Secra
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Commander
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{"ops":[{"insert":"Chaos Theory (No Refunds)"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"“Life finds a way. Unfortunately, so does chaos.”"},{"insert":"\nWelcome to "},{"attributes":{"bold":true},"insert":"Chaos Theory (No Refunds)"},{"insert":", a Commander deck led by Ian Malcolm, Chaotician, where everyone gets to draw cards, nobody knows what happens next, and somehow the consequences are always your problem.\n🌀 How It Works"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The game plan is simple: "},{"attributes":{"bold":true},"insert":"give everyone more cards, turn that generosity into profit, and let chaos do the rest."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Group Hug & Group Draw:"},{"insert":" Cards like Howling Mine, Dictate of Kruphix, Font of Mythos, and Kami of the Crescent Moon keep the cards flowing around the table. With Ian Malcolm in play, your opponents drawing their second card each turn can reward you with Clue tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wheels & Punishment:"},{"insert":" Windfall, Wheel of Misfortune, and Jace's Archivist refill hands and disrupt carefully planned strategies. Psychosis Crawler, Niv-Mizzet, Parun, and Glint-Horn Buccaneer turn all that card movement into damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unpredictable Magic:"},{"insert":" Possibility Storm, Knowledge Pool, Neera, Wild Mage, Plargg and Nassari, and Wand of Wonder make every spell an experiment with questionable safety standards. You might get something incredible, or you might discover why the lab had warning signs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chaos & Politics:"},{"insert":" Disrupt Decorum, Role Reversal, Perplexing Chimera, and your other interactive spells keep opponents guessing, encourage questionable alliances, and turn the table against itself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overwhelming Payoffs:"},{"insert":" The Locust God, Homunculus Horde, Zurzoth, Chaos Rider, and your other threats transform all that card draw and spellcasting into an army capable of closing the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🦖 The Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This isn't a traditional control deck, and it isn't quite Group Hug. It's more like handing everyone a loaded scientific experiment and hoping you're the only one who read the manual.\nYou provide the cards. You bend the rules. You let probability take the wheel.\nAnd when the entire table asks what just happened?\n"},{"attributes":{"bold":true},"insert":"“That's Chaos Theory.”"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"No refunds. No guarantees. Life finds a way."},{"insert":"\n"}]}
Ian Malcolm, Chaotician
Whenever a player draws their second card each turn, that player exiles the top card of their library.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, and mana of any type can be spent to cast it.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, and mana of any type can be spent to cast it.
Legendary Creature - Human Scientist

Commander
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Flaming Tyrannosaurus
Menace
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 3 damage to any target. Then put a +1/+1 counter on this creature.
When this creature dies, it deals damage equal to its power to each opponent.
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 3 damage to any target. Then put a +1/+1 counter on this creature.
When this creature dies, it deals damage equal to its power to each opponent.
Creature - Dinosaur

Burn
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Nalfeshnee
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Creature - Beast Demon

Tempt with Mayhem
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Instant

The Twelfth Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
Legendary Creature - Doctor Time Lord

Copy
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Neera, Wild Mage
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
Legendary Creature - Human Elf Shaman

Plargg and Nassari
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
Legendary Creature - Orc Efreet

Share the Spoils
When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library.
During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Enchantment

Wand of Wonder
, : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1—9 | X is one.
10—19 | X is two.
20 | X is three.
1—9 | X is one.
10—19 | X is two.
20 | X is three.
Artifact

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer

Draw
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Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
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Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Recursion
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Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Warp World
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Sorcery

Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant

Removal
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Knowledge Pool
Imprint — When this artifact enters, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Artifact

Possibility Storm
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Enchantment

Stax
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Zurzoth, Chaos Rider
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Legendary Creature - Devil

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Chaos Theory (No Refunds)"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"“Life finds a way. Unfortunately, so does chaos.”"},{"insert":"\nWelcome to "},{"attributes":{"bold":true},"insert":"Chaos Theory (No Refunds)"},{"insert":", a Commander deck led by Ian Malcolm, Chaotician, where everyone gets to draw cards, nobody knows what happens next, and somehow the consequences are always your problem.\n🌀 How It Works"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The game plan is simple: "},{"attributes":{"bold":true},"insert":"give everyone more cards, turn that generosity into profit, and let chaos do the rest."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Group Hug & Group Draw:"},{"insert":" Cards like Howling Mine, Dictate of Kruphix, Font of Mythos, and Kami of the Crescent Moon keep the cards flowing around the table. With Ian Malcolm in play, your opponents drawing their second card each turn can reward you with Clue tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wheels & Punishment:"},{"insert":" Windfall, Wheel of Misfortune, and Jace's Archivist refill hands and disrupt carefully planned strategies. Psychosis Crawler, Niv-Mizzet, Parun, and Glint-Horn Buccaneer turn all that card movement into damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unpredictable Magic:"},{"insert":" Possibility Storm, Knowledge Pool, Neera, Wild Mage, Plargg and Nassari, and Wand of Wonder make every spell an experiment with questionable safety standards. You might get something incredible, or you might discover why the lab had warning signs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chaos & Politics:"},{"insert":" Disrupt Decorum, Role Reversal, Perplexing Chimera, and your other interactive spells keep opponents guessing, encourage questionable alliances, and turn the table against itself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overwhelming Payoffs:"},{"insert":" The Locust God, Homunculus Horde, Zurzoth, Chaos Rider, and your other threats transform all that card draw and spellcasting into an army capable of closing the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🦖 The Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This isn't a traditional control deck, and it isn't quite Group Hug. It's more like handing everyone a loaded scientific experiment and hoping you're the only one who read the manual.\nYou provide the cards. You bend the rules. You let probability take the wheel.\nAnd when the entire table asks what just happened?\n"},{"attributes":{"bold":true},"insert":"“That's Chaos Theory.”"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"No refunds. No guarantees. Life finds a way."},{"insert":"\n"}]}





























































