LeOneMTG
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Commander
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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Tom, Bert & William — Angry, Stoned & Unreasonably Dangerous"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Golgari | Bracket 3 — Upgraded | Sacrifice / Reanimator / Power Matters / Life Drain"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Designed for:"},{"insert":" 4–6 player Commander, particularly chaotic Bracket 2–3 tables.\n\n"},{"attributes":{"bold":true},"insert":"Power philosophy:"},{"insert":" Strong synergy, multiple win conditions, excellent recovery, no intentional infinite combos, and plenty of interaction.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🧌 The Deck in 30 Seconds"},{"insert":"\nThree trolls. Very large creatures. An irresponsible amount of card draw.\nThis deck turns oversized creatures into resources, recycles them through the graveyard, and eventually converts their power into damage against the entire table.\n\n"},{"attributes":{"bold":true},"insert":"Our game plan:"},{"insert":"\nRamp efficiently without attracting too much attention."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establish Tom, Bert & William as our sacrifice/draw engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Feed the trolls creatures with ridiculous power."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reanimate our best creatures and recover from board wipes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finish through Jarad, Psychosis Crawler, Kokusho, or Syr Konrad."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The golden rule: Our big creatures are ammunition, not pets."},{"insert":"\nWe’re not trying to become the scariest player on Turn 3. We’re trying to become the last player standing on Turn 10.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🃏 Opening Hands & Mulligan Guide"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"S-Tier — Dream Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nForest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Command Tower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Birds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature’s Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bebop & Rocksteady"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"KEEP."},{"insert":"\nExcellent mana development, early high-power creature, commander setup, and protection.\n\n"},{"attributes":{"bold":true},"insert":"A-Tier — Strong Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nForest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overgrown Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rotting Regisaur"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unearth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"KEEP."},{"insert":"\nGood ramp, a powerful sacrifice target, recursion, and useful interaction.\n\n"},{"attributes":{"bold":true},"insert":"B-Tier — Acceptable Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nForest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Junji, the Midnight Sky"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghalta, Primal Hunger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"CONDITIONAL KEEP."},{"insert":"\nGood mana, but fewer useful early plays. Prefer this against slower opponents.\n\n"},{"attributes":{"bold":true},"insert":"D-Tier — Bad Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nOne land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Five expensive creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One expensive finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"MULLIGAN."},{"insert":"\nBig creatures mean nothing if we cannot cast them.\n\n"},{"attributes":{"bold":true},"insert":"General Mulligan Rules"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3 lands + ramp:"},{"insert":" ideal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2 lands + cheap ramp:"},{"insert":" usually acceptable with good colors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3–4 lands without ramp:"},{"insert":" acceptable if the hand develops early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 land:"},{"insert":" almost always mulligan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"5+ lands without meaningful action:"},{"insert":" usually mulligan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid opening hands dominated by 5–9 mana cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opening objective:"},{"insert":" Reach 4–5 mana by approximately Turn 4.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🌱 Early Game — Turns 1–3"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective: Develop mana and remain politically irrelevant."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Priorities"},{"insert":"\nPlay lands consistently."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast early ramp: Birds of Paradise, Llanowar Elves, Nature’s Lore, Farseek, Three Visits."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy cheap oversized creatures when convenient."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve removal unless an opponent develops something genuinely dangerous."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Excellent Early Creatures"},{"insert":"\nBebop & Rocksteady — 7 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rotting Regisaur — 7 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lupine Prototype — 5 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shakedown Heavy — 6 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phyrexian Soulgorger — 8 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These creatures are primarily resources for our sacrifice engines.\n\n"},{"attributes":{"bold":true},"insert":"Avoid"},{"insert":"\nSpending premium removal on harmless value creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Becoming the first obvious threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeping expensive creatures at the expense of mana development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attacking recklessly when it sacrifices important resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early-game mantra: Ramp, develop, stay under the radar."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"⚙️ Mid Game — Turns 4–6"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective: Establish a repeatable sacrifice engine."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Priority 1 — Tom, Bert & William"},{"insert":"\nOur commander costs five mana and has:\n"},{"attributes":{"bold":true},"insert":"{1}, sacrifice another creature → draw cards equal to its power, then discard one."},{"insert":"\nExamples:\nBebop & Rocksteady → draw 7."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phyrexian Soulgorger → draw 8."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Daemogoth Titan → draw 11."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghalta → draw 12."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yargle and Multani → draw 18."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These creatures must be on the battlefield to be sacrificed.\nIdeally, deploy the commander with enough mana available to sacrifice a creature immediately if necessary.\n"},{"attributes":{"bold":true},"insert":"Priority 2 — Improve Mana Efficiency"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Goreclaw"},{"insert":" reduces the generic cost of creature spells with power 4 or greater.\n"},{"attributes":{"bold":true},"insert":"Selvala, Heart of the Wilds"},{"insert":" generates enormous mana when large creatures are on the battlefield, assuming she can tap.\n"},{"attributes":{"bold":true},"insert":"Kingpin, Wilson Fisk"},{"insert":" converts sacrifices into Treasure tokens, once each turn.\n"},{"attributes":{"bold":true},"insert":"Priority 3 — Develop the Graveyard"},{"insert":"\nImportant recursion includes:\nReanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necromancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Victimize"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unearth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Junji, the Midnight Sky"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our graveyard is a resource, not a failure state.\n"},{"attributes":{"bold":true},"insert":"Important:"},{"insert":" Junji can reanimate non-Dragon creatures, but not Kokusho.\n"},{"attributes":{"bold":true},"insert":"Don’t Draw Just Because You Can"},{"insert":"\nIf our hand already contains 7–10 useful cards, drawing another 12 may accomplish very little.\nSpend useful cards, develop our position, then refill.\n"},{"attributes":{"bold":true},"insert":"Midgame mantra: Build the machine, don’t just draw the library."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"💀 Late Game — Turns 7+"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective: Stop accumulating value and start eliminating opponents."},{"insert":"\nOur primary finishers bypass blockers, which is particularly useful against token armies, artifact boards, and stalled multiplayer tables.\n"},{"attributes":{"bold":true},"insert":"Win Condition A — Jarad, Golgari Lich Lord"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Our primary finisher."},{"insert":"\nJarad sacrifices another creature for {1}{B}{G}, making each opponent lose life equal to that creature’s power.\nExamples:\nSacrifice Daemogoth Titan → 11 life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Ghalta → 12 life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Yargle and Multani → 18 life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Lord of Extinction → potentially 20–40+ life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lord of Extinction"},{"insert":" counts cards in ALL graveyards, making it especially powerful in five- or six-player games.\nJarad also has built-in recursion: sacrifice a Swamp and a Forest to return him from our graveyard to our hand. We still need to cast him afterward.\n"},{"attributes":{"bold":true},"insert":"Best finishing pattern:"},{"insert":"\nLarge creature + Jarad + available sacrifice mana = table-wide life loss.\n"},{"attributes":{"bold":true},"insert":"Win Condition B — Psychosis Crawler"},{"insert":"\nPsychosis Crawler makes each opponent lose 1 life whenever we draw a card.\nWith our commander:\nSacrifice a 12-power creature → draw 12 → each opponent loses 12.\nThis turns our primary value engine into a win condition.\n"},{"attributes":{"bold":true},"insert":"Win Condition C — Kokusho, the Evening Star"},{"insert":"\nWhen Kokusho dies:\nEach opponent loses 5 life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We gain life equal to the total life lost this way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In a six-player game, that can mean gaining 25 life from a single death trigger.\nReanimating Kokusho repeatedly creates enormous life-total swings.\n"},{"attributes":{"bold":true},"insert":"Win Condition D — Syr Konrad, the Grim"},{"insert":"\nSyr Konrad punishes creature deaths and creature cards moving into or out of graveyards.\nThis provides another route to victory without relying on combat or any single oversized attacker.\n"},{"attributes":{"bold":true},"insert":"Win Condition E — Combat"},{"insert":"\nSometimes a 12/12 trampler is all we need.\nGhalta, Zopandrel, Skullspore Nexus, and Rogue’s Passage help convert large creatures into combat damage.\nHowever, combat is generally our secondary plan when opponents have developed massive defensive boards.\n"},{"attributes":{"bold":true},"insert":"Late-game mantra: We don’t need to attack through 20 blockers when Jarad can ignore them."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🛡️ Surviving Board Wipes"},{"insert":"\nOur commander has unusual resilience.\nWhen Tom, Bert & William die as a creature, they return as a "},{"attributes":{"bold":true},"insert":"noncreature artifact"},{"insert":", retaining their sacrifice/draw ability.\nThat means conventional creature wipes no longer affect the transformed commander.\nHowever, artifact removal and exile remain serious vulnerabilities.\n"},{"attributes":{"bold":true},"insert":"Our Protection Package"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":"\nProtects against targeting and destruction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does not stop exile-based board wipes, sacrifice effects, or toughness reduction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Golgari Charm"},{"insert":"\nCan regenerate creatures against many destroy effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does not save creatures from Damnation’s anti-regeneration clause, exile, or sacrifice-based wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tamiyo’s Safekeeping"},{"insert":"\nEfficiently protects one important permanent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cauldron of Souls"},{"insert":"\nGrants persist to chosen creatures, providing recovery from many forms of creature destruction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does not protect tokens or stop exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recovery After a Wipe"},{"insert":"\nCheck whether our commander survived as an artifact."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play lands and restore mana if necessary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reanimate our most useful creature rather than rebuilding everything."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use cheap oversized creatures to refill our hand when needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve one protection spell for the next threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Never panic after losing the battlefield."},{"insert":"\nA stocked graveyard, established mana base, and surviving artifact commander often leave us in a stronger position than expected.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🧠 Tutors — What Should We Search For?"},{"insert":"\nWe use Entomb, Buried Alive, and Demonic Tutor to find specific answers or winning lines.\n"},{"attributes":{"bold":true},"insert":"Don’t tutor without a plan."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Situation"},{"attributes":{"align":"center","table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Preferred target"},{"attributes":{"align":"center","table":"1"},"insert":"\n"},{"insert":"Need a table-wide finisher"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Jarad"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Many graveyards are full"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Lord of Extinction"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Need a large sacrifice target"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Yargle and Multani / Daemogoth Titan"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Need life recovery"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Kokusho"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Have a huge card-draw turn available"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Psychosis Crawler"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Need recursion"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Reanimate / Victimize / Animate Dead"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Need protection"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Heroic Intervention / Greater Good"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Need artifact or enchantment removal"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Krosan Grip / Beast Within"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Entomb and Buried Alive put creatures into the graveyard, not onto the battlefield. Make sure we have recursion or another way to access the selected cards.\nWith Demonic Tutor, look for the missing piece of our current game plan rather than automatically finding the largest creature.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"⚠️ Common Mistakes to Avoid"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Drawing too many cards."},{"insert":"\nDrawing 18 feels amazing until we discard most of them at cleanup.\nDraw when we need resources, answers, or a finishing sequence.\n"},{"attributes":{"bold":true},"insert":"2. Overcommitting to the battlefield."},{"insert":"\nIn five- or six-player games, there are many opportunities for opponents to wipe the board.\nDon’t deploy every good creature just because mana is available.\n"},{"attributes":{"bold":true},"insert":"3. Using removal too early."},{"insert":"\nPrioritize effects that threaten to win, permanently shut down our engine, or generate overwhelming advantage.\n"},{"attributes":{"bold":true},"insert":"4. Sacrificing our finisher prematurely."},{"insert":"\nSometimes Ghalta should stay alive for combat or Selvala.\nSometimes it should become 12 cards.\nSometimes it should become 12 damage to every opponent through Jarad.\nChoose based on what advances the game toward victory.\n"},{"attributes":{"bold":true},"insert":"5. Forgetting protection mana."},{"insert":"\nWhenever practical, leave mana available for Heroic Intervention or another relevant answer.\n"},{"attributes":{"bold":true},"insert":"6. Ignoring graveyard hate."},{"insert":"\nRest in Peace, Leyline of the Void, and similar effects can severely weaken our recursion plan.\nAnswer these before committing too heavily to graveyard-based lines.\n"},{"attributes":{"bold":true},"insert":"7. Forgetting that big creatures aren’t the win condition by themselves."},{"insert":"\nThe real win condition is converting power into meaningful, preferably table-wide damage.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🎯 Multiplayer Threat Assessment"},{"insert":"\nIn a five- or six-player game, we cannot answer every opponent’s threatening permanent.\nPrioritize:\nOpponents threatening to win immediately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Effects that shut down our commander, sacrifice abilities, or graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeatable combo engines or runaway mana production."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeatable exile and board control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Large armies that are merely attacking."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A board with fifteen creatures isn’t automatically more dangerous than an opponent with three cards and a nearly assembled combo.\n"},{"attributes":{"bold":true},"insert":"Let opponents fight each other when possible."},{"insert":"\nThe goal is survival and eventual victory, not controlling every turn of a six-player game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"✅ Five-Second Turn Checklist"},{"insert":"\nBefore taking our turn, ask:\nHave I played my land?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need more mana or more cards?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can someone win before my next turn?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need to leave mana open for protection?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can I threaten lethal through Jarad, Crawler, Konrad, Kokusho, or combat?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If we cannot win now, prioritize the play that gives us the strongest position for our next turn without unnecessarily exposing our resources.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🏆 Final Philosophy"},{"insert":"\nThis deck is built for long, chaotic multiplayer games.\nWe are comfortable getting wiped, trading creatures, losing temporary board presence, and rebuilding from the graveyard.\nOur oversized creatures provide cards, mana, damage, and recursion opportunities.\nOur commander makes those resources available repeatedly.\nAnd our finishers let us eliminate multiple opponents without ever needing a clear attack lane.\n"},{"attributes":{"bold":true},"insert":"Ramp quietly. Sacrifice intelligently. Protect what matters. Let the graveyard fill. Then make everyone regret leaving Jarad alive."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Three trolls. One graveyard. Zero respect for blockers."},{"insert":"\n\n"}]}
Commander
Tom, Bert, and William
, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
Legendary Creature - Troll

Commander
(CTRL to add secondary)
Counters
Beifong's Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature - Human Mercenary

Counters
(CTRL to add secondary)
Drain
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
(CTRL to add secondary)
Draw
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi

Dina, Essence Brewer
Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn.
, , Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.
, , Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.
Legendary Creature - Druid Dryad

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
(CTRL to add secondary)
Pump
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Pump
(CTRL to add secondary)
Ramp
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant

Ramp
(CTRL to add secondary)
Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Sac Outlet
Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie

Sac Outlet
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Tokens
The Skullspore Nexus
This spell costs less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Legendary Artifact

Tokens
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Tutor
Tutor
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Deck Info
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Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Tom, Bert & William — Angry, Stoned & Unreasonably Dangerous"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Golgari | Bracket 3 — Upgraded | Sacrifice / Reanimator / Power Matters / Life Drain"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Designed for:"},{"insert":" 4–6 player Commander, particularly chaotic Bracket 2–3 tables.\n\n"},{"attributes":{"bold":true},"insert":"Power philosophy:"},{"insert":" Strong synergy, multiple win conditions, excellent recovery, no intentional infinite combos, and plenty of interaction.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🧌 The Deck in 30 Seconds"},{"insert":"\nThree trolls. Very large creatures. An irresponsible amount of card draw.\nThis deck turns oversized creatures into resources, recycles them through the graveyard, and eventually converts their power into damage against the entire table.\n\n"},{"attributes":{"bold":true},"insert":"Our game plan:"},{"insert":"\nRamp efficiently without attracting too much attention."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establish Tom, Bert & William as our sacrifice/draw engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Feed the trolls creatures with ridiculous power."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reanimate our best creatures and recover from board wipes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finish through Jarad, Psychosis Crawler, Kokusho, or Syr Konrad."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The golden rule: Our big creatures are ammunition, not pets."},{"insert":"\nWe’re not trying to become the scariest player on Turn 3. We’re trying to become the last player standing on Turn 10.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🃏 Opening Hands & Mulligan Guide"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"S-Tier — Dream Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nForest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Command Tower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Birds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature’s Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bebop & Rocksteady"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"KEEP."},{"insert":"\nExcellent mana development, early high-power creature, commander setup, and protection.\n\n"},{"attributes":{"bold":true},"insert":"A-Tier — Strong Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nForest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overgrown Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rotting Regisaur"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unearth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"KEEP."},{"insert":"\nGood ramp, a powerful sacrifice target, recursion, and useful interaction.\n\n"},{"attributes":{"bold":true},"insert":"B-Tier — Acceptable Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nForest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Junji, the Midnight Sky"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghalta, Primal Hunger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"CONDITIONAL KEEP."},{"insert":"\nGood mana, but fewer useful early plays. Prefer this against slower opponents.\n\n"},{"attributes":{"bold":true},"insert":"D-Tier — Bad Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nOne land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Five expensive creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One expensive finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"MULLIGAN."},{"insert":"\nBig creatures mean nothing if we cannot cast them.\n\n"},{"attributes":{"bold":true},"insert":"General Mulligan Rules"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3 lands + ramp:"},{"insert":" ideal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2 lands + cheap ramp:"},{"insert":" usually acceptable with good colors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3–4 lands without ramp:"},{"insert":" acceptable if the hand develops early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 land:"},{"insert":" almost always mulligan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"5+ lands without meaningful action:"},{"insert":" usually mulligan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid opening hands dominated by 5–9 mana cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opening objective:"},{"insert":" Reach 4–5 mana by approximately Turn 4.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🌱 Early Game — Turns 1–3"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective: Develop mana and remain politically irrelevant."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Priorities"},{"insert":"\nPlay lands consistently."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast early ramp: Birds of Paradise, Llanowar Elves, Nature’s Lore, Farseek, Three Visits."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy cheap oversized creatures when convenient."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve removal unless an opponent develops something genuinely dangerous."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Excellent Early Creatures"},{"insert":"\nBebop & Rocksteady — 7 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rotting Regisaur — 7 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lupine Prototype — 5 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shakedown Heavy — 6 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phyrexian Soulgorger — 8 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These creatures are primarily resources for our sacrifice engines.\n\n"},{"attributes":{"bold":true},"insert":"Avoid"},{"insert":"\nSpending premium removal on harmless value creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Becoming the first obvious threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeping expensive creatures at the expense of mana development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attacking recklessly when it sacrifices important resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early-game mantra: Ramp, develop, stay under the radar."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"⚙️ Mid Game — Turns 4–6"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective: Establish a repeatable sacrifice engine."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Priority 1 — Tom, Bert & William"},{"insert":"\nOur commander costs five mana and has:\n"},{"attributes":{"bold":true},"insert":"{1}, sacrifice another creature → draw cards equal to its power, then discard one."},{"insert":"\nExamples:\nBebop & Rocksteady → draw 7."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phyrexian Soulgorger → draw 8."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Daemogoth Titan → draw 11."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghalta → draw 12."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yargle and Multani → draw 18."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These creatures must be on the battlefield to be sacrificed.\nIdeally, deploy the commander with enough mana available to sacrifice a creature immediately if necessary.\n"},{"attributes":{"bold":true},"insert":"Priority 2 — Improve Mana Efficiency"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Goreclaw"},{"insert":" reduces the generic cost of creature spells with power 4 or greater.\n"},{"attributes":{"bold":true},"insert":"Selvala, Heart of the Wilds"},{"insert":" generates enormous mana when large creatures are on the battlefield, assuming she can tap.\n"},{"attributes":{"bold":true},"insert":"Kingpin, Wilson Fisk"},{"insert":" converts sacrifices into Treasure tokens, once each turn.\n"},{"attributes":{"bold":true},"insert":"Priority 3 — Develop the Graveyard"},{"insert":"\nImportant recursion includes:\nReanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necromancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Victimize"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unearth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Junji, the Midnight Sky"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our graveyard is a resource, not a failure state.\n"},{"attributes":{"bold":true},"insert":"Important:"},{"insert":" Junji can reanimate non-Dragon creatures, but not Kokusho.\n"},{"attributes":{"bold":true},"insert":"Don’t Draw Just Because You Can"},{"insert":"\nIf our hand already contains 7–10 useful cards, drawing another 12 may accomplish very little.\nSpend useful cards, develop our position, then refill.\n"},{"attributes":{"bold":true},"insert":"Midgame mantra: Build the machine, don’t just draw the library."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"💀 Late Game — Turns 7+"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective: Stop accumulating value and start eliminating opponents."},{"insert":"\nOur primary finishers bypass blockers, which is particularly useful against token armies, artifact boards, and stalled multiplayer tables.\n"},{"attributes":{"bold":true},"insert":"Win Condition A — Jarad, Golgari Lich Lord"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Our primary finisher."},{"insert":"\nJarad sacrifices another creature for {1}{B}{G}, making each opponent lose life equal to that creature’s power.\nExamples:\nSacrifice Daemogoth Titan → 11 life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Ghalta → 12 life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Yargle and Multani → 18 life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Lord of Extinction → potentially 20–40+ life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lord of Extinction"},{"insert":" counts cards in ALL graveyards, making it especially powerful in five- or six-player games.\nJarad also has built-in recursion: sacrifice a Swamp and a Forest to return him from our graveyard to our hand. We still need to cast him afterward.\n"},{"attributes":{"bold":true},"insert":"Best finishing pattern:"},{"insert":"\nLarge creature + Jarad + available sacrifice mana = table-wide life loss.\n"},{"attributes":{"bold":true},"insert":"Win Condition B — Psychosis Crawler"},{"insert":"\nPsychosis Crawler makes each opponent lose 1 life whenever we draw a card.\nWith our commander:\nSacrifice a 12-power creature → draw 12 → each opponent loses 12.\nThis turns our primary value engine into a win condition.\n"},{"attributes":{"bold":true},"insert":"Win Condition C — Kokusho, the Evening Star"},{"insert":"\nWhen Kokusho dies:\nEach opponent loses 5 life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We gain life equal to the total life lost this way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In a six-player game, that can mean gaining 25 life from a single death trigger.\nReanimating Kokusho repeatedly creates enormous life-total swings.\n"},{"attributes":{"bold":true},"insert":"Win Condition D — Syr Konrad, the Grim"},{"insert":"\nSyr Konrad punishes creature deaths and creature cards moving into or out of graveyards.\nThis provides another route to victory without relying on combat or any single oversized attacker.\n"},{"attributes":{"bold":true},"insert":"Win Condition E — Combat"},{"insert":"\nSometimes a 12/12 trampler is all we need.\nGhalta, Zopandrel, Skullspore Nexus, and Rogue’s Passage help convert large creatures into combat damage.\nHowever, combat is generally our secondary plan when opponents have developed massive defensive boards.\n"},{"attributes":{"bold":true},"insert":"Late-game mantra: We don’t need to attack through 20 blockers when Jarad can ignore them."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🛡️ Surviving Board Wipes"},{"insert":"\nOur commander has unusual resilience.\nWhen Tom, Bert & William die as a creature, they return as a "},{"attributes":{"bold":true},"insert":"noncreature artifact"},{"insert":", retaining their sacrifice/draw ability.\nThat means conventional creature wipes no longer affect the transformed commander.\nHowever, artifact removal and exile remain serious vulnerabilities.\n"},{"attributes":{"bold":true},"insert":"Our Protection Package"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":"\nProtects against targeting and destruction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does not stop exile-based board wipes, sacrifice effects, or toughness reduction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Golgari Charm"},{"insert":"\nCan regenerate creatures against many destroy effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does not save creatures from Damnation’s anti-regeneration clause, exile, or sacrifice-based wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tamiyo’s Safekeeping"},{"insert":"\nEfficiently protects one important permanent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cauldron of Souls"},{"insert":"\nGrants persist to chosen creatures, providing recovery from many forms of creature destruction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does not protect tokens or stop exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recovery After a Wipe"},{"insert":"\nCheck whether our commander survived as an artifact."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play lands and restore mana if necessary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reanimate our most useful creature rather than rebuilding everything."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use cheap oversized creatures to refill our hand when needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve one protection spell for the next threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Never panic after losing the battlefield."},{"insert":"\nA stocked graveyard, established mana base, and surviving artifact commander often leave us in a stronger position than expected.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🧠 Tutors — What Should We Search For?"},{"insert":"\nWe use Entomb, Buried Alive, and Demonic Tutor to find specific answers or winning lines.\n"},{"attributes":{"bold":true},"insert":"Don’t tutor without a plan."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Situation"},{"attributes":{"align":"center","table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Preferred target"},{"attributes":{"align":"center","table":"1"},"insert":"\n"},{"insert":"Need a table-wide finisher"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Jarad"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Many graveyards are full"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Lord of Extinction"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Need a large sacrifice target"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Yargle and Multani / Daemogoth Titan"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Need life recovery"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Kokusho"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Have a huge card-draw turn available"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Psychosis Crawler"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Need recursion"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Reanimate / Victimize / Animate Dead"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Need protection"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Heroic Intervention / Greater Good"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Need artifact or enchantment removal"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Krosan Grip / Beast Within"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Entomb and Buried Alive put creatures into the graveyard, not onto the battlefield. Make sure we have recursion or another way to access the selected cards.\nWith Demonic Tutor, look for the missing piece of our current game plan rather than automatically finding the largest creature.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"⚠️ Common Mistakes to Avoid"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Drawing too many cards."},{"insert":"\nDrawing 18 feels amazing until we discard most of them at cleanup.\nDraw when we need resources, answers, or a finishing sequence.\n"},{"attributes":{"bold":true},"insert":"2. Overcommitting to the battlefield."},{"insert":"\nIn five- or six-player games, there are many opportunities for opponents to wipe the board.\nDon’t deploy every good creature just because mana is available.\n"},{"attributes":{"bold":true},"insert":"3. Using removal too early."},{"insert":"\nPrioritize effects that threaten to win, permanently shut down our engine, or generate overwhelming advantage.\n"},{"attributes":{"bold":true},"insert":"4. Sacrificing our finisher prematurely."},{"insert":"\nSometimes Ghalta should stay alive for combat or Selvala.\nSometimes it should become 12 cards.\nSometimes it should become 12 damage to every opponent through Jarad.\nChoose based on what advances the game toward victory.\n"},{"attributes":{"bold":true},"insert":"5. Forgetting protection mana."},{"insert":"\nWhenever practical, leave mana available for Heroic Intervention or another relevant answer.\n"},{"attributes":{"bold":true},"insert":"6. Ignoring graveyard hate."},{"insert":"\nRest in Peace, Leyline of the Void, and similar effects can severely weaken our recursion plan.\nAnswer these before committing too heavily to graveyard-based lines.\n"},{"attributes":{"bold":true},"insert":"7. Forgetting that big creatures aren’t the win condition by themselves."},{"insert":"\nThe real win condition is converting power into meaningful, preferably table-wide damage.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🎯 Multiplayer Threat Assessment"},{"insert":"\nIn a five- or six-player game, we cannot answer every opponent’s threatening permanent.\nPrioritize:\nOpponents threatening to win immediately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Effects that shut down our commander, sacrifice abilities, or graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeatable combo engines or runaway mana production."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeatable exile and board control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Large armies that are merely attacking."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A board with fifteen creatures isn’t automatically more dangerous than an opponent with three cards and a nearly assembled combo.\n"},{"attributes":{"bold":true},"insert":"Let opponents fight each other when possible."},{"insert":"\nThe goal is survival and eventual victory, not controlling every turn of a six-player game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"✅ Five-Second Turn Checklist"},{"insert":"\nBefore taking our turn, ask:\nHave I played my land?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need more mana or more cards?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can someone win before my next turn?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need to leave mana open for protection?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can I threaten lethal through Jarad, Crawler, Konrad, Kokusho, or combat?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If we cannot win now, prioritize the play that gives us the strongest position for our next turn without unnecessarily exposing our resources.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🏆 Final Philosophy"},{"insert":"\nThis deck is built for long, chaotic multiplayer games.\nWe are comfortable getting wiped, trading creatures, losing temporary board presence, and rebuilding from the graveyard.\nOur oversized creatures provide cards, mana, damage, and recursion opportunities.\nOur commander makes those resources available repeatedly.\nAnd our finishers let us eliminate multiple opponents without ever needing a clear attack lane.\n"},{"attributes":{"bold":true},"insert":"Ramp quietly. Sacrifice intelligently. Protect what matters. Let the graveyard fill. Then make everyone regret leaving Jarad alive."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Three trolls. One graveyard. Zero respect for blockers."},{"insert":"\n\n"}]}




































































