Basapizti
99 views23 days ago
Commander
Size: 100Salt sum: 53.41
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{"ops":[{"insert":"Hi, this is my Radagast deck. Here I'll go through why i chose each card and whats its purpose to achieve the wincon. First of all, during your first 2-3 turns the goal is to setup some mana acceleration and cast Radagast. Untapping on Turn 3/4 with Radagast already on the field is the perfect scenario to start playing. Ignoring the obvious "},{"insert":{"card-link":"Sol Ring"}},{"insert":" into "},{"insert":{"card-link":"Radagast of Rhosgobel"}},{"insert":" Turn 2, which will happen very rarely unless you mulligan aggresively, the best turn 1/2 plays are either a Mana Dork such as "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":" and "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" . The absolute best 2 drop in the deck is "},{"insert":{"card-link":"Fanatic of Rhonas"}},{"insert":" , allowing you to drop the commander turn 3, and potentially providing 4 mana from turn 4 onwards. Please note, "},{"insert":{"card-link":"Allosaurus Shepherd"}},{"insert":" and "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" are 1 drops that SHOULD NOT be played unless you need them RIGHT NOW. These 2 cards attract too much removal, so save them in hand for your big swing turn.\n\nMidgame:\nOk. Radagast is in the field, now what? The answer is drawing cards, you need to play a draw engine ASAP to start taking advantage of all your creature casts and ETBs. "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" "},{"insert":{"card-link":"Elemental Bond"}},{"insert":" "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" "},{"insert":{"card-link":"The Great Henge"}},{"insert":" "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" "},{"insert":{"card-link":"Garruk's Packleader"}},{"insert":" "},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" . Once you have 1 or better, 2 of these on the field the deck becomes a machine gun. You will need a lot of mana to win tho, so to prepare your big turn you'll need either a mana multiplicator or a very particular land "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" . It's also worth mentioning that the deck is running a single GC to keep it fair, "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" allows you to play your biggest creature with flash every turn, substantially speeding the game plan.\n\nFor tutors, only 2 in the deck: "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" To get either the creature finisher you need to win or "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" , and "},{"insert":{"card-link":"Fierce Empath"}},{"insert":" to grab either "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" and start the draw engine or a big creature like "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" "},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" etc.\n\nFinishers:\nOk, you generated a ton of mana, you played enough creatures to get a respectable board presence, now its time to start swinging. By turn 6/7/8 you should be ready to straight up beat everyone at the table. A good timed "},{"insert":{"card-link":"Pathbreaker Ibex"}},{"insert":" just before your turn starts, a "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" grabbing a "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":", or the cheeky "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" you played earlier in the game can just be lethal. Often , youll find yourself with a lot of mana, and you will be able to cast a lot of creatures at once, potentially drawing half your deck. But none of these creatures can attack the turn they enter so you will be very vulnerable to boardwipes if your board becomes too scary at once. "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" and "},{"insert":{"card-link":"Smuggler's Surprise"}},{"insert":" can save you there but you might not draw them, so you gotta try to give haste to your board and win on the spot. Play an "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" , grab "},{"insert":{"card-link":"Allosaurus Shepherd"}},{"insert":" and cast "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" to win with haste and trample. Alternatively, drop a "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" followed by "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" and catch your opponents with their pants down. Once you have around 6 creatures on board its very easy to eliminate a player or even everyone at once.\n\nTo finish the primer, please do not ignore the value an early "},{"insert":{"card-link":"Augur of Autumn"}},{"insert":" or "},{"insert":{"card-link":"Eladamri, Korvecdal"}},{"insert":" offer. They will \"draw\" you so many cards by playing the top it's not even funny.\n"}]}
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera

Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian

Ojer Kaslem, Deepest Growth
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Vorinclex
Reach, trample
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian


Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Creature
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Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Legendary Creature - Warrior Bear Shapeshifter

Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur

Draw
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Finisher
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Mana
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Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Protection
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Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman

Removal
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Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Tutor
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Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Hi, this is my Radagast deck. Here I'll go through why i chose each card and whats its purpose to achieve the wincon. First of all, during your first 2-3 turns the goal is to setup some mana acceleration and cast Radagast. Untapping on Turn 3/4 with Radagast already on the field is the perfect scenario to start playing. Ignoring the obvious "},{"insert":{"card-link":"Sol Ring"}},{"insert":" into "},{"insert":{"card-link":"Radagast of Rhosgobel"}},{"insert":" Turn 2, which will happen very rarely unless you mulligan aggresively, the best turn 1/2 plays are either a Mana Dork such as "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":" and "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" . The absolute best 2 drop in the deck is "},{"insert":{"card-link":"Fanatic of Rhonas"}},{"insert":" , allowing you to drop the commander turn 3, and potentially providing 4 mana from turn 4 onwards. Please note, "},{"insert":{"card-link":"Allosaurus Shepherd"}},{"insert":" and "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" are 1 drops that SHOULD NOT be played unless you need them RIGHT NOW. These 2 cards attract too much removal, so save them in hand for your big swing turn.\n\nMidgame:\nOk. Radagast is in the field, now what? The answer is drawing cards, you need to play a draw engine ASAP to start taking advantage of all your creature casts and ETBs. "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" "},{"insert":{"card-link":"Elemental Bond"}},{"insert":" "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" "},{"insert":{"card-link":"The Great Henge"}},{"insert":" "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" "},{"insert":{"card-link":"Garruk's Packleader"}},{"insert":" "},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" . Once you have 1 or better, 2 of these on the field the deck becomes a machine gun. You will need a lot of mana to win tho, so to prepare your big turn you'll need either a mana multiplicator or a very particular land "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" . It's also worth mentioning that the deck is running a single GC to keep it fair, "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" allows you to play your biggest creature with flash every turn, substantially speeding the game plan.\n\nFor tutors, only 2 in the deck: "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" To get either the creature finisher you need to win or "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" , and "},{"insert":{"card-link":"Fierce Empath"}},{"insert":" to grab either "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" and start the draw engine or a big creature like "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" "},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" etc.\n\nFinishers:\nOk, you generated a ton of mana, you played enough creatures to get a respectable board presence, now its time to start swinging. By turn 6/7/8 you should be ready to straight up beat everyone at the table. A good timed "},{"insert":{"card-link":"Pathbreaker Ibex"}},{"insert":" just before your turn starts, a "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" grabbing a "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":", or the cheeky "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" you played earlier in the game can just be lethal. Often , youll find yourself with a lot of mana, and you will be able to cast a lot of creatures at once, potentially drawing half your deck. But none of these creatures can attack the turn they enter so you will be very vulnerable to boardwipes if your board becomes too scary at once. "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" and "},{"insert":{"card-link":"Smuggler's Surprise"}},{"insert":" can save you there but you might not draw them, so you gotta try to give haste to your board and win on the spot. Play an "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" , grab "},{"insert":{"card-link":"Allosaurus Shepherd"}},{"insert":" and cast "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" to win with haste and trample. Alternatively, drop a "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" followed by "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" and catch your opponents with their pants down. Once you have around 6 creatures on board its very easy to eliminate a player or even everyone at once.\n\nTo finish the primer, please do not ignore the value an early "},{"insert":{"card-link":"Augur of Autumn"}},{"insert":" or "},{"insert":{"card-link":"Eladamri, Korvecdal"}},{"insert":" offer. They will \"draw\" you so many cards by playing the top it's not even funny.\n"}]}
































































