Sadlilbirb
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Commander
Size: 100Salt sum: 44.54
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{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"The W U R M S"},{"insert":"\nBig worms, big smile on my face. Man I love wurms. Ramp into them as fast as humanly possible. Cry when they get removed. Fun times. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"The S P E E D"},{"insert":"\nWurms don't have haste, wurms are sad. Inigo gives them haste, wurms happy, me happy! He'll probably eat a lot of removal since he looks scary, but you're not doing Voltron things so hopefully not too much. You will probably have to politic for your life. \n\n"},{"attributes":{"italic":true},"insert":"The Mulligan"},{"insert":"\nR A M P is your friend, as is card draw. You aren't playing a wurm before your death otherwise. Thankfully, that's around 25% of the deck! Try to get some into your opening hand and pray the others don't kill you in the meantime. \n\n"},{"attributes":{"italic":true},"insert":"Interaction"},{"insert":"\nRemoval, lots of protection, and a few board clears in "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" , "},{"insert":{"card-link":"Novablast Wurm"}},{"insert":" & "},{"insert":{"card-link":"Ondu Inversion // Ondu Skyruins"}},{"insert":" because otherwise you just lose to a million goblins. Last one is in there because the main plan is still ramping. \n\n"},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" and [[Archetype of Endurance]] because I hate Blue. They'll probably just cyclone anyway. \n\n"},{"attributes":{"italic":true},"insert":"The Win Con"},{"insert":"\n\"How do you win?\" I hear you cry! \n\"Not really sure!\" I reply!\n\nKinda just play some wurms, get some damage in, play some more wurms. You have ways to cheat out large guys with [[Monster Manual]], [[Emergent Woodwurm]], [[Etali, Primal Storm]], "},{"insert":{"card-link":"Turntimber Symbiosis // Turntimber, Serpentine Wood"}},{"insert":" . Slam an [[Unnatural Growth]] (Or "},{"insert":{"card-link":"Maular, the Next Evolution"}},{"insert":" once he's out) and an "},{"insert":{"card-link":"Aurelia, the Warleader"}},{"insert":" or [[Desert Were-Worm]] and go to town. Bellowing Tanglewurm allows for sneaky sneaky against some decks. \n\n"},{"attributes":{"italic":true},"insert":"Is this deck actually any good? "},{"insert":"\nNo idea, but I get to play wurms so I'm having a good time regardless. \n"}]}
Counters
Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Creature - Wurm

Counters
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Draw
Emergent Woodwurm
Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Creature - Wurm

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Draw
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Finisher
Finisher
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Protection
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Pump
Pump
(CTRL to add secondary)
Ramp
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian

Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Ramp
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Removal
Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Sideboard
Maular, the Next Evolution
Rulebreaker — A deck with this commander can have creature cards with mana value 7 or greater of any color identity and any basic land cards.
Whenever a creature you control with mana value 7 or greater attacks, double its power and toughness until end of turn.
Whenever a creature you control with mana value 7 or greater attacks, double its power and toughness until end of turn.
Legendary Creature - Dinosaur Mutant

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"The W U R M S"},{"insert":"\nBig worms, big smile on my face. Man I love wurms. Ramp into them as fast as humanly possible. Cry when they get removed. Fun times. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"The S P E E D"},{"insert":"\nWurms don't have haste, wurms are sad. Inigo gives them haste, wurms happy, me happy! He'll probably eat a lot of removal since he looks scary, but you're not doing Voltron things so hopefully not too much. You will probably have to politic for your life. \n\n"},{"attributes":{"italic":true},"insert":"The Mulligan"},{"insert":"\nR A M P is your friend, as is card draw. You aren't playing a wurm before your death otherwise. Thankfully, that's around 25% of the deck! Try to get some into your opening hand and pray the others don't kill you in the meantime. \n\n"},{"attributes":{"italic":true},"insert":"Interaction"},{"insert":"\nRemoval, lots of protection, and a few board clears in "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" , "},{"insert":{"card-link":"Novablast Wurm"}},{"insert":" & "},{"insert":{"card-link":"Ondu Inversion // Ondu Skyruins"}},{"insert":" because otherwise you just lose to a million goblins. Last one is in there because the main plan is still ramping. \n\n"},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" and [[Archetype of Endurance]] because I hate Blue. They'll probably just cyclone anyway. \n\n"},{"attributes":{"italic":true},"insert":"The Win Con"},{"insert":"\n\"How do you win?\" I hear you cry! \n\"Not really sure!\" I reply!\n\nKinda just play some wurms, get some damage in, play some more wurms. You have ways to cheat out large guys with [[Monster Manual]], [[Emergent Woodwurm]], [[Etali, Primal Storm]], "},{"insert":{"card-link":"Turntimber Symbiosis // Turntimber, Serpentine Wood"}},{"insert":" . Slam an [[Unnatural Growth]] (Or "},{"insert":{"card-link":"Maular, the Next Evolution"}},{"insert":" once he's out) and an "},{"insert":{"card-link":"Aurelia, the Warleader"}},{"insert":" or [[Desert Were-Worm]] and go to town. Bellowing Tanglewurm allows for sneaky sneaky against some decks. \n\n"},{"attributes":{"italic":true},"insert":"Is this deck actually any good? "},{"insert":"\nNo idea, but I get to play wurms so I'm having a good time regardless. \n"}]}















































































