lhekkers
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Commander
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{"ops":[{"insert":"FALDORN, DREAD WOLF HERALD - Br. 3 - A beginner's guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"EXILE MATTERS"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"MAIN INFO"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"PREMISE:"},{"insert":" Exile is essentially a holding area for your cards, a \"second hand\" in a sense. By casting spells from exile, you can swarm the field with Wolf tokens due to the commander's ability, allowing you to gather not only raw damage, but resources as well. The main way to get cards into exile is by putting them there directly from the top of your deck.\n"},{"attributes":{"underline":true},"insert":"STRENGTHS:"},{"insert":" Heavy/free interaction, fast mana, 6 two-card combos and 4 three-card combos.\n"},{"attributes":{"underline":true},"insert":"WEAKNESSES:"},{"insert":" Lack of tutors. Somewhat high mana curve. Suffers against mill and stax strategies.\n"},{"attributes":{"underline":true},"insert":"GAME CHANGERS:"},{"insert":" 3 (Gaea's Cradle, Jeska's Will, Worldly Tutor)\n"},{"attributes":{"underline":true},"insert":"AV. MANA VALUE:"},{"insert":" 3.4\n"},{"attributes":{"underline":true},"insert":"PRED. WIN TURN:"},{"insert":" 5.7 (med-fast)\n"},{"attributes":{"underline":true},"insert":"BRACKET REASON:"},{"insert":" With 3 fast mana sources, 1 tutor, and 10 combos, this deck is built for consistent, efficient wins. However, it's not Bracket 4 because it does not have mass land denial, extra-turn chains, or more than 3 game changers.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"OPENING HAND:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"KEEP:"},{"insert":" 3 lands + 1 ramp (or 4 lands), 1 removal, 2 engine cards.\nEngine cards worth holding: Laelia the Blade Reforged, Blazing Crescendo, Passionate Archaeologist, Stormkirk Occultist, Dire Fleet Daredevil."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"AVOID:"},{"insert":" Cards with mana cost 5 or higher (good ramp, but not enough to catch up), 5 lands or 2 ramps (cheap commander).\nAvoid cards that work better when cast from exile (e.g. Squee, the Immortal). This deck does not have a way to put cards from your hand or graveyard into exile."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"GAME FLOW:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"EARLY GAME:"},{"insert":" Play lands, cast ramps, cast commander as soon as possible. The deck does not depend on the commander, but it is the deck's primary wincon (token generation + exile enabler).\nAvoid actions that will make you someone's or the table's enemy, save your burn cards, and avoid removal. The early game is dedicated to securing your mana, so you can play more aggressively in the mid to late-game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not keep more than 8 cards in hand, because if you have to discard a card, it's most likely lost for the remainder of the game. This should be easy, since this deck's \"draw\" engine revolves around exiling, not drawing per se."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"MID-GAME:"},{"insert":" Keep ramping but not as much as in the early game. Cast cards that let you exile cards from the top of your library, and cast those cards from exile in the same turn. Every time you do that, generate Wolf tokens.\nTime to show what the deck can do. Cast at least 1 token doubler and 1 game changer, if possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep your attacks divided among opponents. You most likely won't have enough damage to eliminate one of them in the mid-game, so it's best not to focus on a single opponent, thus creating an enemy out of them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"LATE-GAME:"},{"insert":" Develop your exile engine so you can cast multiple spells each turn, which will allow you to create a good amount of Wolf tokens and swing for lethal.\nManage to play a two-card infinite combo (e.g. Aggravated Assault+The Reaver Cleaver, for infinite combat phases)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Close the game by swinging with all your tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"COMBOS:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD INFINITES:"},{"insert":" \nThe Reaver Cleaver + Aggravated Assault (Requires The Reaver Cleaver attached to a creature with power 5 or greater that can attack)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Squee, the Immortal + Food Chain / Eternal Scourge + Food Chain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reiterate + Jeska's Will (An opponent has at least six cards in hand)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aggravated Assault + Enduring Vitality / Aggravated Assault + Cryptolith Rite (For both, you must control at least 5 creatures that can attack)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bigger on the Inside + Staff of Domination (Bigger on the Inside attached to Staff of Domination)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD NOT INFINITE:"},{"insert":"\nExpedited Inheritance + Blasphemous Act (At least 1 creature on your battlefield)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"THREE-CARD NOT INFINITE:"},{"insert":"\nHollowhenge Overlord + Primal Vigor + Doubling Season."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Squee, the Immortal + Food Chain OR Eternal Scourge + Food Chain OR Reiterate + Jeska's Will] + Galvanic Relay (First, perform a two-card infinite combo in order to generate enough storm counters. Be careful not to deck out)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Squee, the Immortal + Food Chain OR Eternal Scourge + Food Chain] + Passionate Archaeologist (Commander on the battlefield)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Squee, the Immortal + Food Chain OR Eternal Scourge + Food Chain] + Outpost Siege (\"Dragons\" was chosen)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"IMPORTANT INFO:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deck somewhat tricky to master."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most cards added are self-explanatory. For those who aren't, look below:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Purphoros, God of the Forge: Mostly a utility card that does a little bit of burn, useful to burn out opponents when paired with a two -card infinite that lets you cast creatures (Squee's or Eternal Scourge's combos)."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Grumgully, the Generous: Good anthem, but not impressive. Works with most creatures on this deck, and with tokens the commander generates. Could be replaced."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Rhythm of the Wild: Good protection, but could be replaced, especially because its riot ability doesn't affect tokens."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Explore: Mostly good because of the draw effect, but could be helpful when you exile multiple lands but can only play exiled cards that turn."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Back to Nature: Good against Stax strategies, but could also be helpful when you exile multiple lands but can only play those exiled cards that turn."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Staff of Domination: All abilities are beneficial. If you manage to make infinite mana (e.g. The Reaver Cleaver + Aggravated Assault combo), you can use all of them as many times as you want."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"General advice: Don't forget that most cards allow you to play lands from exile, not just cast spells. Don't forget that your commander triggers every time you cast a spell or play a land from exile (it's not limited to once per turn). Always keep track of your exile pile, so you don't miss a trigger. Divide your damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be wary of the fact that you have almost no tutors. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"However, if you can cast Worldly Tutor, you should grab:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Etali, Primal Storm"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Eternal Scourge OR Squee, the Immortal"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Laelia, the Blade Reforged"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Professional Face Breaker"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Savvy Trader"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"On the other hand, you have plenty of ramp, removal, and engine pieces and synergistic cards."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Good luck!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
Commander
Commander
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Burn
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Burn
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Draw
Durnan of the Yawning Portal
Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs less to cast for each opponent.)
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warrior

Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment

Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard

Stromkirk Occultist
Trample
Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Horror

Tectonic Giant
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one —
• This creature deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• This creature deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Creature - Elemental Giant

Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker - Vivien

Draw
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Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection
Protection
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Ramp
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra

Xenagos, the Reveler
+1: Add X mana in any combination of and/or , where X is the number of creatures you control.
0: Create a 2/2 red and green Satyr creature token with haste.
−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
0: Create a 2/2 red and green Satyr creature token with haste.
−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
Legendary Planeswalker - Xenagos

Ramp
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Recursion
Recursion
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Removal
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Green Slime
Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Ooze

Removal
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Theft
Dire Fleet Daredevil
First strike
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Creature - Human Pirate

Theft
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Tokens
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Tokens
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Tutor
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
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Cut
Bigger on the Inside
Enchant artifact or land
Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
Enchantment - Aura

Bloodbraid Elf
Haste (This creature can attack and as soon as it comes under your control.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Elf Berserker

Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Nalfeshnee
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Creature - Beast Demon

Natural Reclamation
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
Instant

Urabrask, Heretic Praetor
Haste
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
Legendary Creature - Praetor Phyrexian

Volcanic Torrent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Sorcery

Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer

Cut
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"FALDORN, DREAD WOLF HERALD - Br. 3 - A beginner's guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"EXILE MATTERS"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"MAIN INFO"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"PREMISE:"},{"insert":" Exile is essentially a holding area for your cards, a \"second hand\" in a sense. By casting spells from exile, you can swarm the field with Wolf tokens due to the commander's ability, allowing you to gather not only raw damage, but resources as well. The main way to get cards into exile is by putting them there directly from the top of your deck.\n"},{"attributes":{"underline":true},"insert":"STRENGTHS:"},{"insert":" Heavy/free interaction, fast mana, 6 two-card combos and 4 three-card combos.\n"},{"attributes":{"underline":true},"insert":"WEAKNESSES:"},{"insert":" Lack of tutors. Somewhat high mana curve. Suffers against mill and stax strategies.\n"},{"attributes":{"underline":true},"insert":"GAME CHANGERS:"},{"insert":" 3 (Gaea's Cradle, Jeska's Will, Worldly Tutor)\n"},{"attributes":{"underline":true},"insert":"AV. MANA VALUE:"},{"insert":" 3.4\n"},{"attributes":{"underline":true},"insert":"PRED. WIN TURN:"},{"insert":" 5.7 (med-fast)\n"},{"attributes":{"underline":true},"insert":"BRACKET REASON:"},{"insert":" With 3 fast mana sources, 1 tutor, and 10 combos, this deck is built for consistent, efficient wins. However, it's not Bracket 4 because it does not have mass land denial, extra-turn chains, or more than 3 game changers.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"OPENING HAND:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"KEEP:"},{"insert":" 3 lands + 1 ramp (or 4 lands), 1 removal, 2 engine cards.\nEngine cards worth holding: Laelia the Blade Reforged, Blazing Crescendo, Passionate Archaeologist, Stormkirk Occultist, Dire Fleet Daredevil."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"AVOID:"},{"insert":" Cards with mana cost 5 or higher (good ramp, but not enough to catch up), 5 lands or 2 ramps (cheap commander).\nAvoid cards that work better when cast from exile (e.g. Squee, the Immortal). This deck does not have a way to put cards from your hand or graveyard into exile."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"GAME FLOW:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"EARLY GAME:"},{"insert":" Play lands, cast ramps, cast commander as soon as possible. The deck does not depend on the commander, but it is the deck's primary wincon (token generation + exile enabler).\nAvoid actions that will make you someone's or the table's enemy, save your burn cards, and avoid removal. The early game is dedicated to securing your mana, so you can play more aggressively in the mid to late-game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not keep more than 8 cards in hand, because if you have to discard a card, it's most likely lost for the remainder of the game. This should be easy, since this deck's \"draw\" engine revolves around exiling, not drawing per se."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"MID-GAME:"},{"insert":" Keep ramping but not as much as in the early game. Cast cards that let you exile cards from the top of your library, and cast those cards from exile in the same turn. Every time you do that, generate Wolf tokens.\nTime to show what the deck can do. Cast at least 1 token doubler and 1 game changer, if possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep your attacks divided among opponents. You most likely won't have enough damage to eliminate one of them in the mid-game, so it's best not to focus on a single opponent, thus creating an enemy out of them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"LATE-GAME:"},{"insert":" Develop your exile engine so you can cast multiple spells each turn, which will allow you to create a good amount of Wolf tokens and swing for lethal.\nManage to play a two-card infinite combo (e.g. Aggravated Assault+The Reaver Cleaver, for infinite combat phases)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Close the game by swinging with all your tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"COMBOS:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD INFINITES:"},{"insert":" \nThe Reaver Cleaver + Aggravated Assault (Requires The Reaver Cleaver attached to a creature with power 5 or greater that can attack)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Squee, the Immortal + Food Chain / Eternal Scourge + Food Chain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reiterate + Jeska's Will (An opponent has at least six cards in hand)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aggravated Assault + Enduring Vitality / Aggravated Assault + Cryptolith Rite (For both, you must control at least 5 creatures that can attack)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bigger on the Inside + Staff of Domination (Bigger on the Inside attached to Staff of Domination)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD NOT INFINITE:"},{"insert":"\nExpedited Inheritance + Blasphemous Act (At least 1 creature on your battlefield)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"THREE-CARD NOT INFINITE:"},{"insert":"\nHollowhenge Overlord + Primal Vigor + Doubling Season."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Squee, the Immortal + Food Chain OR Eternal Scourge + Food Chain OR Reiterate + Jeska's Will] + Galvanic Relay (First, perform a two-card infinite combo in order to generate enough storm counters. Be careful not to deck out)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Squee, the Immortal + Food Chain OR Eternal Scourge + Food Chain] + Passionate Archaeologist (Commander on the battlefield)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Squee, the Immortal + Food Chain OR Eternal Scourge + Food Chain] + Outpost Siege (\"Dragons\" was chosen)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"IMPORTANT INFO:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deck somewhat tricky to master."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most cards added are self-explanatory. For those who aren't, look below:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Purphoros, God of the Forge: Mostly a utility card that does a little bit of burn, useful to burn out opponents when paired with a two -card infinite that lets you cast creatures (Squee's or Eternal Scourge's combos)."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Grumgully, the Generous: Good anthem, but not impressive. Works with most creatures on this deck, and with tokens the commander generates. Could be replaced."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Rhythm of the Wild: Good protection, but could be replaced, especially because its riot ability doesn't affect tokens."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Explore: Mostly good because of the draw effect, but could be helpful when you exile multiple lands but can only play exiled cards that turn."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Back to Nature: Good against Stax strategies, but could also be helpful when you exile multiple lands but can only play those exiled cards that turn."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Staff of Domination: All abilities are beneficial. If you manage to make infinite mana (e.g. The Reaver Cleaver + Aggravated Assault combo), you can use all of them as many times as you want."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"General advice: Don't forget that most cards allow you to play lands from exile, not just cast spells. Don't forget that your commander triggers every time you cast a spell or play a land from exile (it's not limited to once per turn). Always keep track of your exile pile, so you don't miss a trigger. Divide your damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be wary of the fact that you have almost no tutors. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"However, if you can cast Worldly Tutor, you should grab:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Etali, Primal Storm"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Eternal Scourge OR Squee, the Immortal"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Laelia, the Blade Reforged"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Professional Face Breaker"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Savvy Trader"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"On the other hand, you have plenty of ramp, removal, and engine pieces and synergistic cards."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Good luck!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}











































































































