Eliedaria
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Commander
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{"ops":[{"insert":"i tried to make a dragon age deck with dragon age origin in mind. Here is each of the card and their dao counterpart\n\n-Mabari war hound "},{"attributes":{"background":"#181818","color":"#e6e6e6"},"insert":"/ "},{"insert":"Akroan Mastiff\n-The warden / Anafenza, the Foremost\n-Alistair / Arvad the Cursed\n-Zevran / Astarion, the Decadent\n-Guardian of Andraste / Avacyn's Pilgrim\n-Flemeth / Baba Lysaga, Night Witch\n-Archdemon / Betor, Kin to All\n-Oghren / Dáin, Lord of the Iron Hills\n-Loghain / Denethor, Ruling Steward\n-Disciple of the Brecilian Forest / Disciple of Freyalise\n-The warden /Felothar, Dawn of the Abzan\n-Sandal Feddic /Jukai Naturalist\n-Justice / Karador, Ghost Chieftain\n-Shale /Karn, Legacy Reforged\n-Cullen / Knight-Captain of Eos\n-Morrigan / Meren of Clan Nel Toth\n-Leliana / Narci, Fable Singer\n-Warden 2 /Nikara, Lair Scavenger\n-Wynne / Orim, Samite Healer\n-Sten / Sidar Jabari\n-Duncan / Teysa, Orzhov Scion\n-Andraste and her loyal mabari / Thalia and The Gitrog Monster\n-Andraste / Thalia, the Survivor\n-Andraste follower / Thalia's Geistcaller\n-Dog, mabari hound / Yannik, Scavenging Sentinel\n-joining the grey warden / Ascent of the Worthy\n -Lady of the Forest many blessings / Azusa's Many Journeys\n -Unrest in the Alienage /Battle for Bretagard\n- Binding the Old Gods\n-Archedemon return / Braids's Frightful Return\n-Andraste conquers death / Elspeth Conquers Death\n-nature of the beast / Fall of the Impostor\n- Roads Go Ever, Ever On\n-campfire reunion / Starfield of Nyx\n-Dalish Camp / Sterling Grove\n-tale of Andraste / Tale of Tinúviel\n-tales of Flemeth / Tales of Master Seshiro\n-the creation of golem / The Creation of Avacyn\n- Lothering and the Imperial Highway / The Cruelty of Gix\n-The Tower of Ishal /The Fall of Lord Konda\n-the Arl of Redcliffe / The Long Reach of Night\n-A Paragon of Her Kind /The Mountain-king's Return\n-The Landsmeet / Vault 11: Voter's Dilemma\n-The Battle of Denerim / War of the Last Alliance\n1 Anguished Unmaking\n1 Assassin's Trophy\n1 Brought Back\n1 Ephemerate\n1 Heroic Intervention\n1 Path to Exile\n1 Swords to Plowshares\n1 Adventure Awaits\n1 Brilliant Restoration\n1 Clash of the Eikons\n1 Eerie Ultimatum\n1 Farewell\n1 Farseek\n1 Kodama's Reach\n1 Resurgent Belief\n1 Three Visits\n1 Canopy Vista\n1 Command Tower\n1 Eclipsed Steppe\n1 Festering Thicket\n2 Forest\n1 Godless Shrine\n1 Indatha Triome\n1 Lush Portico\n1 Marsh Flats\n1 Overgrown Tomb\n6 Plains\n1 Sandsteppe Citadel\n1 Selesnya Sanctuary\n1 Serra's Sanctum\n1 Shadowy Backstreet\n1 Sunlit Marsh\n1 Sunpetal Grove\n3 Swamp\n1 Temple Garden\n1 Turbulent Moor\n1 Umbral Expanse\n1 Underground Mortuary\n1 Urborg, Tomb of Yawgmoth\n1 Verdant Catacombs\n1 Vernal Fen\n1 Windswept Heath\n1 Yavimaya, Cradle of Growth\n-Battle of the ruined temple / Invasion of Dominaria\n-Invasion of Denerim / Invasion of Fiora\n-battle of the Brecilian Forest / Invasion of Lorwyn\n-invasion of Redcliff / Invasion of Shandalar\n-Invasion of the circle / Invasion of Tolvada\n1 Copy\n1 Elf Warrior\n1 Human Soldier\n1 Human Warrior\n1 Soldier\n1 Spirit\n1 Spirit\n1 The Ring\n\n"}]}
Commander
Anafenza, the Foremost
Whenever Anafenza attacks, put a +1/+1 counter on another target tapped creature you control.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
Legendary Creature - Human Soldier

Commander
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Blink
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Counters
Tales of Master Seshiro
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Counters
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Creature
Nikara, Lair Scavenger
Partner with Yannik, Scavenging Sentinel (When this creature enters, target player may put Yannik into their hand from their library, then shuffle.)
Menace
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
Menace
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
Legendary Creature - Human Cleric

Yannik, Scavenging Sentinel
Partner with Nikara, Lair Scavenger
Vigilance
When Yannik enters, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
Vigilance
When Yannik enters, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
Legendary Creature - Beast Hyena

Creature
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Draw
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Legendary Creature - Dragon Spirit

Draw
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Land
Land
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Lifegain
Astarion, the Decadent
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
Legendary Creature - Vampire Elf Rogue

Lifegain
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Protection
Dáin, Lord of the Iron Hills
Vigilance
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays for each of those creatures.
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays for each of those creatures.
Legendary Creature - Dwarf Noble

Protection
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Ramp
Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem

Roads Go Ever, Ever On
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life.
II, III — Put a card exiled with this Saga into its owner's hand.
IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life.
II, III — Put a card exiled with this Saga into its owner's hand.
IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
Enchantment - Saga

Thalia and The Gitrog Monster
First strike, deathtouch
You may play an additional land on each of your turns.
Creatures and nonbasic lands your opponents control enter tapped.
Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
You may play an additional land on each of your turns.
Creatures and nonbasic lands your opponents control enter tapped.
Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
Legendary Creature - Human Horror Frog

Ramp
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Recursion
Ascent of the Worthy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Enchantment - Saga

Braids's Frightful Return
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card.
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card.
Enchantment - Saga

Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman

Resurgent Belief
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Sorcery

Starfield of Nyx
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment

Tale of Tinúviel
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control this Saga.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.
I — Target creature you control gains indestructible for as long as you control this Saga.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.
Enchantment - Saga

The Mountain-king's Return
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
II — Return target creature card with mana value 3 or less from your graveyard to the battlefield.
III — Put a +1/+1 counter on up to one target creature.
I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
II — Return target creature card with mana value 3 or less from your graveyard to the battlefield.
III — Put a +1/+1 counter on up to one target creature.
Enchantment - Saga

Recursion
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Removal
Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Enchantment - Saga

Clash of the Eikons
Choose one or more —
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)
• Put a lore counter on target Saga you control.
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)
• Put a lore counter on target Saga you control.
Sorcery

Elspeth Conquers Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Enchantment - Saga

Invasion of Fiora
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
Battle - Siege


Invasion of Lorwyn
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.
When this Siege enters, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.
Battle - Siege


The Fall of Lord Konda
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


The Long Reach of Night
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature of their choice unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I, II — Each opponent sacrifices a creature of their choice unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Vault 11: Voter's Dilemma
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each opponent, you create a 1/1 white Human Soldier creature token.
II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
I — For each opponent, you create a 1/1 white Human Soldier creature token.
II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
Enchantment - Saga

Removal
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Tokens
Battle for Bretagard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
Enchantment - Saga

Tokens
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Tutor
The Creation of Avacyn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a card, exile it face down, then shuffle.
II — Turn the exiled card face up. If it's a creature card, you lose life equal to its mana value.
III — You may put the exiled card onto the battlefield if it's a creature card. If you don't put it onto the battlefield, put it into its owner's hand.
I — Search your library for a card, exile it face down, then shuffle.
II — Turn the exiled card face up. If it's a creature card, you lose life equal to its mana value.
III — You may put the exiled card onto the battlefield if it's a creature card. If you don't put it onto the battlefield, put it into its owner's hand.
Enchantment - Saga

The Cruelty of Gix
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
III — Put target creature card from a graveyard onto the battlefield under your control.
I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
III — Put target creature card from a graveyard onto the battlefield under your control.
Enchantment - Saga

War of the Last Alliance
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Enchantment - Saga

Tutor
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Tokens & Extras
The Ring
Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Emblem


Tokens & Extras
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"i tried to make a dragon age deck with dragon age origin in mind. Here is each of the card and their dao counterpart\n\n-Mabari war hound "},{"attributes":{"background":"#181818","color":"#e6e6e6"},"insert":"/ "},{"insert":"Akroan Mastiff\n-The warden / Anafenza, the Foremost\n-Alistair / Arvad the Cursed\n-Zevran / Astarion, the Decadent\n-Guardian of Andraste / Avacyn's Pilgrim\n-Flemeth / Baba Lysaga, Night Witch\n-Archdemon / Betor, Kin to All\n-Oghren / Dáin, Lord of the Iron Hills\n-Loghain / Denethor, Ruling Steward\n-Disciple of the Brecilian Forest / Disciple of Freyalise\n-The warden /Felothar, Dawn of the Abzan\n-Sandal Feddic /Jukai Naturalist\n-Justice / Karador, Ghost Chieftain\n-Shale /Karn, Legacy Reforged\n-Cullen / Knight-Captain of Eos\n-Morrigan / Meren of Clan Nel Toth\n-Leliana / Narci, Fable Singer\n-Warden 2 /Nikara, Lair Scavenger\n-Wynne / Orim, Samite Healer\n-Sten / Sidar Jabari\n-Duncan / Teysa, Orzhov Scion\n-Andraste and her loyal mabari / Thalia and The Gitrog Monster\n-Andraste / Thalia, the Survivor\n-Andraste follower / Thalia's Geistcaller\n-Dog, mabari hound / Yannik, Scavenging Sentinel\n-joining the grey warden / Ascent of the Worthy\n -Lady of the Forest many blessings / Azusa's Many Journeys\n -Unrest in the Alienage /Battle for Bretagard\n- Binding the Old Gods\n-Archedemon return / Braids's Frightful Return\n-Andraste conquers death / Elspeth Conquers Death\n-nature of the beast / Fall of the Impostor\n- Roads Go Ever, Ever On\n-campfire reunion / Starfield of Nyx\n-Dalish Camp / Sterling Grove\n-tale of Andraste / Tale of Tinúviel\n-tales of Flemeth / Tales of Master Seshiro\n-the creation of golem / The Creation of Avacyn\n- Lothering and the Imperial Highway / The Cruelty of Gix\n-The Tower of Ishal /The Fall of Lord Konda\n-the Arl of Redcliffe / The Long Reach of Night\n-A Paragon of Her Kind /The Mountain-king's Return\n-The Landsmeet / Vault 11: Voter's Dilemma\n-The Battle of Denerim / War of the Last Alliance\n1 Anguished Unmaking\n1 Assassin's Trophy\n1 Brought Back\n1 Ephemerate\n1 Heroic Intervention\n1 Path to Exile\n1 Swords to Plowshares\n1 Adventure Awaits\n1 Brilliant Restoration\n1 Clash of the Eikons\n1 Eerie Ultimatum\n1 Farewell\n1 Farseek\n1 Kodama's Reach\n1 Resurgent Belief\n1 Three Visits\n1 Canopy Vista\n1 Command Tower\n1 Eclipsed Steppe\n1 Festering Thicket\n2 Forest\n1 Godless Shrine\n1 Indatha Triome\n1 Lush Portico\n1 Marsh Flats\n1 Overgrown Tomb\n6 Plains\n1 Sandsteppe Citadel\n1 Selesnya Sanctuary\n1 Serra's Sanctum\n1 Shadowy Backstreet\n1 Sunlit Marsh\n1 Sunpetal Grove\n3 Swamp\n1 Temple Garden\n1 Turbulent Moor\n1 Umbral Expanse\n1 Underground Mortuary\n1 Urborg, Tomb of Yawgmoth\n1 Verdant Catacombs\n1 Vernal Fen\n1 Windswept Heath\n1 Yavimaya, Cradle of Growth\n-Battle of the ruined temple / Invasion of Dominaria\n-Invasion of Denerim / Invasion of Fiora\n-battle of the Brecilian Forest / Invasion of Lorwyn\n-invasion of Redcliff / Invasion of Shandalar\n-Invasion of the circle / Invasion of Tolvada\n1 Copy\n1 Elf Warrior\n1 Human Soldier\n1 Human Warrior\n1 Soldier\n1 Spirit\n1 Spirit\n1 The Ring\n\n"}]}









































































