Zenxxa
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Commander
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{"ops":[{"insert":"You like stealing spells? What about stealing them, but then later giving them back to your opponents? \n\nThe premises of this deck is to build up everyone's graveyards through all of the mill spells like "},{"insert":{"card-link":"The Water Crystal"}},{"insert":", "},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":", and "},{"insert":{"card-link":"Fractured Sanity"}},{"insert":". \nAfter building up the yards, we can then pick and choose from our opponents spells on what to cast-- things like "},{"insert":{"card-link":"Covetous Urge"}},{"insert":", "},{"insert":{"card-link":"Hedonist's Trove"}},{"insert":", "},{"insert":{"card-link":"Memory Plunder"}},{"insert":", "},{"insert":{"card-link":"Arcane Denial"}},{"insert":", and even Tasha herself can help!\nThis is the first trick, we make our opponents think that the deck is only centered around stealing their spells, but we have some treats and surprises to give out!\nCards like "},{"insert":{"card-link":"Homeward Path"}},{"insert":", "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":", "},{"insert":{"card-link":"Displace"}},{"insert":", "},{"insert":{"card-link":"Teferi's Time Twist"}},{"insert":", "},{"insert":{"card-link":"Blur"}},{"insert":", and "},{"insert":{"card-link":"Gossip's Talent"}},{"insert":" give our opponents their stuff back for free. As in commander, you always want to be political and helpful :)\nWe also have artifacts to help the board advance for everyone --"},{"insert":{"card-link":"Hithlain Rope"}},{"insert":", "},{"insert":{"card-link":"Tempting Contract"}},{"insert":", and "},{"insert":{"card-link":"Bucknard's Everfull Purse"}},{"insert":". \nNow the main goal, with this deck, you can either decide to be petty and steal everyone's stuff and never give it back, or you can return it all to em' like handing out candy. Make your opponents win, or bring wrath upon them. \nI hope anyone who ventures to make this style of deck has fun with it, and if needed finds some of the more expensive cards on a budget-\n\n\nKeep the Halloween Spirit everyone! 🎃\n"}]}
Tasha, the Witch Queen
Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.
+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.
−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.
Tasha, the Witch Queen can be your commander.
+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.
−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.
Tasha, the Witch Queen can be your commander.
Legendary Planeswalker - Tasha

Commander
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Gossip's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Enchantment - Class

Blink
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Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
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Discard
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Draw
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Land
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Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror

Gyruda, Doom of Depths
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Legendary Creature - Demon Kraken

Mill
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Teferi's Talent
Enchant planeswalker
Enchanted planeswalker has "[−12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Enchanted planeswalker has "[−12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Enchantment - Aura

Proliferate
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Protection
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Hithlain Rope
This artifact can't be sacrificed.
, : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
, : Draw a card. The player to your right gains control of this artifact.
, : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
, : Draw a card. The player to your right gains control of this artifact.
Artifact

Ramp
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Recursion
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Gale's Redirection
Exile target spell, then roll a d20 and add that spell's mana value.
1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
Instant

Removal
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Arcane Heist
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Cruelclaw's Heist
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Sorcery

Gríma, Saruman's Footman
Gríma can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Legendary Creature - Human Advisor

Mnemonic Betrayal
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.
Exile Mnemonic Betrayal.
Sorcery

River Song's Diary
Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.
At the beginning of your upkeep, if there are four or more cards exiled with this artifact, choose one of them at random. You may cast it without paying its mana cost.
At the beginning of your upkeep, if there are four or more cards exiled with this artifact, choose one of them at random. You may cast it without paying its mana cost.
Artifact - Book

Siphon Insight
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback
Flashback
Instant

Thief of Sanity
Flying
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Specter

Wrexial, the Risen Deep
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Kraken

Theft
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"You like stealing spells? What about stealing them, but then later giving them back to your opponents? \n\nThe premises of this deck is to build up everyone's graveyards through all of the mill spells like "},{"insert":{"card-link":"The Water Crystal"}},{"insert":", "},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":", and "},{"insert":{"card-link":"Fractured Sanity"}},{"insert":". \nAfter building up the yards, we can then pick and choose from our opponents spells on what to cast-- things like "},{"insert":{"card-link":"Covetous Urge"}},{"insert":", "},{"insert":{"card-link":"Hedonist's Trove"}},{"insert":", "},{"insert":{"card-link":"Memory Plunder"}},{"insert":", "},{"insert":{"card-link":"Arcane Denial"}},{"insert":", and even Tasha herself can help!\nThis is the first trick, we make our opponents think that the deck is only centered around stealing their spells, but we have some treats and surprises to give out!\nCards like "},{"insert":{"card-link":"Homeward Path"}},{"insert":", "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":", "},{"insert":{"card-link":"Displace"}},{"insert":", "},{"insert":{"card-link":"Teferi's Time Twist"}},{"insert":", "},{"insert":{"card-link":"Blur"}},{"insert":", and "},{"insert":{"card-link":"Gossip's Talent"}},{"insert":" give our opponents their stuff back for free. As in commander, you always want to be political and helpful :)\nWe also have artifacts to help the board advance for everyone --"},{"insert":{"card-link":"Hithlain Rope"}},{"insert":", "},{"insert":{"card-link":"Tempting Contract"}},{"insert":", and "},{"insert":{"card-link":"Bucknard's Everfull Purse"}},{"insert":". \nNow the main goal, with this deck, you can either decide to be petty and steal everyone's stuff and never give it back, or you can return it all to em' like handing out candy. Make your opponents win, or bring wrath upon them. \nI hope anyone who ventures to make this style of deck has fun with it, and if needed finds some of the more expensive cards on a budget-\n\n\nKeep the Halloween Spirit everyone! 🎃\n"}]}






























































