LiaT37
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Commander
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Greta, Sweettooth Scourge
When Greta enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.
, Sacrifice a Food: You draw a card and you lose 1 life.
, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.
, Sacrifice a Food: You draw a card and you lose 1 life.
Legendary Creature - Human Warrior

Commander
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Syr Ginger, the Meal Ender
Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
, , Sacrifice Syr Ginger: You gain life equal to its power.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
, , Sacrifice Syr Ginger: You gain life equal to its power.
Legendary Creature Artifact - Knight Food

Counters
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Drain
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Trail of Crumbs
When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Enchantment

Warlock Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Enchantment - Class

Draw
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class

Night of the Sweets' Revenge
When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Foods you control have ": Add ."
, Sacrifice this enchantment: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
Foods you control have ": Add ."
, Sacrifice this enchantment: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
Enchantment

Ramp
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Recursion
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The Witch's Vanity
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature an opponent controls with mana value 2 or less.
II — Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
III — Create a Wicked Role token attached to target creature you control.
I — Destroy target creature an opponent controls with mana value 2 or less.
II — Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
III — Create a Wicked Role token attached to target creature you control.
Enchantment - Saga

Removal
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Sac Outlet
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Giant's Skewer
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Gourmand's Talent
(Gain the next level as a sorcery to add its ability.)
During your turn, artifacts you control are Foods in addition to their other types and have ", , Sacrifice this artifact: You gain 3 life."
: Level 2
Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.
: Level 3
Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
During your turn, artifacts you control are Foods in addition to their other types and have ", , Sacrifice this artifact: You gain 3 life."
: Level 2
Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.
: Level 3
Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
Enchantment - Class

Midnight Snack
Raid — At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.
, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.
Enchantment

Scavenger's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Enchantment - Class

Spider-Ham, Peter Porker
When Spider-Ham enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
Legendary Creature - Spider Boar Hero

Tough Cookie
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
, , Sacrifice this creature: You gain 3 life.
: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
, , Sacrifice this creature: You gain 3 life.
Creature Artifact - Golem Food

Welcome to Sweettooth
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human creature token.
II — Create a Food token.
III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
I — Create a 1/1 white Human creature token.
II — Create a Food token.
III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
Enchantment - Saga

Tokens
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Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Tutor
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Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a Golgari bracket 4 deck (mainly because of the great amount of game changers; there are no 2-card combos in this deck) with a special Halloween theme! When I think of \"trick\" or \"treat\", I immediately think of Halloween and especially costumes and candy respectively. So, to represent that, I chose "},{"insert":{"card-link":"Greta, Sweettooth Scourge"}},{"insert":" as my commander. This deck, mechanically speaking, is centered around the creation and payoff of Food tokens with spells that also give you protection, graveyard recursion, mana ramp, draw abilities, and tutors. But the story I have attached to it is that Greta is trying to save the Halloween night for the children from her hometown, and my focus was on connecting the \"trick or treat\" theme with the art of the cards especially. For example, in this deck, we can see a lot of cards from fairytale-like (think of the classic "},{"attributes":{"italic":true},"insert":"Hansel and Gretel"},{"insert":" tale by the Brothers Grimm) sets, such as "},{"attributes":{"italic":true},"insert":"Wilds of Eldraine"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Throne of Eldraine"},{"insert":", with art that evokes the darker or even dreamy parts of Halloween. We have a lot of cards that are Halloween staples, both in a story setting and also as a holiday for us today, like:\n\nWitches ("},{"attributes":{"italic":true},"insert":{"card-link":"Sweettooth Witch"}},{"attributes":{"italic":true},"insert":" "},{"insert":"and"},{"attributes":{"italic":true},"insert":" "},{"insert":{"card-link":"Gumdrop Poisoner // Tempt with Treats"}},{"insert":"), which have been a symbol of Halloween especially because of older traditions and medieval religious fears."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A witch's cauldron ("},{"insert":{"card-link":"Bumbleflower's Sharepot"}},{"insert":") and oven ("},{"insert":{"card-link":"Witch's Oven"}},{"insert":") to perhaps cook allured children in."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A witch's cookbook ("},{"insert":{"card-link":"The Underworld Cookbook"}},{"insert":") with all kinds of different recipes, from treats to allure children to potions."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A witch's mirror ("},{"insert":{"card-link":"The Witch's Vanity"}},{"insert":"), like the magic mirror from the Evil Queen in "},{"attributes":{"italic":true},"insert":"Snow White"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A witch's crystal ball ("},{"insert":{"card-link":"Commander's Sphere"}},{"insert":") related to their divination powers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spooky houses ("},{"insert":{"card-link":"Witch's Cottage"}},{"insert":" and "},{"insert":{"card-link":"Restless Cottage"}},{"insert":") where the witches live at."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Skulls/skeletons ("},{"insert":{"card-link":"Taste of Death"}},{"insert":", "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":", "},{"insert":{"card-link":"Necropotence"}},{"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Archenemy's Charm"}},{"attributes":{"italic":true},"insert":","},{"insert":" and "},{"insert":{"card-link":"Arcane Signet"}},{"insert":"), which have been associated with ancient festivals honoring the dead or witches who perhaps keep trophies of their victims."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A black cat ("},{"insert":{"card-link":"Cauldron Familiar"}},{"insert":"), which has been associated with evil witches, bad luck, etc. for centuries."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pumpkin lantern ("},{"insert":{"card-link":"Jack-o'-Lantern"}},{"insert":"), which is a part of Irish and Celtic folklore that we have kept to this day."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cemeteries and Spirits ("},{"insert":{"card-link":"Overgrown Tomb"}},{"insert":", "},{"insert":{"card-link":"Woodland Cemetery"}},{"insert":", "},{"insert":{"card-link":"Grim Monolith"}},{"insert":", "},{"insert":{"card-link":"Altar's Reap"}},{"insert":", "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":", "},{"insert":{"card-link":"Cavern of Souls"}},{"insert":", and "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":"), since we have celebrated the dead and believed in the boundaries of our living world and the spirit realm for a long time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Candy ("},{"insert":{"card-link":"Tainted Treats"}},{"insert":", "},{"insert":{"card-link":"Midnight Snack"}},{"insert":", "},{"insert":{"card-link":"Welcome to Sweettooth"}},{"insert":", "},{"insert":{"card-link":"Candy Trail"}},{"insert":", "},{"insert":{"card-link":"Experimental Confectioner"}},{"insert":", "},{"insert":{"card-link":"Night of the Sweets' Revenge"}},{"insert":", and "},{"insert":{"card-link":"Exotic Orchard"}},{"insert":"; we also have "},{"insert":{"card-link":"Syr Ginger, the Meal Ender"}},{"insert":", "},{"insert":{"card-link":"Gingerbrute"}},{"insert":", and "},{"insert":{"card-link":"Tough Cookie"}},{"insert":" as candy) that we give out to children now, which originally started as food offerings ("},{"insert":{"card-link":"Bag End Banquet"}},{"insert":", "},{"insert":{"card-link":"Fae Offering"}},{"insert":", "},{"insert":{"card-link":"Gourmand's Talent"}},{"insert":", and "},{"insert":{"card-link":"Giant Opportunity"}},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Costumes ("},{"insert":{"card-link":"Spider-Ham, Peter Porker"}},{"insert":", "},{"insert":{"card-link":"Mintstrosity"}},{"insert":", "},{"insert":{"card-link":"Argothian Enchantress"}},{"insert":", "},{"insert":{"card-link":"Essence Warden"}},{"insert":", "},{"insert":{"card-link":"Groundskeeper"}},{"insert":", "},{"insert":{"card-link":"Blossoming Defense"}},{"insert":", "},{"insert":{"card-link":"Callous Inspector"}},{"insert":", "},{"insert":{"card-link":"Alesha's Legacy"}},{"insert":", "},{"insert":{"card-link":"Veil of Summer"}},{"insert":", "},{"insert":{"card-link":"Blood Beckoning"}},{"insert":", "},{"insert":{"card-link":"Honest Rutstein"}},{"insert":", "},{"insert":{"card-link":"Ecstatic Awakener // Awoken Demon"}},{"insert":", "},{"insert":{"card-link":"Blood Celebrant"}},{"insert":", and "},{"insert":{"card-link":"Toxin Analysis"}},{"insert":") while having fun picking candy or going to Halloween parties ("},{"insert":{"card-link":"Chromatic Lantern"}},{"insert":") today."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBesides those, we also have a few other cards with some darker art that could resemble Halloween but don't really have a very popular and specific thematic in mind, such as "},{"insert":{"card-link":"Fear of Lost Teeth"}},{"insert":", "},{"insert":{"card-link":"Slaughter Pact"}},{"insert":", "},{"insert":{"card-link":"Lotus Petal"}},{"insert":", the version of the "},{"insert":{"card-link":"Sol Ring"}},{"insert":" card that I added, and Krobus from the Stardew Valley game as "},{"insert":{"card-link":"Academy Manufactor"}},{"insert":". Lastly, to complement the story I mentioned in the beginning about Greta saving the children of her hometown at a Halloween night, we have a clear progression of facts happening in some cards that I added to this deck and that are detailed below. However, these are not 100% accurately related to the story I have invented. These cards are more like inspiration for the story I came up with.\n\nChildren in Greta's hometown have been disappearing lately. The only known fact was that there were traces of children's footsteps in the woods (depicted in "},{"insert":{"card-link":"Trail of Crumbs"}},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Greta goes investigating and finds out a couple of cottages in a remote part of her hometown, which were always mentioned in haunted stories by generations of families who lived there (these cottages are depicted in cards already previously mentioned)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Children are found imprisoned but alive in these cottages that belonged to a witch's cult in Greta's hometown (depicted in "},{"insert":{"card-link":"Curious Pair // Treats to Share"}},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In order to save the children, Greta has to fight some monsters that were conjured by the witches (like the "},{"attributes":{"italic":true},"insert":"Mintstrosity"},{"insert":" card mentioned above)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It is later told to Greta by one of the saved children that the witches were preparing potions and whatnot in their cauldrons ("},{"insert":{"card-link":"Feed the Cauldron"}},{"insert":") and then either baking children into food ("},{"insert":{"card-link":"Bake into a Pie"}},{"insert":") or skewing them at the campfire outside along with dead animals ("},{"insert":{"card-link":"Giant's Skewer"}},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"After the arduous fight, Greta and the children return home safely (depicted in "},{"insert":{"card-link":"Return from the Wilds"}},{"insert":"). The end."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nSo, overall, this deck is mainly artistically related to the \"trick\" and \"treat\" themes that were presented since I chose most of the cards for this deck based on their art being associated with Halloween. It also brings up an interpretation of tricks as spells that witches can cast, if we talk about it in a more story-like setting. Another way that I have interpreted \"trick\" was thinking about it as our tradition today of wearing costumes during Halloween, which is followed by eating candy and is where \"treat\" comes into play in this deck - especially through the Food tokens that are created. Lastly, \"trick\" can also be seen as the mechanic of this deck into creating Food tokens at certain times (especially as ETB effects) and being able to sacrifice them and turning them into great payoffs (which are definitely considered as a \"treat\" in Magic the Gathering)!\n"}]}




























































































