GUNGOPOPI
211 views8 days ago
Commander
Size: 100Salt sum: 38.34
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Counters
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Loading Zone
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment

Thundering Mightmare
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
Creature - Spirit Horse

Counters
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Draw
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Proliferate
Bloated Contaminator
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Phyrexian

Patrolling Peacemaker
This creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Soldier Robot

Tromell, Seymour's Butler
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
, : Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
, : Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Advisor

Proliferate
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Protection
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Ox Mount

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Viewpoint Synchronization
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery

Ramp
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Removal
Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman

Removal
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SAPROLING
SAPROLING
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Tokens
Rosie Cotton of South Lane
When Rosie Cotton enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Legendary Creature - Peasant Halfling

Tokens
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Sideboard
Sideboard
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Maybeboard
Hollow Trees
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
Land

Icatian Store
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
Land

Myojin of Blooming Dawn
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
Legendary Creature - Spirit

Pallid Mycoderm
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
Creature - Fungus

Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad

Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant

Wave of Vitriol
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Sorcery

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"The premise of the deck is to have a veecry telegraphed turn 1 to 3 almost every game\nTURN 1\n\tMulligan agressively for a turn 1 that will get counters like the ones underneath, otherwise a skullclamp on board or a wayfarers babule arer also fine but then your gameplay slows down and changes a bit:\n\t\t- "},{"insert":{"card-link":"Mold Adder"}},{"insert":" (possibly thhe strongest that will scale and draw you a card almost on every players turn)\n\t\t-"},{"insert":{"card-link":"Thallid"}},{"insert":" (Solid simple upkeep sporecounter generator)\n\t\t-"},{"insert":{"card-link":"Utopia Mycon"}},{"insert":" (Same as Thalid but generates value in the mid-game aswell because you can use the saprolings as mana sacrificing them)\n\t\t-"},{"insert":{"card-link":"Honored Hierarch"}},{"insert":" (Also one of the best cuz it will gain a counter and will become a mana dork on turn 2 to maybe cast another mv 1 creature)\n\t\t-"},{"insert":{"card-link":"District Mascot // District Mascot"}},{"insert":" (One of the best ones pieces of rermoval in the deck that will only keep getting bigger and keeping the opponents in check)\n\t\t-"},{"insert":{"card-link":"Pelt Collector"}},{"insert":" (Not the best one but willl provide you with a extra draw on turn 2 when casting your commander, can get out of hand if unresponded in the late because of the trample)\n\nTURN 2\n\tALWAYS PLAY YOUR COMMANDER IF YOU MULLIGAN CORRECTLY "},{"insert":{"card-link":"Mikey & Leo, Chaos & Order"}},{"insert":" for an extra draw on turn 2 and even 3 to gain tempo, if not just crack \n\tthe bauble or put any of the fine turn 2 that put spore counters on them such as:\n \t\t-"},{"insert":{"card-link":"Thallid Shell-Dweller"}},{"insert":" (big butt that prevents early aggro beatdowns)\n\t\t-"},{"insert":{"card-link":"Mycologist"}},{"insert":" (Life gainer)\n\t\t-"},{"insert":{"card-link":"Vitaspore Thallid"}},{"insert":" (haste enabler)\n\t\t-"},{"insert":{"card-link":"Spore Flower"}},{"insert":" (Repeatable FOG effect)\n\t\t-"},{"insert":{"card-link":"Elvish Farmer"}},{"insert":" (Also life gainer)\n\n\tThere's a couple of good proliferators in this aswell so you could cast them to potentially triger some in turn 3 alongside with the commmander:\n\t\t-"},{"insert":{"card-link":"Grateful Apparition"}},{"insert":" \n\t\t-"},{"insert":{"card-link":"Cankerbloom"}},{"insert":" \n\t\t-"},{"insert":{"card-link":"Metastatic Evangel"}},{"insert":" \n\n\tThen there are some cards that enable some set ups for a smooth turn 3:\n\t\t-"},{"insert":{"card-link":"Bulwark Ox"}},{"insert":" (Enables a counter on the commander and acts as a protector for our board if we approach boarwipe turns because the saprolings will be protectes anyways thanks to the spore counters)\n\t\t-"},{"insert":{"card-link":"Thought Vessel"}},{"insert":" (Probably the worst of the turn 2 but having 4 mana on turn 3 is not bad to do the plays you wanted to do in the previous turns)\n\t\t-"},{"insert":{"card-link":"Innkeeper's Talent"}},{"insert":" (One of the best set up cards wich enables card draw, protection in the form of ward and counter doubling in the mid-late game)\n\nTURN 3\n\tOn this turn you are looking actively to draw a 3 mana ramp card such as: \n\t\t-"},{"insert":{"card-link":"Kodama's Reach"}},{"insert":" (remember that it puts one in to your haand so its very useful if you missed a land drop, look for a "},{"insert":{"card-link":"Plains"}},{"insert":" to put in your hand so you have 1 mana up for interaction = "},{"insert":{"card-link":"Path to Exile"}},{"insert":" )\n\t\t-"},{"insert":{"card-link":"Cultivate"}},{"insert":" (remember that it puts one in to your haand so its very useful if you missed a land drop to put one untapped, look for a "},{"insert":{"card-link":"Plains"}},{"insert":" to put in your hand so you have 1 mana up for interaction)\n\t\t-"},{"insert":{"card-link":"Viewpoint Synchronization"}},{"insert":" (Remember to attack with the commander first to a player that has no creatures on the battlefield it's not very rare in comander)\n\t\t-"},{"insert":{"card-link":"Flare of Cultivation"}},{"insert":" (I dont reccomend to sac the green turn 1 creature but if you think or manage to put another threat with counters on the table don't doubt to do it)\n\t\t-"},{"insert":{"card-link":"Bloomvine Regent // Claim Territory"}},{"insert":" (Underated repeatable ramp because you shuffle it into the library)\n\n\tOn the other side if you dont have any ramp spells you can always put a body and try to secure a draw per turn with +1+1 counters or proliferation effects:\n\t\t-"},{"insert":{"card-link":"Medusa, Inhuman Queen"}},{"insert":" (It may not draw every turn but the vigilance reach makes it very annoying to deal with)\n\t\t-"},{"insert":{"card-link":"Managorger Hydra"}},{"insert":" (The best counter enabler for this deck on turn 3)\n\t\t-"},{"insert":{"card-link":"Steelburr Champion"}},{"insert":" (Better on a later turn for his offspring cost but solid nontheles)\n\t\t-"},{"insert":{"card-link":"Bloated Contaminator"}},{"insert":" (Use it on the control/pillowfort player to give him 1 "},{"insert":{"card-link":"Poison Counter"}},{"insert":" that can always be used for an alt win condition with proliferation triggers)\n\t\t-"},{"insert":{"card-link":"Patrolling Peacemaker"}},{"insert":" (Not the best one its more reactive than active so if you have better plays consider them)\n\t\t-"},{"insert":{"card-link":"Tromell, Seymour's Butler"}},{"insert":" (All saproling will enter with a +1+1 counter and you can sumon them on opponents turns so they trigger the commander)\n"}]}




















































































