Hylind
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Commander
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{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"\"Tricked out ride, isn't she!? Be sure to treat her well!\""},{"insert":"\n\nTLDR, this is a Golgari vehicles deck centered around artificially animating vehicles with the end step ability of "},{"insert":{"card-link":"Pizza Face, Gastromancer"}},{"insert":" alongside foods and lands to sacrifice for said end step ability.\n\n---------------------------------------------------------------------------------\n\nThere's an interesting saying in the world of racing, it goes something like \"the first step to crossing the finish line is having breakfast.\"\nI'm lying, rather blatantly, I entirely made that up just now. "},{"attributes":{"italic":true},"insert":"But "},{"insert":"it is not any less true because of that. Cars run on gasoline and you run on calories, it's imperative to keep "},{"attributes":{"italic":true},"insert":"both "},{"insert":"tanks full as often as possible, understand? And what better way to do that than with a sentient amalgamation of what can generously be called pizza fueling your cars for you? Pizza Face provides the treats, and eating those treats is how you trick your ride. Tricking your ride is how you leave all of your opponents in the dust.\n\nLet's start with our commander himself. Itself. I'm not sure how the pizza monster identifies, I've been too afraid to ask it. The main thing to note is that at your end step, if a permanent of yours has left the field this turn, "},{"insert":{"card-link":"Pizza Face, Gastromancer"}},{"insert":" gets to put three +1/+1 counters on an artifact or creature, and then if it isn't already a creature make it a 0/0 mutant. The good news is that this completely bypasses the need to crew my vehicles, instead already making them artifact creatures. The bad news is that, with an exception we'll get to shortly, this ability overwrites the existing P/T of that vehicle, though we still get any other abilities and attack triggers. It's a bummer, a speed bump you could say, but nothing that we cannot overcome through determination and raw horsepower. But lest we forget, this is a 5-mana commander, and we kind of do have to ramp into it.\n\nNow ramping in green/black is not hard, frankly you get mana by breathing in these colors, but that's not interesting. So on top of the expected "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" and "},{"insert":{"card-link":"Gilded Goose"}},{"insert":", I have brought along what I consider my \"1st Gear\". The preliminary pickups, the starter sedans, because the only thing better than ramp is ramp on wheels. In this pack is the duo of "},{"insert":{"card-link":"Cultivator's Caravan"}},{"insert":" and "},{"insert":{"card-link":"Veloheart Bike"}},{"insert":", normally underwhelming 3-drop mana rocks that here have the potential to punch someone in the face if you really need it. Also notable in this category is "},{"insert":{"card-link":"Smuggler's Copter"}},{"insert":", one of the few vehicles that actually becomes "},{"attributes":{"italic":true},"insert":"stronger"},{"insert":" after being overwritten by our commander, letting us loot and potentially bin a vehicle to bring back later. Finally in our first category of vehicles is "},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":", and this is a special beast. Specifically, this is the exception previously mentioned that cannot have its power overwritten, meaning being pizza-fied (I'll workshop it) only helps its damage output.\n\nSo, we've theoretically ramped enough to get Pizza Face on the field. That lets us officially move to 2nd Gear, where a lot of our utility engines (hah) reside. "},{"insert":{"card-link":"Demonic Junker"}},{"insert":" and "},{"insert":{"card-link":"The Fire Nation Drill"}},{"insert":" specifically form a solid pair of removal spells. This is also where a lot of our best card advantage lies, with "},{"insert":{"card-link":"The Regalia"}},{"insert":" to hunt down lands and "},{"insert":{"card-link":"Weatherlight"}},{"insert":" to hunt down historic cards. And if you happen to have come across a "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" on your long and winding road to victory, keep in mind that your pizza-fied cars are all Mutants, and those incredibly valuable triggered abilities can indeed be doubled.\n\nFinally, our Third Gear. This is the home of our win-cons, the planes trains and automobiles that will bring home the gold. Starting off we have, begrudgingly, "},{"insert":{"card-link":"The Thanos-Copter"}},{"insert":". It brings me no joy to say that this is the strongest vehicle in the deck, and yet it still is. Thankfully it's backed up by the much more dignified "},{"insert":{"card-link":"Thunderhawk Gunship"}},{"insert":", which can be a tremendous finisher if an aerial assault is needed. Finally, we have the dream. If you manage to get an entire functioning fleet of "},{"insert":{"card-link":"Phoenix Fleet Airship"}},{"insert":", you won the game, regardless of the actual outcome. It's a level of fun that cannot be matched in my humble opinion.\n\nAnd that is my strongest advice of all on steering this deck, is just to have fun. Just as you get excited to trick-or-treat as a kid, it can be equally exciting to trick out your wheels with your treat of a commander. Go balls-to-the-walls, try and get to Max Speed, build that Phoenix Fleet, and "},{"attributes":{"italic":true,"bold":true},"insert":"never "},{"insert":"let them be heard dissing vehicles as an architype ever again.\n"}]}
Commander
Pizza Face, Gastromancer
When Pizza Face enters, create a Food token.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put three +1/+1 counters on up to one other target artifact or creature. If it isn't a creature, it becomes a 0/0 Mutant creature in addition to its other types.
, , Sacrifice Pizza Face: You gain 15 life.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put three +1/+1 counters on up to one other target artifact or creature. If it isn't a creature, it becomes a 0/0 Mutant creature in addition to its other types.
, , Sacrifice Pizza Face: You gain 15 life.
Legendary Creature Artifact - Mutant Food

Commander
(CTRL to add secondary)
1st Gear
1st Gear
(CTRL to add secondary)
2nd Gear
Demonic Junker
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
Artifact - Vehicle

Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Smuggler's Buggy
Hideaway 4 (When this artifact enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever this Vehicle deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return this Vehicle to its owner's hand.
Crew 2
Whenever this Vehicle deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return this Vehicle to its owner's hand.
Crew 2
Artifact - Vehicle

Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle

2nd Gear
(CTRL to add secondary)
3rd Gear
Mechtitan Core
, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
Crew 2
Artifact - Vehicle

Phoenix Fleet Airship
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
Artifact - Vehicle

Skysovereign, Consul Flagship
Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

3rd Gear
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The Chop Shop
The Chop Shop
(CTRL to add secondary)
The Countermeasures
The Countermeasures
(CTRL to add secondary)
The Drivers
Ginger, Queen of Sweets
When Ginger enters, you become the monarch.
, , Sacrifice Ginger: You gain 6 life.
At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a 1/1 Food Golem artifact creature with haste, ": This token can't be blocked this turn except by creatures with haste," and ", , Sacrifice this token: You gain 3 life.")
, , Sacrifice Ginger: You gain 6 life.
At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a 1/1 Food Golem artifact creature with haste, ": This token can't be blocked this turn except by creatures with haste," and ", , Sacrifice this token: You gain 3 life.")
Legendary Creature Artifact - Noble Food

Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer

Syr Ginger, the Meal Ender
Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
, , Sacrifice Syr Ginger: You gain life equal to its power.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
, , Sacrifice Syr Ginger: You gain life equal to its power.
Legendary Creature Artifact - Knight Food

The Drivers
(CTRL to add secondary)
The Fuel
Grim Bauble
When this artifact enters, target creature an opponent controls gets -2/-2 until end of turn.
, , Sacrifice this artifact: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, , Sacrifice this artifact: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Artifact

The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Legendary Creature - Human Citizen

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Tough Cookie
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
, , Sacrifice this creature: You gain 3 life.
: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
, , Sacrifice this creature: You gain 3 life.
Creature Artifact - Golem Food

The Fuel
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The Ignition
The Ignition
(CTRL to add secondary)
The NOS
Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Enchantment

Roaring Earth
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Enchantment

The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker - Equipment

The NOS
(CTRL to add secondary)
The Speed
Point the Way
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
, Sacrifice this enchantment: Search your library for up to X basic land cards, where X is your speed. Put those cards onto the battlefield tapped, then shuffle.
, Sacrifice this enchantment: Search your library for up to X basic land cards, where X is your speed. Put those cards onto the battlefield tapped, then shuffle.
Enchantment

The Speed Demon
Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Legendary Creature - Demon

The Speed
(CTRL to add secondary)
The Track
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

The Track
(CTRL to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"\"Tricked out ride, isn't she!? Be sure to treat her well!\""},{"insert":"\n\nTLDR, this is a Golgari vehicles deck centered around artificially animating vehicles with the end step ability of "},{"insert":{"card-link":"Pizza Face, Gastromancer"}},{"insert":" alongside foods and lands to sacrifice for said end step ability.\n\n---------------------------------------------------------------------------------\n\nThere's an interesting saying in the world of racing, it goes something like \"the first step to crossing the finish line is having breakfast.\"\nI'm lying, rather blatantly, I entirely made that up just now. "},{"attributes":{"italic":true},"insert":"But "},{"insert":"it is not any less true because of that. Cars run on gasoline and you run on calories, it's imperative to keep "},{"attributes":{"italic":true},"insert":"both "},{"insert":"tanks full as often as possible, understand? And what better way to do that than with a sentient amalgamation of what can generously be called pizza fueling your cars for you? Pizza Face provides the treats, and eating those treats is how you trick your ride. Tricking your ride is how you leave all of your opponents in the dust.\n\nLet's start with our commander himself. Itself. I'm not sure how the pizza monster identifies, I've been too afraid to ask it. The main thing to note is that at your end step, if a permanent of yours has left the field this turn, "},{"insert":{"card-link":"Pizza Face, Gastromancer"}},{"insert":" gets to put three +1/+1 counters on an artifact or creature, and then if it isn't already a creature make it a 0/0 mutant. The good news is that this completely bypasses the need to crew my vehicles, instead already making them artifact creatures. The bad news is that, with an exception we'll get to shortly, this ability overwrites the existing P/T of that vehicle, though we still get any other abilities and attack triggers. It's a bummer, a speed bump you could say, but nothing that we cannot overcome through determination and raw horsepower. But lest we forget, this is a 5-mana commander, and we kind of do have to ramp into it.\n\nNow ramping in green/black is not hard, frankly you get mana by breathing in these colors, but that's not interesting. So on top of the expected "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" and "},{"insert":{"card-link":"Gilded Goose"}},{"insert":", I have brought along what I consider my \"1st Gear\". The preliminary pickups, the starter sedans, because the only thing better than ramp is ramp on wheels. In this pack is the duo of "},{"insert":{"card-link":"Cultivator's Caravan"}},{"insert":" and "},{"insert":{"card-link":"Veloheart Bike"}},{"insert":", normally underwhelming 3-drop mana rocks that here have the potential to punch someone in the face if you really need it. Also notable in this category is "},{"insert":{"card-link":"Smuggler's Copter"}},{"insert":", one of the few vehicles that actually becomes "},{"attributes":{"italic":true},"insert":"stronger"},{"insert":" after being overwritten by our commander, letting us loot and potentially bin a vehicle to bring back later. Finally in our first category of vehicles is "},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":", and this is a special beast. Specifically, this is the exception previously mentioned that cannot have its power overwritten, meaning being pizza-fied (I'll workshop it) only helps its damage output.\n\nSo, we've theoretically ramped enough to get Pizza Face on the field. That lets us officially move to 2nd Gear, where a lot of our utility engines (hah) reside. "},{"insert":{"card-link":"Demonic Junker"}},{"insert":" and "},{"insert":{"card-link":"The Fire Nation Drill"}},{"insert":" specifically form a solid pair of removal spells. This is also where a lot of our best card advantage lies, with "},{"insert":{"card-link":"The Regalia"}},{"insert":" to hunt down lands and "},{"insert":{"card-link":"Weatherlight"}},{"insert":" to hunt down historic cards. And if you happen to have come across a "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" on your long and winding road to victory, keep in mind that your pizza-fied cars are all Mutants, and those incredibly valuable triggered abilities can indeed be doubled.\n\nFinally, our Third Gear. This is the home of our win-cons, the planes trains and automobiles that will bring home the gold. Starting off we have, begrudgingly, "},{"insert":{"card-link":"The Thanos-Copter"}},{"insert":". It brings me no joy to say that this is the strongest vehicle in the deck, and yet it still is. Thankfully it's backed up by the much more dignified "},{"insert":{"card-link":"Thunderhawk Gunship"}},{"insert":", which can be a tremendous finisher if an aerial assault is needed. Finally, we have the dream. If you manage to get an entire functioning fleet of "},{"insert":{"card-link":"Phoenix Fleet Airship"}},{"insert":", you won the game, regardless of the actual outcome. It's a level of fun that cannot be matched in my humble opinion.\n\nAnd that is my strongest advice of all on steering this deck, is just to have fun. Just as you get excited to trick-or-treat as a kid, it can be equally exciting to trick out your wheels with your treat of a commander. Go balls-to-the-walls, try and get to Max Speed, build that Phoenix Fleet, and "},{"attributes":{"italic":true,"bold":true},"insert":"never "},{"insert":"let them be heard dissing vehicles as an architype ever again.\n"}]}






































































