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Commander
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lhekkers

30 views3 days ago
Commander
Size: 100Salt sum: 49.83

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{"ops":[{"insert":"FALDORN, DREAD WOLF HERALD - Br. 3 - A beginner's guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"EXILE MATTERS"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"MAIN INFO"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"PREMISE:"},{"insert":" Exile is essentially a holding area for your cards, a \"second hand\" in a sense. By casting spells from exile, you can swarm the field with Wolf tokens due to the commander's ability, allowing you to gather not only raw damage, but resources as well. The main way to get cards into exile is by putting them there directly from the top of your deck.\n"},{"attributes":{"underline":true},"insert":"STRENGTHS:"},{"insert":" Heavy/free interaction, fast mana, 6 two-card combos and 4 three-card combos.\n"},{"attributes":{"underline":true},"insert":"WEAKNESSES:"},{"insert":" Lack of tutors. Somewhat high mana curve. Suffers against mill and stax strategies.\n"},{"attributes":{"underline":true},"insert":"GAME CHANGERS:"},{"insert":" 3 (Gaea's Cradle, Jeska's Will, Worldly Tutor)\n"},{"attributes":{"underline":true},"insert":"AV. MANA VALUE:"},{"insert":" 3.4\n"},{"attributes":{"underline":true},"insert":"PRED. WIN TURN:"},{"insert":" 5.7 (med-fast)\n"},{"attributes":{"underline":true},"insert":"BRACKET REASON:"},{"insert":" With 3 fast mana sources, 1 tutor, and 10 combos, this deck is built for consistent, efficient wins. However, it's not Bracket 4 because it does not have mass land denial, extra-turn chains, or more than 3 game changers.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"OPENING HAND:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"KEEP:"},{"insert":" 3 lands + 1 ramp (or 4 lands), 1 removal, 2 engine cards.\nEngine cards worth holding: Laelia the Blade Reforged, Blazing Crescendo, Passionate Archaeologist, Stormkirk Occultist, Dire Fleet Daredevil."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"AVOID:"},{"insert":" Cards with mana cost 5 or higher (good ramp, but not enough to catch up), 5 lands or 2 ramps (cheap commander).\nAvoid cards that work better when cast from exile (e.g. Squee, the Immortal). This deck does not have a way to put cards from your hand or graveyard into exile."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"GAME FLOW:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"EARLY GAME:"},{"insert":" Play lands, cast ramps, cast commander as soon as possible. The deck does not depend on the commander, but it is the deck's primary wincon (token generation + exile enabler).\nAvoid actions that will make you someone's or the table's enemy, save your burn cards, and avoid removal. The early game is dedicated to securing your mana, so you can play more aggressively in the mid to late-game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not keep more than 8 cards in hand, because if you have to discard a card, it's most likely lost for the remainder of the game. This should be easy, since this deck's \"draw\" engine revolves around exiling, not drawing per se."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"MID-GAME:"},{"insert":" Keep ramping but not as much as in the early game. Cast cards that let you exile cards from the top of your library, and cast those cards from exile in the same turn. Every time you do that, generate Wolf tokens.\nTime to show what the deck can do. Cast at least 1 token doubler and 1 game changer, if possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep your attacks divided among opponents. You most likely won't have enough damage to eliminate one of them in the mid-game, so it's best not to focus on a single opponent, thus creating an enemy out of them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"LATE-GAME:"},{"insert":" Develop your exile engine so you can cast multiple spells each turn, which will allow you to create a good amount of Wolf tokens and swing for lethal.\nManage to play a two-card infinite combo (e.g. Aggravated Assault+The Reaver Cleaver, for infinite combat phases)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Close the game by swinging with all your tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"COMBOS:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD INFINITES:"},{"insert":" \nThe Reaver Cleaver + Aggravated Assault (Requires The Reaver Cleaver attached to a creature with power 5 or greater that can attack)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Squee, the Immortal + Food Chain / Eternal Scourge + Food Chain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reiterate + Jeska's Will (An opponent has at least six cards in hand)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aggravated Assault + Enduring Vitality / Aggravated Assault + Cryptolith Rite (For both, you must control at least 5 creatures that can attack)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bigger on the Inside + Staff of Domination (Bigger on the Inside attached to Staff of Domination)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD NOT INFINITE:"},{"insert":"\nExpedited Inheritance + Blasphemous Act (At least 1 creature on your battlefield)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"THREE-CARD NOT INFINITE:"},{"insert":"\nHollowhenge Overlord + Primal Vigor + Doubling Season."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Squee, the Immortal + Food Chain OR Eternal Scourge + Food Chain OR Reiterate + Jeska's Will] + Galvanic Relay (First, perform a two-card infinite combo in order to generate enough storm counters. Be careful not to deck out)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Squee, the Immortal + Food Chain OR Eternal Scourge + Food Chain] + Passionate Archaeologist (Commander on the battlefield)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Squee, the Immortal + Food Chain OR Eternal Scourge + Food Chain] + Outpost Siege (\"Dragons\" was chosen)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"IMPORTANT INFO:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deck somewhat tricky to master."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most cards added are self-explanatory. For those who aren't, look below:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Purphoros, God of the Forge: Mostly a utility card that does a little bit of burn, useful to burn out opponents when paired with a two -card infinite that lets you cast creatures (Squee's or Eternal Scourge's combos)."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Grumgully, the Generous: Good anthem, but not impressive. Works with most creatures on this deck, and with tokens the commander generates. Could be replaced."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Rhythm of the Wild: Good protection, but could be replaced, especially because its riot ability doesn't affect tokens."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Explore: Mostly good because of the draw effect, but could be helpful when you exile multiple lands but can only play exiled cards that turn."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Back to Nature: Good against Stax strategies, but could also be helpful when you exile multiple lands but can only play those exiled cards that turn."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Staff of Domination: All abilities are beneficial. If you manage to make infinite mana (e.g. The Reaver Cleaver + Aggravated Assault combo), you can use all of them as many times as you want."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"General advice: Don't forget that most cards allow you to play lands from exile, not just cast spells. Don't forget that your commander triggers every time you cast a spell or play a land from exile (it's not limited to once per turn). Always keep track of your exile pile, so you don't miss a trigger. Divide your damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be wary of the fact that you have almost no tutors. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"However, if you can cast Worldly Tutor, you should grab:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Etali, Primal Storm"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Eternal Scourge OR Squee, the Immortal"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Laelia, the Blade Reforged"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Professional Face Breaker"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Savvy Trader"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"On the other hand, you have plenty of ramp, removal, and engine pieces and synergistic cards."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Good luck!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $3.49
Faldorn, Dread Wolf Herald
Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token.
,
, Discard a card: Exile the top card of your library. You may play it this turn.
Legendary Creature - Human Druid
Faldorn, Dread Wolf Herald (clb) 647

Commander

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Anthem

Qty: 1 Price: $7.99
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment
Beastmaster Ascension (blc) 118

Anthem

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Burn

Qty: 1 Price: $49.99
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God
Purphoros, God of the Forge (sld) 77

Burn

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Draw

Qty: 19 Price: $92.05
Blazing Crescendo
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Instant
Blazing Crescendo (one) 123
Containment Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Creature Artifact - Construct
Containment Construct (neo) 243
Durnan of the Yawning Portal
Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs
less to cast for each opponent.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warrior
Durnan of the Yawning Portal (clb) 657
Escape to the Wilds
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Sorcery
Escape to the Wilds (eoc) 115
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (fdn) 194
Expedited Inheritance
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Enchantment
Expedited Inheritance (mkm) 123
Galvanic Relay
Exile the top card of your library. During your next turn, you may play that card.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Galvanic Relay (mh2) 127
Laelia, the Blade Reforged
Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Legendary Creature - Warrior Spirit
Laelia, the Blade Reforged (mh3) 281
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (dsc) 166
Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment
Outpost Siege (blc) 199
Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for
or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard
Party Thrasher (mh3) 129
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Stolen Strategy
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Enchantment
Stolen Strategy (pip) 192
Stromkirk Occultist
Trample
Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Horror
Stromkirk Occultist (inr) 173
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179
Tavern Brawler
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
Legendary Enchantment - Background
Tavern Brawler (clb) 511
Tectonic Giant
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one —
• This creature deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Creature - Elemental Giant
Tectonic Giant (dsc) 168
Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker - Vivien
Vivien, Champion of the Wilds (sld) 519
Wrenn's Resolve
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Wrenn's Resolve (mom) 173

Draw

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Finisher

Qty: 1 Price: $32.99
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (wot) 39

Finisher

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Land

Qty: 35 Price: $152.18
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (lcc) 325
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (fic) 392
Forest
(
: Add
.)
Basic Land - Forest
Forest (jmp) 76
Forest
(
: Add
.)
Basic Land - Forest
Forest (dmu) 274
Forest
(
: Add
.)
Basic Land - Forest
Forest (scd) 350
Forest
(
: Add
.)
Basic Land - Forest
Forest (mkm) 285
Forest
(
: Add
.)
Basic Land - Forest
Forest (clu) 270
Forest
(
: Add
.)
Basic Land - Forest
Forest (clu) 273
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 285
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 280
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (olgc) 2022A
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (blc) 306
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (blc) 310
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (tdc) 375
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (tdc) 379
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (stx) 372
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (vow) 401
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dmu) 272
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (scd) 346
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (clu) 267
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tdm) 284
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ecl) 272
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sos) 278
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (fra) 186
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (ecc) 163
Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land
Spinerock Knoll (dsc) 300
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (vma) 316
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (olgc) 2017EU
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Protection

Qty: 3 Price: $142.97
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145

Protection

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Ramp

Qty: 20 Price: $309.30
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (clb) 298
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (ltc) 235
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add
.
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra
Chandra, Torch of Defiance (cmm) 876
Circle of Dreams Druid
: Add
for each creature you control.
Creature - Elf Druid
Circle of Dreams Druid (afr) 176
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 189
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "
: Add one mana of any color."
Enchantment
Elven Chorus (ltr) 160
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Food Chain
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Food Chain (2x2) 147
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (fdc) 204
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 200
Jaheira, Friend of the Forest
Tokens you control have "
: Add
."
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Elf Druid
Jaheira, Friend of the Forest (clb) 237
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (soa) 44
Mana Echoes
Whenever a creature enters, you may add an amount of
equal to the number of creatures you control that share a creature type with it.
Enchantment
Mana Echoes (2xm) 136
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (fic) 296
Savvy Trader
When this creature enters, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost
less to cast.
Creature - Human Citizen
Savvy Trader (otc) 33
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (m3c) 248
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (m3c) 217
Xenagos, the Reveler
+1: Add X mana in any combination of
and/or
, where X is the number of creatures you control.
0: Create a 2/2 red and green Satyr creature token with haste.
−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
Legendary Planeswalker - Xenagos
Xenagos, the Reveler (clb) 853

Ramp

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Recursion

Qty: 4 Price: $6.06
Eternal Scourge
You may cast this card from exile.
When this creature becomes the target of a spell or ability an opponent controls, exile this creature.
Creature - Horror Eldrazi
Eternal Scourge (emn) 7
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (plst) A25-187
Squee, the Immortal
You may cast this card from your graveyard or from exile.
Legendary Creature - Goblin
Squee, the Immortal (mul) 22

Recursion

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Removal

Qty: 8 Price: $41.58
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (dsc) 80
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (ecc) 89
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (sta) 36
Demon Bolt
Demon Bolt deals 4 damage to target creature or planeswalker.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Demon Bolt (clb) 787
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (plst) MH1-164
Green Slime
Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Ooze
Green Slime (clb) 680
Mizzium Mortars
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzium Mortars (gk1) 32

Removal

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Theft

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Dire Fleet Daredevil
First strike
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Creature - Human Pirate
Dire Fleet Daredevil (otc) 162

Theft

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Tokens

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Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216
Second Harvest
For each token you control, create a token that's a copy of that permanent.
Instant
Second Harvest (inr) 213

Tokens

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Tutor

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Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (inr) 195
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Tutor

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Cut

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Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (ltc) 295
Back to Nature
Destroy all enchantments.
Instant
Back to Nature (m15) 169
Bigger on the Inside
Enchant artifact or land
Enchanted permanent has "
: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
Enchantment - Aura
Bigger on the Inside (who) 115
Blighted Woodland
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Land
Blighted Woodland (clb) 881
Bloodbraid Elf
Haste (This creature can attack and
as soon as it comes under your control.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Elf Berserker
Bloodbraid Elf (plst) PCA-84
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (tdc) 347
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (eoc) 154
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (sta) 51
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Delayed Blast Fireball (clb) 676
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (otc) 192
Grumgully, the Generous
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
Legendary Creature - Goblin Shaman
Grumgully, the Generous (blc) 253
Hollowhenge Overlord
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
Creature - Wolf
Hollowhenge Overlord (voc) 36
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (moc) 414
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (eoe) 274
Nalfeshnee
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Creature - Beast Demon
Nalfeshnee (clb) 678
Natural Reclamation
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target artifact or enchantment.
Instant
Natural Reclamation (clb) 829
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Passionate Archaeologist
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Legendary Enchantment - Background
Passionate Archaeologist (clb) 656
Primal Vigor
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Primal Vigor (wot) 59
Reiterate
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reiterate (tsr) 182
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rna) 201
Staff of Domination
: Untap this artifact.
,
: You gain 1 life.
,
: Untap target creature.
,
: Tap target creature.
,
: Draw a card.
Artifact
Staff of Domination (mps) 48
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (fic) 438
Terramorph
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Terramorph (clb) 836
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 270
Tlincalli Hunter
Trample
Once each turn, you may pay
rather than pay the mana cost for a creature spell you cast from exile.
Creature - Scout Scorpion
Tlincalli Hunter // Retrieve Prey (clb) 682
Urabrask, Heretic Praetor
Haste
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
Legendary Creature - Praetor Phyrexian
Urabrask, Heretic Praetor (snc) 346
Volcanic Torrent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Sorcery
Volcanic Torrent (soc) 260
Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer
Wild-Magic Sorcerer (clb) 816

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Tokens & Extras

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Beast
Creature Token - Beast
Beast (plst) TIKO-10
Satyr
Haste
Creature Token - Satyr
Satyr (tclb) 46
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tdft) 11
Wolf
Creature Token - Wolf
Wolf (tinr) 18

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
38 pips - 32 cards
31 mana - 28 cards
42 pips - 32 cards
34 mana - 32 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"FALDORN, DREAD WOLF HERALD - Br. 3 - A beginner's guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"EXILE MATTERS"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"MAIN INFO"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"PREMISE:"},{"insert":" Exile is essentially a holding area for your cards, a \"second hand\" in a sense. By casting spells from exile, you can swarm the field with Wolf tokens due to the commander's ability, allowing you to gather not only raw damage, but resources as well. The main way to get cards into exile is by putting them there directly from the top of your deck.\n"},{"attributes":{"underline":true},"insert":"STRENGTHS:"},{"insert":" Heavy/free interaction, fast mana, 6 two-card combos and 4 three-card combos.\n"},{"attributes":{"underline":true},"insert":"WEAKNESSES:"},{"insert":" Lack of tutors. Somewhat high mana curve. Suffers against mill and stax strategies.\n"},{"attributes":{"underline":true},"insert":"GAME CHANGERS:"},{"insert":" 3 (Gaea's Cradle, Jeska's Will, Worldly Tutor)\n"},{"attributes":{"underline":true},"insert":"AV. MANA VALUE:"},{"insert":" 3.4\n"},{"attributes":{"underline":true},"insert":"PRED. WIN TURN:"},{"insert":" 5.7 (med-fast)\n"},{"attributes":{"underline":true},"insert":"BRACKET REASON:"},{"insert":" With 3 fast mana sources, 1 tutor, and 10 combos, this deck is built for consistent, efficient wins. However, it's not Bracket 4 because it does not have mass land denial, extra-turn chains, or more than 3 game changers.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"OPENING HAND:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"KEEP:"},{"insert":" 3 lands + 1 ramp (or 4 lands), 1 removal, 2 engine cards.\nEngine cards worth holding: Laelia the Blade Reforged, Blazing Crescendo, Passionate Archaeologist, Stormkirk Occultist, Dire Fleet Daredevil."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"AVOID:"},{"insert":" Cards with mana cost 5 or higher (good ramp, but not enough to catch up), 5 lands or 2 ramps (cheap commander).\nAvoid cards that work better when cast from exile (e.g. Squee, the Immortal). This deck does not have a way to put cards from your hand or graveyard into exile."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"GAME FLOW:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"EARLY GAME:"},{"insert":" Play lands, cast ramps, cast commander as soon as possible. The deck does not depend on the commander, but it is the deck's primary wincon (token generation + exile enabler).\nAvoid actions that will make you someone's or the table's enemy, save your burn cards, and avoid removal. The early game is dedicated to securing your mana, so you can play more aggressively in the mid to late-game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not keep more than 8 cards in hand, because if you have to discard a card, it's most likely lost for the remainder of the game. This should be easy, since this deck's \"draw\" engine revolves around exiling, not drawing per se."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"MID-GAME:"},{"insert":" Keep ramping but not as much as in the early game. Cast cards that let you exile cards from the top of your library, and cast those cards from exile in the same turn. Every time you do that, generate Wolf tokens.\nTime to show what the deck can do. Cast at least 1 token doubler and 1 game changer, if possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep your attacks divided among opponents. You most likely won't have enough damage to eliminate one of them in the mid-game, so it's best not to focus on a single opponent, thus creating an enemy out of them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"LATE-GAME:"},{"insert":" Develop your exile engine so you can cast multiple spells each turn, which will allow you to create a good amount of Wolf tokens and swing for lethal.\nManage to play a two-card infinite combo (e.g. Aggravated Assault+The Reaver Cleaver, for infinite combat phases)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Close the game by swinging with all your tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"COMBOS:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD INFINITES:"},{"insert":" \nThe Reaver Cleaver + Aggravated Assault (Requires The Reaver Cleaver attached to a creature with power 5 or greater that can attack)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Squee, the Immortal + Food Chain / Eternal Scourge + Food Chain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reiterate + Jeska's Will (An opponent has at least six cards in hand)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aggravated Assault + Enduring Vitality / Aggravated Assault + Cryptolith Rite (For both, you must control at least 5 creatures that can attack)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bigger on the Inside + Staff of Domination (Bigger on the Inside attached to Staff of Domination)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD NOT INFINITE:"},{"insert":"\nExpedited Inheritance + Blasphemous Act (At least 1 creature on your battlefield)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"THREE-CARD NOT INFINITE:"},{"insert":"\nHollowhenge Overlord + Primal Vigor + Doubling Season."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Squee, the Immortal + Food Chain OR Eternal Scourge + Food Chain OR Reiterate + Jeska's Will] + Galvanic Relay (First, perform a two-card infinite combo in order to generate enough storm counters. Be careful not to deck out)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Squee, the Immortal + Food Chain OR Eternal Scourge + Food Chain] + Passionate Archaeologist (Commander on the battlefield)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Squee, the Immortal + Food Chain OR Eternal Scourge + Food Chain] + Outpost Siege (\"Dragons\" was chosen)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"IMPORTANT INFO:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deck somewhat tricky to master."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most cards added are self-explanatory. For those who aren't, look below:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Purphoros, God of the Forge: Mostly a utility card that does a little bit of burn, useful to burn out opponents when paired with a two -card infinite that lets you cast creatures (Squee's or Eternal Scourge's combos)."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Grumgully, the Generous: Good anthem, but not impressive. Works with most creatures on this deck, and with tokens the commander generates. Could be replaced."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Rhythm of the Wild: Good protection, but could be replaced, especially because its riot ability doesn't affect tokens."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Explore: Mostly good because of the draw effect, but could be helpful when you exile multiple lands but can only play exiled cards that turn."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Back to Nature: Good against Stax strategies, but could also be helpful when you exile multiple lands but can only play those exiled cards that turn."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Staff of Domination: All abilities are beneficial. If you manage to make infinite mana (e.g. The Reaver Cleaver + Aggravated Assault combo), you can use all of them as many times as you want."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"General advice: Don't forget that most cards allow you to play lands from exile, not just cast spells. Don't forget that your commander triggers every time you cast a spell or play a land from exile (it's not limited to once per turn). Always keep track of your exile pile, so you don't miss a trigger. Divide your damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be wary of the fact that you have almost no tutors. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"However, if you can cast Worldly Tutor, you should grab:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Etali, Primal Storm"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Eternal Scourge OR Squee, the Immortal"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Laelia, the Blade Reforged"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Professional Face Breaker"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Savvy Trader"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"On the other hand, you have plenty of ramp, removal, and engine pieces and synergistic cards."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Good luck!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
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