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Commander
Size: 100Salt sum: 28.43
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HarvestWind

229 views41 hrs ago
Commander
Size: 100Salt sum: 28.43

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{"ops":[{"insert":"=====================================================================\nTAYAM, LUMINOUS ENIGMA - A COMMANDER DECK PRIMER\n\"Vigilance Pays\"\n=====================================================================\n\n---------------------------------------------------------------------\nTAYAM, LUMINOUS ENIGMA\n---------------------------------------------------------------------\nLegendary Creature - Nightmare Beast\n\n* Each other creature you control enters with an extra vigilance\n counter on it. \n* {3}, Remove three counters from among creatures you control: Mill\n three cards, then return a permanent with MV 3 or less from your\n graveyard to the battlefield.\n\nTayam is recurring, repeatable reanimator that pays itself in counters you mint for free. Every creature that hits your battlefield stocks the vending machine. Every activation mills you three and slams a MV 3-or-less permanent from your graveyard back onto the table. Tayam isn't your win condition - Tayam is the PROCESS by which your win condition simply refuses to die.\n\n---------------------------------------------------------------------\nTHE ENGINE: DEATH, RECYCLED\n---------------------------------------------------------------------\nStep 1 - Everyone enters with a counter. Every drop you play banks a\ncounter.\n\nStep 2 - Remove three counters, reanimate something 3 MV or less.\nThis deck is stacked with gas:\n\n * Persist/undying crew: Kitchen Finks, Young Wolf, Strangleroot\n Geist, Butcher Ghoul, Safehold Elite, Putrid Goblin, Rendclaw\n Trow. These guys WANT to die - and when Tayam reanimates them,\n they come back without their -1/-1 counters, ready to die again.\n It's a resurrection hamster wheel.\n * Counter-bank maintenance: Rishkar, Peema Renegade and Wall of\n Roots keep the counter economy flowing; Devoted Druid untaps\n itself and generally does Druid things.\n\nStep 3 - Profit on every death. Blood Artist, Zulaport Cutthroat,\nBartolome del Presidio, and Bloodflow Connoisseur turn your graveyard\nloop into a slow-motion aristocrats style drain engine. \n\nStep 4 - The outlets. Viscera Seer, Woe Strider, Priest of Gix,\nFallen Ideal, and Chthonian Nightmare let you CHOOSE when things die.\nChthonian Nightmare is particularly rude: pay life, sac a guy,\nre-buy someone else, and Tayam restocks the counters you just burned.\n\n---------------------------------------------------------------------\nTHE DEFENSE DEPARTMENT\n---------------------------------------------------------------------\nThis deck protects its board with 3MV permanents that can recurred if removed:\n\n * Gift of Immortality, Fanatical Devotion, Selfless Spirit,\n - your key pieces for protecting your commander and other key pieces.\n * Solitary Confinement - you have a graveyard engine, so skipping\n your draw step is a feature. Pair it with Spore Frog and suddenly\n combat damage is irrelevent.\n * Rule of Law + Ghostly Prison - the gentle stax package. Not\n enough to make friends, just enough to make enemies.\n * Fiend Hunter, Tidehollow Sculler, Grasp of Fate - repeatable exile based removed \n---------------------------------------------------------------------\nTHE SEAL STRATEGY\n---------------------------------------------------------------------\nSeal of Cleansing, Seal of Doom, and Seal of Primordium is removal that lives on the battlefield and can be recurred by your commander. \n\n---------------------------------------------------------------------\nWIN CONDITIONS\n---------------------------------------------------------------------\n1. THE GRIND: Persist creatures die, drain triggers from Blood Artist, Zulaport Cuthroat, and Ninja Teen fire, opponents leak life every turn until. Unceremonious. Effective.\n\n2. THE BEATS: Every creature has vigilance and value attached. Augusta, Order Returned grows your attackers every swing; Bulwark\n Ox keeps them indestructible mid-combat.\n\n3. THE FLOOD: Tayam mills 3 every activation - with Fell Gravship\n and Perpetual Timepiece around, you're recycling your whole graveyard while everyone else decks normally.\n\n---------------------------------------------------------------------\nTHE COMBO CORNER\n---------------------------------------------------------------------\nEvery combo below was pulled from Commander Spellbook's database and\nvalidated against the complete decklist with its find-my-combos tool and validated with playtesting. \nEvery piece is already in the 100. Persist requirements are satisfied in-deck by: Kitchen Finks, Putrid Goblin, Safehold Elite, Rendclaw\nTrow, or any undying body (Young Wolf, Strangleroot Geist, Butcher Ghoul). Devoted Druid / Tamayo combo two card infinite not included because deck does not contain cards to boost power and toughness by two without utilizing +1/+1 counters to enable it.\n\nCOMBO 1: Master Chef / Viscera Seer / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite scry 1\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it. \n\nCOMBO 2: Bartolomé del Presidio / Master Chef / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite +1/+1 counters on a creature\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it.\n\nCOMBO 3: Cathodion / Chthonian Nightmare / Priest of Gix / / Tayam, Luminous Enigma\nResults: Infinite black mana; Infinite colorless mana; Infinite death triggers; Infinite creature ETB; Infinite creature LTB; Infinite creature sacrifice triggers; Infinite storm count\nSetup: You have at least three energy counters.\n\nCOMBO 4: Bloodflow Connoisseur / Master Chef / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite +1/+1 counters on a creature\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it.\n\nCOMBO 5: Master Chef / Woe Strider / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite scry 1\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it. \n\nCOMBO 6: Bartolomé del Presidio / Cathodion / Tayam, Luminous Enigma\nResults: Infinite +1/+1 counters on a creature; Infinite creature ETB; Infinite creature LTB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite self-mill\nNeeds: Creature with Persist or Undying (satisfied in-deck)\nSetup: The creature with persist or undying doesn't have a -1/-1 or +1/+1 counter on it respective to its ability.\n\nCOMBO 7: Bloodflow Connoisseur / Cathodion / Tayam, Luminous Enigma\nResults: Infinite +1/+1 counters on a creature; Infinite creature ETB; Infinite creature LTB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite self-mill\nNeeds: Creature with Persist or Undying (satisfied in-deck)\nSetup: The creature with persist or undying doesn't have a -1/-1 or +1/+1 counter on it respective to its ability.\n\n---------------------------------------------------------------------\nMULLIGAN GUIDE\n---------------------------------------------------------------------\nKEEP: 2-3 lands, one cheap creature, one sac outlet or drain piece.\n\nSHIP: Hands without lands or mana fixing , counters generation, or sac outlets. \n\n---------------------------------------------------------------------\nKNOWN WEAKNESSES (AND HOW TO COPE)\n---------------------------------------------------------------------\n* Graveyard hate (Rest in Peace, Leyline of the Void) shuts the whole machine off. Save on board enchantment removal and mana for graveyard protection cards to remove these effects.\n\n* Mass -X/-X effects (Toxic Deluge and friends) flatten small creatures in one sweep. Keep Woe Strider safes or hold up Selfless Spirit.\n\n* Commander tax: If Tayam dies repeatedly, the machine stalls. Utilize Gift of Immortality, Selfess Spirit, and Bulwark\n Ox to protect against excessive commander tax.\n\n\n---------------------------------------------------------------------\nFINAL THOUGHTS\n---------------------------------------------------------------------\nTayam is the perfect commander for people who believe death is a\nresource and permanence is a suggestion. Every creature enters, dies,\nreturns, and dies again - each cycle draining opponents, milling\nyou, and earning you the quiet satisfaction of playing a deck where\nthe graveyard is just a waiting room.\n\n"}]}
Tayam, Luminous Enigma
Each other creature you control enters with an additional vigilance counter on it.
, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Beast Nightmare
Tayam, Luminous Enigma (c20) 16

Commander

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Augusta, Order Returned
Flying, vigilance
Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature.
Legendary Creature - Spirit Advisor
Augusta, Order Returned (soc) 11
Hydra's Growth
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Enchantment - Aura
Hydra's Growth (j22) 89
Kitchen Finks
When this creature enters, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Ouphe
Kitchen Finks (uma) 216
Master Chef
Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."
Legendary Enchantment - Background
Master Chef (clb) 241
Obstinate Gargoyle
This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature Artifact - Gargoyle
Obstinate Gargoyle (mh3) 195
Putrid Goblin
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Goblin Zombie
Putrid Goblin (plst) MH1-101
Rendclaw Trow
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Troll
Rendclaw Trow (eve) 127
Restless Apparition
: This creature gets +3/+3 until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Spirit
Restless Apparition (mm2) 196
Reverent Hunter
When this creature enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each
in the mana costs of permanents you control counts toward your devotion to green.)
Creature - Human Archer
Reverent Hunter (ths) 173
Safehold Elite
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Elf Scout
Safehold Elite (uma) 220
Sheriff of Safe Passage
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Knight
Sheriff of Safe Passage (otj) 29
Simian Simulacrum
When this creature enters, put two +1/+1 counters on target creature you control.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Ape
Simian Simulacrum (bro) 205
Strangleroot Geist
Haste
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Spirit
Strangleroot Geist (plst) DKA-127
Young Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Wolf
Young Wolf (inr) 227

Counters

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Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (soc) 209
Ninja Teen
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak
.
You may cast creature spells from your graveyard using their sneak abilities.
Enchantment - Class
Ninja Teen (tmt) 67
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (soc) 233

Drain

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Wurmwall Sweeper
When this Spacecraft enters, surveil 2.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.)
4+ | Flying
Artifact - Spacecraft
Wurmwall Sweeper (eoe) 249

Draw

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Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (frc) 66
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Eclipsed Steppe
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Swamp
Eclipsed Steppe (trc) 526
Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (trc) 532
Gathering Place
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gathering Place (msh) 266
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (trc) 539
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 263
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (ecc) 164
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (trc) 558
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mdd) 296
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (soc) 415
Turbulent Moor
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Swamp
Turbulent Moor (soc) 56
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (soc) 419
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424

Land

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Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Perpetual Timepiece
: Mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Artifact
Perpetual Timepiece (soc) 354

Mill

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Proud Pack-Rhino
When this creature enters, choose one —
• Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Rhino
Proud Pack-Rhino (mh3) 41

Proliferate

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Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Ox Mount
Bulwark Ox (dft) 7
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (soc) 146
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Gift of Immortality (msc) 134
Orzhov Advokist
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Creature - Human Advisor
Orzhov Advokist (mkc) 77
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (soc) 167
Solitary Confinement
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Enchantment
Solitary Confinement (mh2) 265
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (blc) 238

Protection

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Strength of the Harvest
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
Enchantment - Aura
Strength of the Harvest // Haven of the Harvest (mh3) 258Strength of the Harvest // Haven of the Harvest (mh3) 258

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Cathodion
When this creature dies, add
.
Creature Artifact - Construct
Cathodion (plst) CM2-179
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (ecc) 104
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Priest of Gix
When this creature enters, add
.
Creature - Human Cleric Minion Phyrexian
Priest of Gix (j25) 121
Rishkar, Peema Renegade
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "
: Add
."
Legendary Creature - Elf Druid
Rishkar, Peema Renegade (fdc) 225
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf
Summon: Fenrir (fin) 203
Wall of Roots
Defender
Put a -0/-1 counter on this creature: Add
. Activate only once each turn.
Creature - Plant Wall
Wall of Roots (tdc) 278

Ramp

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Butcher Ghoul
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Zombie
Butcher Ghoul (inr) 373
Chthonian Nightmare
When this enchantment enters, you get
(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Chthonian Nightmare (mh3) 406
Ral Zarek, Guest Lecturer
+1: Surveil 2.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Legendary Planeswalker - Ral
Ral Zarek, Guest Lecturer (sos) 97

Recursion

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Brain Maggot
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until this creature leaves the battlefield.
Creature Enchantment - Insect
Brain Maggot (jou) 62
Fiend Hunter
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature - Human Cleric
Fiend Hunter (hoc) 167
Grasp of Fate
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Enchantment
Grasp of Fate (fdc) 32
Grist, the Hunger Tide
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
Legendary Planeswalker - Grist
Grist, the Hunger Tide (dsc) 220
Knight of Autumn
When this creature enters, choose one —
• Put two +1/+1 counters on this creature.
• Destroy target artifact or enchantment.
• You gain 4 life.
Creature - Knight Dryad
Knight of Autumn (afc) 187
Kutzil's Flanker
Flash
When this creature enters, choose one —
• Put a +1/+1 counter on this creature for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.
Creature - Warrior Cat
Kutzil's Flanker (lci) 20
Plague Boiler
At the beginning of your upkeep, put a plague counter on this artifact.
: Put a plague counter on this artifact or remove a plague counter from it.
When this artifact has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
Artifact
Plague Boiler (c13) 254
Remorseful Cleric
Flying
Sacrifice this creature: Exile target player's graveyard.
Creature - Cleric Spirit
Remorseful Cleric (soc) 164
Seal of Cleansing
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Cleansing (mkc) 80
Seal of Doom
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
Enchantment
Seal of Doom (plst) C15-135
Seal of Primordium
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Primordium (tsr) 228
Summon: Ixion
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike
Creature Enchantment - Saga Unicorn
Summon: Ixion (fic) 27
Tidehollow Sculler
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature Artifact - Zombie
Tidehollow Sculler (mma) 184
White Orchid Phantom
Flying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Spirit
White Orchid Phantom (soc) 184

Removal

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Bartolomé del Presidio
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
Legendary Creature - Knight Vampire
Bartolomé del Presidio (lci) 224
Bloodflow Connoisseur
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Vampire
Bloodflow Connoisseur (2x2) 71
Fallen Ideal
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Fallen Ideal (soc) 117
Fanatical Devotion
Sacrifice a creature: Regenerate target creature.
Enchantment
Fanatical Devotion (plst) NEM-8
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (soc) 229
Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—
, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror
Woe Strider (soc) 231

Sac Outlet

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Rule of Law
Each player can't cast more than one spell each turn.
Enchantment
Rule of Law (m20) 35

Stax

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The Seriema
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Legendary Artifact - Spacecraft
The Seriema (eoe) 35

Tutor

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Deck Info

Deck stats

35 pips - 28 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 3 cards
24 pips - 21 cards
23 mana - 21 cards
0 pips - 0 cards
0 mana - 3 cards
21 pips - 19 cards
19 mana - 19 cards
0 pips - 0 cards
7 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"=====================================================================\nTAYAM, LUMINOUS ENIGMA - A COMMANDER DECK PRIMER\n\"Vigilance Pays\"\n=====================================================================\n\n---------------------------------------------------------------------\nTAYAM, LUMINOUS ENIGMA\n---------------------------------------------------------------------\nLegendary Creature - Nightmare Beast\n\n* Each other creature you control enters with an extra vigilance\n counter on it. \n* {3}, Remove three counters from among creatures you control: Mill\n three cards, then return a permanent with MV 3 or less from your\n graveyard to the battlefield.\n\nTayam is recurring, repeatable reanimator that pays itself in counters you mint for free. Every creature that hits your battlefield stocks the vending machine. Every activation mills you three and slams a MV 3-or-less permanent from your graveyard back onto the table. Tayam isn't your win condition - Tayam is the PROCESS by which your win condition simply refuses to die.\n\n---------------------------------------------------------------------\nTHE ENGINE: DEATH, RECYCLED\n---------------------------------------------------------------------\nStep 1 - Everyone enters with a counter. Every drop you play banks a\ncounter.\n\nStep 2 - Remove three counters, reanimate something 3 MV or less.\nThis deck is stacked with gas:\n\n * Persist/undying crew: Kitchen Finks, Young Wolf, Strangleroot\n Geist, Butcher Ghoul, Safehold Elite, Putrid Goblin, Rendclaw\n Trow. These guys WANT to die - and when Tayam reanimates them,\n they come back without their -1/-1 counters, ready to die again.\n It's a resurrection hamster wheel.\n * Counter-bank maintenance: Rishkar, Peema Renegade and Wall of\n Roots keep the counter economy flowing; Devoted Druid untaps\n itself and generally does Druid things.\n\nStep 3 - Profit on every death. Blood Artist, Zulaport Cutthroat,\nBartolome del Presidio, and Bloodflow Connoisseur turn your graveyard\nloop into a slow-motion aristocrats style drain engine. \n\nStep 4 - The outlets. Viscera Seer, Woe Strider, Priest of Gix,\nFallen Ideal, and Chthonian Nightmare let you CHOOSE when things die.\nChthonian Nightmare is particularly rude: pay life, sac a guy,\nre-buy someone else, and Tayam restocks the counters you just burned.\n\n---------------------------------------------------------------------\nTHE DEFENSE DEPARTMENT\n---------------------------------------------------------------------\nThis deck protects its board with 3MV permanents that can recurred if removed:\n\n * Gift of Immortality, Fanatical Devotion, Selfless Spirit,\n - your key pieces for protecting your commander and other key pieces.\n * Solitary Confinement - you have a graveyard engine, so skipping\n your draw step is a feature. Pair it with Spore Frog and suddenly\n combat damage is irrelevent.\n * Rule of Law + Ghostly Prison - the gentle stax package. Not\n enough to make friends, just enough to make enemies.\n * Fiend Hunter, Tidehollow Sculler, Grasp of Fate - repeatable exile based removed \n---------------------------------------------------------------------\nTHE SEAL STRATEGY\n---------------------------------------------------------------------\nSeal of Cleansing, Seal of Doom, and Seal of Primordium is removal that lives on the battlefield and can be recurred by your commander. \n\n---------------------------------------------------------------------\nWIN CONDITIONS\n---------------------------------------------------------------------\n1. THE GRIND: Persist creatures die, drain triggers from Blood Artist, Zulaport Cuthroat, and Ninja Teen fire, opponents leak life every turn until. Unceremonious. Effective.\n\n2. THE BEATS: Every creature has vigilance and value attached. Augusta, Order Returned grows your attackers every swing; Bulwark\n Ox keeps them indestructible mid-combat.\n\n3. THE FLOOD: Tayam mills 3 every activation - with Fell Gravship\n and Perpetual Timepiece around, you're recycling your whole graveyard while everyone else decks normally.\n\n---------------------------------------------------------------------\nTHE COMBO CORNER\n---------------------------------------------------------------------\nEvery combo below was pulled from Commander Spellbook's database and\nvalidated against the complete decklist with its find-my-combos tool and validated with playtesting. \nEvery piece is already in the 100. Persist requirements are satisfied in-deck by: Kitchen Finks, Putrid Goblin, Safehold Elite, Rendclaw\nTrow, or any undying body (Young Wolf, Strangleroot Geist, Butcher Ghoul). Devoted Druid / Tamayo combo two card infinite not included because deck does not contain cards to boost power and toughness by two without utilizing +1/+1 counters to enable it.\n\nCOMBO 1: Master Chef / Viscera Seer / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite scry 1\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it. \n\nCOMBO 2: Bartolomé del Presidio / Master Chef / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite +1/+1 counters on a creature\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it.\n\nCOMBO 3: Cathodion / Chthonian Nightmare / Priest of Gix / / Tayam, Luminous Enigma\nResults: Infinite black mana; Infinite colorless mana; Infinite death triggers; Infinite creature ETB; Infinite creature LTB; Infinite creature sacrifice triggers; Infinite storm count\nSetup: You have at least three energy counters.\n\nCOMBO 4: Bloodflow Connoisseur / Master Chef / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite +1/+1 counters on a creature\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it.\n\nCOMBO 5: Master Chef / Woe Strider / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite scry 1\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it. \n\nCOMBO 6: Bartolomé del Presidio / Cathodion / Tayam, Luminous Enigma\nResults: Infinite +1/+1 counters on a creature; Infinite creature ETB; Infinite creature LTB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite self-mill\nNeeds: Creature with Persist or Undying (satisfied in-deck)\nSetup: The creature with persist or undying doesn't have a -1/-1 or +1/+1 counter on it respective to its ability.\n\nCOMBO 7: Bloodflow Connoisseur / Cathodion / Tayam, Luminous Enigma\nResults: Infinite +1/+1 counters on a creature; Infinite creature ETB; Infinite creature LTB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite self-mill\nNeeds: Creature with Persist or Undying (satisfied in-deck)\nSetup: The creature with persist or undying doesn't have a -1/-1 or +1/+1 counter on it respective to its ability.\n\n---------------------------------------------------------------------\nMULLIGAN GUIDE\n---------------------------------------------------------------------\nKEEP: 2-3 lands, one cheap creature, one sac outlet or drain piece.\n\nSHIP: Hands without lands or mana fixing , counters generation, or sac outlets. \n\n---------------------------------------------------------------------\nKNOWN WEAKNESSES (AND HOW TO COPE)\n---------------------------------------------------------------------\n* Graveyard hate (Rest in Peace, Leyline of the Void) shuts the whole machine off. Save on board enchantment removal and mana for graveyard protection cards to remove these effects.\n\n* Mass -X/-X effects (Toxic Deluge and friends) flatten small creatures in one sweep. Keep Woe Strider safes or hold up Selfless Spirit.\n\n* Commander tax: If Tayam dies repeatedly, the machine stalls. Utilize Gift of Immortality, Selfess Spirit, and Bulwark\n Ox to protect against excessive commander tax.\n\n\n---------------------------------------------------------------------\nFINAL THOUGHTS\n---------------------------------------------------------------------\nTayam is the perfect commander for people who believe death is a\nresource and permanence is a suggestion. Every creature enters, dies,\nreturns, and dies again - each cycle draining opponents, milling\nyou, and earning you the quiet satisfaction of playing a deck where\nthe graveyard is just a waiting room.\n\n"}]}
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