334 views31 days ago
Commander
Size: 100Salt sum: 64.49
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Delet3_mee

334 views31 days ago
Commander
Size: 100Salt sum: 64.49

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{"ops":[{"insert":"You Paid for the Whole Deck. I’ll Mill the Whole Deck.\n\nYou brought 99 cards and a commander. This deck would like to see the other 99.\n\nTHE PLAN\nThis is mono-blue mill control built around The Mindskinner: protect an unblockable threat, copy it, and turn combat into a problem for everyone. When a source you control would damage an opponent, Mindskinner prevents that damage and makes every opponent mill that many cards. One unmodified attack therefore mills the entire table for 10 each.\n\nThe damage is prevented, so it does not lower life totals or count as commander damage. Additional Mindskinner abilities do not multiply the same damage event. Additional attackers do increase your output, and surviving copies keep the engine running if the original is removed.\n\nGETTING STARTED\nLook for three lands with enough blue sources, plus early ramp, draw, or interaction. A two-land hand needs cheap selection and a realistic path to more mana. Send back hands full of expensive clones and Equipment without early plays. Sol Ring and Thran Dynamo help pay for your larger spells, but they cannot pay Mindskinner’s three blue mana.\n\nDevelop your mana and draw engines, then land Mindskinner with protection available. You do not need to spend every available mana each turn. Keeping a counter or phasing effect ready often buys more progress than another exposed creature. An established Crashing Drawbridge can give your new creatures haste; activate it after the creatures you want to attack with have entered.\n\nMAKING COPIES THAT STAY\nSpark Double, Auton Soldier, Irenicus’s Vile Duplication, Quantum Misalignment, and Helm of the Host can produce nonlegendary copies. Chameleon retains its own name, allowing it to coexist with the original Mindskinner. Sakashima of a Thousand Faces and Mirror Box let you ignore the legend rule.\n\nMirrorhall Mimic, Phyrexian Metamorph, Mockingbird, and See Double do not automatically solve the legend rule. Copy an existing nonlegendary version or establish Sakashima or Mirror Box first if you want both creatures to remain. Mockingbird also requires enough mana spent to copy its intended target.\n\nMirrorhall Mimic remains useful in the graveyard: disturb casts its back face, Ghastly Mimicry, as an Aura that creates a copy of enchanted creature during your upkeep. Enchant a nonlegendary version for a steady stream of attackers. The Aura does not remove legendary status from the tokens itself.\n\nMYRIAD: SHARE THE MISERY\nAuton Soldier is a major finisher because it copies Mindskinner while becoming nonlegendary and gaining myriad. Declare it as an attacker, and myriad can create a temporary copy attacking each other opponent. Each copy also has Mindskinner’s abilities.\n\nIn a four-player game, attack opponent A with your Auton copy. Myriad creates one copy attacking B and another attacking C. Each of those three 10-power attackers contributes 10 mill to EVERY opponent: 30 cards per opponent altogether. Attack with the original Mindskinner as well, and that becomes 40 per opponent.\n\nThat output comes from additional attackers, not stacked Mindskinner replacement effects. The tokens enter already attacking, so their own myriad abilities do not trigger. They are exiled at end of combat. This interaction does not create an infinite loop, and myriad creates no extra tokens when only one opponent remains.\n\nBLADE OF SELVES\nBlade grants myriad, but it does not make its tokens nonlegendary. On the original Mindskinner, you need Sakashima or Mirror Box to keep the same-named legendary copies. Otherwise, equip a nonlegendary version. Chameleon’s different name lets it coexist with the original, but myriad copies of Chameleon still share Chameleon’s name and conflict with each other.\n\nEquipping Auton Soldier with Blade gives it TWO instances of myriad, which trigger separately. In a four-player game, Auton creates four temporary copies instead of two. At otherwise base power, those five attackers represent 50 mill per opponent, or 60 if the original also attacks. All combat examples assume the relevant attackers survive and no other effects change the result.\n\nMyriad also works with utility creatures. Aether Channeler and Scourge of Fleets provide additional enters abilities when their tokens arrive. Equipment bonuses and counters are not copied: the tokens do not inherit Argentum Armor’s bonus or Fireshrieker’s double strike.\n\nSTAYING ALIVE\nPropaganda and Crawlspace make attacking you less attractive. Aetherize and Aetherspouts punish opponents who commit too much to combat. Save counters for decisive threats, board wipes, and removal that would interrupt your winning turn.\n\nMarch of Swirling Mist, Slip Out the Back, and Vanishing can phase your creatures through many removal spells and wipes. Phasing an attacker out also removes it from combat. Vanishing rewards keeping two blue mana available. Lightning Greaves gives shroud, which also stops your own targeted protection and equip abilities; move it when you need to target that creature. Spellskite can redirect only something for which it is a legal target.\n\nDRAW INTO MORE PROBLEMS\nYour draw creatures refill your hand while providing blockers and copy targets. Archmage Emeritus rewards casting or copying instants and sorceries. Wavebreak Hippocamp rewards holding interaction for opponents’ turns. Psychic Corrosion converts each card you draw into two mill for every opponent; Treasure Cruise therefore adds six mill per opponent with Corrosion on the battlefield.\n\nJin-Gitaxias, Progress Tyrant copies your first qualifying artifact, instant, or sorcery spell each turn. Its separate defensive ability counters the first opposing spell of those types each turn, across all opponents combined. Each ability triggers only once per turn, not once per spell type. Opponents can bait the defensive trigger with a lesser spell, so retain your own interaction.\n\nFINISHING THE TABLE\nCount remaining libraries before committing your finishers. Fractured Sanity and kicked Maddening Cacophony pressure everyone, while Jace can finish one player. Tasha’s Hideous Laughter exiles instead of milling, denying graveyard resources. These spells and Psychic Corrosion let you make progress without your commander.\n\nFireshrieker lets an unblocked 10-power Mindskinner contribute 20 mill per opponent across two combat damage steps. Argentum Armor adds six power and destroys a target permanent when the equipped creature attacks; the removal does not require combat damage. At otherwise base stats, an armored Mindskinner contributes 16 mill, or 32 with double strike. Myriad tokens do not inherit those Equipment bonuses.\n\nArmor costs six to cast and six to equip, so choose your window carefully and keep protection available. Against recursion decks, remember that early mill can supply resources before it wins. Scavenger Grounds can clear graveyards, including yours, and can answer a graveyard-shuffle trigger while that trigger is on the stack.\n\nProtect the decisive attack and use your remaining mill to finish survivors. Emptying a library does not immediately eliminate its owner: normally, they lose when they next attempt to draw from it.\n\nYour life total is a resource. Their library is a countdown.\n"}]}
The Mindskinner
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
Legendary Creature Enchantment - Nightmare
The Mindskinner (dsk) 66

Commander

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Mirrorhall Mimic
You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Mirrorhall Mimic // Ghastly Mimicry (vow) 68Mirrorhall Mimic // Ghastly Mimicry (vow) 68
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (eoc) 75

Clones

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Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien
Auton Soldier (who) 36
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (msc) 148
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (msc) 200
Irenicus's Vile Duplication
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Sorcery
Irenicus's Vile Duplication (clb) 78
Jin-Gitaxias, Progress Tyrant
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Legendary Creature - Praetor Phyrexian
Jin-Gitaxias, Progress Tyrant (neo) 307
Mirror Box
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Artifact
Mirror Box (neo) 250
Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 61
Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Quantum Misalignment (msc) 152
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (cmr) 89
See Double
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant
See Double (mom) 77
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (msc) 279

Copy

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Dispel
Counter target instant spell.
Instant
Dispel (plst) BFZ-76
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Wash Away
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Counter target spell [that wasn't cast from its owner's hand].
Instant
Wash Away (vow) 87

Counters

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Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (j25) 283
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (soc) 205
Wavebreak Hippocamp
Whenever you cast your first spell during each opponent's turn, draw a card.
Creature Enchantment - Fish Horse
Wavebreak Hippocamp (j25) 387

Draw

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Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (dsc) 267
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

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Fractured Sanity
Each opponent mills fourteen cards.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
Sorcery
Fractured Sanity (clb) 722
Jace, the Perfected Mind
Compleated (
can be paid with
or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Until your next turn, up to one target creature gets -3/-0.
−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
−X: Target player mills three times X cards.
Legendary Planeswalker - Jace
Jace, the Perfected Mind (one) 57
Maddening Cacophony
Kicker

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Sorcery
Maddening Cacophony (znr) 67
Psychic Corrosion
Whenever you draw a card, each opponent mills two cards.
Enchantment
Psychic Corrosion (m19) 68
Tasha's Hideous Laughter
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.
Sorcery
Tasha's Hideous Laughter (afr) 78

Mill

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Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (dmr) 217
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant
March of Swirling Mist (neo) 61
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fdc) 72
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (clu) 99
Spellskite
: Change a target of target spell or ability to this creature. (
can be paid with either
or 2 life.)
Creature Artifact - Horror Phyrexian
Spellskite (clb) 873
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Vanishing
Enchant creature
: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Enchantment - Aura
Vanishing (vis) 48

Protection

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Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (fdn) 674

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (msc) 290

Ramp

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Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (mic) 97
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Argentum Armor
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Artifact - Equipment
Argentum Armor (afc) 198
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (fca) 29
Disallow
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Disallow (drc) 74
Glen Elendra Archmage
Flying
, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie
Glen Elendra Archmage (woc) 94
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (inr) 358
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Malevolent Hermit
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Wizard
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Memory Lapse (plst) EMA-60
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (soc) 198
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (soc) 199
Scourge of Fleets
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature - Kraken
Scourge of Fleets (cmr) 403
Strix Serenade
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Strix Serenade (mh3) 71
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Wash Out
Return all permanents of the color of your choice to their owners' hands.
Sorcery
Wash Out (2x2) 67

Removal

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Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (tdc) 313

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
67 pips - 50 cards
35 mana - 35 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
10 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"You Paid for the Whole Deck. I’ll Mill the Whole Deck.\n\nYou brought 99 cards and a commander. This deck would like to see the other 99.\n\nTHE PLAN\nThis is mono-blue mill control built around The Mindskinner: protect an unblockable threat, copy it, and turn combat into a problem for everyone. When a source you control would damage an opponent, Mindskinner prevents that damage and makes every opponent mill that many cards. One unmodified attack therefore mills the entire table for 10 each.\n\nThe damage is prevented, so it does not lower life totals or count as commander damage. Additional Mindskinner abilities do not multiply the same damage event. Additional attackers do increase your output, and surviving copies keep the engine running if the original is removed.\n\nGETTING STARTED\nLook for three lands with enough blue sources, plus early ramp, draw, or interaction. A two-land hand needs cheap selection and a realistic path to more mana. Send back hands full of expensive clones and Equipment without early plays. Sol Ring and Thran Dynamo help pay for your larger spells, but they cannot pay Mindskinner’s three blue mana.\n\nDevelop your mana and draw engines, then land Mindskinner with protection available. You do not need to spend every available mana each turn. Keeping a counter or phasing effect ready often buys more progress than another exposed creature. An established Crashing Drawbridge can give your new creatures haste; activate it after the creatures you want to attack with have entered.\n\nMAKING COPIES THAT STAY\nSpark Double, Auton Soldier, Irenicus’s Vile Duplication, Quantum Misalignment, and Helm of the Host can produce nonlegendary copies. Chameleon retains its own name, allowing it to coexist with the original Mindskinner. Sakashima of a Thousand Faces and Mirror Box let you ignore the legend rule.\n\nMirrorhall Mimic, Phyrexian Metamorph, Mockingbird, and See Double do not automatically solve the legend rule. Copy an existing nonlegendary version or establish Sakashima or Mirror Box first if you want both creatures to remain. Mockingbird also requires enough mana spent to copy its intended target.\n\nMirrorhall Mimic remains useful in the graveyard: disturb casts its back face, Ghastly Mimicry, as an Aura that creates a copy of enchanted creature during your upkeep. Enchant a nonlegendary version for a steady stream of attackers. The Aura does not remove legendary status from the tokens itself.\n\nMYRIAD: SHARE THE MISERY\nAuton Soldier is a major finisher because it copies Mindskinner while becoming nonlegendary and gaining myriad. Declare it as an attacker, and myriad can create a temporary copy attacking each other opponent. Each copy also has Mindskinner’s abilities.\n\nIn a four-player game, attack opponent A with your Auton copy. Myriad creates one copy attacking B and another attacking C. Each of those three 10-power attackers contributes 10 mill to EVERY opponent: 30 cards per opponent altogether. Attack with the original Mindskinner as well, and that becomes 40 per opponent.\n\nThat output comes from additional attackers, not stacked Mindskinner replacement effects. The tokens enter already attacking, so their own myriad abilities do not trigger. They are exiled at end of combat. This interaction does not create an infinite loop, and myriad creates no extra tokens when only one opponent remains.\n\nBLADE OF SELVES\nBlade grants myriad, but it does not make its tokens nonlegendary. On the original Mindskinner, you need Sakashima or Mirror Box to keep the same-named legendary copies. Otherwise, equip a nonlegendary version. Chameleon’s different name lets it coexist with the original, but myriad copies of Chameleon still share Chameleon’s name and conflict with each other.\n\nEquipping Auton Soldier with Blade gives it TWO instances of myriad, which trigger separately. In a four-player game, Auton creates four temporary copies instead of two. At otherwise base power, those five attackers represent 50 mill per opponent, or 60 if the original also attacks. All combat examples assume the relevant attackers survive and no other effects change the result.\n\nMyriad also works with utility creatures. Aether Channeler and Scourge of Fleets provide additional enters abilities when their tokens arrive. Equipment bonuses and counters are not copied: the tokens do not inherit Argentum Armor’s bonus or Fireshrieker’s double strike.\n\nSTAYING ALIVE\nPropaganda and Crawlspace make attacking you less attractive. Aetherize and Aetherspouts punish opponents who commit too much to combat. Save counters for decisive threats, board wipes, and removal that would interrupt your winning turn.\n\nMarch of Swirling Mist, Slip Out the Back, and Vanishing can phase your creatures through many removal spells and wipes. Phasing an attacker out also removes it from combat. Vanishing rewards keeping two blue mana available. Lightning Greaves gives shroud, which also stops your own targeted protection and equip abilities; move it when you need to target that creature. Spellskite can redirect only something for which it is a legal target.\n\nDRAW INTO MORE PROBLEMS\nYour draw creatures refill your hand while providing blockers and copy targets. Archmage Emeritus rewards casting or copying instants and sorceries. Wavebreak Hippocamp rewards holding interaction for opponents’ turns. Psychic Corrosion converts each card you draw into two mill for every opponent; Treasure Cruise therefore adds six mill per opponent with Corrosion on the battlefield.\n\nJin-Gitaxias, Progress Tyrant copies your first qualifying artifact, instant, or sorcery spell each turn. Its separate defensive ability counters the first opposing spell of those types each turn, across all opponents combined. Each ability triggers only once per turn, not once per spell type. Opponents can bait the defensive trigger with a lesser spell, so retain your own interaction.\n\nFINISHING THE TABLE\nCount remaining libraries before committing your finishers. Fractured Sanity and kicked Maddening Cacophony pressure everyone, while Jace can finish one player. Tasha’s Hideous Laughter exiles instead of milling, denying graveyard resources. These spells and Psychic Corrosion let you make progress without your commander.\n\nFireshrieker lets an unblocked 10-power Mindskinner contribute 20 mill per opponent across two combat damage steps. Argentum Armor adds six power and destroys a target permanent when the equipped creature attacks; the removal does not require combat damage. At otherwise base stats, an armored Mindskinner contributes 16 mill, or 32 with double strike. Myriad tokens do not inherit those Equipment bonuses.\n\nArmor costs six to cast and six to equip, so choose your window carefully and keep protection available. Against recursion decks, remember that early mill can supply resources before it wins. Scavenger Grounds can clear graveyards, including yours, and can answer a graveyard-shuffle trigger while that trigger is on the stack.\n\nProtect the decisive attack and use your remaining mill to finish survivors. Emptying a library does not immediately eliminate its owner: normally, they lose when they next attempt to draw from it.\n\nYour life total is a resource. Their library is a countdown.\n"}]}
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