FlawlessVi
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Commander
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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Deck identity"},{"insert":"\n\nBe like an aggressive supercell storm with Storm, Force of Nature and create spellslinger-storm combos that deal massive amounts of single turn damage. Use combat damage with Storm, Force of Nature to grant storm to a high-impact instant or sorcery, then closes with Isochron Scepter loops, Grapeshot/Boltwave storm bursts, or extra-turn locks. \n\n"},{"attributes":{"bold":true},"insert":"Plan A:"},{"insert":" Connect with Storm, Force of Nature in combat, then cast Jeska's Will or Grapeshot with storm — use Manamorphose, Frantic Search, and Snap to spike storm count and deal lethal damage or generate enough mana to cast Expropriate or Crackle with Power.\n\n"},{"attributes":{"bold":true},"insert":"Plan B:"},{"insert":" Assemble Isochron Scepter + Noxious Revival + Time Warp for infinite turns, or grind through Lier, Disciple of the Drowned giving every instant/sorcery in the graveyard flashback while Archmage Emeritus and Archmage of Runes refuel hand.\n\nClosing power: Combo\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Important Synergy"},{"insert":"\n\nCombat-damage storm chain: Storm, Force of Nature attacks → Manamorphose, Frantic Search, Snap cast at near-zero net cost → storm count climbs → Grapeshot or Boltwave with storm copies lethal damage to all opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Magecraft engine: Veyran, Voice of Duality doubles magecraft triggers, so Archmage Emeritus draws two cards per spell, Storm-Kiln Artist makes two Treasures per spell, and Guttersnipe deals 4 damage per spell — each cheap cantrip becomes a multi-resource event."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Isochron Scepter lock: Imprint Noxious Revival, activate to copy and cast it each loop returning Time Warp to the top of the library, then cast Time Warp for an extra turn — repeat each turn for infinite turns and attack for lethal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mizzix's Mastery overload: after a storm chain fills the graveyard with Jeska's Will, Grapeshot, and cantrips, Mizzix's Mastery overload replicates the entire sequence for free, often winning from a cold board state."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"How to pilot this deck"},{"insert":"\nMULLIGAN PRIORITIES\n\nKeep any hand with a land that produces U or R, one ramp piece or Sol Ring, and at least two cantrips or interaction spells — the deck needs colored mana more than raw land count."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prioritize hands that contain a haste enabler (Lightning Greaves or Swiftfoot Boots) alongside Storm, Force of Nature's casting cost, since the entire Plan A collapses without connecting in combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hands with Isochron Scepter plus any MV≤2 instant (Noxious Revival, Counterspell, Snap) are strong even without the commander, as they represent a standalone combo axis."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEARLY GAME PLAN\n\nTurns 1-2: Deploy Sol Ring, Arcane Signet, or green ramp to accelerate toward the commander's 4-mana cost. \n\nTurn 3: cast Storm, Force of Nature if a haste enabler is in hand, or hold up Counterspell and cantrip to find one. \n\nTurn 4: attack with the commander, then immediately chain Manamorphose into Frantic Search into your payoff spell while the storm trigger is live — every spell cast before the payoff adds a copy.\n\nKEY SEQUENCING\n\nCast Jeska's Will AFTER Storm, Force of Nature deals combat damage, not before — the storm trigger only applies to the next instant or sorcery cast that turn, so Jeska's Will becomes the storm spell itself, copying for each prior spell and generating exponential mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When Veyran, Voice of Duality is on the battlefield, Archmage Emeritus draws two cards per spell cast or copied — cast cheap cantrips first to draw into your finisher rather than leading with the finisher, since each draw step can find another free spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Seething Song and Mana Geyser are best held as surprise mana sources on the storm turn rather than used for early ramp — tapping out for them early telegraphs your turn and they generate far more value when cast as the third or fourth spell in a chain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWATCH OUT FOR\n\nStax pieces that tax spells (Sphere of Resistance effects) or prevent attacking (Ghostly Prison effects) shut down both the combat-damage trigger and the spell-chain simultaneously, leaving the deck with only the Isochron Scepter combo as an out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Graveyard exile (Rest in Peace, Leyline of the Void) dismantles Lier, Disciple of the Drowned and Mizzix's Mastery overload, removing the deck's primary recovery and re-run mechanisms."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck is highly reliant on the commander connecting in combat — a single Fog effect, a blockers-matter creature, or a removal spell on Storm, Force of Nature in response to the attack trigger wastes the entire setup turn."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Storm, Force of Nature
Flying, vigilance
Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Legendary Creature - Mutant Hero

Commander
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Burn
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Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Copy
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Draw
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Bria, Riptide Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Legendary Creature - Rogue Otter

Evasion
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Finisher
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Case of the Ransacked Lab
Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case

Thunderclap Drake
Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake

Ramp
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Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Recursion
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Removal
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Tokens
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Deck identity"},{"insert":"\n\nBe like an aggressive supercell storm with Storm, Force of Nature and create spellslinger-storm combos that deal massive amounts of single turn damage. Use combat damage with Storm, Force of Nature to grant storm to a high-impact instant or sorcery, then closes with Isochron Scepter loops, Grapeshot/Boltwave storm bursts, or extra-turn locks. \n\n"},{"attributes":{"bold":true},"insert":"Plan A:"},{"insert":" Connect with Storm, Force of Nature in combat, then cast Jeska's Will or Grapeshot with storm — use Manamorphose, Frantic Search, and Snap to spike storm count and deal lethal damage or generate enough mana to cast Expropriate or Crackle with Power.\n\n"},{"attributes":{"bold":true},"insert":"Plan B:"},{"insert":" Assemble Isochron Scepter + Noxious Revival + Time Warp for infinite turns, or grind through Lier, Disciple of the Drowned giving every instant/sorcery in the graveyard flashback while Archmage Emeritus and Archmage of Runes refuel hand.\n\nClosing power: Combo\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Important Synergy"},{"insert":"\n\nCombat-damage storm chain: Storm, Force of Nature attacks → Manamorphose, Frantic Search, Snap cast at near-zero net cost → storm count climbs → Grapeshot or Boltwave with storm copies lethal damage to all opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Magecraft engine: Veyran, Voice of Duality doubles magecraft triggers, so Archmage Emeritus draws two cards per spell, Storm-Kiln Artist makes two Treasures per spell, and Guttersnipe deals 4 damage per spell — each cheap cantrip becomes a multi-resource event."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Isochron Scepter lock: Imprint Noxious Revival, activate to copy and cast it each loop returning Time Warp to the top of the library, then cast Time Warp for an extra turn — repeat each turn for infinite turns and attack for lethal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mizzix's Mastery overload: after a storm chain fills the graveyard with Jeska's Will, Grapeshot, and cantrips, Mizzix's Mastery overload replicates the entire sequence for free, often winning from a cold board state."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"How to pilot this deck"},{"insert":"\nMULLIGAN PRIORITIES\n\nKeep any hand with a land that produces U or R, one ramp piece or Sol Ring, and at least two cantrips or interaction spells — the deck needs colored mana more than raw land count."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prioritize hands that contain a haste enabler (Lightning Greaves or Swiftfoot Boots) alongside Storm, Force of Nature's casting cost, since the entire Plan A collapses without connecting in combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hands with Isochron Scepter plus any MV≤2 instant (Noxious Revival, Counterspell, Snap) are strong even without the commander, as they represent a standalone combo axis."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEARLY GAME PLAN\n\nTurns 1-2: Deploy Sol Ring, Arcane Signet, or green ramp to accelerate toward the commander's 4-mana cost. \n\nTurn 3: cast Storm, Force of Nature if a haste enabler is in hand, or hold up Counterspell and cantrip to find one. \n\nTurn 4: attack with the commander, then immediately chain Manamorphose into Frantic Search into your payoff spell while the storm trigger is live — every spell cast before the payoff adds a copy.\n\nKEY SEQUENCING\n\nCast Jeska's Will AFTER Storm, Force of Nature deals combat damage, not before — the storm trigger only applies to the next instant or sorcery cast that turn, so Jeska's Will becomes the storm spell itself, copying for each prior spell and generating exponential mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When Veyran, Voice of Duality is on the battlefield, Archmage Emeritus draws two cards per spell cast or copied — cast cheap cantrips first to draw into your finisher rather than leading with the finisher, since each draw step can find another free spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Seething Song and Mana Geyser are best held as surprise mana sources on the storm turn rather than used for early ramp — tapping out for them early telegraphs your turn and they generate far more value when cast as the third or fourth spell in a chain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWATCH OUT FOR\n\nStax pieces that tax spells (Sphere of Resistance effects) or prevent attacking (Ghostly Prison effects) shut down both the combat-damage trigger and the spell-chain simultaneously, leaving the deck with only the Isochron Scepter combo as an out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Graveyard exile (Rest in Peace, Leyline of the Void) dismantles Lier, Disciple of the Drowned and Mizzix's Mastery overload, removing the deck's primary recovery and re-run mechanisms."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck is highly reliant on the commander connecting in combat — a single Fog effect, a blockers-matter creature, or a removal spell on Storm, Force of Nature in response to the attack trigger wastes the entire setup turn."},{"attributes":{"list":"ordered"},"insert":"\n"}]}









































































