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Commander
Size: 100Salt sum: 23.22
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deadsalesman_gd

142 views76 mins ago
Commander
Size: 100Salt sum: 23.22

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{"ops":[{"insert":"My acquisition of the secret lair promo version of"},{"attributes":{"bold":true},"insert":{"card-link":"Flowerfoot Swordmaster"}},{"insert":"inspired this deck. So I set out on Scryfall Tagger to find every card with mice in the art, and from there I began filtering. I chose"},{"insert":{"card-link":"Arthur, Marigold Knight"}},{"insert":"as the commander for the splash of blue and proceeded to add every mouse within the color identity. The other cards were chosen for their synergies with mice or just general typal support. The mana rocks were chosen for their additional utility (mostly card draw), which can be used in the late game once there are plenty of lands on the board.\n\nThe deck runs a low land count due to the overall low curve and lack of a focus on specific cards. That being said, don't be afraid to mulligan down to 5 or 6 cards if you need to. The ideal first hand has 2 or 3 lands, but 1 Boros dual land and a"},{"insert":{"card-link":"Sol Ring"}},{"insert":"is okay (preferably one that can enter untapped and). It's more important that you have access to both Red and White mana early on.\n\nThe best way to play this deck is to focus on getting as many creatures and anthem effects on the board as possible. Arthur is a nice bonus to the deck but not necessary. Your biggest goal should be to pump your creatures up as much as possible. Once they're sufficiently threatening, cast one of the asymmetrical board wipes ("},{"attributes":{"bold":true},"insert":{"card-link":"Raise the Palisade"}},{"attributes":{"bold":true},"insert":"and"},{"insert":{"card-link":"Kindred Judgment"}},{"insert":"are the best but"},{"insert":{"card-link":"Blustersquall"}},{"insert":"and"},{"insert":{"card-link":"Winds of Abandon"}},{"insert":"will also work), swing out, and obliterate your opponents.\n\nOne other tip is to take advantage of the bounce lands to return either of the MDFCs to your hand (make sure you tap them first to float the mana) if you played them as lands, especially"},{"insert":{"card-link":"Sea Gate Restoration // Sea Gate, Reborn"}},{"insert":"which is an incredible draw spell.\n"}]}
Arthur, Marigold Knight
Haste
Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
Legendary Creature - Knight Mouse
Arthur, Marigold Knight (blc) 41

Commander

(Ctrl to add secondary)
Banner of Kinship
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Artifact
Banner of Kinship (fdn) 127
Flowerfoot Swordmaster
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Creature - Soldier Mouse
Flowerfoot Swordmaster (slp) 46
Mabel, Heir to Cragflame
Other Mice you control get +1/+1.
When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip
.
Legendary Creature - Soldier Mouse
Mabel, Heir to Cragflame (blb) 336
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment
Shared Animosity (lcc) 231
Valley Questcaller
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
Creature - Warrior Rabbit
Valley Questcaller (blb) 299

Anthem

(Ctrl to add secondary)
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Enchantment
Collective Inferno (ecl) 132
Valley Flamecaller
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
Creature - Lizard Warlock
Valley Flamecaller (blb) 320

Burn

(Ctrl to add secondary)
Heartfire Hero
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When this creature dies, it deals damage equal to its power to each opponent.
Creature - Soldier Mouse
Heartfire Hero (blb) 138
Mabel, Valley Hero
Whenever Mabel or another creature you control enters, put a +1/+1 counter on target creature that entered this turn.
Legendary Creature - Soldier Mouse
Mabel, Valley Hero (fra) 274
Pests of Honor
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on this creature.
Creature - Mouse
Pests of Honor (woe) 310
Seedglaive Mentor
Vigilance, haste
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
Creature - Soldier Mouse
Seedglaive Mentor (blb) 231
Steelburr Champion
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Vigilance
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
Creature - Soldier Mouse
Steelburr Champion (blc) 12

Counters

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Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Blue Sun's Zenith (sta) 12
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Chronicle of Victory (ecl) 253
Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
Cut a Deal (blc) 105
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (ecc) 45
Emberheart Challenger
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
Creature - Warrior Mouse
Emberheart Challenger (blb) 315
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
Instant
Harmonized Crescendo (ecl) 54
Heirloom Epic
,
: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
Artifact - Book
Heirloom Epic (blb) 246
Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
,
: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Icon of Ancestry (40k) 242
Insight Engine
,
: Put a charge counter on this artifact, then draw a card for each charge counter on it.
Artifact
Insight Engine (eoc) 26
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (clb) 81
Military Intelligence
Whenever you attack with two or more creatures, draw a card.
Enchantment
Military Intelligence (m15) 69
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (fdc) 294
Whiskerquill Scribe
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card.
Creature - Citizen Mouse
Whiskerquill Scribe (blb) 161
Whiskervale Forerunner
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Mouse Bard
Whiskervale Forerunner (blb) 301
Wiretapping
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Enchantment
Wiretapping (snc) 65

Draw

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Cheeky House-Mouse
Creature - Mouse
Cheeky House-Mouse // Squeak By (woe) 7
Mouse Trapper
Flash
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
Creature - Soldier Mouse
Mouse Trapper (blb) 22

Evasion

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Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (tdc) 338
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (c13) 274
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (bro) 257
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (eos) 4
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (2x2) 401
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (blc) 130
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (fra) 176
Hidden Cataract
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Cataract (lci) 273
Island
(
: Add
.)
Basic Land - Island
Island (j25) 86
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (c21) 294
Lupinflower Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
, Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land
Lupinflower Village (blb) 256
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 92
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 81
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmm) 425
Rockface Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
: Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
Land
Rockface Village (blb) 259
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (tdc) 389
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Sea Gate Wreckage
: Add
. (
represents colorless mana.)
,
: Draw a card. Activate only if you have no cards in hand.
Land
Sea Gate Wreckage (cmm) 1028
Secret Tunnel
This land can't be blocked.
: Add
.
,
: Two target creatures you control that share a creature type can't be blocked this turn.
Land - Cave
Secret Tunnel (tla) 278
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (blc) 331
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 664
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (blc) 336
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260

Land

(Ctrl to add secondary)
Canyon Jerboa
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Creature - Mouse
Canyon Jerboa (znr) 7

Landfall

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Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (pw26) 23

Protection

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Armory Mice
Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
Creature - Mouse
Armory Mice (woe) 3
Brambleguard Captain
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is this creature's power.
Creature - Soldier Mouse
Brambleguard Captain (blb) 127
Brave-Kin Duo
,
: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
Creature - Rabbit Mouse
Brave-Kin Duo (blb) 3
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Mabel's Mettle
Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.
Instant
Mabel's Mettle (blb) 21
Manifold Mouse
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
Creature - Soldier Mouse
Manifold Mouse (blb) 143
Might of the Meek
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Instant
Might of the Meek (blb) 144
Raging Battle Mouse
The second spell you cast each turn costs
less to cast.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
Creature - Mouse
Raging Battle Mouse (woe) 143
Roughshod Duo
Trample
Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Creature - Raccoon Mouse
Roughshod Duo (blb) 150
Valley Rally
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.
Instant
Valley Rally (blb) 159
Veteran Guardmouse
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Soldier Mouse
Veteran Guardmouse (blb) 237
War Squeak
Enchant creature
When this Aura enters, target creature an opponent controls can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Enchantment - Aura
War Squeak (blb) 160

Pump

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmr) 297
Boros Signet
,
: Add
.
Artifact
Boros Signet (rav) 255
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (cmm) 655
Jeskai Banner
: Add
,
, or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Jeskai Banner (ktk) 222
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (blb) 247
Raugrin Crystal
: Add
,
, or
.
Cycling
(
, Discard this card: Draw a card.)
Artifact
Raugrin Crystal (iko) 238
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 57
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (fic) 363
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (c15) 55
White Lotus Tile
This artifact enters tapped.
: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Artifact
White Lotus Tile (tla) 262

Ramp

(Ctrl to add secondary)
Dewdrop Cure
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Dewdrop Cure (blb) 10

Recursion

(Ctrl to add secondary)
Blooming Blast
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
Instant
Blooming Blast (blb) 126
Blustersquall
Tap target creature you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Blustersquall (rtr) 30
Divine Gambit
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Sorcery
Divine Gambit (sta) 4
Kindred Judgment
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Judgment (fra) 13
Martial Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchantment - Aura
Martial Impetus (blc) 108
Nettle Guard
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Soldier Mouse
Nettle Guard (blb) 23
Rabid Gnaw
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
Instant
Rabid Gnaw (blb) 147
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (hoc) 58
Repel Calamity
Destroy target creature with power or toughness 4 or greater.
Instant
Repel Calamity (soa) 8
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (spg) 54
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (rtr) 111
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Winds of Abandon (mh1) 37

Removal

(Ctrl to add secondary)
Thistledown Players
Whenever this creature attacks, untap target nonland permanent.
Creature - Mouse Bard
Thistledown Players (blb) 35

Untap

(Ctrl to add secondary)
Boros Cluestone
: Add
or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Boros Cluestone (dgm) 137
Boros Locket
: Add
or
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Boros Locket (grn) 231
Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost
less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact
Gathering Stone (ecl) 257

Maybeboard

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Cragflame
Equipped creature gets +1/+1 and has vigilance, trample, and haste.
Equip
Legendary Artifact Token - Equipment
Cragflame (tblb) 26
Flowerfoot Swordmaster
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
(This token's mana cost is
.)
Creature Token - Soldier Mouse
Flowerfoot Swordmaster (tblb) 1
Food
,
, Sacrifice this token: You gain 3 life.
Artifact Token - Food
Food (teld) 17
Manifold Mouse
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
(This token's mana cost is
.)
Creature Token - Soldier Mouse
Manifold Mouse (tblb) 18
On an Adventure
After an Adventure resolves, you can place the exiled card here. You may cast the creature from exile.
Card
On an Adventure (twoe) 18
Steelburr Champion
Vigilance
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature. (This token's mana cost is
.)
Creature Token - Soldier Mouse
Steelburr Champion (tblc) 10
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tblb) 29

Tokens & Extras

(Ctrl to add secondary)

Deck Info

Deck stats

30 pips - 27 cards
29 mana - 27 cards
19 pips - 12 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 7 cards
23 pips - 22 cards
27 mana - 25 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
16 mana - 15 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"My acquisition of the secret lair promo version of"},{"attributes":{"bold":true},"insert":{"card-link":"Flowerfoot Swordmaster"}},{"insert":"inspired this deck. So I set out on Scryfall Tagger to find every card with mice in the art, and from there I began filtering. I chose"},{"insert":{"card-link":"Arthur, Marigold Knight"}},{"insert":"as the commander for the splash of blue and proceeded to add every mouse within the color identity. The other cards were chosen for their synergies with mice or just general typal support. The mana rocks were chosen for their additional utility (mostly card draw), which can be used in the late game once there are plenty of lands on the board.\n\nThe deck runs a low land count due to the overall low curve and lack of a focus on specific cards. That being said, don't be afraid to mulligan down to 5 or 6 cards if you need to. The ideal first hand has 2 or 3 lands, but 1 Boros dual land and a"},{"insert":{"card-link":"Sol Ring"}},{"insert":"is okay (preferably one that can enter untapped and). It's more important that you have access to both Red and White mana early on.\n\nThe best way to play this deck is to focus on getting as many creatures and anthem effects on the board as possible. Arthur is a nice bonus to the deck but not necessary. Your biggest goal should be to pump your creatures up as much as possible. Once they're sufficiently threatening, cast one of the asymmetrical board wipes ("},{"attributes":{"bold":true},"insert":{"card-link":"Raise the Palisade"}},{"attributes":{"bold":true},"insert":"and"},{"insert":{"card-link":"Kindred Judgment"}},{"insert":"are the best but"},{"insert":{"card-link":"Blustersquall"}},{"insert":"and"},{"insert":{"card-link":"Winds of Abandon"}},{"insert":"will also work), swing out, and obliterate your opponents.\n\nOne other tip is to take advantage of the bounce lands to return either of the MDFCs to your hand (make sure you tap them first to float the mana) if you played them as lands, especially"},{"insert":{"card-link":"Sea Gate Restoration // Sea Gate, Reborn"}},{"insert":"which is an incredible draw spell.\n"}]}
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