Onion2681
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Commander
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{"ops":[{"insert":"Ral is a turbo deck. Get Ral out as soon as possible and then try to flip him after you've cast 6 instants or sorceries in a turn. This is done by getting mana with rituals and using the cost reduction he gives you to dig for your wincons and more dig cards, while occasionally hitting a wheel to keep your momentum. Once Ral actually flips, you use his ultimate to hit into more mana and digging. Once that happens, you should have a relatively easy line to winning. Ral's ultimate will rarely whiff due to the low land count and high instant and sorcery count. Anything in Burn can be Reiterated with infinite mana to kill everybody at the table. Lava Dart is particularly good for flipping Ral due to its nearly free flashback cost. Reiterating a Witch's Mark with a creature out will cause the role to fall off, dealing a damage every time; with infinite mana, that's a valid win condition. Reiterating a Jeska's will in mana mode can make that infinite mana and build infinite storm count. If Ral is out while you do that, you can exile your entire library and flip Ral into his planeswalker form. Reiterating Seething Song goes mana neutral with Ral out but goes mana positive with Birgi, Electro, or Storm-Kiln artist. Getting those creatures that ramp when you cast spells lets you cast even more spells and potentially go mana positive with every 1-2 drop you play. Bonus Round lets you double up on the positive effects of spells you cast. Since your deck is built around having good, cheap spells, yours are better than your opponents. You can assemble the classic UB+LED+Brainfreeze combo to win with Thassa's Oracle or you can use your storm count to kill everyone with Grapeshot plus recursion/copies.\n\nTutor targets are very case dependent because of the sheer number of options you have. If an Underworld Breach is on the field, and you have the mana for it, Brainfreeze is a very easy target for Gamble or Solve the Equation. Quiet Speculation usually hits Echo of Eons and Lava Dart, situationally fetching Past in Flames or Recoup. With Reiterate in hand and enough mana, you might want to fetch a Jeska's Will for a near immediate win. Intuition would be in this deck if it weren't for how situational in turned out to be.\n\nTimetwister can be replaced by Wheel of Misfortune if you don't feel like dropping 10 grand on a card.\n"}]}
Ral, Monsoon Mage
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard


Commander
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Artifact Ramp
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Bounce
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Burn
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Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Creature Ramp
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Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery

Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Instant

Witch's Mark
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery

Digging
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Protection
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Storm of Memories
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Sorcery

Recursion
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Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Ritual
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Tutor
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Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery

Wheel
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Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Wincons
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Ral is a turbo deck. Get Ral out as soon as possible and then try to flip him after you've cast 6 instants or sorceries in a turn. This is done by getting mana with rituals and using the cost reduction he gives you to dig for your wincons and more dig cards, while occasionally hitting a wheel to keep your momentum. Once Ral actually flips, you use his ultimate to hit into more mana and digging. Once that happens, you should have a relatively easy line to winning. Ral's ultimate will rarely whiff due to the low land count and high instant and sorcery count. Anything in Burn can be Reiterated with infinite mana to kill everybody at the table. Lava Dart is particularly good for flipping Ral due to its nearly free flashback cost. Reiterating a Witch's Mark with a creature out will cause the role to fall off, dealing a damage every time; with infinite mana, that's a valid win condition. Reiterating a Jeska's will in mana mode can make that infinite mana and build infinite storm count. If Ral is out while you do that, you can exile your entire library and flip Ral into his planeswalker form. Reiterating Seething Song goes mana neutral with Ral out but goes mana positive with Birgi, Electro, or Storm-Kiln artist. Getting those creatures that ramp when you cast spells lets you cast even more spells and potentially go mana positive with every 1-2 drop you play. Bonus Round lets you double up on the positive effects of spells you cast. Since your deck is built around having good, cheap spells, yours are better than your opponents. You can assemble the classic UB+LED+Brainfreeze combo to win with Thassa's Oracle or you can use your storm count to kill everyone with Grapeshot plus recursion/copies.\n\nTutor targets are very case dependent because of the sheer number of options you have. If an Underworld Breach is on the field, and you have the mana for it, Brainfreeze is a very easy target for Gamble or Solve the Equation. Quiet Speculation usually hits Echo of Eons and Lava Dart, situationally fetching Past in Flames or Recoup. With Reiterate in hand and enough mana, you might want to fetch a Jeska's Will for a near immediate win. Intuition would be in this deck if it weren't for how situational in turned out to be.\n\nTimetwister can be replaced by Wheel of Misfortune if you don't feel like dropping 10 grand on a card.\n"}]}


























































































