Stephatto
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Commander
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{"ops":[{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Jund land-sacrifice and graveyard-recursion deck with a Warlock coven woven through it"},{"insert":". It isn’t traditional tribal, landfall, or reanimator alone. The idea is to overlap those pieces into one recycling engine where lands, creatures, and even sacrifice itself become reusable resources.\n"},{"attributes":{"bold":true},"insert":"Hearthhull, the Worldseed is the engine and eventually a potential payoff."},{"insert":" Its ability lets us sacrifice lands to draw cards and make additional land drops. That apparent cost is something the rest of the deck is built to exploit. Once fully stationed, those same land sacrifices can begin draining the table.\n"},{"attributes":{"bold":true},"insert":"The graveyard is a resource, not a trash pile."},{"insert":" Self-mill, dredge, discard, sacrifice, and creatures dying stock it. Life from the Loam, Conduit of Worlds, World Shaper, Aftermath Analyst, Splendid Reclamation, and other recursion effects give us ways to recover what gets buried.\n"},{"attributes":{"bold":true},"insert":"Lands are meant to have several lives."},{"insert":" Fabled Passage, Harrow, Roiling Regrowth, Hearthhull, and other effects deliberately sacrifice lands. Gitrog can turn lands entering the graveyard into cards, Titania can turn their departure into creatures, and Korvold and Mayhem Devil reward the act of sacrificing them. Then the lands can come back and potentially start the cycle again.\n"},{"attributes":{"bold":true},"insert":"The Warlocks tend the graveyard."},{"insert":" Rather than forcing strict Warlock tribal, the coven provides creatures that complement the larger engine. Braids turns expendable resources into cards, while Archfiend of Ifnir, Auntie Ool, Gisa, Grim Haruspex, Prosper, and other Warlocks explore counters, death, sacrifice, and graveyard interactions. Necroskitter adds another particularly thematic possibility: creatures marked with -1/-1 counters may die only to return on our side.\n"},{"attributes":{"bold":true},"insert":"Creature reanimation forms a second recycling loop."},{"insert":" Necromancy, Victimize, Dread Return, Living Death, and similar effects let useful creatures have multiple lives just as the lands do. Greater Good can connect these systems by sacrificing creatures for cards while putting more material into the graveyard.\nThe build is still experimental, but its intended rhythm is becoming clearer:\n"},{"attributes":{"bold":true},"insert":"Sacrifice → profit → bury → recur → repeat."},{"insert":"\n\n"}]}
Hearthhull, the Worldseed
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
Legendary Artifact - Spacecraft

Commander
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Auntie Ool, Cursewretch
Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.)
Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.
Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.
Legendary Creature - Goblin Warlock

Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Eye of Jace
At the beginning of your upkeep, surveil 1. Then if there are seven or more cards in your graveyard, sacrifice this artifact, it deals 2 damage to each opponent, and you gain 2 life. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Artifact

Prosper, Tome-Bound
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Legendary Creature - Warlock Tiefling

The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Draw
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Land
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Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Legendary Creature - Human Warlock

Mill
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Lord Windgrace
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
−3: Return up to two target land cards from your graveyard to the battlefield.
−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
−3: Return up to two target land cards from your graveyard to the battlefield.
−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
Legendary Planeswalker - Windgrace

Planeswalker
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Soul of Windgrace
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Legendary Creature - Avatar Cat

Ramp
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Gisa, Glorious Resurrector
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard

Mimic Vat
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard.
, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
Artifact

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Ral Zarek, Guest Lecturer
+1: Surveil 2.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Legendary Planeswalker - Ral

Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Recursion
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Removal
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Scavenger's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Enchantment - Class

Tokens
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Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Jund land-sacrifice and graveyard-recursion deck with a Warlock coven woven through it"},{"insert":". It isn’t traditional tribal, landfall, or reanimator alone. The idea is to overlap those pieces into one recycling engine where lands, creatures, and even sacrifice itself become reusable resources.\n"},{"attributes":{"bold":true},"insert":"Hearthhull, the Worldseed is the engine and eventually a potential payoff."},{"insert":" Its ability lets us sacrifice lands to draw cards and make additional land drops. That apparent cost is something the rest of the deck is built to exploit. Once fully stationed, those same land sacrifices can begin draining the table.\n"},{"attributes":{"bold":true},"insert":"The graveyard is a resource, not a trash pile."},{"insert":" Self-mill, dredge, discard, sacrifice, and creatures dying stock it. Life from the Loam, Conduit of Worlds, World Shaper, Aftermath Analyst, Splendid Reclamation, and other recursion effects give us ways to recover what gets buried.\n"},{"attributes":{"bold":true},"insert":"Lands are meant to have several lives."},{"insert":" Fabled Passage, Harrow, Roiling Regrowth, Hearthhull, and other effects deliberately sacrifice lands. Gitrog can turn lands entering the graveyard into cards, Titania can turn their departure into creatures, and Korvold and Mayhem Devil reward the act of sacrificing them. Then the lands can come back and potentially start the cycle again.\n"},{"attributes":{"bold":true},"insert":"The Warlocks tend the graveyard."},{"insert":" Rather than forcing strict Warlock tribal, the coven provides creatures that complement the larger engine. Braids turns expendable resources into cards, while Archfiend of Ifnir, Auntie Ool, Gisa, Grim Haruspex, Prosper, and other Warlocks explore counters, death, sacrifice, and graveyard interactions. Necroskitter adds another particularly thematic possibility: creatures marked with -1/-1 counters may die only to return on our side.\n"},{"attributes":{"bold":true},"insert":"Creature reanimation forms a second recycling loop."},{"insert":" Necromancy, Victimize, Dread Return, Living Death, and similar effects let useful creatures have multiple lives just as the lands do. Greater Good can connect these systems by sacrificing creatures for cards while putting more material into the graveyard.\nThe build is still experimental, but its intended rhythm is becoming clearer:\n"},{"attributes":{"bold":true},"insert":"Sacrifice → profit → bury → recur → repeat."},{"insert":"\n\n"}]}












































































