Neversed
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Commander
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{"ops":[{"insert":"You wanna be delaying everyone else early on and slowly accruing that 7 mana for the commander, while doing that I would suggest getting your wizards out, like hands down get them out. It is imperative to the deck in most ways that you be utilizing the overwhelming amount of wizard cards, draw denial and other such things. Ultimately your goal is to win through either the commander or an infinite damage loop prvided by ophidian eyes and thatonedragonwizardinhere. \n\nI would suggest getting out the commander the moment you see an opening, not before. The guy is a walking target. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have added a lot of ways to mill and discard, there are two tutors. I would suggest using those and the card draw mechanics within to essentially manipulate the field however you like. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if you have a genuine desire to make the pod suffer, try cyclonic rift the turn after your commander or Nicol pops off. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The enchantments are all here mostly to make the deck insufferable, but Ophidian eyes is a wincon with the dragon wizard. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I would suggest using the imprint on the scepter for either mana drain, ghostly flicker, vampiric tutor, or Dash Hopes. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have been able to get the commander out by turn 4, BUT he is not needed per se, the wizard synergy here dances with him before he ever enters and can easily muck up the flow of everyone else if done right. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I would suggest tutoring Harmonic prodigy, Cao Cao, Notion Thief, the goblin sorcerer, Kess, any artifacts if you need ramp, OR Nicol Bolas/Syr Konrad. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nA. This deck works in many ways, but I recommend playing aggressive in terms of control, set yourself up, but set your enemies up too if it seems beneficial to target one over everyone else. \n\nB. The key to this is that your goal is not just \"winning on turn 4\" (though you could with a really good hand!) Your job is to grind down your enemies until they forget who exactly the problem is long enough for you to mill half their deck and then again. The equipment artifacts are there just for that. The boots provide hexproof, for instance, the scythe is just a nice touch of zombie and theme, but the +3/+3 and first strike are delicious. \n\nC. Play Windfall and Magus of the Wheel with Notion thief out to make everyone hate you. \n"}]}
Commander
Lord Xander, the Collector
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Legendary Creature - Vampire Demon Noble

Commander
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Burn
Burn
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Copy
Copy
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Counters
Counters
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Discard
Tinybones, Bauble Burglar
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
, : Each opponent discards a card. Activate only as a sorcery.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
, : Each opponent discards a card. Activate only as a sorcery.
Legendary Creature - Skeleton Rogue

Discard
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Drain
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
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Draw
Erebos, God of the Dead
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
, Pay 2 life: Draw a card.
As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
, Pay 2 life: Draw a card.
Legendary Creature Enchantment - God

Etherium-Horn Sorcerer
: Return this creature to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Wizard Minotaur Sorcerer

Draw
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Land
Land
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Mill
Mill
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ramp
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Recursion
Araumi of the Dead Tide
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Legendary Creature - Wizard Merfolk

Goliath Daydreamer
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
Creature - Wizard Giant

Recursion
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Removal
Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian


Removal
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Tokens
Tokens
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"You wanna be delaying everyone else early on and slowly accruing that 7 mana for the commander, while doing that I would suggest getting your wizards out, like hands down get them out. It is imperative to the deck in most ways that you be utilizing the overwhelming amount of wizard cards, draw denial and other such things. Ultimately your goal is to win through either the commander or an infinite damage loop prvided by ophidian eyes and thatonedragonwizardinhere. \n\nI would suggest getting out the commander the moment you see an opening, not before. The guy is a walking target. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have added a lot of ways to mill and discard, there are two tutors. I would suggest using those and the card draw mechanics within to essentially manipulate the field however you like. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if you have a genuine desire to make the pod suffer, try cyclonic rift the turn after your commander or Nicol pops off. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The enchantments are all here mostly to make the deck insufferable, but Ophidian eyes is a wincon with the dragon wizard. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I would suggest using the imprint on the scepter for either mana drain, ghostly flicker, vampiric tutor, or Dash Hopes. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have been able to get the commander out by turn 4, BUT he is not needed per se, the wizard synergy here dances with him before he ever enters and can easily muck up the flow of everyone else if done right. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I would suggest tutoring Harmonic prodigy, Cao Cao, Notion Thief, the goblin sorcerer, Kess, any artifacts if you need ramp, OR Nicol Bolas/Syr Konrad. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nA. This deck works in many ways, but I recommend playing aggressive in terms of control, set yourself up, but set your enemies up too if it seems beneficial to target one over everyone else. \n\nB. The key to this is that your goal is not just \"winning on turn 4\" (though you could with a really good hand!) Your job is to grind down your enemies until they forget who exactly the problem is long enough for you to mill half their deck and then again. The equipment artifacts are there just for that. The boots provide hexproof, for instance, the scythe is just a nice touch of zombie and theme, but the +3/+3 and first strike are delicious. \n\nC. Play Windfall and Magus of the Wheel with Notion thief out to make everyone hate you. \n"}]}







































































