98 views23 days ago
Commander
Size: 100Salt sum: 53.41
 avatar

Basapizti

98 views23 days ago
Commander
Size: 100Salt sum: 53.41

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Hi, this is my Radagast deck. Here I'll go through why i chose each card and whats its purpose to achieve the wincon. First of all, during your first 2-3 turns the goal is to setup some mana acceleration and cast Radagast. Untapping on Turn 3/4 with Radagast already on the field is the perfect scenario to start playing. Ignoring the obvious "},{"insert":{"card-link":"Sol Ring"}},{"insert":" into "},{"insert":{"card-link":"Radagast of Rhosgobel"}},{"insert":" Turn 2, which will happen very rarely unless you mulligan aggresively, the best turn 1/2 plays are either a Mana Dork such as "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":" and "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" . The absolute best 2 drop in the deck is "},{"insert":{"card-link":"Fanatic of Rhonas"}},{"insert":" , allowing you to drop the commander turn 3, and potentially providing 4 mana from turn 4 onwards. Please note, "},{"insert":{"card-link":"Allosaurus Shepherd"}},{"insert":" and "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" are 1 drops that SHOULD NOT be played unless you need them RIGHT NOW. These 2 cards attract too much removal, so save them in hand for your big swing turn.\n\nMidgame:\nOk. Radagast is in the field, now what? The answer is drawing cards, you need to play a draw engine ASAP to start taking advantage of all your creature casts and ETBs. "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" "},{"insert":{"card-link":"Elemental Bond"}},{"insert":" "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" "},{"insert":{"card-link":"The Great Henge"}},{"insert":" "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" "},{"insert":{"card-link":"Garruk's Packleader"}},{"insert":" "},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" . Once you have 1 or better, 2 of these on the field the deck becomes a machine gun. You will need a lot of mana to win tho, so to prepare your big turn you'll need either a mana multiplicator or a very particular land "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" . It's also worth mentioning that the deck is running a single GC to keep it fair, "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" allows you to play your biggest creature with flash every turn, substantially speeding the game plan.\n\nFor tutors, only 2 in the deck: "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" To get either the creature finisher you need to win or "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" , and "},{"insert":{"card-link":"Fierce Empath"}},{"insert":" to grab either "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" and start the draw engine or a big creature like "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" "},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" etc.\n\nFinishers:\nOk, you generated a ton of mana, you played enough creatures to get a respectable board presence, now its time to start swinging. By turn 6/7/8 you should be ready to straight up beat everyone at the table. A good timed "},{"insert":{"card-link":"Pathbreaker Ibex"}},{"insert":" just before your turn starts, a "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" grabbing a "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":", or the cheeky "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" you played earlier in the game can just be lethal. Often , youll find yourself with a lot of mana, and you will be able to cast a lot of creatures at once, potentially drawing half your deck. But none of these creatures can attack the turn they enter so you will be very vulnerable to boardwipes if your board becomes too scary at once. "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" and "},{"insert":{"card-link":"Smuggler's Surprise"}},{"insert":" can save you there but you might not draw them, so you gotta try to give haste to your board and win on the spot. Play an "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" , grab "},{"insert":{"card-link":"Allosaurus Shepherd"}},{"insert":" and cast "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" to win with haste and trample. Alternatively, drop a "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" followed by "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" and catch your opponents with their pants down. Once you have around 6 creatures on board its very easy to eliminate a player or even everyone at once.\n\nTo finish the primer, please do not ignore the value an early "},{"insert":{"card-link":"Augur of Autumn"}},{"insert":" or "},{"insert":{"card-link":"Eladamri, Korvecdal"}},{"insert":" offer. They will \"draw\" you so many cards by playing the top it's not even funny.\n"}]}
Radagast of Rhosgobel
The first creature spell you cast each turn costs
less to cast and can be cast as though it had flash.
Legendary Creature - Wizard Avatar
Radagast of Rhosgobel (hob) 136

Commander

(Ctrl to add secondary)
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Sorcery
Ezuri's Predation (fdc) 203

Bwipe

(Ctrl to add secondary)
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera
Apex Devastator (m3c) 220
Arasta of the Endless Web
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Legendary Creature Enchantment - Spider
Arasta of the Endless Web (tdc) 244
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian
Defiler of Vigor (dmu) 160
Elder Gargaroth
Reach, vigilance, trample
Whenever this creature attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
Creature - Beast
Elder Gargaroth (drc) 111
Ghalta the Unstoppable
This spell costs
less to cast, where X is the greatest power among creatures you control.
Trample
Other creatures you control have trample.
Legendary Creature - Elder Dinosaur
Ghalta the Unstoppable (fra) 260
Ghalta, Primal Hunger
This spell costs
less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature - Elder Dinosaur
Ghalta, Primal Hunger (fdn) 222
Ghalta, Stampede Tyrant
Trample
When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
Legendary Creature - Elder Dinosaur
Ghalta, Stampede Tyrant (lci) 185
Hornet Queen
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Creature - Insect
Hornet Queen (dsc) 184
Ojer Kaslem, Deepest Growth
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 204Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 204
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Ulvenwald Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Hydra
Ulvenwald Hydra (m3c) 250
Verdant Kraken
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "
: Add
." It's affected by summoning sickness until your next turn.)
Creature - Plant Kraken
Verdant Kraken (fra) 118
Vorinclex
Reach, trample
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian
Vorinclex // The Grand Evolution (mom) 213Vorinclex // The Grand Evolution (mom) 213
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Zopandrel, Hunger Dominus (one) 195

Creature

(Ctrl to add secondary)
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (cmm) 884
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (eoc) 92
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (fdc) 189
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Legendary Creature - Warrior Bear Shapeshifter
Beorn the Fierce (hob) 119
Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
,
, Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf
Eladamri, Korvecdal (mh3) 149
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (plst) ORI-174
Garruk's Packleader
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature - Beast
Garruk's Packleader (j25) 660
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (m21) 186
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (peld) 172p
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (lcc) 254
Soul of the Harvest
Trample
Whenever another nontoken creature you control enters, you may draw a card.
Creature - Elemental
Soul of the Harvest (jmp) 432
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (ema) 187
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (pmom) 211p
Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery
Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215
Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur
Vaultborn Tyrant (big) 20

Draw

(Ctrl to add secondary)
Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (2x2) 141
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Pathbreaker Ibex
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Creature - Goat
Pathbreaker Ibex (cma) 132
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (plst) NPH-123
Tyvar, the Pummeler
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.
: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
Legendary Creature - Warrior Elf
Tyvar, the Pummeler (dsk) 202

Finisher

(Ctrl to add secondary)
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (pneo) 266p
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (peld) 240p
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 280
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (c16) 307
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (c16) 316
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (cmr) 489
Roiling Canopy
This land enters tapped.
Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn.
: Add
.
Land
Roiling Canopy (fra) 187
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (fdc) 317

Land

(Ctrl to add secondary)
Clifftop Lookout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature - Scout Frog
Clifftop Lookout (fdc) 195
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 284
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 291
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (p30a) 3
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (5ed) 313
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (thb) 190
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Sol Ring
: Add
.
Artifact
Sol Ring (cmr) 472
Traverse the Outlands
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Traverse the Outlands (clb) 258
Troop of Ponies
,
, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
Creature - Horse
Troop of Ponies (hob) 3
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (dsc) 205
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (hob) 142

Mana

(Ctrl to add secondary)
Allosaurus Shepherd
This spell can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Creature - Elf Shaman
Allosaurus Shepherd (2x2) 132
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (paer) 109s
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+
— Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+
— You may put up to two creature cards from your hand onto the battlefield.
+
— Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant
Smuggler's Surprise (otj) 180

Protection

(Ctrl to add secondary)
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180

Recursion

(Ctrl to add secondary)
Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
Creature - Ooze
Acidic Slime (cmm) 270
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (afc) 162
Khalni Ambush
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape
Kogla, the Titan Ape (iko) 162
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (cmm) 314
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (fdn) 231
Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman
Silverback Elder (dmu) 177

Removal

(Ctrl to add secondary)
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 408
Fierce Empath
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Creature - Elf
Fierce Empath (fdn) 636

Tutor

(Ctrl to add secondary)
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
End-Raze Forerunners
Vigilance, trample, haste
When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Creature - Boar
End-Raze Forerunners (blc) 214
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Dragon
Old Gnawbone (afr) 197
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Vigor (bbd) 215
Virtue of Strength
If you tap a basic land for mana, it produces three times as much of that mana instead.
Enchantment
Virtue of Strength // Garenbrig Growth (woe) 197

Maybeboard

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
108 pips - 61 cards
49 mana - 43 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Hi, this is my Radagast deck. Here I'll go through why i chose each card and whats its purpose to achieve the wincon. First of all, during your first 2-3 turns the goal is to setup some mana acceleration and cast Radagast. Untapping on Turn 3/4 with Radagast already on the field is the perfect scenario to start playing. Ignoring the obvious "},{"insert":{"card-link":"Sol Ring"}},{"insert":" into "},{"insert":{"card-link":"Radagast of Rhosgobel"}},{"insert":" Turn 2, which will happen very rarely unless you mulligan aggresively, the best turn 1/2 plays are either a Mana Dork such as "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":" and "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" . The absolute best 2 drop in the deck is "},{"insert":{"card-link":"Fanatic of Rhonas"}},{"insert":" , allowing you to drop the commander turn 3, and potentially providing 4 mana from turn 4 onwards. Please note, "},{"insert":{"card-link":"Allosaurus Shepherd"}},{"insert":" and "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" are 1 drops that SHOULD NOT be played unless you need them RIGHT NOW. These 2 cards attract too much removal, so save them in hand for your big swing turn.\n\nMidgame:\nOk. Radagast is in the field, now what? The answer is drawing cards, you need to play a draw engine ASAP to start taking advantage of all your creature casts and ETBs. "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" "},{"insert":{"card-link":"Elemental Bond"}},{"insert":" "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" "},{"insert":{"card-link":"The Great Henge"}},{"insert":" "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" "},{"insert":{"card-link":"Garruk's Packleader"}},{"insert":" "},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" . Once you have 1 or better, 2 of these on the field the deck becomes a machine gun. You will need a lot of mana to win tho, so to prepare your big turn you'll need either a mana multiplicator or a very particular land "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" . It's also worth mentioning that the deck is running a single GC to keep it fair, "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" allows you to play your biggest creature with flash every turn, substantially speeding the game plan.\n\nFor tutors, only 2 in the deck: "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" To get either the creature finisher you need to win or "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" , and "},{"insert":{"card-link":"Fierce Empath"}},{"insert":" to grab either "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" and start the draw engine or a big creature like "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" "},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" etc.\n\nFinishers:\nOk, you generated a ton of mana, you played enough creatures to get a respectable board presence, now its time to start swinging. By turn 6/7/8 you should be ready to straight up beat everyone at the table. A good timed "},{"insert":{"card-link":"Pathbreaker Ibex"}},{"insert":" just before your turn starts, a "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" grabbing a "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":", or the cheeky "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" you played earlier in the game can just be lethal. Often , youll find yourself with a lot of mana, and you will be able to cast a lot of creatures at once, potentially drawing half your deck. But none of these creatures can attack the turn they enter so you will be very vulnerable to boardwipes if your board becomes too scary at once. "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" and "},{"insert":{"card-link":"Smuggler's Surprise"}},{"insert":" can save you there but you might not draw them, so you gotta try to give haste to your board and win on the spot. Play an "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" , grab "},{"insert":{"card-link":"Allosaurus Shepherd"}},{"insert":" and cast "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" to win with haste and trample. Alternatively, drop a "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" followed by "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" and catch your opponents with their pants down. Once you have around 6 creatures on board its very easy to eliminate a player or even everyone at once.\n\nTo finish the primer, please do not ignore the value an early "},{"insert":{"card-link":"Augur of Autumn"}},{"insert":" or "},{"insert":{"card-link":"Eladamri, Korvecdal"}},{"insert":" offer. They will \"draw\" you so many cards by playing the top it's not even funny.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards