Olorin_the_Old
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Commander
Size: 100Salt sum: 53.29
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{"ops":[{"insert":"Welcome to my Trick or Treat deck with "},{"insert":{"card-link":"Bohn, Beguiling Balladeer"}},{"insert":"!\n\n"},{"attributes":{"bold":true},"insert":"TL;DR:"},{"insert":" Play your entire deck facedown! Foretell your cards and have your opponents pick which you flip! Will they get a trick, or will they get a treat?\n \nThis deck contains equal parts: \n25x treats (symmetrical advantage/benefit/group hug) \n25x tricks (asymetric disadvantage/punish/group slug)\n"},{"attributes":{"italic":true,"bold":true},"insert":"and"},{"insert":"\n9x enablers\n5x finishers\n36x lands\n\n"},{"attributes":{"bold":true},"insert":"NOTES: "},{"insert":"\na.) I would recommend reading the deck with Group by Categories (multiple) and Sort by Mana Value. That'll keep cards in their trick or treat piles while indicating their roles within the deck.\nb.) The pure basics landbase is intentional, it allows us to make the most of our "},{"insert":{"card-link":"Lavaleaper"}},{"insert":". \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"WHAT"},{"attributes":{"bold":true},"insert":" IS THE GAMEPLAN:"},{"insert":" \nPlay Bohn. \nForetell as many cards from your hand. \nOn subsequent turns, ask your opponents if they would like a trick or treat. \n(Ideally you have both tricks and treats foretold. Feel free to put two facedown cards, a trick and a treat, and either lie or tell the truth regarding which is which, before your opponent makes their selection). \nFor fairness, I like to go around the table and ask each opponent in turn order. If they flip a trick that targets a specific player, that trick spell should target them. \n\nOnce your opponents have played their spells (accelerated by your treats), steal them with one of the three theft finishers. Or cast a Strixhaven paradigm spell to outvalue your opponents. \n\nThis deck "},{"attributes":{"italic":true},"insert":"can "},{"insert":"win games, but it's primary purpose is to play a fast game and that lets your fellow player's decks shine, all while creating a novel experience for your opponents. The sweetest trick in the book. \n\nTREAT Examples:\nCard Draw: "},{"insert":{"card-link":"Dictate of Kruphix"}},{"insert":", "},{"insert":{"card-link":"Howling Mine"}},{"insert":", "},{"insert":{"card-link":"Kami of the Crescent Moon"}},{"insert":", "},{"insert":{"card-link":"Font of Mythos"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Copy/Demonstrate: "},{"insert":{"card-link":"Creative Technique"}},{"insert":", "},{"insert":{"card-link":"The Twelfth Doctor"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Free Spells: "},{"insert":{"card-link":"Braids, Conjurer Adept"}},{"insert":", "},{"insert":{"card-link":"Weftwalking"}},{"insert":", "},{"insert":{"card-link":"Gate to the Aether"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Group Tutors: "},{"insert":{"card-link":"Noble Benefactor"}},{"insert":", "},{"insert":{"card-link":"Boldwyr Heavyweights"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Free Mana: "},{"insert":{"card-link":"Lavaleaper"}},{"insert":", "},{"insert":{"card-link":"Mana Flare"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTRICK Examples:\nRemoval: "},{"insert":{"card-link":"Chaos Warp"}},{"insert":", "},{"insert":{"card-link":"Transforming Flourish"}},{"insert":", "},{"insert":{"card-link":"Delayed Blast Fireball"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Burn/Ping: "},{"insert":{"card-link":"Spellshock"}},{"insert":", "},{"insert":{"card-link":"Ebony Owl Netsuke"}},{"insert":", "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":", "},{"insert":{"card-link":"Scrawling Crawler"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Curses: "},{"insert":{"card-link":"Curse of Obsession"}},{"insert":", "},{"insert":{"card-link":"Curse of Verbosity"}},{"insert":", "},{"insert":{"card-link":"Curse of Unbinding"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFinishers:\nTheft: "},{"insert":{"card-link":"Mob Rule"}},{"insert":", "},{"insert":{"card-link":"Expropriate"}},{"insert":", "},{"insert":{"card-link":"Insurrection"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Value: "},{"insert":{"card-link":"Echocasting Symposium"}},{"insert":", "},{"insert":{"card-link":"Improvisation Capstone"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThank you for taking the time and spending the energy in reading this primer. I hope this finds you on a particularly warm and joyful day. "},{"insert":{"card-link":"Wave Goodbye"}},{"insert":" \n"}]}
Commander
Bohn, Beguiling Balladeer
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever you cast your second spell each turn, goad target creature an opponent controls.
Whenever you cast your second spell each turn, goad target creature an opponent controls.
Legendary Creature - Human Bard

Commander
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ENABLER
ENABLER
(CTRL to add secondary)
Finisher
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery

Finisher
(CTRL to add secondary)
TREAT
Agitator Ant
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature - Insect

Creative Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Sorcery

Eon Frolicker
Flying
When this creature enters, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
When this creature enters, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Creature - Elemental Otter

Pendant of Prosperity
This artifact enters under the control of an opponent of your choice.
, : Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
, : Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Artifact

Share the Spoils
When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library.
During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Enchantment

The Twelfth Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
Legendary Creature - Doctor Time Lord

TREAT
(CTRL to add secondary)
TRICK
Asinine Antics
You may cast this spell as though it had flash if you pay more to cast it.
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Sorcery

Curse of Unbinding
Enchant player
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
Enchantment - Aura Curse

Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Transforming Flourish
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.
Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.
Instant

Zurzoth, Chaos Rider
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Legendary Creature - Devil

TRICK
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Maybeboard
Become Anonymous
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Instant

Cryptic Coat
When this Equipment enters, cloak the top card of your library, then attach this Equipment to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature gets +1/+0 and can't be blocked.
: Return this Equipment to its owner's hand.
Equipped creature gets +1/+0 and can't be blocked.
: Return this Equipment to its owner's hand.
Artifact - Equipment

Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Primordial Mist
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Enchantment

Roll-Roll-Roll-Roll
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment - Saga

They Came from the Pipes
When this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a face-down creature you control enters, draw a card.
Whenever a face-down creature you control enters, draw a card.
Enchantment

Waterbender's Restoration
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant - Lesson

Write into Being
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"insert":"Welcome to my Trick or Treat deck with "},{"insert":{"card-link":"Bohn, Beguiling Balladeer"}},{"insert":"!\n\n"},{"attributes":{"bold":true},"insert":"TL;DR:"},{"insert":" Play your entire deck facedown! Foretell your cards and have your opponents pick which you flip! Will they get a trick, or will they get a treat?\n \nThis deck contains equal parts: \n25x treats (symmetrical advantage/benefit/group hug) \n25x tricks (asymetric disadvantage/punish/group slug)\n"},{"attributes":{"italic":true,"bold":true},"insert":"and"},{"insert":"\n9x enablers\n5x finishers\n36x lands\n\n"},{"attributes":{"bold":true},"insert":"NOTES: "},{"insert":"\na.) I would recommend reading the deck with Group by Categories (multiple) and Sort by Mana Value. That'll keep cards in their trick or treat piles while indicating their roles within the deck.\nb.) The pure basics landbase is intentional, it allows us to make the most of our "},{"insert":{"card-link":"Lavaleaper"}},{"insert":". \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"WHAT"},{"attributes":{"bold":true},"insert":" IS THE GAMEPLAN:"},{"insert":" \nPlay Bohn. \nForetell as many cards from your hand. \nOn subsequent turns, ask your opponents if they would like a trick or treat. \n(Ideally you have both tricks and treats foretold. Feel free to put two facedown cards, a trick and a treat, and either lie or tell the truth regarding which is which, before your opponent makes their selection). \nFor fairness, I like to go around the table and ask each opponent in turn order. If they flip a trick that targets a specific player, that trick spell should target them. \n\nOnce your opponents have played their spells (accelerated by your treats), steal them with one of the three theft finishers. Or cast a Strixhaven paradigm spell to outvalue your opponents. \n\nThis deck "},{"attributes":{"italic":true},"insert":"can "},{"insert":"win games, but it's primary purpose is to play a fast game and that lets your fellow player's decks shine, all while creating a novel experience for your opponents. The sweetest trick in the book. \n\nTREAT Examples:\nCard Draw: "},{"insert":{"card-link":"Dictate of Kruphix"}},{"insert":", "},{"insert":{"card-link":"Howling Mine"}},{"insert":", "},{"insert":{"card-link":"Kami of the Crescent Moon"}},{"insert":", "},{"insert":{"card-link":"Font of Mythos"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Copy/Demonstrate: "},{"insert":{"card-link":"Creative Technique"}},{"insert":", "},{"insert":{"card-link":"The Twelfth Doctor"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Free Spells: "},{"insert":{"card-link":"Braids, Conjurer Adept"}},{"insert":", "},{"insert":{"card-link":"Weftwalking"}},{"insert":", "},{"insert":{"card-link":"Gate to the Aether"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Group Tutors: "},{"insert":{"card-link":"Noble Benefactor"}},{"insert":", "},{"insert":{"card-link":"Boldwyr Heavyweights"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Free Mana: "},{"insert":{"card-link":"Lavaleaper"}},{"insert":", "},{"insert":{"card-link":"Mana Flare"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTRICK Examples:\nRemoval: "},{"insert":{"card-link":"Chaos Warp"}},{"insert":", "},{"insert":{"card-link":"Transforming Flourish"}},{"insert":", "},{"insert":{"card-link":"Delayed Blast Fireball"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Burn/Ping: "},{"insert":{"card-link":"Spellshock"}},{"insert":", "},{"insert":{"card-link":"Ebony Owl Netsuke"}},{"insert":", "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":", "},{"insert":{"card-link":"Scrawling Crawler"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Curses: "},{"insert":{"card-link":"Curse of Obsession"}},{"insert":", "},{"insert":{"card-link":"Curse of Verbosity"}},{"insert":", "},{"insert":{"card-link":"Curse of Unbinding"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFinishers:\nTheft: "},{"insert":{"card-link":"Mob Rule"}},{"insert":", "},{"insert":{"card-link":"Expropriate"}},{"insert":", "},{"insert":{"card-link":"Insurrection"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Value: "},{"insert":{"card-link":"Echocasting Symposium"}},{"insert":", "},{"insert":{"card-link":"Improvisation Capstone"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThank you for taking the time and spending the energy in reading this primer. I hope this finds you on a particularly warm and joyful day. "},{"insert":{"card-link":"Wave Goodbye"}},{"insert":" \n"}]}


























































