deadsalesman_gd
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Commander
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{"ops":[{"insert":"My acquisition of the secret lair promo version of"},{"attributes":{"bold":true},"insert":{"card-link":"Flowerfoot Swordmaster"}},{"insert":"inspired this deck. So I set out on Scryfall Tagger to find every card with mice in the art, and from there I began filtering. I chose"},{"insert":{"card-link":"Arthur, Marigold Knight"}},{"insert":"as the commander for the splash of blue and proceeded to add every mouse within the color identity. The other cards were chosen for their synergies with mice or just general typal support. The mana rocks were chosen for their additional utility (mostly card draw), which can be used in the late game once there are plenty of lands on the board.\n\nThe deck runs a low land count due to the overall low curve and lack of a focus on specific cards. That being said, don't be afraid to mulligan down to 5 or 6 cards if you need to. The ideal first hand has 2 or 3 lands, but 1 Boros dual land and a"},{"insert":{"card-link":"Sol Ring"}},{"insert":"is okay (preferably one that can enter untapped and). It's more important that you have access to both Red and White mana early on.\n\nThe best way to play this deck is to focus on getting as many creatures and anthem effects on the board as possible. Arthur is a nice bonus to the deck but not necessary. Your biggest goal should be to pump your creatures up as much as possible. Once they're sufficiently threatening, cast one of the asymmetrical board wipes ("},{"attributes":{"bold":true},"insert":{"card-link":"Raise the Palisade"}},{"attributes":{"bold":true},"insert":"and"},{"insert":{"card-link":"Kindred Judgment"}},{"insert":"are the best but"},{"insert":{"card-link":"Blustersquall"}},{"insert":"and"},{"insert":{"card-link":"Winds of Abandon"}},{"insert":"will also work), swing out, and obliterate your opponents.\n\nOne other tip is to take advantage of the bounce lands to return either of the MDFCs to your hand (make sure you tap them first to float the mana) if you played them as lands, especially"},{"insert":{"card-link":"Sea Gate Restoration // Sea Gate, Reborn"}},{"insert":"which is an incredible draw spell.\n"}]}
Arthur, Marigold Knight
Haste
Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
Legendary Creature - Knight Mouse

Commander
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Flowerfoot Swordmaster
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Creature - Soldier Mouse

Anthem
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Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Enchantment

Burn
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Counters
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Emberheart Challenger
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
Creature - Warrior Mouse

Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact

Whiskervale Forerunner
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Mouse Bard

Wiretapping
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Enchantment

Draw
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Evasion
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Hidden Cataract
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Lupinflower Village
: Add .
: Add . Spend this mana only to cast a creature spell.
, , Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
: Add . Spend this mana only to cast a creature spell.
, , Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land

Land
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Manifold Mouse
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
Creature - Soldier Mouse

Raging Battle Mouse
The second spell you cast each turn costs less to cast.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
Creature - Mouse

Valley Rally
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.
Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.
Instant

Veteran Guardmouse
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Soldier Mouse

Pump
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Ramp
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Dewdrop Cure
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Sorcery

Recursion
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Blooming Blast
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
Instant

Martial Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchantment - Aura

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact

Maybeboard
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Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"My acquisition of the secret lair promo version of"},{"attributes":{"bold":true},"insert":{"card-link":"Flowerfoot Swordmaster"}},{"insert":"inspired this deck. So I set out on Scryfall Tagger to find every card with mice in the art, and from there I began filtering. I chose"},{"insert":{"card-link":"Arthur, Marigold Knight"}},{"insert":"as the commander for the splash of blue and proceeded to add every mouse within the color identity. The other cards were chosen for their synergies with mice or just general typal support. The mana rocks were chosen for their additional utility (mostly card draw), which can be used in the late game once there are plenty of lands on the board.\n\nThe deck runs a low land count due to the overall low curve and lack of a focus on specific cards. That being said, don't be afraid to mulligan down to 5 or 6 cards if you need to. The ideal first hand has 2 or 3 lands, but 1 Boros dual land and a"},{"insert":{"card-link":"Sol Ring"}},{"insert":"is okay (preferably one that can enter untapped and). It's more important that you have access to both Red and White mana early on.\n\nThe best way to play this deck is to focus on getting as many creatures and anthem effects on the board as possible. Arthur is a nice bonus to the deck but not necessary. Your biggest goal should be to pump your creatures up as much as possible. Once they're sufficiently threatening, cast one of the asymmetrical board wipes ("},{"attributes":{"bold":true},"insert":{"card-link":"Raise the Palisade"}},{"attributes":{"bold":true},"insert":"and"},{"insert":{"card-link":"Kindred Judgment"}},{"insert":"are the best but"},{"insert":{"card-link":"Blustersquall"}},{"insert":"and"},{"insert":{"card-link":"Winds of Abandon"}},{"insert":"will also work), swing out, and obliterate your opponents.\n\nOne other tip is to take advantage of the bounce lands to return either of the MDFCs to your hand (make sure you tap them first to float the mana) if you played them as lands, especially"},{"insert":{"card-link":"Sea Gate Restoration // Sea Gate, Reborn"}},{"insert":"which is an incredible draw spell.\n"}]}

























































































