369 views18 days ago
Commander
Size: 100Salt sum: 73.84
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Dan5576

369 views18 days ago
Commander
Size: 100Salt sum: 73.84

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{"ops":[{"insert":"The deck primarily aims to win by casting Doomsday from the graveyard with Uldaros; ideally, you'll want an instant-speed draw spell with it (e.g., Frantic Search or Careful Study). \nAlternate win cons would be Traumatize or Singularity Rupture along with Riverchurn Monument to mill everyone out. \n\nAs for the clones, there's an interesting interaction when cast from hand; it goes like this: cast the clone targeting Uldaros; on ETB, the clone (Uldaros) triggers; however, before that can resolve, the legend rule will apply, and you'll sac the clone. Now that the clone is in the graveyard, resolve its ETB, target the clone and whatever else you want. Once you cast the copy of the clone, sac it to the legend rule and resolve the second Uldaros trigger. \n\nThere are 3 suspend cards: Lotus Bloom, Mox Tantilite, and Profane Tutor. These cards are generically good, but even better when cast through Uldaros, circumventing the whole suspend mechanic. \n\nA typical Doomsday pile in this deck, from bottom to top, would consist of: \n\n5) Nexus of Fate (for infinite turns to swing out with Uldaros if all else fails; it also protects from mill strategies) \n\n4) Any card; circumstances may apply, but otherwise I would go for a mana rock in case Nexus of Fate is needed. (This card may be placed elsewhere if Careful Study is unavailable, so that it can be surveilled into the graveyard) \n\nNote: the next 2 are often interchangeable; it depends on how much mana you have and the draw spell used with Doomsday. \n\n3) Thoricle (for the win, duh). \n\n2) A mana rock or ritual, if necessary; otherwise, grab protection like Pact of Negation, Force of Will, or Fierce Guardianship. \n\n1) A cantrip; Careful Study or Frantic Search are great, but Consider works as well. \n\nI know I could add cards like Consultation or Tainted Pact, but that would undermine the whole idea of dooming up the place with Uldaros, so that's a no. Also, this deck intends to be a 4, so adding one of the best combos in the entire game might be a bit much. \n"}]}
Uldaros Theorix
Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Legendary Creature - Elder Sphinx
Uldaros Theorix (fra) 411

Commander

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Deceptive Frostkite
Flying
You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.
Creature - Dragon
Deceptive Frostkite (tdc) 19
Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel
Flesh Duplicate (spg) 161
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Phantasmal Image
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature - Illusion
Phantasmal Image (m12) 72

Clones

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Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (ltr) 495
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (plst) ODY-70
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (spg) 164
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (dmr) 285
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (plst) PCY-45
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (brb) 99

Draw

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Doomsday
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Sorcery
Doomsday (a25) 88
Nexus of Fate
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Instant
Nexus of Fate (spg) 122
Riverchurn Monument
,
: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust —
,
: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Artifact
Riverchurn Monument (dft) 57
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (sld) 1280

Finisher

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Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (puma) U31
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 435
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 410c
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (v12) 3
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1697
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (eos) 61
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 331
Hidden Lair
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Hidden Lair (msh) 269
Island
(
: Add
.)
Basic Land - Island
Island (pmps) 294
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (eos) 70
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (zne) 17
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 438
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (pmps) 296
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 416
Turbulent Wetlands
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Swamp
Turbulent Wetlands (frc) 103
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (3ed) 290
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 380
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rvr) 301

Land

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Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Brain Freeze (soa) 13
Compelling Argument
Target player mills five cards.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Compelling Argument (plst) AKH-47
Drowned Secrets
Whenever you cast a blue spell, target player mills two cards.
Enchantment
Drowned Secrets (pgrn) 39p
Exhibition Tidecaller
Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.
Creature - Wizard Djinn
Exhibition Tidecaller (sos) 316
False Memories
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Instant
False Memories (tor) 37
Glimpse the Unthinkable
Target player mills ten cards.
Sorcery
Glimpse the Unthinkable (2x2) 218
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (sld) 1430
Memory Sluice
Target player mills four cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Sorcery
Memory Sluice (shm) 170
Mental Note
Mill two cards.
Draw a card.
Instant
Mental Note (plst) JUD-46
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (sld) 1098
Traumatize
Target player mills half their library, rounded down.
Sorcery
Traumatize (m14) 77

Mill

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 1924
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (tor) 51
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 358
Dark Ritual
Add
.
Instant
Dark Ritual (mb2) 179
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (sld) 287
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
Lion's Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Artifact
Lion's Eye Diamond (mir) 307
Lotus Bloom
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice this artifact: Add three mana of any one color.
Artifact
Lotus Bloom (tsr) 411
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (v09) 7
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 394
Millikin
, Mill a card: Add
. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (ody) 302
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (v10) 10
Mox Tantalite
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
: Add one mana of any color.
Artifact
Mox Tantalite (sld) 1073
Sol Ring
: Add
.
Artifact
Sol Ring (pfdn) 1
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (sld) 1053
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret
Tezzeret, Cruel Captain (eoe) 2

Ramp

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Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (brb) 57
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96

Recursion

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (slp) 7
Dismember
(
can be paid with either
or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Dismember (sld) 1674
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (soa) 29
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 489
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (soa) 18
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 429
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (soa) 19
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (otp) 11
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 433
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (mb2) 169
Singularity Rupture
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Sorcery
Singularity Rupture (eoe) 398
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (plst) ULG-43
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (soa) 23
Theorix Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Target creature gets -2/-2 until end of turn.
• Mill three cards, then draw a card. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Theorix Charm (fra) 155

Removal

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Defense Grid
Each spell costs
more to cast except during its controller's turn.
Artifact
Defense Grid (8ed) 296★

Stax

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Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 509
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 304
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 354
Profane Tutor
Suspend 2—
(Rather than cast this card from your hand, pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Profane Tutor (mh2) 401
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (soa) 35

Tutor

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Manifold Key
,
: Untap another target artifact.
,
: Target creature can't be blocked this turn.
Artifact
Manifold Key (tsr) 398
Voltaic Key
,
: Untap target artifact.
Artifact
Voltaic Key (pmei) 2020-1

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 12 cards
44 pips - 35 cards
34 mana - 30 cards
23 pips - 18 cards
40 mana - 27 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
18 mana - 12 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"The deck primarily aims to win by casting Doomsday from the graveyard with Uldaros; ideally, you'll want an instant-speed draw spell with it (e.g., Frantic Search or Careful Study). \nAlternate win cons would be Traumatize or Singularity Rupture along with Riverchurn Monument to mill everyone out. \n\nAs for the clones, there's an interesting interaction when cast from hand; it goes like this: cast the clone targeting Uldaros; on ETB, the clone (Uldaros) triggers; however, before that can resolve, the legend rule will apply, and you'll sac the clone. Now that the clone is in the graveyard, resolve its ETB, target the clone and whatever else you want. Once you cast the copy of the clone, sac it to the legend rule and resolve the second Uldaros trigger. \n\nThere are 3 suspend cards: Lotus Bloom, Mox Tantilite, and Profane Tutor. These cards are generically good, but even better when cast through Uldaros, circumventing the whole suspend mechanic. \n\nA typical Doomsday pile in this deck, from bottom to top, would consist of: \n\n5) Nexus of Fate (for infinite turns to swing out with Uldaros if all else fails; it also protects from mill strategies) \n\n4) Any card; circumstances may apply, but otherwise I would go for a mana rock in case Nexus of Fate is needed. (This card may be placed elsewhere if Careful Study is unavailable, so that it can be surveilled into the graveyard) \n\nNote: the next 2 are often interchangeable; it depends on how much mana you have and the draw spell used with Doomsday. \n\n3) Thoricle (for the win, duh). \n\n2) A mana rock or ritual, if necessary; otherwise, grab protection like Pact of Negation, Force of Will, or Fierce Guardianship. \n\n1) A cantrip; Careful Study or Frantic Search are great, but Consider works as well. \n\nI know I could add cards like Consultation or Tainted Pact, but that would undermine the whole idea of dooming up the place with Uldaros, so that's a no. Also, this deck intends to be a 4, so adding one of the best combos in the entire game might be a bit much. \n"}]}
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