SerenaFellOmen
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Commander
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Brudiclad, Telchor Engineer
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Legendary Creature Artifact - Artificer Phyrexian

Commander
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Card Advantage
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Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Legendary Planeswalker - Saheeli

See Double
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant

Stolen Identity
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Costumes
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Finishers
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Interaction
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Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
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Monsters
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Protection
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Ramp
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Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Recursion
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Token Supply
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Treats
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Hey everyone~! 🎃🍬\n"},{"attributes":{"bold":true},"insert":"The Candy Bowl With Teeth is an Izzet trick-or-treat deck: Food fuels the setup, copying supplies the costumes, and Brudiclad turns the accumulated tokens into a hasty monster army. Its signature trick is wrapping an opposing creature in Sugar Coat, copying the monster underneath with Stolen Identity or Saheeli’s Artistry, and giving the entire candy bowl that same disguise."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The treats: stocking the bowl"},{"insert":"\nCandy Trail, Lembas, Witch’s Oven, The Underworld Cookbook, and Nuka-Cola Vending Machine establish the confectionery supply. Academy Manufactor packages Food, Clues, and Treasures together, so creating one kind of treat provides three different resources.\nThose resources remain useful throughout the game. Food contributes mana through Bag End Banquet, artifacts help pay for nonartifact spells through Inspiring Statuary, and Shimmer Dragon converts untapped artifacts into cards. Thoughtcast and Thought Monitor reward the same stockpile.\nSaheeli, Sublime Artificer, Third Path Iconoclast, and Sai, Master Thopterist add more bodies while I cast the spells that develop the engine. Every token is another potential costume.\n"},{"attributes":{"bold":true},"insert":"The trick: unwrap someone else’s monster"},{"insert":"\nSugar Coat turns a creature into a Food artifact and removes its abilities. However, that transformation does not change its copiable characteristics.\nStolen Identity can legally target the resulting artifact, then create a token of the underlying creature without Sugar Coat’s effect. Saheeli’s Artistry can do the same with its artifact-copy mode.\nTheir monster becomes candy.\nMy copy becomes a monster again.\nAt the beginning of combat, Brudiclad can make every other token I control copy that monster token. Food, Clues, Treasures, and small artifact creatures all become the same threat, with haste supplied by Brudiclad.\nThis is an opportunity rather than a required combo. An opponent can sacrifice their Food in response to the copy spell, and legendary creatures require an extra step with Irenicus’s Vile Duplication before they can safely become an army.\n"},{"attributes":{"bold":true},"insert":"Our own costumes"},{"insert":"\nThe deck brings its own monsters when nobody offers a suitable one.\nWurmcoil Engine provides deathtouch, lifelink, and replacement bodies when its copies die. Ancient Stone Idol supplies a large trampling body and leaves a trampling Construct token behind. Idol of Oblivion spends the early game drawing cards and can eventually manufacture a 10/10 Eldrazi costume.\nIrenicus’s Vile Duplication adds flying to its copy, and that exception is copied by Brudiclad. Saheeli can temporarily turn a Food token into a creature copy, which Brudiclad then spreads to the other tokens indefinitely. Feldon can produce a monster from the graveyard; his original token must be sacrificed, but the other copies made from it remain.\nThese are different ways to reach the same finish: accumulate useful resources, establish a monster token, and commit the bowl to combat.\n"},{"attributes":{"bold":true},"insert":"When Halloween gets interrupted"},{"insert":"\nGoblin Welder, Emry, Academy Ruins, and Buried Ruin help rebuild the artifact engine.\nCyberdrive Awakener can animate the artifacts without needing Brudiclad’s transformation. Masterful Replication offers another mass-copy finish. Mechanized Production threatens an upkeep win after the tokens acquire matching artifact identities.\nThe treats can also fund a different ending. Bag End Banquet and Inspiring Statuary support a large Crackle with Power, while Reckless Fireweaver rewards actual artifact entries. Food Fight converts expendable artifacts into damage, including Wurmcoil copies that leave more bodies behind.\n"},{"attributes":{"bold":true},"insert":"A few rules behind the costumes"},{"insert":"\nBrudiclad changes existing tokens; those transformations do not trigger enters-the-battlefield abilities. Tokens also retain their tapped status, so treats used for cards or improvise cannot suddenly attack afterward.\nThe deck needs time to assemble its supply and is vulnerable to artifact exile and repeated commander removal. Its plan is a developed resource engine followed by an explosive finish, with several ways to keep playing when the commander is unavailable.\nThe Halloween theme runs through that entire plan: prepare the treats, choose a disguise, unwrap the monster, and send the bowl trick-or-treating.\nPlease take one.\nThe rest are taking you.\n"}]}



















































































