Delet3_mee
334 views31 days ago
Commander
Size: 100Salt sum: 64.49
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"You Paid for the Whole Deck. I’ll Mill the Whole Deck.\n\nYou brought 99 cards and a commander. This deck would like to see the other 99.\n\nTHE PLAN\nThis is mono-blue mill control built around The Mindskinner: protect an unblockable threat, copy it, and turn combat into a problem for everyone. When a source you control would damage an opponent, Mindskinner prevents that damage and makes every opponent mill that many cards. One unmodified attack therefore mills the entire table for 10 each.\n\nThe damage is prevented, so it does not lower life totals or count as commander damage. Additional Mindskinner abilities do not multiply the same damage event. Additional attackers do increase your output, and surviving copies keep the engine running if the original is removed.\n\nGETTING STARTED\nLook for three lands with enough blue sources, plus early ramp, draw, or interaction. A two-land hand needs cheap selection and a realistic path to more mana. Send back hands full of expensive clones and Equipment without early plays. Sol Ring and Thran Dynamo help pay for your larger spells, but they cannot pay Mindskinner’s three blue mana.\n\nDevelop your mana and draw engines, then land Mindskinner with protection available. You do not need to spend every available mana each turn. Keeping a counter or phasing effect ready often buys more progress than another exposed creature. An established Crashing Drawbridge can give your new creatures haste; activate it after the creatures you want to attack with have entered.\n\nMAKING COPIES THAT STAY\nSpark Double, Auton Soldier, Irenicus’s Vile Duplication, Quantum Misalignment, and Helm of the Host can produce nonlegendary copies. Chameleon retains its own name, allowing it to coexist with the original Mindskinner. Sakashima of a Thousand Faces and Mirror Box let you ignore the legend rule.\n\nMirrorhall Mimic, Phyrexian Metamorph, Mockingbird, and See Double do not automatically solve the legend rule. Copy an existing nonlegendary version or establish Sakashima or Mirror Box first if you want both creatures to remain. Mockingbird also requires enough mana spent to copy its intended target.\n\nMirrorhall Mimic remains useful in the graveyard: disturb casts its back face, Ghastly Mimicry, as an Aura that creates a copy of enchanted creature during your upkeep. Enchant a nonlegendary version for a steady stream of attackers. The Aura does not remove legendary status from the tokens itself.\n\nMYRIAD: SHARE THE MISERY\nAuton Soldier is a major finisher because it copies Mindskinner while becoming nonlegendary and gaining myriad. Declare it as an attacker, and myriad can create a temporary copy attacking each other opponent. Each copy also has Mindskinner’s abilities.\n\nIn a four-player game, attack opponent A with your Auton copy. Myriad creates one copy attacking B and another attacking C. Each of those three 10-power attackers contributes 10 mill to EVERY opponent: 30 cards per opponent altogether. Attack with the original Mindskinner as well, and that becomes 40 per opponent.\n\nThat output comes from additional attackers, not stacked Mindskinner replacement effects. The tokens enter already attacking, so their own myriad abilities do not trigger. They are exiled at end of combat. This interaction does not create an infinite loop, and myriad creates no extra tokens when only one opponent remains.\n\nBLADE OF SELVES\nBlade grants myriad, but it does not make its tokens nonlegendary. On the original Mindskinner, you need Sakashima or Mirror Box to keep the same-named legendary copies. Otherwise, equip a nonlegendary version. Chameleon’s different name lets it coexist with the original, but myriad copies of Chameleon still share Chameleon’s name and conflict with each other.\n\nEquipping Auton Soldier with Blade gives it TWO instances of myriad, which trigger separately. In a four-player game, Auton creates four temporary copies instead of two. At otherwise base power, those five attackers represent 50 mill per opponent, or 60 if the original also attacks. All combat examples assume the relevant attackers survive and no other effects change the result.\n\nMyriad also works with utility creatures. Aether Channeler and Scourge of Fleets provide additional enters abilities when their tokens arrive. Equipment bonuses and counters are not copied: the tokens do not inherit Argentum Armor’s bonus or Fireshrieker’s double strike.\n\nSTAYING ALIVE\nPropaganda and Crawlspace make attacking you less attractive. Aetherize and Aetherspouts punish opponents who commit too much to combat. Save counters for decisive threats, board wipes, and removal that would interrupt your winning turn.\n\nMarch of Swirling Mist, Slip Out the Back, and Vanishing can phase your creatures through many removal spells and wipes. Phasing an attacker out also removes it from combat. Vanishing rewards keeping two blue mana available. Lightning Greaves gives shroud, which also stops your own targeted protection and equip abilities; move it when you need to target that creature. Spellskite can redirect only something for which it is a legal target.\n\nDRAW INTO MORE PROBLEMS\nYour draw creatures refill your hand while providing blockers and copy targets. Archmage Emeritus rewards casting or copying instants and sorceries. Wavebreak Hippocamp rewards holding interaction for opponents’ turns. Psychic Corrosion converts each card you draw into two mill for every opponent; Treasure Cruise therefore adds six mill per opponent with Corrosion on the battlefield.\n\nJin-Gitaxias, Progress Tyrant copies your first qualifying artifact, instant, or sorcery spell each turn. Its separate defensive ability counters the first opposing spell of those types each turn, across all opponents combined. Each ability triggers only once per turn, not once per spell type. Opponents can bait the defensive trigger with a lesser spell, so retain your own interaction.\n\nFINISHING THE TABLE\nCount remaining libraries before committing your finishers. Fractured Sanity and kicked Maddening Cacophony pressure everyone, while Jace can finish one player. Tasha’s Hideous Laughter exiles instead of milling, denying graveyard resources. These spells and Psychic Corrosion let you make progress without your commander.\n\nFireshrieker lets an unblocked 10-power Mindskinner contribute 20 mill per opponent across two combat damage steps. Argentum Armor adds six power and destroys a target permanent when the equipped creature attacks; the removal does not require combat damage. At otherwise base stats, an armored Mindskinner contributes 16 mill, or 32 with double strike. Myriad tokens do not inherit those Equipment bonuses.\n\nArmor costs six to cast and six to equip, so choose your window carefully and keep protection available. Against recursion decks, remember that early mill can supply resources before it wins. Scavenger Grounds can clear graveyards, including yours, and can answer a graveyard-shuffle trigger while that trigger is on the stack.\n\nProtect the decisive attack and use your remaining mill to finish survivors. Emptying a library does not immediately eliminate its owner: normally, they lose when they next attempt to draw from it.\n\nYour life total is a resource. Their library is a countdown.\n"}]}
Clones
(Ctrl to add secondary)
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien

Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Jin-Gitaxias, Progress Tyrant
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Legendary Creature - Praetor Phyrexian

Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

See Double
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
(Ctrl to add secondary)
Counters
(Ctrl to add secondary)
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Jace, the Perfected Mind
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Until your next turn, up to one target creature gets -3/-0.
−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
−X: Target player mills three times X cards.
+1: Until your next turn, up to one target creature gets -3/-0.
−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
−X: Target player mills three times X cards.
Legendary Planeswalker - Jace

Mill
(Ctrl to add secondary)
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Removal
(Ctrl to add secondary)
Tokens
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"You Paid for the Whole Deck. I’ll Mill the Whole Deck.\n\nYou brought 99 cards and a commander. This deck would like to see the other 99.\n\nTHE PLAN\nThis is mono-blue mill control built around The Mindskinner: protect an unblockable threat, copy it, and turn combat into a problem for everyone. When a source you control would damage an opponent, Mindskinner prevents that damage and makes every opponent mill that many cards. One unmodified attack therefore mills the entire table for 10 each.\n\nThe damage is prevented, so it does not lower life totals or count as commander damage. Additional Mindskinner abilities do not multiply the same damage event. Additional attackers do increase your output, and surviving copies keep the engine running if the original is removed.\n\nGETTING STARTED\nLook for three lands with enough blue sources, plus early ramp, draw, or interaction. A two-land hand needs cheap selection and a realistic path to more mana. Send back hands full of expensive clones and Equipment without early plays. Sol Ring and Thran Dynamo help pay for your larger spells, but they cannot pay Mindskinner’s three blue mana.\n\nDevelop your mana and draw engines, then land Mindskinner with protection available. You do not need to spend every available mana each turn. Keeping a counter or phasing effect ready often buys more progress than another exposed creature. An established Crashing Drawbridge can give your new creatures haste; activate it after the creatures you want to attack with have entered.\n\nMAKING COPIES THAT STAY\nSpark Double, Auton Soldier, Irenicus’s Vile Duplication, Quantum Misalignment, and Helm of the Host can produce nonlegendary copies. Chameleon retains its own name, allowing it to coexist with the original Mindskinner. Sakashima of a Thousand Faces and Mirror Box let you ignore the legend rule.\n\nMirrorhall Mimic, Phyrexian Metamorph, Mockingbird, and See Double do not automatically solve the legend rule. Copy an existing nonlegendary version or establish Sakashima or Mirror Box first if you want both creatures to remain. Mockingbird also requires enough mana spent to copy its intended target.\n\nMirrorhall Mimic remains useful in the graveyard: disturb casts its back face, Ghastly Mimicry, as an Aura that creates a copy of enchanted creature during your upkeep. Enchant a nonlegendary version for a steady stream of attackers. The Aura does not remove legendary status from the tokens itself.\n\nMYRIAD: SHARE THE MISERY\nAuton Soldier is a major finisher because it copies Mindskinner while becoming nonlegendary and gaining myriad. Declare it as an attacker, and myriad can create a temporary copy attacking each other opponent. Each copy also has Mindskinner’s abilities.\n\nIn a four-player game, attack opponent A with your Auton copy. Myriad creates one copy attacking B and another attacking C. Each of those three 10-power attackers contributes 10 mill to EVERY opponent: 30 cards per opponent altogether. Attack with the original Mindskinner as well, and that becomes 40 per opponent.\n\nThat output comes from additional attackers, not stacked Mindskinner replacement effects. The tokens enter already attacking, so their own myriad abilities do not trigger. They are exiled at end of combat. This interaction does not create an infinite loop, and myriad creates no extra tokens when only one opponent remains.\n\nBLADE OF SELVES\nBlade grants myriad, but it does not make its tokens nonlegendary. On the original Mindskinner, you need Sakashima or Mirror Box to keep the same-named legendary copies. Otherwise, equip a nonlegendary version. Chameleon’s different name lets it coexist with the original, but myriad copies of Chameleon still share Chameleon’s name and conflict with each other.\n\nEquipping Auton Soldier with Blade gives it TWO instances of myriad, which trigger separately. In a four-player game, Auton creates four temporary copies instead of two. At otherwise base power, those five attackers represent 50 mill per opponent, or 60 if the original also attacks. All combat examples assume the relevant attackers survive and no other effects change the result.\n\nMyriad also works with utility creatures. Aether Channeler and Scourge of Fleets provide additional enters abilities when their tokens arrive. Equipment bonuses and counters are not copied: the tokens do not inherit Argentum Armor’s bonus or Fireshrieker’s double strike.\n\nSTAYING ALIVE\nPropaganda and Crawlspace make attacking you less attractive. Aetherize and Aetherspouts punish opponents who commit too much to combat. Save counters for decisive threats, board wipes, and removal that would interrupt your winning turn.\n\nMarch of Swirling Mist, Slip Out the Back, and Vanishing can phase your creatures through many removal spells and wipes. Phasing an attacker out also removes it from combat. Vanishing rewards keeping two blue mana available. Lightning Greaves gives shroud, which also stops your own targeted protection and equip abilities; move it when you need to target that creature. Spellskite can redirect only something for which it is a legal target.\n\nDRAW INTO MORE PROBLEMS\nYour draw creatures refill your hand while providing blockers and copy targets. Archmage Emeritus rewards casting or copying instants and sorceries. Wavebreak Hippocamp rewards holding interaction for opponents’ turns. Psychic Corrosion converts each card you draw into two mill for every opponent; Treasure Cruise therefore adds six mill per opponent with Corrosion on the battlefield.\n\nJin-Gitaxias, Progress Tyrant copies your first qualifying artifact, instant, or sorcery spell each turn. Its separate defensive ability counters the first opposing spell of those types each turn, across all opponents combined. Each ability triggers only once per turn, not once per spell type. Opponents can bait the defensive trigger with a lesser spell, so retain your own interaction.\n\nFINISHING THE TABLE\nCount remaining libraries before committing your finishers. Fractured Sanity and kicked Maddening Cacophony pressure everyone, while Jace can finish one player. Tasha’s Hideous Laughter exiles instead of milling, denying graveyard resources. These spells and Psychic Corrosion let you make progress without your commander.\n\nFireshrieker lets an unblocked 10-power Mindskinner contribute 20 mill per opponent across two combat damage steps. Argentum Armor adds six power and destroys a target permanent when the equipped creature attacks; the removal does not require combat damage. At otherwise base stats, an armored Mindskinner contributes 16 mill, or 32 with double strike. Myriad tokens do not inherit those Equipment bonuses.\n\nArmor costs six to cast and six to equip, so choose your window carefully and keep protection available. Against recursion decks, remember that early mill can supply resources before it wins. Scavenger Grounds can clear graveyards, including yours, and can answer a graveyard-shuffle trigger while that trigger is on the stack.\n\nProtect the decisive attack and use your remaining mill to finish survivors. Emptying a library does not immediately eliminate its owner: normally, they lose when they next attempt to draw from it.\n\nYour life total is a resource. Their library is a countdown.\n"}]}




























































