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Commander
Size: 100Salt sum: 38.78
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zugaikotsu_no_saisei

1.2k views2 months ago
Commander
Size: 100Salt sum: 38.78

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{"ops":[{"insert":"The plan is simple: make obscene amounts of mana, make a ton of saprolings, then mulch said saprolings to kill your opponents. It's even better if you can complete the cycle and turn the mulch back into mana! Everything dies anyways, so might as well do something useful with it.\n\nOn paper, the deck is bracket 3, but I've tried to build this as close as possible to bracket 4. As time goes on, I may tune it up a bit further, adding in more tutors and possible fast mana as I get my hands on it.\n\nTitle from: Misanthropic Drunken Loner by Days N Daze\n\nSlimefoot looks like it is a very simple deck on the surface, but it's deceptively complex. On its face, Slimefoot wants you to make saprolings die to ping your opponents, and then it has a mana sink to make said saprolings. However, this deck of mine has been around the longest, and has probably gone through the most iterations. Everything has been pored over and considered, and the angles have all been checked, making this a very tight list, with the notable exception of my ugly son, "},{"insert":{"card-link":"Thallid"}},{"insert":", who will leave my deck when he's pried from my "},{"attributes":{"bold":true},"insert":"cold dead hands"},{"insert":". That said, on with the primer!\n\nOne of the main ways we make saprolings is going to be using Slimefoot's ability, as it's the most reliable way to do so. This can be done at instant speed, so we want to do this as late as possible. This has informed our first interesting deckbuilding decision: "},{"attributes":{"bold":true},"insert":"four-mana removal"},{"insert":". Because we're holding up four mana for our commander's ability quite often, having removal like "},{"insert":{"card-link":"Fell the Profane // Fell Mire"}},{"insert":" and "},{"insert":{"card-link":"Lethal Scheme"}},{"insert":" at four mana means we can also hold up removal while leaving space to activate our commander should we not have any threats to remove. The flexibility of the convoke on Lethal Scheme particularly helps us should we have other removal, other things to do, or just generally want to keep mana up, all while helping sculpt our hand.\n\nNow, our commander's ability is very mana intensive, so we want a lot of mana. And it just so happens that using more mana than your opponents to do things that contribute to your gameplan are just good anyways, so we like lots and lots of mana. One mana dorks to get the commander out a turn early are excellent, but effects like "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" and "},{"insert":{"card-link":"Circle of Dreams Druid"}},{"insert":" are the cards that pull the most weight. Being able to turn the saprolings we're making into mana means we can make more saprolings. Speaking of, cards like "},{"insert":{"card-link":"Utopia Mycon"}},{"insert":" and "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" are also particularly good, as they are free sacrifice outlets that will help kill our opponents, and give us a way to squeeze more mana out of the little buggers we're constantly making. The true power of these two cards in particular, though, is that they are mana abilities. Tying back into doing as much as late as possible, we can sacrifice all of our saprolings to put massive amounts of damage from our commander on the stack before people can do much about it, because mana abilities don't use the stack, and they get around stuff like split second, making these not only some of our best burst-ramp cards, but some of our best sac outlets as well.\n\nSpeaking of sacrifice\n"}]}
Slimefoot, the Stowaway
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life.
: Create a 1/1 green Saproling creature token.
Legendary Creature - Fungus
Slimefoot, the Stowaway (tsr) 386

Commander

(Ctrl to add secondary)
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (chr) 92
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (war) 79
Druidic Satchel
,
: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Artifact
Druidic Satchel (m12) 207
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (brc) 144
Ravenous Amulet
,
, Sacrifice a creature: Draw a card and put a soul counter on this artifact. Activate only as a sorcery.
,
, Sacrifice this artifact: Each opponent loses life equal to the number of soul counters on this artifact.
Artifact
Ravenous Amulet (fdn) 131
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (c17) 222
Sol Ring
: Add
.
Artifact
Sol Ring (c20) 252

Artifact

(Ctrl to add secondary)
Armored Scrapgorger
This creature gets +3/+0 as long as it has three or more oil counters on it.
: Add one mana of any color.
Whenever this creature becomes tapped, exile target card from a graveyard and put an oil counter on this creature.
Creature - Beast Phyrexian
Armored Scrapgorger (one) 158
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (m12) 165
Brightcap Badger
Each Fungus and Saproling you control has "
: Add
."
At the beginning of your end step, create a 1/1 green Saproling creature token.
Creature - Druid Badger
Brightcap Badger // Fungus Frolic (blc) 28
Circle of Dreams Druid
: Add
for each creature you control.
Creature - Elf Druid
Circle of Dreams Druid (afr) 176
Deathspore Thallid
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
Creature - Fungus Zombie
Deathspore Thallid (tsp) 102
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (khc) 58
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (ice) 244
Jade Mage
: Create a 1/1 green Saproling creature token.
Creature - Human Shaman
Jade Mage (m12) 181
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (dom) 168
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer
Marionette Apprentice (mh3) 410
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 421
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (mid) 113
Nemata, Grove Guardian
: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
Legendary Creature - Treefolk
Nemata, Grove Guardian (pls) 85
Nullmage Shepherd
Tap four untapped creatures you control: Destroy target artifact or enchantment.
Creature - Elf Shaman
Nullmage Shepherd (khc) 70
Priest of Forgotten Gods
, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add
and draw a card. (Activate only as an instant.)
Creature - Human Cleric
Priest of Forgotten Gods (rna) 83
Psychotrope Thallid
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
, Sacrifice a Saproling: Draw a card.
Creature - Fungus
Psychotrope Thallid (plc) 137
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (c19) 179
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (rix) 147
Thallid
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Creature - Fungus
Thallid (fem) 74b
Undercellar Myconid
Whenever this creature enters or dies, create a 1/1 green Saproling creature token.
: Add one mana of any color.
Creature - Fungus
Undercellar Myconid (clb) 259
Utopia Mycon
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Add one mana of any color.
Creature - Fungus
Utopia Mycon (fut) 140
Verdant Force
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Creature - Elemental
Verdant Force (tmp) 263
Verdeloth the Ancient
Kicker
(You may pay an additional
as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
Legendary Creature - Treefolk
Verdeloth the Ancient (tsb) 88
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (cmr) 158
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (pmh3) 110p
Wight of the Reliquary
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Zombie
Wight of the Reliquary (mh3) 207
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric
Yawgmoth, Thran Physician (dmr) 110
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (bfz) 126

Creature

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Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (soi) 200
Funeral Room
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Funeral Room // Awakening Hall (dsk) 100
Glistening Oil
Enchant creature
Enchanted creature has infect.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Glistening Oil (nph) 62
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Keen Sense
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Keen Sense (tsr) 213
Necrogenesis
: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
Enchantment
Necrogenesis (mm2) 181
Vampiric Rites
, Sacrifice a creature: You gain 1 life and draw a card.
Enchantment
Vampiric Rites (2x2) 98
Verdant Embrace
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Enchantment - Aura
Verdant Embrace (tsp) 232
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (rna) 149

Enchantment

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Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (grn) 152
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (2xm) 161
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Fungal Rebirth
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
Instant
Fungal Rebirth (m21) 182
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Lethal Scheme (pip) 464
Mortality Spear
This spell costs
less to cast if you gained life this turn.
Destroy target nonland permanent.
Instant
Mortality Spear (stx) 207
Plumb the Forbidden
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life.
Instant
Plumb the Forbidden (stx) 81
Sprout Swarm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Instant
Sprout Swarm (fut) 138

Instant

(Ctrl to add secondary)
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 301
Cabal Stronghold
: Add
.
,
: Add
for each basic Swamp you control.
Land
Cabal Stronghold (dom) 238
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (eld) 240
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c20) 264
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (vow) 261
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (mid) 262
Forest
(
: Add
.)
Basic Land - Forest
Forest (gk1) 76
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (gk1) 74
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (frf) 169
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (m15) 244
Midgar, City of Mako
This land enters tapped.
: Add
.
Land - Town
Midgar, City of Mako // Reactor Raid (fin) 286
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (ddr) 29
Necroblossom Snarl
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Necroblossom Snarl (stx) 269
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (grn) 253
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Spymaster's Vault (mh3) 230
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (gk1) 75
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (2xm) 327
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmr) 359
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Westvale Abbey
: Add
.
,
, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
,
, Sacrifice five creatures: Transform this land, then untap it.
Land
Westvale Abbey // Ormendahl, Profane Prince (soi) 281Westvale Abbey // Ormendahl, Profane Prince (soi) 281
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (eld) 249
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (dom) 248
Woodland Chasm
(
: Add
or
.)
This land enters tapped.
Snow Land - Swamp Forest
Woodland Chasm (khm) 274

Land

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Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana
Liliana, Dreadhorde General (fdn) 176

Planeswalker

(Ctrl to add secondary)
Blood Money
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
Sorcery
Blood Money (clb) 116
Casualties of War
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Sorcery
Casualties of War (war) 187
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (stx) 172
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sta) 27
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (emn) 155
Gaze of Granite
Destroy each nonland permanent with mana value X or less.
Sorcery
Gaze of Granite (gk1) 61
Harmonize
Draw three cards.
Sorcery
Harmonize (c17) 151
Rise of the Witch-king
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
Sorcery
Rise of the Witch-king (ltr) 221
Saproling Symbiosis
You may cast this spell as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.
Sorcery
Saproling Symbiosis (dmr) 348

Sorcery

(Ctrl to add secondary)
Body Count
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Draw a card for each creature that died under your control this turn.
Instant
Body Count (ncc) 34
Cauldron of Essence
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Cauldron of Essence (sos) 179
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (gk1) 59
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 253
Fecundity
Whenever a creature dies, that creature's controller may draw a card.
Enchantment
Fecundity (uma) 165
Fungal Plots
, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
Enchantment
Fungal Plots (j25) 658
Immoral Bargain
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents.
Sorcery
Immoral Bargain (soc) 47
Moldervine Reclamation
Whenever a creature you control dies, you gain 1 life and draw a card.
Enchantment
Moldervine Reclamation (khc) 89
Ominous Harvest
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Target player draws a card and loses 1 life.
Sorcery
Ominous Harvest (soc) 28
Organ Harvest
Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add
.
Sorcery
Organ Harvest (ugl) 35
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (rix) 81
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (gk1) 68
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99
Springleaf Parade
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Creature tokens you control have "
: Add one mana of any color."
Enchantment
Springleaf Parade (ecc) 19
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (eoe) 259
Turbulent Fen
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Swamp Forest
Turbulent Fen (soc) 55
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (eoe) 123
Witherbloom Charm
Choose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
Instant
Witherbloom Charm (sos) 244
Withering Curse
All creatures get -2/-2 until end of turn.
Infusion — If you gained life this turn, destroy all creatures instead.
Sorcery
Withering Curse (psos) 105p

Sideboard

(Ctrl to add secondary)
Attrition
, Sacrifice a creature: Destroy target nonblack creature.
Enchantment
Attrition (cmd) 72
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (dmu) 84
Haunted Mire
(
: Add
or
.)
This land enters tapped.
Land - Swamp Forest
Haunted Mire (dmu) 248
Minions' Murmurs
You draw X cards and you lose X life, where X is the number of creatures you control.
Sorcery
Minions' Murmurs (tsr) 124
Prize Pig
Whenever you gain life, put that many ribbon counters on this creature. Then if there are three or more ribbon counters on this creature, remove those counters and untap it.
: Add one mana of any color.
Creature - Boar
Prize Pig (ltc) 43
Second Harvest
For each token you control, create a token that's a copy of that permanent.
Instant
Second Harvest (c19) 178
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mb2) 114
Well of Lost Dreams
Whenever you gain life, you may pay
, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Artifact
Well of Lost Dreams (ltc) 291

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
41 pips - 29 cards
33 mana - 32 cards
0 pips - 0 cards
0 mana - 7 cards
50 pips - 38 cards
35 mana - 33 cards
0 pips - 0 cards
9 mana - 7 cards
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Description

{"ops":[{"insert":"The plan is simple: make obscene amounts of mana, make a ton of saprolings, then mulch said saprolings to kill your opponents. It's even better if you can complete the cycle and turn the mulch back into mana! Everything dies anyways, so might as well do something useful with it.\n\nOn paper, the deck is bracket 3, but I've tried to build this as close as possible to bracket 4. As time goes on, I may tune it up a bit further, adding in more tutors and possible fast mana as I get my hands on it.\n\nTitle from: Misanthropic Drunken Loner by Days N Daze\n\nSlimefoot looks like it is a very simple deck on the surface, but it's deceptively complex. On its face, Slimefoot wants you to make saprolings die to ping your opponents, and then it has a mana sink to make said saprolings. However, this deck of mine has been around the longest, and has probably gone through the most iterations. Everything has been pored over and considered, and the angles have all been checked, making this a very tight list, with the notable exception of my ugly son, "},{"insert":{"card-link":"Thallid"}},{"insert":", who will leave my deck when he's pried from my "},{"attributes":{"bold":true},"insert":"cold dead hands"},{"insert":". That said, on with the primer!\n\nOne of the main ways we make saprolings is going to be using Slimefoot's ability, as it's the most reliable way to do so. This can be done at instant speed, so we want to do this as late as possible. This has informed our first interesting deckbuilding decision: "},{"attributes":{"bold":true},"insert":"four-mana removal"},{"insert":". Because we're holding up four mana for our commander's ability quite often, having removal like "},{"insert":{"card-link":"Fell the Profane // Fell Mire"}},{"insert":" and "},{"insert":{"card-link":"Lethal Scheme"}},{"insert":" at four mana means we can also hold up removal while leaving space to activate our commander should we not have any threats to remove. The flexibility of the convoke on Lethal Scheme particularly helps us should we have other removal, other things to do, or just generally want to keep mana up, all while helping sculpt our hand.\n\nNow, our commander's ability is very mana intensive, so we want a lot of mana. And it just so happens that using more mana than your opponents to do things that contribute to your gameplan are just good anyways, so we like lots and lots of mana. One mana dorks to get the commander out a turn early are excellent, but effects like "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" and "},{"insert":{"card-link":"Circle of Dreams Druid"}},{"insert":" are the cards that pull the most weight. Being able to turn the saprolings we're making into mana means we can make more saprolings. Speaking of, cards like "},{"insert":{"card-link":"Utopia Mycon"}},{"insert":" and "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" are also particularly good, as they are free sacrifice outlets that will help kill our opponents, and give us a way to squeeze more mana out of the little buggers we're constantly making. The true power of these two cards in particular, though, is that they are mana abilities. Tying back into doing as much as late as possible, we can sacrifice all of our saprolings to put massive amounts of damage from our commander on the stack before people can do much about it, because mana abilities don't use the stack, and they get around stuff like split second, making these not only some of our best burst-ramp cards, but some of our best sac outlets as well.\n\nSpeaking of sacrifice\n"}]}
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