RikeRandom
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Commander
Size: 100Salt sum: 35.33
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Blink
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Blink
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Counters
Counters
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Draw
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Draw
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Finisher
Finisher
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Land
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Protection
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Pump
Michiko's Reign of Truth
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Pump
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Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit

Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier

The Restoration of Eiganjo
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Ramp
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Recursion
Court of Ardenvale
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Enchantment

Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

Recursion
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Removal
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker

The Wandering Emperor
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
Legendary Planeswalker

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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Tokens
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Luminarch Ascension
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Enchantment

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The Imperial Court Welcomes You"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Honoured guest, Lady Michiko Konda requests the pleasure of your company at Eiganjo. The gardens are exquisite, the tea is excellent, and the dogs have been assured that you are a friend. We trust you will conduct yourself accordingly. The consequences of discourtesy are, regrettably, quite severe."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🏯 The Price of an Audience"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pillow-fort diplomacy, imperial justice, and a magnificently well-mannered army."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Michiko Konda, Truth Seeker"},{"insert":" believes in hospitality, not impunity. Whenever a source an opponent controls damages you, its controller sacrifices a permanent. The Imperial Court considers this a perfectly reasonable administrative fee.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Prepare the Imperial Grounds"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Restoration of Eiganjo"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gift of Estates"},{"insert":", "},{"attributes":{"bold":true},"insert":"Loyal Warhound"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Claim Jumper"},{"insert":" ensure the treasury remains solvent. "},{"attributes":{"bold":true},"insert":"Spirited Companion"},{"insert":" handles correspondence, while "},{"attributes":{"bold":true},"insert":"Isamaru"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Yoshimaru"},{"insert":" welcome arriving dignitaries. All visitors are thoroughly sniffed.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2. Establish Proper Protocol"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Court of Grace"},{"insert":", "},{"attributes":{"bold":true},"insert":"Court of Ardenvale"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Palace Jailer"},{"insert":" establish the monarchy. "},{"attributes":{"bold":true},"insert":"Archon of Coronation"},{"insert":" prevents damage from reducing your life total while you wear the crown—but Michiko still demands sacrifices. An attacker might steal the monarchy, of course. How terribly presumptuous.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"3. Enforce Court Etiquette"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Windborn Muse"},{"insert":" charges admission, "},{"attributes":{"bold":true},"insert":"Karmic Justice"},{"insert":" discourages vandalism, and "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":" protects Her Ladyship. "},{"attributes":{"bold":true},"insert":"Masako the Humorless"},{"insert":" allows even tapped attendants to block, while "},{"attributes":{"bold":true},"insert":"Phelia"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Ephemerate"},{"insert":" repeatedly summon useful courtiers for additional audiences.\nViolence is not forbidden. It is simply "},{"attributes":{"italic":true},"insert":"invoiced"},{"insert":".\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"4. Issue the Imperial Decree"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Adeline"},{"insert":", "},{"attributes":{"bold":true},"insert":"Elspeth, Sun's Champion"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Felidar Retreat"},{"insert":" assemble the imperial guard. "},{"attributes":{"bold":true},"insert":"Virtue of Loyalty"},{"insert":" strengthens its ranks before "},{"attributes":{"bold":true},"insert":"Akroma's Will"},{"insert":" turns a ceremonial procession into an airborne military intervention.\nAlternatively, "},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":" announces that the audience has concluded. Permanently.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"⚠️ Power Level & Fair Warning"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Upper Bracket 2 (Core), approaching gentle Bracket 3."},{"insert":" Patient, interactive, creature-focused control with monarch politics, token finishers, and light attack taxes. No infinite combos, fast combo wins, or hard stax locks.\n\nCreature-heavy opponents may find combat unexpectedly expensive; spell-based strategies are considerably less impressed. This court values beautiful artwork and loyal companions over ruthless optimization.\n\n"},{"attributes":{"italic":true},"insert":"Her Imperial Highness thanks you for your visit. Your permanents will be missed."},{"insert":"\n"}]}


























































