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Commander
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LeOneMTG

37 views2 days ago
Commander
Size: 100Salt sum: 35.15

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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Tom, Bert & William — Angry, Stoned & Unreasonably Dangerous"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Golgari | Bracket 3 — Upgraded | Sacrifice / Reanimator / Power Matters / Life Drain"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Designed for:"},{"insert":" 4–6 player Commander, particularly chaotic Bracket 2–3 tables.\n\n"},{"attributes":{"bold":true},"insert":"Power philosophy:"},{"insert":" Strong synergy, multiple win conditions, excellent recovery, no intentional infinite combos, and plenty of interaction.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🧌 The Deck in 30 Seconds"},{"insert":"\nThree trolls. Very large creatures. An irresponsible amount of card draw.\nThis deck turns oversized creatures into resources, recycles them through the graveyard, and eventually converts their power into damage against the entire table.\n\n"},{"attributes":{"bold":true},"insert":"Our game plan:"},{"insert":"\nRamp efficiently without attracting too much attention."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establish Tom, Bert & William as our sacrifice/draw engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Feed the trolls creatures with ridiculous power."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reanimate our best creatures and recover from board wipes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finish through Jarad, Psychosis Crawler, Kokusho, or Syr Konrad."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The golden rule: Our big creatures are ammunition, not pets."},{"insert":"\nWe’re not trying to become the scariest player on Turn 3. We’re trying to become the last player standing on Turn 10.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🃏 Opening Hands & Mulligan Guide"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"S-Tier — Dream Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nForest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Command Tower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Birds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature’s Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bebop & Rocksteady"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"KEEP."},{"insert":"\nExcellent mana development, early high-power creature, commander setup, and protection.\n\n"},{"attributes":{"bold":true},"insert":"A-Tier — Strong Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nForest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overgrown Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rotting Regisaur"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unearth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"KEEP."},{"insert":"\nGood ramp, a powerful sacrifice target, recursion, and useful interaction.\n\n"},{"attributes":{"bold":true},"insert":"B-Tier — Acceptable Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nForest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Junji, the Midnight Sky"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghalta, Primal Hunger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"CONDITIONAL KEEP."},{"insert":"\nGood mana, but fewer useful early plays. Prefer this against slower opponents.\n\n"},{"attributes":{"bold":true},"insert":"D-Tier — Bad Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nOne land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Five expensive creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One expensive finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"MULLIGAN."},{"insert":"\nBig creatures mean nothing if we cannot cast them.\n\n"},{"attributes":{"bold":true},"insert":"General Mulligan Rules"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3 lands + ramp:"},{"insert":" ideal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2 lands + cheap ramp:"},{"insert":" usually acceptable with good colors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3–4 lands without ramp:"},{"insert":" acceptable if the hand develops early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 land:"},{"insert":" almost always mulligan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"5+ lands without meaningful action:"},{"insert":" usually mulligan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid opening hands dominated by 5–9 mana cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opening objective:"},{"insert":" Reach 4–5 mana by approximately Turn 4.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🌱 Early Game — Turns 1–3"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective: Develop mana and remain politically irrelevant."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Priorities"},{"insert":"\nPlay lands consistently."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast early ramp: Birds of Paradise, Llanowar Elves, Nature’s Lore, Farseek, Three Visits."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy cheap oversized creatures when convenient."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve removal unless an opponent develops something genuinely dangerous."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Excellent Early Creatures"},{"insert":"\nBebop & Rocksteady — 7 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rotting Regisaur — 7 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lupine Prototype — 5 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shakedown Heavy — 6 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phyrexian Soulgorger — 8 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These creatures are primarily resources for our sacrifice engines.\n\n"},{"attributes":{"bold":true},"insert":"Avoid"},{"insert":"\nSpending premium removal on harmless value creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Becoming the first obvious threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeping expensive creatures at the expense of mana development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attacking recklessly when it sacrifices important resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early-game mantra: Ramp, develop, stay under the radar."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"⚙️ Mid Game — Turns 4–6"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective: Establish a repeatable sacrifice engine."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Priority 1 — Tom, Bert & William"},{"insert":"\nOur commander costs five mana and has:\n"},{"attributes":{"bold":true},"insert":"{1}, sacrifice another creature → draw cards equal to its power, then discard one."},{"insert":"\nExamples:\nBebop & Rocksteady → draw 7."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phyrexian Soulgorger → draw 8."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Daemogoth Titan → draw 11."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghalta → draw 12."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yargle and Multani → draw 18."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These creatures must be on the battlefield to be sacrificed.\nIdeally, deploy the commander with enough mana available to sacrifice a creature immediately if necessary.\n"},{"attributes":{"bold":true},"insert":"Priority 2 — Improve Mana Efficiency"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Goreclaw"},{"insert":" reduces the generic cost of creature spells with power 4 or greater.\n"},{"attributes":{"bold":true},"insert":"Selvala, Heart of the Wilds"},{"insert":" generates enormous mana when large creatures are on the battlefield, assuming she can tap.\n"},{"attributes":{"bold":true},"insert":"Kingpin, Wilson Fisk"},{"insert":" converts sacrifices into Treasure tokens, once each turn.\n"},{"attributes":{"bold":true},"insert":"Priority 3 — Develop the Graveyard"},{"insert":"\nImportant recursion includes:\nReanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necromancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Victimize"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unearth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Junji, the Midnight Sky"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our graveyard is a resource, not a failure state.\n"},{"attributes":{"bold":true},"insert":"Important:"},{"insert":" Junji can reanimate non-Dragon creatures, but not Kokusho.\n"},{"attributes":{"bold":true},"insert":"Don’t Draw Just Because You Can"},{"insert":"\nIf our hand already contains 7–10 useful cards, drawing another 12 may accomplish very little.\nSpend useful cards, develop our position, then refill.\n"},{"attributes":{"bold":true},"insert":"Midgame mantra: Build the machine, don’t just draw the library."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"💀 Late Game — Turns 7+"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective: Stop accumulating value and start eliminating opponents."},{"insert":"\nOur primary finishers bypass blockers, which is particularly useful against token armies, artifact boards, and stalled multiplayer tables.\n"},{"attributes":{"bold":true},"insert":"Win Condition A — Jarad, Golgari Lich Lord"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Our primary finisher."},{"insert":"\nJarad sacrifices another creature for {1}{B}{G}, making each opponent lose life equal to that creature’s power.\nExamples:\nSacrifice Daemogoth Titan → 11 life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Ghalta → 12 life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Yargle and Multani → 18 life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Lord of Extinction → potentially 20–40+ life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lord of Extinction"},{"insert":" counts cards in ALL graveyards, making it especially powerful in five- or six-player games.\nJarad also has built-in recursion: sacrifice a Swamp and a Forest to return him from our graveyard to our hand. We still need to cast him afterward.\n"},{"attributes":{"bold":true},"insert":"Best finishing pattern:"},{"insert":"\nLarge creature + Jarad + available sacrifice mana = table-wide life loss.\n"},{"attributes":{"bold":true},"insert":"Win Condition B — Psychosis Crawler"},{"insert":"\nPsychosis Crawler makes each opponent lose 1 life whenever we draw a card.\nWith our commander:\nSacrifice a 12-power creature → draw 12 → each opponent loses 12.\nThis turns our primary value engine into a win condition.\n"},{"attributes":{"bold":true},"insert":"Win Condition C — Kokusho, the Evening Star"},{"insert":"\nWhen Kokusho dies:\nEach opponent loses 5 life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We gain life equal to the total life lost this way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In a six-player game, that can mean gaining 25 life from a single death trigger.\nReanimating Kokusho repeatedly creates enormous life-total swings.\n"},{"attributes":{"bold":true},"insert":"Win Condition D — Syr Konrad, the Grim"},{"insert":"\nSyr Konrad punishes creature deaths and creature cards moving into or out of graveyards.\nThis provides another route to victory without relying on combat or any single oversized attacker.\n"},{"attributes":{"bold":true},"insert":"Win Condition E — Combat"},{"insert":"\nSometimes a 12/12 trampler is all we need.\nGhalta, Zopandrel, Skullspore Nexus, and Rogue’s Passage help convert large creatures into combat damage.\nHowever, combat is generally our secondary plan when opponents have developed massive defensive boards.\n"},{"attributes":{"bold":true},"insert":"Late-game mantra: We don’t need to attack through 20 blockers when Jarad can ignore them."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🛡️ Surviving Board Wipes"},{"insert":"\nOur commander has unusual resilience.\nWhen Tom, Bert & William die as a creature, they return as a "},{"attributes":{"bold":true},"insert":"noncreature artifact"},{"insert":", retaining their sacrifice/draw ability.\nThat means conventional creature wipes no longer affect the transformed commander.\nHowever, artifact removal and exile remain serious vulnerabilities.\n"},{"attributes":{"bold":true},"insert":"Our Protection Package"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":"\nProtects against targeting and destruction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does not stop exile-based board wipes, sacrifice effects, or toughness reduction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Golgari Charm"},{"insert":"\nCan regenerate creatures against many destroy effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does not save creatures from Damnation’s anti-regeneration clause, exile, or sacrifice-based wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tamiyo’s Safekeeping"},{"insert":"\nEfficiently protects one important permanent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cauldron of Souls"},{"insert":"\nGrants persist to chosen creatures, providing recovery from many forms of creature destruction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does not protect tokens or stop exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recovery After a Wipe"},{"insert":"\nCheck whether our commander survived as an artifact."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play lands and restore mana if necessary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reanimate our most useful creature rather than rebuilding everything."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use cheap oversized creatures to refill our hand when needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve one protection spell for the next threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Never panic after losing the battlefield."},{"insert":"\nA stocked graveyard, established mana base, and surviving artifact commander often leave us in a stronger position than expected.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🧠 Tutors — What Should We Search For?"},{"insert":"\nWe use Entomb, Buried Alive, and Demonic Tutor to find specific answers or winning lines.\n"},{"attributes":{"bold":true},"insert":"Don’t tutor without a plan."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Situation"},{"attributes":{"align":"center","table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Preferred target"},{"attributes":{"align":"center","table":"1"},"insert":"\n"},{"insert":"Need a table-wide finisher"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Jarad"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Many graveyards are full"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Lord of Extinction"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Need a large sacrifice target"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Yargle and Multani / Daemogoth Titan"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Need life recovery"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Kokusho"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Have a huge card-draw turn available"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Psychosis Crawler"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Need recursion"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Reanimate / Victimize / Animate Dead"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Need protection"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Heroic Intervention / Greater Good"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Need artifact or enchantment removal"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Krosan Grip / Beast Within"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Entomb and Buried Alive put creatures into the graveyard, not onto the battlefield. Make sure we have recursion or another way to access the selected cards.\nWith Demonic Tutor, look for the missing piece of our current game plan rather than automatically finding the largest creature.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"⚠️ Common Mistakes to Avoid"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Drawing too many cards."},{"insert":"\nDrawing 18 feels amazing until we discard most of them at cleanup.\nDraw when we need resources, answers, or a finishing sequence.\n"},{"attributes":{"bold":true},"insert":"2. Overcommitting to the battlefield."},{"insert":"\nIn five- or six-player games, there are many opportunities for opponents to wipe the board.\nDon’t deploy every good creature just because mana is available.\n"},{"attributes":{"bold":true},"insert":"3. Using removal too early."},{"insert":"\nPrioritize effects that threaten to win, permanently shut down our engine, or generate overwhelming advantage.\n"},{"attributes":{"bold":true},"insert":"4. Sacrificing our finisher prematurely."},{"insert":"\nSometimes Ghalta should stay alive for combat or Selvala.\nSometimes it should become 12 cards.\nSometimes it should become 12 damage to every opponent through Jarad.\nChoose based on what advances the game toward victory.\n"},{"attributes":{"bold":true},"insert":"5. Forgetting protection mana."},{"insert":"\nWhenever practical, leave mana available for Heroic Intervention or another relevant answer.\n"},{"attributes":{"bold":true},"insert":"6. Ignoring graveyard hate."},{"insert":"\nRest in Peace, Leyline of the Void, and similar effects can severely weaken our recursion plan.\nAnswer these before committing too heavily to graveyard-based lines.\n"},{"attributes":{"bold":true},"insert":"7. Forgetting that big creatures aren’t the win condition by themselves."},{"insert":"\nThe real win condition is converting power into meaningful, preferably table-wide damage.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🎯 Multiplayer Threat Assessment"},{"insert":"\nIn a five- or six-player game, we cannot answer every opponent’s threatening permanent.\nPrioritize:\nOpponents threatening to win immediately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Effects that shut down our commander, sacrifice abilities, or graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeatable combo engines or runaway mana production."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeatable exile and board control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Large armies that are merely attacking."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A board with fifteen creatures isn’t automatically more dangerous than an opponent with three cards and a nearly assembled combo.\n"},{"attributes":{"bold":true},"insert":"Let opponents fight each other when possible."},{"insert":"\nThe goal is survival and eventual victory, not controlling every turn of a six-player game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"✅ Five-Second Turn Checklist"},{"insert":"\nBefore taking our turn, ask:\nHave I played my land?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need more mana or more cards?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can someone win before my next turn?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need to leave mana open for protection?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can I threaten lethal through Jarad, Crawler, Konrad, Kokusho, or combat?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If we cannot win now, prioritize the play that gives us the strongest position for our next turn without unnecessarily exposing our resources.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🏆 Final Philosophy"},{"insert":"\nThis deck is built for long, chaotic multiplayer games.\nWe are comfortable getting wiped, trading creatures, losing temporary board presence, and rebuilding from the graveyard.\nOur oversized creatures provide cards, mana, damage, and recursion opportunities.\nOur commander makes those resources available repeatedly.\nAnd our finishers let us eliminate multiple opponents without ever needing a clear attack lane.\n"},{"attributes":{"bold":true},"insert":"Ramp quietly. Sacrifice intelligently. Protect what matters. Let the graveyard fill. Then make everyone regret leaving Jarad alive."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Three trolls. One graveyard. Zero respect for blockers."},{"insert":"\n\n"}]}

Commander

Qty: 1 Price: $0.49
Tom, Bert, and William
, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
Legendary Creature - Troll
Tom, Bert, and William (hob) 169

Commander

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Burn

Qty: 1 Price: $0.99
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (fdc) 280

Burn

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Counters

Qty: 1 Price: $0.49
Beifong's Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature - Human Mercenary
Beifong's Bounty Hunters (tla) 209

Counters

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Discard

Qty: 1 Price: $3.49
Rotting Regisaur
At the beginning of your upkeep, discard a card.
Creature - Dinosaur Zombie
Rotting Regisaur (plst) M20-111

Discard

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Drain

Qty: 2 Price: $1.79
Kokusho, the Evening Star
Flying
When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.
Legendary Creature - Dragon Spirit
Kokusho, the Evening Star (plst) DRB-9
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (dsc) 158

Drain

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Draw

Qty: 6 Price: $15.14
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi
Anticausal Vestige (eoe) 1
Dina, Essence Brewer
Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn.
,
, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.
Legendary Creature - Druid Dryad
Dina, Essence Brewer (soc) 1
Disciple of Bolas
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Creature - Human Wizard
Disciple of Bolas (tdc) 178
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (msc) 174
Shakedown Heavy
Menace
Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
Creature - Warrior Ogre
Shakedown Heavy (snc) 95

Draw

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Evasion

Qty: 1 Price: $1.99
Ghalta, Primal Hunger
This spell costs
less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature - Elder Dinosaur
Ghalta, Primal Hunger (fdn) 222

Evasion

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Finisher

Qty: 5 Price: $51.95
Bygone Colossus
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature Artifact - Giant Robot
Bygone Colossus (eoe) 235
Ghalta, Stampede Tyrant
Trample
When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
Legendary Creature - Elder Dinosaur
Ghalta, Stampede Tyrant (lci) 185
Kalakscion, Hunger Tyrant
Legendary Creature - Crocodile
Kalakscion, Hunger Tyrant (dft) 93
Lord of Extinction
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
Creature - Elemental
Lord of Extinction (tdc) 295
Yargle and Multani
Legendary Creature - Elemental Spirit Frog
Yargle and Multani (mom) 256

Finisher

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Land

Qty: 36 (37 w/ MDFC)Price: $200.32
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (frc) 71
Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Nurturing Peatland
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Nurturing Peatland (mh1) 243
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mdd) 296
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (dsc) 305
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Turbulent Fen
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Swamp Forest
Turbulent Fen (soc) 55
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (soc) 418
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (soc) 421
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 268
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424

Land

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Protection

Qty: 4 Price: $50.46
Cauldron of Souls
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Artifact
Cauldron of Souls (plst) CM2-180
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (fdc) 233

Protection

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Pump

Qty: 1 Price: $19.99
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Zopandrel, Hunger Dominus (one) 195

Pump

(CTRL to add secondary)

Ramp

Qty: 16 Price: $69.91
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 815
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (fdc) 204
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (fdc) 208
Kingpin, Wilson Fisk
Menace
Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Villain
Kingpin, Wilson Fisk (msc) 661
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Lupine Prototype
This creature can't attack or block unless a player has no cards in hand.
Creature Artifact - Construct Wolf
Lupine Prototype (inr) 267
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (soc) 285
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant
Topiary Stomper (j25) 730
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (hob) 142

Ramp

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Recursion

Qty: 10 Price: $60.90
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Cauldron of Essence
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Cauldron of Essence (sos) 179
Honest Rutstein
When Honest Rutstein enters, return target creature card from your graveyard to your hand.
Creature spells you cast cost
less to cast.
Legendary Creature - Human Warlock
Honest Rutstein (otj) 207
Junji, the Midnight Sky
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature - Dragon Spirit
Junji, the Midnight Sky (tdc) 183
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (mkc) 131
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fic) 283
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198
Xu-Ifit, Osteoharmonist
: Return target creature card from your graveyard to the battlefield. It's a Skeleton in addition to its other types and has no abilities. Activate only as a sorcery.
Legendary Creature - Human Wizard
Xu-Ifit, Osteoharmonist (eoe) 127

Recursion

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Removal

Qty: 8 Price: $45.22
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Instant
Bitter Triumph (tdc) 173
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (2x2) 73
Golgari Charm
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
Instant
Golgari Charm (plst) GK1-62
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (c21) 198
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (msc) 162

Removal

(CTRL to add secondary)

Sac Outlet

Qty: 3 Price: $10.27
Bebop & Rocksteady
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
Legendary Creature - Mutant Boar Rhino
Bebop & Rocksteady (tmt) 140
Daemogoth Titan
Whenever this creature attacks or blocks, sacrifice a creature.
Creature - Demon
Daemogoth Titan (stx) 174
Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie
Jarad, Golgari Lich Lord (tdc) 293

Sac Outlet

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Tokens

Qty: 1 Price: $14.99
The Skullspore Nexus
This spell costs
less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
,
: Double target creature's power until end of turn.
Legendary Artifact
The Skullspore Nexus (lci) 212

Tokens

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Tutor

Qty: 3 Price: $117.47
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 304

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
48 pips - 35 cards
29 mana - 27 cards
0 pips - 0 cards
0 mana - 5 cards
48 pips - 35 cards
36 mana - 30 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Tom, Bert & William — Angry, Stoned & Unreasonably Dangerous"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Golgari | Bracket 3 — Upgraded | Sacrifice / Reanimator / Power Matters / Life Drain"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Designed for:"},{"insert":" 4–6 player Commander, particularly chaotic Bracket 2–3 tables.\n\n"},{"attributes":{"bold":true},"insert":"Power philosophy:"},{"insert":" Strong synergy, multiple win conditions, excellent recovery, no intentional infinite combos, and plenty of interaction.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🧌 The Deck in 30 Seconds"},{"insert":"\nThree trolls. Very large creatures. An irresponsible amount of card draw.\nThis deck turns oversized creatures into resources, recycles them through the graveyard, and eventually converts their power into damage against the entire table.\n\n"},{"attributes":{"bold":true},"insert":"Our game plan:"},{"insert":"\nRamp efficiently without attracting too much attention."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establish Tom, Bert & William as our sacrifice/draw engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Feed the trolls creatures with ridiculous power."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reanimate our best creatures and recover from board wipes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finish through Jarad, Psychosis Crawler, Kokusho, or Syr Konrad."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The golden rule: Our big creatures are ammunition, not pets."},{"insert":"\nWe’re not trying to become the scariest player on Turn 3. We’re trying to become the last player standing on Turn 10.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🃏 Opening Hands & Mulligan Guide"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"S-Tier — Dream Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nForest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Command Tower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Birds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature’s Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bebop & Rocksteady"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"KEEP."},{"insert":"\nExcellent mana development, early high-power creature, commander setup, and protection.\n\n"},{"attributes":{"bold":true},"insert":"A-Tier — Strong Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nForest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overgrown Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rotting Regisaur"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unearth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"KEEP."},{"insert":"\nGood ramp, a powerful sacrifice target, recursion, and useful interaction.\n\n"},{"attributes":{"bold":true},"insert":"B-Tier — Acceptable Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nForest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Junji, the Midnight Sky"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghalta, Primal Hunger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"CONDITIONAL KEEP."},{"insert":"\nGood mana, but fewer useful early plays. Prefer this against slower opponents.\n\n"},{"attributes":{"bold":true},"insert":"D-Tier — Bad Opening"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Example:"},{"insert":"\nOne land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Five expensive creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One expensive finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"MULLIGAN."},{"insert":"\nBig creatures mean nothing if we cannot cast them.\n\n"},{"attributes":{"bold":true},"insert":"General Mulligan Rules"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3 lands + ramp:"},{"insert":" ideal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2 lands + cheap ramp:"},{"insert":" usually acceptable with good colors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3–4 lands without ramp:"},{"insert":" acceptable if the hand develops early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 land:"},{"insert":" almost always mulligan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"5+ lands without meaningful action:"},{"insert":" usually mulligan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid opening hands dominated by 5–9 mana cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opening objective:"},{"insert":" Reach 4–5 mana by approximately Turn 4.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🌱 Early Game — Turns 1–3"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective: Develop mana and remain politically irrelevant."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Priorities"},{"insert":"\nPlay lands consistently."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast early ramp: Birds of Paradise, Llanowar Elves, Nature’s Lore, Farseek, Three Visits."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy cheap oversized creatures when convenient."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve removal unless an opponent develops something genuinely dangerous."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Excellent Early Creatures"},{"insert":"\nBebop & Rocksteady — 7 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rotting Regisaur — 7 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lupine Prototype — 5 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shakedown Heavy — 6 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phyrexian Soulgorger — 8 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These creatures are primarily resources for our sacrifice engines.\n\n"},{"attributes":{"bold":true},"insert":"Avoid"},{"insert":"\nSpending premium removal on harmless value creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Becoming the first obvious threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeping expensive creatures at the expense of mana development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attacking recklessly when it sacrifices important resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early-game mantra: Ramp, develop, stay under the radar."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"⚙️ Mid Game — Turns 4–6"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective: Establish a repeatable sacrifice engine."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Priority 1 — Tom, Bert & William"},{"insert":"\nOur commander costs five mana and has:\n"},{"attributes":{"bold":true},"insert":"{1}, sacrifice another creature → draw cards equal to its power, then discard one."},{"insert":"\nExamples:\nBebop & Rocksteady → draw 7."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phyrexian Soulgorger → draw 8."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Daemogoth Titan → draw 11."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghalta → draw 12."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yargle and Multani → draw 18."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These creatures must be on the battlefield to be sacrificed.\nIdeally, deploy the commander with enough mana available to sacrifice a creature immediately if necessary.\n"},{"attributes":{"bold":true},"insert":"Priority 2 — Improve Mana Efficiency"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Goreclaw"},{"insert":" reduces the generic cost of creature spells with power 4 or greater.\n"},{"attributes":{"bold":true},"insert":"Selvala, Heart of the Wilds"},{"insert":" generates enormous mana when large creatures are on the battlefield, assuming she can tap.\n"},{"attributes":{"bold":true},"insert":"Kingpin, Wilson Fisk"},{"insert":" converts sacrifices into Treasure tokens, once each turn.\n"},{"attributes":{"bold":true},"insert":"Priority 3 — Develop the Graveyard"},{"insert":"\nImportant recursion includes:\nReanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necromancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Victimize"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unearth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Junji, the Midnight Sky"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our graveyard is a resource, not a failure state.\n"},{"attributes":{"bold":true},"insert":"Important:"},{"insert":" Junji can reanimate non-Dragon creatures, but not Kokusho.\n"},{"attributes":{"bold":true},"insert":"Don’t Draw Just Because You Can"},{"insert":"\nIf our hand already contains 7–10 useful cards, drawing another 12 may accomplish very little.\nSpend useful cards, develop our position, then refill.\n"},{"attributes":{"bold":true},"insert":"Midgame mantra: Build the machine, don’t just draw the library."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"💀 Late Game — Turns 7+"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective: Stop accumulating value and start eliminating opponents."},{"insert":"\nOur primary finishers bypass blockers, which is particularly useful against token armies, artifact boards, and stalled multiplayer tables.\n"},{"attributes":{"bold":true},"insert":"Win Condition A — Jarad, Golgari Lich Lord"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Our primary finisher."},{"insert":"\nJarad sacrifices another creature for {1}{B}{G}, making each opponent lose life equal to that creature’s power.\nExamples:\nSacrifice Daemogoth Titan → 11 life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Ghalta → 12 life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Yargle and Multani → 18 life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Lord of Extinction → potentially 20–40+ life lost per opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lord of Extinction"},{"insert":" counts cards in ALL graveyards, making it especially powerful in five- or six-player games.\nJarad also has built-in recursion: sacrifice a Swamp and a Forest to return him from our graveyard to our hand. We still need to cast him afterward.\n"},{"attributes":{"bold":true},"insert":"Best finishing pattern:"},{"insert":"\nLarge creature + Jarad + available sacrifice mana = table-wide life loss.\n"},{"attributes":{"bold":true},"insert":"Win Condition B — Psychosis Crawler"},{"insert":"\nPsychosis Crawler makes each opponent lose 1 life whenever we draw a card.\nWith our commander:\nSacrifice a 12-power creature → draw 12 → each opponent loses 12.\nThis turns our primary value engine into a win condition.\n"},{"attributes":{"bold":true},"insert":"Win Condition C — Kokusho, the Evening Star"},{"insert":"\nWhen Kokusho dies:\nEach opponent loses 5 life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We gain life equal to the total life lost this way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In a six-player game, that can mean gaining 25 life from a single death trigger.\nReanimating Kokusho repeatedly creates enormous life-total swings.\n"},{"attributes":{"bold":true},"insert":"Win Condition D — Syr Konrad, the Grim"},{"insert":"\nSyr Konrad punishes creature deaths and creature cards moving into or out of graveyards.\nThis provides another route to victory without relying on combat or any single oversized attacker.\n"},{"attributes":{"bold":true},"insert":"Win Condition E — Combat"},{"insert":"\nSometimes a 12/12 trampler is all we need.\nGhalta, Zopandrel, Skullspore Nexus, and Rogue’s Passage help convert large creatures into combat damage.\nHowever, combat is generally our secondary plan when opponents have developed massive defensive boards.\n"},{"attributes":{"bold":true},"insert":"Late-game mantra: We don’t need to attack through 20 blockers when Jarad can ignore them."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🛡️ Surviving Board Wipes"},{"insert":"\nOur commander has unusual resilience.\nWhen Tom, Bert & William die as a creature, they return as a "},{"attributes":{"bold":true},"insert":"noncreature artifact"},{"insert":", retaining their sacrifice/draw ability.\nThat means conventional creature wipes no longer affect the transformed commander.\nHowever, artifact removal and exile remain serious vulnerabilities.\n"},{"attributes":{"bold":true},"insert":"Our Protection Package"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":"\nProtects against targeting and destruction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does not stop exile-based board wipes, sacrifice effects, or toughness reduction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Golgari Charm"},{"insert":"\nCan regenerate creatures against many destroy effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does not save creatures from Damnation’s anti-regeneration clause, exile, or sacrifice-based wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tamiyo’s Safekeeping"},{"insert":"\nEfficiently protects one important permanent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cauldron of Souls"},{"insert":"\nGrants persist to chosen creatures, providing recovery from many forms of creature destruction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does not protect tokens or stop exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recovery After a Wipe"},{"insert":"\nCheck whether our commander survived as an artifact."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play lands and restore mana if necessary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reanimate our most useful creature rather than rebuilding everything."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use cheap oversized creatures to refill our hand when needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve one protection spell for the next threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Never panic after losing the battlefield."},{"insert":"\nA stocked graveyard, established mana base, and surviving artifact commander often leave us in a stronger position than expected.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🧠 Tutors — What Should We Search For?"},{"insert":"\nWe use Entomb, Buried Alive, and Demonic Tutor to find specific answers or winning lines.\n"},{"attributes":{"bold":true},"insert":"Don’t tutor without a plan."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Situation"},{"attributes":{"align":"center","table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Preferred target"},{"attributes":{"align":"center","table":"1"},"insert":"\n"},{"insert":"Need a table-wide finisher"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Jarad"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Many graveyards are full"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Lord of Extinction"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Need a large sacrifice target"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Yargle and Multani / Daemogoth Titan"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Need life recovery"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Kokusho"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Have a huge card-draw turn available"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Psychosis Crawler"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Need recursion"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Reanimate / Victimize / Animate Dead"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Need protection"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Heroic Intervention / Greater Good"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Need artifact or enchantment removal"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Krosan Grip / Beast Within"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Entomb and Buried Alive put creatures into the graveyard, not onto the battlefield. Make sure we have recursion or another way to access the selected cards.\nWith Demonic Tutor, look for the missing piece of our current game plan rather than automatically finding the largest creature.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"⚠️ Common Mistakes to Avoid"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Drawing too many cards."},{"insert":"\nDrawing 18 feels amazing until we discard most of them at cleanup.\nDraw when we need resources, answers, or a finishing sequence.\n"},{"attributes":{"bold":true},"insert":"2. Overcommitting to the battlefield."},{"insert":"\nIn five- or six-player games, there are many opportunities for opponents to wipe the board.\nDon’t deploy every good creature just because mana is available.\n"},{"attributes":{"bold":true},"insert":"3. Using removal too early."},{"insert":"\nPrioritize effects that threaten to win, permanently shut down our engine, or generate overwhelming advantage.\n"},{"attributes":{"bold":true},"insert":"4. Sacrificing our finisher prematurely."},{"insert":"\nSometimes Ghalta should stay alive for combat or Selvala.\nSometimes it should become 12 cards.\nSometimes it should become 12 damage to every opponent through Jarad.\nChoose based on what advances the game toward victory.\n"},{"attributes":{"bold":true},"insert":"5. Forgetting protection mana."},{"insert":"\nWhenever practical, leave mana available for Heroic Intervention or another relevant answer.\n"},{"attributes":{"bold":true},"insert":"6. Ignoring graveyard hate."},{"insert":"\nRest in Peace, Leyline of the Void, and similar effects can severely weaken our recursion plan.\nAnswer these before committing too heavily to graveyard-based lines.\n"},{"attributes":{"bold":true},"insert":"7. Forgetting that big creatures aren’t the win condition by themselves."},{"insert":"\nThe real win condition is converting power into meaningful, preferably table-wide damage.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🎯 Multiplayer Threat Assessment"},{"insert":"\nIn a five- or six-player game, we cannot answer every opponent’s threatening permanent.\nPrioritize:\nOpponents threatening to win immediately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Effects that shut down our commander, sacrifice abilities, or graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeatable combo engines or runaway mana production."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeatable exile and board control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Large armies that are merely attacking."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A board with fifteen creatures isn’t automatically more dangerous than an opponent with three cards and a nearly assembled combo.\n"},{"attributes":{"bold":true},"insert":"Let opponents fight each other when possible."},{"insert":"\nThe goal is survival and eventual victory, not controlling every turn of a six-player game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"✅ Five-Second Turn Checklist"},{"insert":"\nBefore taking our turn, ask:\nHave I played my land?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need more mana or more cards?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can someone win before my next turn?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need to leave mana open for protection?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can I threaten lethal through Jarad, Crawler, Konrad, Kokusho, or combat?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If we cannot win now, prioritize the play that gives us the strongest position for our next turn without unnecessarily exposing our resources.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"🏆 Final Philosophy"},{"insert":"\nThis deck is built for long, chaotic multiplayer games.\nWe are comfortable getting wiped, trading creatures, losing temporary board presence, and rebuilding from the graveyard.\nOur oversized creatures provide cards, mana, damage, and recursion opportunities.\nOur commander makes those resources available repeatedly.\nAnd our finishers let us eliminate multiple opponents without ever needing a clear attack lane.\n"},{"attributes":{"bold":true},"insert":"Ramp quietly. Sacrifice intelligently. Protect what matters. Let the graveyard fill. Then make everyone regret leaving Jarad alive."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Three trolls. One graveyard. Zero respect for blockers."},{"insert":"\n\n"}]}
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