with a loss of life. Transcendence's static ability prevents this life loss from killing you. This will repeat indefinitely unless interrupted.\nDay of the Dragons"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/day-of-the-dragons+opalescence/"},"insert":"Day of the Dragons + Opalescence"},{"insert":" (trigger loop)\nWith an Opalescence in play, when Day of the Dragons enters the battlefield, its first trigger will exile itself along with any other creatures you control. This will cause the second trigger to fire, returning Day of the Dragons to the battlefield. This will repeat indefinitely unless interrupted.\nPolyraptor"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/aether-flash+polyraptor/"},"insert":"AEther Flash + Polyraptor"},{"insert":" (trigger loop)\nWith an AEther Flash in play, when Polyraptor enters the battlefield, Aether Flash will trigger and deal it damage. This will create a token copy of Polyraptor, restarting the process. This will repeat indefinitely unless interrupted.\n Marauding Raptor is a backup Aether Flash.\nAjani's Chosen"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/ajanis-chosen+enchanted-evening/"},"insert":"Ajani's Chosen + Enchanted Evening"},{"insert":" (trigger loop)\nWith Enchanted Evening in play, when Ajani's Chosen enters the battlefield, it sees itself enter as an enchantment, and its trigger fires. The trigger creates a cat token which is also an enchantment, repeating the process. This will repeat indefinitely unless interrupted. Unlike most creature-based combos in this deck, this combo is not fragile to creature removal.\nPitiless Plunderer draww"},{"attributes":{"header":3},"insert":"\n"},{"insert":" Pitiless Plunderer plus either March of the Machines or Titania's Song (trigger loop)\n Pitiless Plunderer causes you to create treasure tokens whenever a creature you control dies. These treasures have a mana value of 0. With either March of the Machines or Titania's Song in play, all artifacts with mana value 0 are 0/0 creatures, and die immediately. If a creature you control dies with this combo in play, this causes an endless loop of triggers creating 0/0 creatures, unless interrupted.\nThe safest way to kick this combo off is to have a mana value 0 artifact in play already. This deck already has a few, but I'm considering adding some treasure-based fixing to my deck to improve the chances. ( Smothering Tithe is a strong consideration.)\nSporemound"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/life-and-limb+sporemound/"},"insert":"Life and Limb + Sporemound"},{"insert":" (trigger loop)\nThis is almost identical to the Ajani's Chosen combo. If you have both Life and Limb and Sporemound out, playing any land will cause Sporemound to trigger, creating a Saproling. Life and Limb causes that token to enter as a Forest, repeating the combo. This will repeat indefinitely unless interrupted.\nIt helps to have fetchlands open when attempting to combo off; if a player takes an action to interrupt the combo, you can crack a fetchland in response to begin a new combo.\nStuffy Doll"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/pariah+stuffy-doll/"},"insert":"Pariah + Stuffy Doll"},{"insert":" (trigger loop)\nCast Stuffy Doll naming yourself. Then enchant it with Pariah. If any source deals you damage, that damage is instead dealt to Stuffy Doll. Stuffy Doll will trigger, dealing that much damage to you, repeating the process.\n Pariah's Shield is an alternate Pariah.\nNaming yourself with Stuffy Doll is a suspicious action, and always puts the table on high alert. Be careful picking your moment to attempt this combo. Having counter backup certainly helps. Don't forget that City of Brass can be used to deal yourself damage to start or restart this combo.\nHelm of Obedience Draw"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/helm-of-obedience+wheel-of-sun-and-moon/"},"insert":"Helm of Obedience + Wheel of Sun and Moon"},{"insert":" (looping ability)\nWith Wheel of Sun and Moon attached to an opponent, activate Helm of Obedience targeting that opponent. This ability makes the opponent mill cards until X cards have entered the graveyard. Wheel of Sun and Moon's replacement effect prevents any cards from entering the graveyard, and also prevents the opponent from running out of cards.\nThe opponent you target is of course free to concede in response to the Helm activation, so choose carefully. You want someone who enjoys shenanigans, not someone who is competitive enough to scoop to your draw out of spite.\nAssault Suit"},{"attributes":{"header":3},"insert":"\n"},{"insert":" Assault Suit + various creatures (looping state triggers)\nThis is a weird card, and it inspired me to make this deck! Many creatures have state triggers that require you to sacrifice them. A state trigger (rule 603.8) is one that triggers when some condition is true, rather than when some event happens. They'll normally only resolve once, because the trigger's effect always removes the trigger or triggering condition. However, unusual game states can result in a state-triggered ability that survives the trigger. If this happens and the condition is still met, the trigger fires again immediately. This can cause for some unusual game loops.\nAssault Suit says that the equipped creature can't be sacrificed. These combos take advantage of that.\nAssault Suit + Bronze Bombshell is the simplest version. Equip the Bombshell and pass. Have the next player gain control of Bronze Bombshell. Its state trigger will immediately fire, but your opponent won't be able to sacrifice it, so the state trigger will keep firing unless interrupted.\nAssault Suit + Phylactery Lich is almost as simple. Normally the phylactery counter goes on the Assault Suit itself. When your opponent gains control of your Lich, you still control the Suit, so your opponent controls no permanent with a phylactery counter, starting the state trigger loop.\nAssault Suit + Phyrexian Devourer wins on your turn. Equip the Devourer, and then start activating its {0}-cost ability until it grows large enough that you activate the state trigger loop.\nPlatinum Angel effects"},{"attributes":{"header":3},"insert":"\n"},{"insert":" Platinum Angel or Angel's Grace comboing with Immortal Coil or Transcendence \nWhile Platinum Angel often serves as a defensive card in this deck, there are state trigger combos around ending the game.\nBoth Immortal Coil and Transcendence have state triggers that cause you to lose the game. If you can arrange to have one of these conditions be met while you have a Platinum Angel or Angel's Grace shield online, the game will end in a state trigger loop.\nBe careful with Angel's Grace , as the shield only lasts for the turn. If trying to go off with Angel's Grace and Immortal Coil , be sure to count the Angel's Grace itself as one of the graveyard cards that needs to be removed. Casting it in response to the state trigger doesn't work, as it puts a card in the graveyard.\nGarruk Relentless Draw"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/garruk-relentless+spark-double/"},"insert":"Garruk Relentless + Spark Double"},{"insert":" (looping state triggers)\nA fragile but funny combo. If you can have Spark Double enter the battlefield as a copy of Garruk Relentless , and activate its first loyalty ability to get it down to 2 or 1 loyalty, its state trigger will fire, instructing you to transform it. But, since Spark Double is not a double-faced card, when the trigger resolves, nothing happens. As with the Assault Suit combo, this ability will keep being placed on the stack unless interrupted, causing a draw.\nPermanent Armageddon (accidental combo)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/enchanted-evening+opalescence/"},"insert":"Enchanted Evening + Opalescence"},{"insert":"\nThis is NOT a draw. The combo is accidentally in the deck, as each piece of it is part of an actual draw-the-game combo. But if you draw it and decide to play it, I won't hold it against you. It's too funny.\nIf you play both of these cards, all lands become 0/0 creatures and are removed from the battlefield. This also happens to any new land that enters the battlefield.\n"}]}
Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Copy
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Drain
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Draw
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Celestial Convergence
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Enchantment

Finisher
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Land
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Lifegain
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Countryside Crusher
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.
Creature - Warrior Giant

Helm of Obedience
, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
Artifact

Mill
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Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Protection
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Ramp
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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Recursion
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Removal
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Tokens
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Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Divine Intervention"},{"attributes":{"header":3},"insert":"\n"},{"insert":" Divine Intervention (explicit effect)\nDivine Intervention is expensive and slow, but it would be criminal not to include this card in a \"draw the game\" deck. It can draw the game entirely on its own, but it makes you the immediate problem at the table and will draw incredible amounts of hate.\nIf you don't think you can survive this hate, it's better to wait, and try to combo off with Vampire Hexmage or Hex Parasite . Divine Intervention ends the game in a draw if "},{"attributes":{"italic":true},"insert":"any"},{"insert":" ability you control removes the last counter from it.\nRain of Gore"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/rain-of-gore+transcendence/"},"insert":"Rain of Gore + Transcendence"},{"insert":" (trigger loop)\nWhenever you lose life, Transcendence 's triggered ability causes you to gain life, with Rain of Gore replaces with a loss of life. Transcendence's static ability prevents this life loss from killing you. This will repeat indefinitely unless interrupted.\nDay of the Dragons"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/day-of-the-dragons+opalescence/"},"insert":"Day of the Dragons + Opalescence"},{"insert":" (trigger loop)\nWith an Opalescence in play, when Day of the Dragons enters the battlefield, its first trigger will exile itself along with any other creatures you control. This will cause the second trigger to fire, returning Day of the Dragons to the battlefield. This will repeat indefinitely unless interrupted.\nPolyraptor"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/aether-flash+polyraptor/"},"insert":"AEther Flash + Polyraptor"},{"insert":" (trigger loop)\nWith an AEther Flash in play, when Polyraptor enters the battlefield, Aether Flash will trigger and deal it damage. This will create a token copy of Polyraptor, restarting the process. This will repeat indefinitely unless interrupted.\n Marauding Raptor is a backup Aether Flash.\nAjani's Chosen"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/ajanis-chosen+enchanted-evening/"},"insert":"Ajani's Chosen + Enchanted Evening"},{"insert":" (trigger loop)\nWith Enchanted Evening in play, when Ajani's Chosen enters the battlefield, it sees itself enter as an enchantment, and its trigger fires. The trigger creates a cat token which is also an enchantment, repeating the process. This will repeat indefinitely unless interrupted. Unlike most creature-based combos in this deck, this combo is not fragile to creature removal.\nPitiless Plunderer draww"},{"attributes":{"header":3},"insert":"\n"},{"insert":" Pitiless Plunderer plus either March of the Machines or Titania's Song (trigger loop)\n Pitiless Plunderer causes you to create treasure tokens whenever a creature you control dies. These treasures have a mana value of 0. With either March of the Machines or Titania's Song in play, all artifacts with mana value 0 are 0/0 creatures, and die immediately. If a creature you control dies with this combo in play, this causes an endless loop of triggers creating 0/0 creatures, unless interrupted.\nThe safest way to kick this combo off is to have a mana value 0 artifact in play already. This deck already has a few, but I'm considering adding some treasure-based fixing to my deck to improve the chances. ( Smothering Tithe is a strong consideration.)\nSporemound"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/life-and-limb+sporemound/"},"insert":"Life and Limb + Sporemound"},{"insert":" (trigger loop)\nThis is almost identical to the Ajani's Chosen combo. If you have both Life and Limb and Sporemound out, playing any land will cause Sporemound to trigger, creating a Saproling. Life and Limb causes that token to enter as a Forest, repeating the combo. This will repeat indefinitely unless interrupted.\nIt helps to have fetchlands open when attempting to combo off; if a player takes an action to interrupt the combo, you can crack a fetchland in response to begin a new combo.\nStuffy Doll"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/pariah+stuffy-doll/"},"insert":"Pariah + Stuffy Doll"},{"insert":" (trigger loop)\nCast Stuffy Doll naming yourself. Then enchant it with Pariah. If any source deals you damage, that damage is instead dealt to Stuffy Doll. Stuffy Doll will trigger, dealing that much damage to you, repeating the process.\n Pariah's Shield is an alternate Pariah.\nNaming yourself with Stuffy Doll is a suspicious action, and always puts the table on high alert. Be careful picking your moment to attempt this combo. Having counter backup certainly helps. Don't forget that City of Brass can be used to deal yourself damage to start or restart this combo.\nHelm of Obedience Draw"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/helm-of-obedience+wheel-of-sun-and-moon/"},"insert":"Helm of Obedience + Wheel of Sun and Moon"},{"insert":" (looping ability)\nWith Wheel of Sun and Moon attached to an opponent, activate Helm of Obedience targeting that opponent. This ability makes the opponent mill cards until X cards have entered the graveyard. Wheel of Sun and Moon's replacement effect prevents any cards from entering the graveyard, and also prevents the opponent from running out of cards.\nThe opponent you target is of course free to concede in response to the Helm activation, so choose carefully. You want someone who enjoys shenanigans, not someone who is competitive enough to scoop to your draw out of spite.\nAssault Suit"},{"attributes":{"header":3},"insert":"\n"},{"insert":" Assault Suit + various creatures (looping state triggers)\nThis is a weird card, and it inspired me to make this deck! Many creatures have state triggers that require you to sacrifice them. A state trigger (rule 603.8) is one that triggers when some condition is true, rather than when some event happens. They'll normally only resolve once, because the trigger's effect always removes the trigger or triggering condition. However, unusual game states can result in a state-triggered ability that survives the trigger. If this happens and the condition is still met, the trigger fires again immediately. This can cause for some unusual game loops.\nAssault Suit says that the equipped creature can't be sacrificed. These combos take advantage of that.\nAssault Suit + Bronze Bombshell is the simplest version. Equip the Bombshell and pass. Have the next player gain control of Bronze Bombshell. Its state trigger will immediately fire, but your opponent won't be able to sacrifice it, so the state trigger will keep firing unless interrupted.\nAssault Suit + Phylactery Lich is almost as simple. Normally the phylactery counter goes on the Assault Suit itself. When your opponent gains control of your Lich, you still control the Suit, so your opponent controls no permanent with a phylactery counter, starting the state trigger loop.\nAssault Suit + Phyrexian Devourer wins on your turn. Equip the Devourer, and then start activating its {0}-cost ability until it grows large enough that you activate the state trigger loop.\nPlatinum Angel effects"},{"attributes":{"header":3},"insert":"\n"},{"insert":" Platinum Angel or Angel's Grace comboing with Immortal Coil or Transcendence \nWhile Platinum Angel often serves as a defensive card in this deck, there are state trigger combos around ending the game.\nBoth Immortal Coil and Transcendence have state triggers that cause you to lose the game. If you can arrange to have one of these conditions be met while you have a Platinum Angel or Angel's Grace shield online, the game will end in a state trigger loop.\nBe careful with Angel's Grace , as the shield only lasts for the turn. If trying to go off with Angel's Grace and Immortal Coil , be sure to count the Angel's Grace itself as one of the graveyard cards that needs to be removed. Casting it in response to the state trigger doesn't work, as it puts a card in the graveyard.\nGarruk Relentless Draw"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/garruk-relentless+spark-double/"},"insert":"Garruk Relentless + Spark Double"},{"insert":" (looping state triggers)\nA fragile but funny combo. If you can have Spark Double enter the battlefield as a copy of Garruk Relentless , and activate its first loyalty ability to get it down to 2 or 1 loyalty, its state trigger will fire, instructing you to transform it. But, since Spark Double is not a double-faced card, when the trigger resolves, nothing happens. As with the Assault Suit combo, this ability will keep being placed on the stack unless interrupted, causing a draw.\nPermanent Armageddon (accidental combo)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-combos/enchanted-evening+opalescence/"},"insert":"Enchanted Evening + Opalescence"},{"insert":"\nThis is NOT a draw. The combo is accidentally in the deck, as each piece of it is part of an actual draw-the-game combo. But if you draw it and decide to play it, I won't hold it against you. It's too funny.\nIf you play both of these cards, all lands become 0/0 creatures and are removed from the battlefield. This also happens to any new land that enters the battlefield.\n"}]}





















































































