HarvestWind
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Commander
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{"ops":[{"insert":"=====================================================================\nTAYAM, LUMINOUS ENIGMA - A COMMANDER DECK PRIMER\n\"Vigilance Pays\"\n=====================================================================\n\n---------------------------------------------------------------------\nTAYAM, LUMINOUS ENIGMA\n---------------------------------------------------------------------\nLegendary Creature - Nightmare Beast\n\n* Each other creature you control enters with an extra vigilance\n counter on it. \n* {3}, Remove three counters from among creatures you control: Mill\n three cards, then return a permanent with MV 3 or less from your\n graveyard to the battlefield.\n\nTayam is recurring, repeatable reanimator that pays itself in counters you mint for free. Every creature that hits your battlefield stocks the vending machine. Every activation mills you three and slams a MV 3-or-less permanent from your graveyard back onto the table. Tayam isn't your win condition - Tayam is the PROCESS by which your win condition simply refuses to die.\n\n---------------------------------------------------------------------\nTHE ENGINE: DEATH, RECYCLED\n---------------------------------------------------------------------\nStep 1 - Everyone enters with a counter. Every drop you play banks a\ncounter.\n\nStep 2 - Remove three counters, reanimate something 3 MV or less.\nThis deck is stacked with gas:\n\n * Persist/undying crew: Kitchen Finks, Young Wolf, Strangleroot\n Geist, Butcher Ghoul, Safehold Elite, Putrid Goblin, Rendclaw\n Trow. These guys WANT to die - and when Tayam reanimates them,\n they come back without their -1/-1 counters, ready to die again.\n It's a resurrection hamster wheel.\n * Counter-bank maintenance: Rishkar, Peema Renegade and Wall of\n Roots keep the counter economy flowing; Devoted Druid untaps\n itself and generally does Druid things.\n\nStep 3 - Profit on every death. Blood Artist, Zulaport Cutthroat,\nBartolome del Presidio, and Bloodflow Connoisseur turn your graveyard\nloop into a slow-motion aristocrats style drain engine. \n\nStep 4 - The outlets. Viscera Seer, Woe Strider, Priest of Gix,\nFallen Ideal, and Chthonian Nightmare let you CHOOSE when things die.\nChthonian Nightmare is particularly rude: pay life, sac a guy,\nre-buy someone else, and Tayam restocks the counters you just burned.\n\n---------------------------------------------------------------------\nTHE DEFENSE DEPARTMENT\n---------------------------------------------------------------------\nThis deck protects its board with 3MV permanents that can recurred if removed:\n\n * Gift of Immortality, Fanatical Devotion, Selfless Spirit,\n - your key pieces for protecting your commander and other key pieces.\n * Solitary Confinement - you have a graveyard engine, so skipping\n your draw step is a feature. Pair it with Spore Frog and suddenly\n combat damage is irrelevent.\n * Rule of Law + Ghostly Prison - the gentle stax package. Not\n enough to make friends, just enough to make enemies.\n * Fiend Hunter, Tidehollow Sculler, Grasp of Fate - repeatable exile based removed \n---------------------------------------------------------------------\nTHE SEAL STRATEGY\n---------------------------------------------------------------------\nSeal of Cleansing, Seal of Doom, and Seal of Primordium is removal that lives on the battlefield and can be recurred by your commander. \n\n---------------------------------------------------------------------\nWIN CONDITIONS\n---------------------------------------------------------------------\n1. THE GRIND: Persist creatures die, drain triggers from Blood Artist, Zulaport Cuthroat, and Ninja Teen fire, opponents leak life every turn until. Unceremonious. Effective.\n\n2. THE BEATS: Every creature has vigilance and value attached. Augusta, Order Returned grows your attackers every swing; Bulwark\n Ox keeps them indestructible mid-combat.\n\n3. THE FLOOD: Tayam mills 3 every activation - with Fell Gravship\n and Perpetual Timepiece around, you're recycling your whole graveyard while everyone else decks normally.\n\n---------------------------------------------------------------------\nTHE COMBO CORNER\n---------------------------------------------------------------------\nEvery combo below was pulled from Commander Spellbook's database and\nvalidated against the complete decklist with its find-my-combos tool and validated with playtesting. \nEvery piece is already in the 100. Persist requirements are satisfied in-deck by: Kitchen Finks, Putrid Goblin, Safehold Elite, Rendclaw\nTrow, or any undying body (Young Wolf, Strangleroot Geist, Butcher Ghoul). Devoted Druid / Tamayo combo two card infinite not included because deck does not contain cards to boost power and toughness by two without utilizing +1/+1 counters to enable it.\n\nCOMBO 1: Master Chef / Viscera Seer / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite scry 1\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it. \n\nCOMBO 2: Bartolomé del Presidio / Master Chef / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite +1/+1 counters on a creature\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it.\n\nCOMBO 3: Cathodion / Chthonian Nightmare / Priest of Gix / / Tayam, Luminous Enigma\nResults: Infinite black mana; Infinite colorless mana; Infinite death triggers; Infinite creature ETB; Infinite creature LTB; Infinite creature sacrifice triggers; Infinite storm count\nSetup: You have at least three energy counters.\n\nCOMBO 4: Bloodflow Connoisseur / Master Chef / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite +1/+1 counters on a creature\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it.\n\nCOMBO 5: Master Chef / Woe Strider / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite scry 1\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it. \n\nCOMBO 6: Bartolomé del Presidio / Cathodion / Tayam, Luminous Enigma\nResults: Infinite +1/+1 counters on a creature; Infinite creature ETB; Infinite creature LTB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite self-mill\nNeeds: Creature with Persist or Undying (satisfied in-deck)\nSetup: The creature with persist or undying doesn't have a -1/-1 or +1/+1 counter on it respective to its ability.\n\nCOMBO 7: Bloodflow Connoisseur / Cathodion / Tayam, Luminous Enigma\nResults: Infinite +1/+1 counters on a creature; Infinite creature ETB; Infinite creature LTB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite self-mill\nNeeds: Creature with Persist or Undying (satisfied in-deck)\nSetup: The creature with persist or undying doesn't have a -1/-1 or +1/+1 counter on it respective to its ability.\n\n---------------------------------------------------------------------\nMULLIGAN GUIDE\n---------------------------------------------------------------------\nKEEP: 2-3 lands, one cheap creature, one sac outlet or drain piece.\n\nSHIP: Hands without lands or mana fixing , counters generation, or sac outlets. \n\n---------------------------------------------------------------------\nKNOWN WEAKNESSES (AND HOW TO COPE)\n---------------------------------------------------------------------\n* Graveyard hate (Rest in Peace, Leyline of the Void) shuts the whole machine off. Save on board enchantment removal and mana for graveyard protection cards to remove these effects.\n\n* Mass -X/-X effects (Toxic Deluge and friends) flatten small creatures in one sweep. Keep Woe Strider safes or hold up Selfless Spirit.\n\n* Commander tax: If Tayam dies repeatedly, the machine stalls. Utilize Gift of Immortality, Selfess Spirit, and Bulwark\n Ox to protect against excessive commander tax.\n\n\n---------------------------------------------------------------------\nFINAL THOUGHTS\n---------------------------------------------------------------------\nTayam is the perfect commander for people who believe death is a\nresource and permanence is a suggestion. Every creature enters, dies,\nreturns, and dies again - each cycle draining opponents, milling\nyou, and earning you the quiet satisfaction of playing a deck where\nthe graveyard is just a waiting room.\n\n"}]}
Tayam, Luminous Enigma
Each other creature you control enters with an additional vigilance counter on it.
, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.
, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Beast Nightmare

Commander
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Obstinate Gargoyle
This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature Artifact - Gargoyle

Sheriff of Safe Passage
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Knight

Simian Simulacrum
When this creature enters, put two +1/+1 counters on target creature you control.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Ape

Counters
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Ninja Teen
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak .
You may cast creature spells from your graveyard using their sneak abilities.
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak .
You may cast creature spells from your graveyard using their sneak abilities.
Enchantment - Class

Drain
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Land
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Mill
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Proud Pack-Rhino
When this creature enters, choose one —
• Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
• Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Rhino

Proliferate
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Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Ox Mount

Protection
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Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf

Ramp
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Ral Zarek, Guest Lecturer
+1: Surveil 2.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Legendary Planeswalker - Ral

Recursion
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Grist, the Hunger Tide
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
Legendary Planeswalker - Grist

Plague Boiler
At the beginning of your upkeep, put a plague counter on this artifact.
: Put a plague counter on this artifact or remove a plague counter from it.
When this artifact has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
: Put a plague counter on this artifact or remove a plague counter from it.
When this artifact has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
Artifact

Summon: Ixion
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike
I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike
Creature Enchantment - Saga Unicorn

Removal
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Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror

Sac Outlet
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The Seriema
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Legendary Artifact - Spacecraft

Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"=====================================================================\nTAYAM, LUMINOUS ENIGMA - A COMMANDER DECK PRIMER\n\"Vigilance Pays\"\n=====================================================================\n\n---------------------------------------------------------------------\nTAYAM, LUMINOUS ENIGMA\n---------------------------------------------------------------------\nLegendary Creature - Nightmare Beast\n\n* Each other creature you control enters with an extra vigilance\n counter on it. \n* {3}, Remove three counters from among creatures you control: Mill\n three cards, then return a permanent with MV 3 or less from your\n graveyard to the battlefield.\n\nTayam is recurring, repeatable reanimator that pays itself in counters you mint for free. Every creature that hits your battlefield stocks the vending machine. Every activation mills you three and slams a MV 3-or-less permanent from your graveyard back onto the table. Tayam isn't your win condition - Tayam is the PROCESS by which your win condition simply refuses to die.\n\n---------------------------------------------------------------------\nTHE ENGINE: DEATH, RECYCLED\n---------------------------------------------------------------------\nStep 1 - Everyone enters with a counter. Every drop you play banks a\ncounter.\n\nStep 2 - Remove three counters, reanimate something 3 MV or less.\nThis deck is stacked with gas:\n\n * Persist/undying crew: Kitchen Finks, Young Wolf, Strangleroot\n Geist, Butcher Ghoul, Safehold Elite, Putrid Goblin, Rendclaw\n Trow. These guys WANT to die - and when Tayam reanimates them,\n they come back without their -1/-1 counters, ready to die again.\n It's a resurrection hamster wheel.\n * Counter-bank maintenance: Rishkar, Peema Renegade and Wall of\n Roots keep the counter economy flowing; Devoted Druid untaps\n itself and generally does Druid things.\n\nStep 3 - Profit on every death. Blood Artist, Zulaport Cutthroat,\nBartolome del Presidio, and Bloodflow Connoisseur turn your graveyard\nloop into a slow-motion aristocrats style drain engine. \n\nStep 4 - The outlets. Viscera Seer, Woe Strider, Priest of Gix,\nFallen Ideal, and Chthonian Nightmare let you CHOOSE when things die.\nChthonian Nightmare is particularly rude: pay life, sac a guy,\nre-buy someone else, and Tayam restocks the counters you just burned.\n\n---------------------------------------------------------------------\nTHE DEFENSE DEPARTMENT\n---------------------------------------------------------------------\nThis deck protects its board with 3MV permanents that can recurred if removed:\n\n * Gift of Immortality, Fanatical Devotion, Selfless Spirit,\n - your key pieces for protecting your commander and other key pieces.\n * Solitary Confinement - you have a graveyard engine, so skipping\n your draw step is a feature. Pair it with Spore Frog and suddenly\n combat damage is irrelevent.\n * Rule of Law + Ghostly Prison - the gentle stax package. Not\n enough to make friends, just enough to make enemies.\n * Fiend Hunter, Tidehollow Sculler, Grasp of Fate - repeatable exile based removed \n---------------------------------------------------------------------\nTHE SEAL STRATEGY\n---------------------------------------------------------------------\nSeal of Cleansing, Seal of Doom, and Seal of Primordium is removal that lives on the battlefield and can be recurred by your commander. \n\n---------------------------------------------------------------------\nWIN CONDITIONS\n---------------------------------------------------------------------\n1. THE GRIND: Persist creatures die, drain triggers from Blood Artist, Zulaport Cuthroat, and Ninja Teen fire, opponents leak life every turn until. Unceremonious. Effective.\n\n2. THE BEATS: Every creature has vigilance and value attached. Augusta, Order Returned grows your attackers every swing; Bulwark\n Ox keeps them indestructible mid-combat.\n\n3. THE FLOOD: Tayam mills 3 every activation - with Fell Gravship\n and Perpetual Timepiece around, you're recycling your whole graveyard while everyone else decks normally.\n\n---------------------------------------------------------------------\nTHE COMBO CORNER\n---------------------------------------------------------------------\nEvery combo below was pulled from Commander Spellbook's database and\nvalidated against the complete decklist with its find-my-combos tool and validated with playtesting. \nEvery piece is already in the 100. Persist requirements are satisfied in-deck by: Kitchen Finks, Putrid Goblin, Safehold Elite, Rendclaw\nTrow, or any undying body (Young Wolf, Strangleroot Geist, Butcher Ghoul). Devoted Druid / Tamayo combo two card infinite not included because deck does not contain cards to boost power and toughness by two without utilizing +1/+1 counters to enable it.\n\nCOMBO 1: Master Chef / Viscera Seer / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite scry 1\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it. \n\nCOMBO 2: Bartolomé del Presidio / Master Chef / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite +1/+1 counters on a creature\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it.\n\nCOMBO 3: Cathodion / Chthonian Nightmare / Priest of Gix / / Tayam, Luminous Enigma\nResults: Infinite black mana; Infinite colorless mana; Infinite death triggers; Infinite creature ETB; Infinite creature LTB; Infinite creature sacrifice triggers; Infinite storm count\nSetup: You have at least three energy counters.\n\nCOMBO 4: Bloodflow Connoisseur / Master Chef / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite +1/+1 counters on a creature\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it.\n\nCOMBO 5: Master Chef / Woe Strider / Tayam, Luminous Enigma\nResults: Infinite creature LTB; Infinite creature ETB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite scry 1\nNeeds: Persist Creature (satisfied in-deck)\nSetup: The persist creature does not have a -1/-1 counter on it. \n\nCOMBO 6: Bartolomé del Presidio / Cathodion / Tayam, Luminous Enigma\nResults: Infinite +1/+1 counters on a creature; Infinite creature ETB; Infinite creature LTB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite self-mill\nNeeds: Creature with Persist or Undying (satisfied in-deck)\nSetup: The creature with persist or undying doesn't have a -1/-1 or +1/+1 counter on it respective to its ability.\n\nCOMBO 7: Bloodflow Connoisseur / Cathodion / Tayam, Luminous Enigma\nResults: Infinite +1/+1 counters on a creature; Infinite creature ETB; Infinite creature LTB; Infinite creature sacrifice triggers; Infinite death triggers; Infinite self-mill\nNeeds: Creature with Persist or Undying (satisfied in-deck)\nSetup: The creature with persist or undying doesn't have a -1/-1 or +1/+1 counter on it respective to its ability.\n\n---------------------------------------------------------------------\nMULLIGAN GUIDE\n---------------------------------------------------------------------\nKEEP: 2-3 lands, one cheap creature, one sac outlet or drain piece.\n\nSHIP: Hands without lands or mana fixing , counters generation, or sac outlets. \n\n---------------------------------------------------------------------\nKNOWN WEAKNESSES (AND HOW TO COPE)\n---------------------------------------------------------------------\n* Graveyard hate (Rest in Peace, Leyline of the Void) shuts the whole machine off. Save on board enchantment removal and mana for graveyard protection cards to remove these effects.\n\n* Mass -X/-X effects (Toxic Deluge and friends) flatten small creatures in one sweep. Keep Woe Strider safes or hold up Selfless Spirit.\n\n* Commander tax: If Tayam dies repeatedly, the machine stalls. Utilize Gift of Immortality, Selfess Spirit, and Bulwark\n Ox to protect against excessive commander tax.\n\n\n---------------------------------------------------------------------\nFINAL THOUGHTS\n---------------------------------------------------------------------\nTayam is the perfect commander for people who believe death is a\nresource and permanence is a suggestion. Every creature enters, dies,\nreturns, and dies again - each cycle draining opponents, milling\nyou, and earning you the quiet satisfaction of playing a deck where\nthe graveyard is just a waiting room.\n\n"}]}


































































