Smotheringbirds
200 views5 hrs ago
Commander
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{"ops":[{"insert":"A CEDH Kinnan list that has multiple lines to win mostly using infinite mana to dump a combo piece onto the field. In the right pod this deck an turbo pretty well but small flips is a very easy strategy to pivot to. "},{"insert":{"card-link":"Pili-Pala"}},{"insert":" +"},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" /"},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" or "},{"insert":{"card-link":"Knacksaw Clique"}},{"insert":" +"},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" /"},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" Are very easy to find and function best with a "},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" on the feild.\n\nDetermining your opening hand: This deck does worse the more spells you have to cast, try and find a window to get "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" activations rolling, preferably through an X cost tutor for"},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" because you CAN NOT flip into him. "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" and any three creatures from your deck will most likely create infinite mana such as "},{"insert":{"card-link":"Devoted Druid"}},{"insert":" +"},{"insert":{"card-link":"Incubation Druid"}},{"insert":" or using him as a second "},{"insert":{"card-link":"Prime Speaker Vannifar"}},{"insert":" for a sneaky "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":" . \n\nIf against turbo: Try to make the pod focus on the turbo deck as most of your set-up is very un-assuming AND make sure you have at least one piece of counter magic or convince a control player to help ya out.\n\nIf against stax: cast your dorks early and quickly move into a flips strategy. Watch out for "},{"insert":{"card-link":"Disruptor Flute"}},{"insert":" and "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":", keep counter magic up as most of the time these pieces wont effect another player who'd help you out in other situations. "},{"insert":{"card-link":"Magda, Brazen Outlaw"}},{"insert":" will not be casting the stax pieces 80% of the time so "},{"insert":{"card-link":"Trickbind"}},{"insert":" and your own "},{"insert":{"card-link":"Disruptor Flute"}},{"insert":" can prove very helpful.\n\nIf against mid-range: try to outpace the slop by paying for "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" and flipping more frequently as to not give them cards, "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" is a card you shouldn't have to worry about because of the high creature density of this deck.\n\ntop 5 decks in format (skipping you) and how to deal with them \n"},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":" x"},{"insert":{"card-link":"Kraum, Ludevic's Opus"}},{"insert":" (Blue Farm) Make sure you can cut off any early win attempts, afterwards they'll move to midrange at which point you should be able to outpace and overwhelm them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" x"},{"insert":{"card-link":"Thrasios, Triton Hero"}},{"insert":" Being honest I think you should keep an eye on them because of the free spells "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" provides, but I don't see this as a major threat to your game plan as you can easily co-exist with this deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" x"},{"insert":{"card-link":"Silas Renn, Seeker Adept"}},{"insert":" Since our deck has a low density of counter magic make the other players very aware of this deck and try and get them to act against "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" /"},{"insert":{"card-link":"Necropotence"}},{"insert":" /"},{"insert":{"card-link":"Underworld Breach"}},{"insert":" as most of these cards will lead to a protected win for this deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sisay, Weatherlight Captain"}},{"insert":" There are two variants of this deck and the solution for both is "},{"insert":{"card-link":"Disruptor Flute"}},{"insert":" , but if it is clam chowder treat it more similar to (Blue Farm) in terms of its early game potential. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Thrasios, Triton Hero"}},{"insert":" x"},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":" (TnT) This deck is midrange slop and can be scary if you get slowed down before they do. Be aware of any tutors to the battlefield for almost all of these decks run copy creatures and "},{"insert":{"card-link":"Gilded Drake"}},{"insert":" /"},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" and will use your deck against you. Your only choice is to move faster than them or talk your way out of any removal via the (Removing x thing of of x players board will do more than removing one of my many dorks) method."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n On being a politician: your board is a collective threat and is hard to dismantle, never let anyone think otherwise. Tell them how easy it is to reassemble and always keep mana up for a reactionary"},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" flip because most likely if they know you could flip into a copy creature and just create a 2nd version of what they're trying to remove they'll feel less sure of themselves. Another tip is to make deals with slight work-arounds ONLY if the deal is involving an activated ability \"I won't activate "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" this turn\" is a not so surefire way to maybe escape with an activation the turn after, but it's always worth a shot. Also remember that counter-spells will effect you less as the game goes on further and if you can manage to build up a board state silently and draw attention to another that will always be preferable to a brazen drop of 15 dorks into play T3. \n\nOn "},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" : this is the key card in a non-turbo strategy and should be protected, an easy way to make sure "},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" is safe is through "},{"insert":{"card-link":"Prime Speaker Vannifar"}},{"insert":" and "},{"insert":{"card-link":"Nature's Rhythm"}},{"insert":" as these are repeatable and very cool. Raw casting "},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" is allotted if you have a counter-spell in hand or a method of recursion in hand ("},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" /"},{"insert":{"card-link":"Evolution Witness"}},{"insert":" )\n\nOn "},{"insert":{"card-link":"Pili-Pala"}},{"insert":" /"},{"insert":{"card-link":"Knacksaw Clique"}},{"insert":" /"},{"insert":{"card-link":"Freed from the Real"}},{"insert":" /"},{"insert":{"card-link":"Staff of Domination"}},{"insert":" These are very obvious combo pieces make sure when you put them into play the combo is practically assembled or already assembled to the point of winning the game on the spot.\n\nOn: "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" This guy has plenty of lines and almost every single one goes best with "},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" check the My Decks Combo's tab to see how this guy goes crazy\n\nOn: "},{"insert":{"card-link":"Prime Speaker Vannifar"}},{"insert":" \n"},{"insert":{"image":"https://media.discordapp.net/attachments/1412642517001965668/1557371665745191003/image.png?backend=b2&ex=6ac837a3&is=6ac6e623&hm=f5d31e69f70aab63f0334d2dc5ded5c9737a61a24adb444f4002c7096fc9dbe0&=&format=webp&quality=lossless&width=1280&height=320"}},{"insert":"\n\nOn: Artifact turbo lines "},{"insert":{"card-link":"Whir of Invention"}},{"insert":" /"},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":"/"},{"insert":{"card-link":"Trophy Mage"}},{"insert":" will all find one of these 3 things \n"},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" this one is very simple and will generate infinite colorless to win the game with "},{"insert":{"card-link":"Thrasios, Triton Hero"}},{"insert":" or artifact 2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mirage Mirror"}},{"insert":" Only useful once one has "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" Activate "},{"insert":{"card-link":"Mirage Mirror"}},{"insert":" for 2 making it a land THEN activate again on the stack making it become "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" DO THIS ALOT use the infinite colorless to untap mirage mirror after it becomes a land then tap the land for another colored mana dump this into "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" until you find one of many wincons."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Staff of Domination"}},{"insert":" Just have a dork that produces 5 or more mana and then use the "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" to untap them both and repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n"}]}
Commander
Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Commander
(CTRL to add secondary)
Anti Cedh Meta
Trickbind
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Instant

Anti Cedh Meta
(CTRL to add secondary)
Blink
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Blink
(CTRL to add secondary)
Clones
Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Clones
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
(CTRL to add secondary)
Mana Dump
Mana Dump
(CTRL to add secondary)
Ramp
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Legendary Creature - Human Citizen

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Tutor
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Tutor
(CTRL to add secondary)
Untap
Untap
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"A CEDH Kinnan list that has multiple lines to win mostly using infinite mana to dump a combo piece onto the field. In the right pod this deck an turbo pretty well but small flips is a very easy strategy to pivot to. "},{"insert":{"card-link":"Pili-Pala"}},{"insert":" +"},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" /"},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" or "},{"insert":{"card-link":"Knacksaw Clique"}},{"insert":" +"},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" /"},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" Are very easy to find and function best with a "},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" on the feild.\n\nDetermining your opening hand: This deck does worse the more spells you have to cast, try and find a window to get "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" activations rolling, preferably through an X cost tutor for"},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" because you CAN NOT flip into him. "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" and any three creatures from your deck will most likely create infinite mana such as "},{"insert":{"card-link":"Devoted Druid"}},{"insert":" +"},{"insert":{"card-link":"Incubation Druid"}},{"insert":" or using him as a second "},{"insert":{"card-link":"Prime Speaker Vannifar"}},{"insert":" for a sneaky "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":" . \n\nIf against turbo: Try to make the pod focus on the turbo deck as most of your set-up is very un-assuming AND make sure you have at least one piece of counter magic or convince a control player to help ya out.\n\nIf against stax: cast your dorks early and quickly move into a flips strategy. Watch out for "},{"insert":{"card-link":"Disruptor Flute"}},{"insert":" and "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":", keep counter magic up as most of the time these pieces wont effect another player who'd help you out in other situations. "},{"insert":{"card-link":"Magda, Brazen Outlaw"}},{"insert":" will not be casting the stax pieces 80% of the time so "},{"insert":{"card-link":"Trickbind"}},{"insert":" and your own "},{"insert":{"card-link":"Disruptor Flute"}},{"insert":" can prove very helpful.\n\nIf against mid-range: try to outpace the slop by paying for "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" and flipping more frequently as to not give them cards, "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" is a card you shouldn't have to worry about because of the high creature density of this deck.\n\ntop 5 decks in format (skipping you) and how to deal with them \n"},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":" x"},{"insert":{"card-link":"Kraum, Ludevic's Opus"}},{"insert":" (Blue Farm) Make sure you can cut off any early win attempts, afterwards they'll move to midrange at which point you should be able to outpace and overwhelm them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" x"},{"insert":{"card-link":"Thrasios, Triton Hero"}},{"insert":" Being honest I think you should keep an eye on them because of the free spells "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" provides, but I don't see this as a major threat to your game plan as you can easily co-exist with this deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" x"},{"insert":{"card-link":"Silas Renn, Seeker Adept"}},{"insert":" Since our deck has a low density of counter magic make the other players very aware of this deck and try and get them to act against "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" /"},{"insert":{"card-link":"Necropotence"}},{"insert":" /"},{"insert":{"card-link":"Underworld Breach"}},{"insert":" as most of these cards will lead to a protected win for this deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sisay, Weatherlight Captain"}},{"insert":" There are two variants of this deck and the solution for both is "},{"insert":{"card-link":"Disruptor Flute"}},{"insert":" , but if it is clam chowder treat it more similar to (Blue Farm) in terms of its early game potential. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Thrasios, Triton Hero"}},{"insert":" x"},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":" (TnT) This deck is midrange slop and can be scary if you get slowed down before they do. Be aware of any tutors to the battlefield for almost all of these decks run copy creatures and "},{"insert":{"card-link":"Gilded Drake"}},{"insert":" /"},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" and will use your deck against you. Your only choice is to move faster than them or talk your way out of any removal via the (Removing x thing of of x players board will do more than removing one of my many dorks) method."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n On being a politician: your board is a collective threat and is hard to dismantle, never let anyone think otherwise. Tell them how easy it is to reassemble and always keep mana up for a reactionary"},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" flip because most likely if they know you could flip into a copy creature and just create a 2nd version of what they're trying to remove they'll feel less sure of themselves. Another tip is to make deals with slight work-arounds ONLY if the deal is involving an activated ability \"I won't activate "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" this turn\" is a not so surefire way to maybe escape with an activation the turn after, but it's always worth a shot. Also remember that counter-spells will effect you less as the game goes on further and if you can manage to build up a board state silently and draw attention to another that will always be preferable to a brazen drop of 15 dorks into play T3. \n\nOn "},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" : this is the key card in a non-turbo strategy and should be protected, an easy way to make sure "},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" is safe is through "},{"insert":{"card-link":"Prime Speaker Vannifar"}},{"insert":" and "},{"insert":{"card-link":"Nature's Rhythm"}},{"insert":" as these are repeatable and very cool. Raw casting "},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" is allotted if you have a counter-spell in hand or a method of recursion in hand ("},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" /"},{"insert":{"card-link":"Evolution Witness"}},{"insert":" )\n\nOn "},{"insert":{"card-link":"Pili-Pala"}},{"insert":" /"},{"insert":{"card-link":"Knacksaw Clique"}},{"insert":" /"},{"insert":{"card-link":"Freed from the Real"}},{"insert":" /"},{"insert":{"card-link":"Staff of Domination"}},{"insert":" These are very obvious combo pieces make sure when you put them into play the combo is practically assembled or already assembled to the point of winning the game on the spot.\n\nOn: "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" This guy has plenty of lines and almost every single one goes best with "},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" check the My Decks Combo's tab to see how this guy goes crazy\n\nOn: "},{"insert":{"card-link":"Prime Speaker Vannifar"}},{"insert":" \n"},{"insert":{"image":"https://media.discordapp.net/attachments/1412642517001965668/1557371665745191003/image.png?backend=b2&ex=6ac837a3&is=6ac6e623&hm=f5d31e69f70aab63f0334d2dc5ded5c9737a61a24adb444f4002c7096fc9dbe0&=&format=webp&quality=lossless&width=1280&height=320"}},{"insert":"\n\nOn: Artifact turbo lines "},{"insert":{"card-link":"Whir of Invention"}},{"insert":" /"},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":"/"},{"insert":{"card-link":"Trophy Mage"}},{"insert":" will all find one of these 3 things \n"},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" this one is very simple and will generate infinite colorless to win the game with "},{"insert":{"card-link":"Thrasios, Triton Hero"}},{"insert":" or artifact 2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mirage Mirror"}},{"insert":" Only useful once one has "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" Activate "},{"insert":{"card-link":"Mirage Mirror"}},{"insert":" for 2 making it a land THEN activate again on the stack making it become "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" DO THIS ALOT use the infinite colorless to untap mirage mirror after it becomes a land then tap the land for another colored mana dump this into "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" until you find one of many wincons."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Staff of Domination"}},{"insert":" Just have a dork that produces 5 or more mana and then use the "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" to untap them both and repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n"}]}
























































































