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Commander
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Degaforce

47 views42 hrs ago
Commander
Size: 100Salt sum: 0

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{"ops":[{"insert":"This deck plays like a relay race where you aim to win the game on turn 5. You have to keep track of only four roles in the team:\n##First Leg "},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are your mana dorks, the ones who start and support thorough the race. You want one of these guys in your opening hand. Specially the ones that give multiple mana like "},{"insert":{"card-link":"Ilysian Caryatid"}},{"insert":" or "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" . You will play them turn 2.\n##Second Leg"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the core of the team, the one who enables the rest to run freely. This is "},{"insert":{"card-link":"Tifa, Martial Artist"}},{"insert":", play her turn 3 with the help of the First Leg.\n##Third Leg "},{"attributes":{"header":3},"insert":"\n"},{"insert":"The curve topper of the deck. We call these boys 'chonkers'. \nThese are big creatures with 7+ power that can trigger Tifa during combat, like "},{"insert":{"card-link":"Traxos, Scourge of Kroog"}},{"insert":". Most of them have also an extra bonus attached to them, like removal ("},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":") or enabling Trample for the whole team("},{"insert":{"card-link":"Aggressive Mammoth"}},{"insert":"). They set up for the final streak of the race. Play them turn 4 with the help of our First Leg.\n##Anchor "},{"attributes":{"header":3},"insert":"\n"},{"insert":"The race finisher. This are the ones that hit the ground running and don't stop until everyone in the table is dead. All of them have +7 power, all of them have Haste and all of them have Trample or some other way to go through. You now have assembled the three card core of Tifa - Chonker - Anchor that can attack the table with four combats. Do this turn 5, and most likely than not you will clear the house.\n\nDISCLAIMER\nThis is a glass cannon. Your 5 turn gameplan does not leave room for much interaction to be had. You are betting it all on that one strike. You will wipeout most times than not, but at least it will be funny.\n\nHonorable Mentions and tech"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" can copy Tifa, and both will trigger separately giving you a dozen extra combats. Playing these two usually leads to an early win.\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" + a filter land like "},{"insert":{"card-link":"Sunscorched Divide"}},{"insert":" will let you play Tifa on turn 2 as long as your land drop compliments the missing color. This is the earliest you can start.\n"},{"insert":{"card-link":"Patrician's Scorn"}},{"insert":" will clear all enchantments for free the turn Tifa comes down, destroying all the setup your opponents have done up to know (looking at you, "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" )\n"},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" is the odd guy out here. It's a First Leg that comes down a turn too late but turns into a Third Leg the next turn. Tifa can crew it. Love this guy.\n"},{"insert":{"card-link":"Riders of the Mark"}},{"insert":" affinity for humans comes in handy here. Both Tifa and half the mana dorks are humans, so you will be able to play this guy early. Once you play it once, it will cost {R} the next time around thanks to the tokens.\nSacrifice the First Leg to cast "},{"insert":{"card-link":"Decimator of the Provinces"}},{"insert":" or "},{"insert":{"card-link":"Natural Order"}},{"insert":" \n"}]}

Commander

Qty: 1 Price: $6.99
Tifa, Martial Artist
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Legendary Creature - Human Monk
Tifa, Martial Artist (fic) 225

Commander

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Anchors

Qty: 11 Price: $32.29
Blitz Hellion
Trample, haste
At the beginning of the end step, this creature's owner shuffles it into their library.
Creature - Hellion
Blitz Hellion (arb) 49
Decimator of the Provinces
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
Creature - Boar Eldrazi
Decimator of the Provinces (inr) 2
Eivor, Wolf-Kissed
Trample, haste
Whenever Eivor deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
Legendary Creature - Human Warrior Assassin
Eivor, Wolf-Kissed (acr) 54
Hideous Taskmaster
Devoid (This card has no color.)
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Creature - Eldrazi
Hideous Taskmaster (m3c) 57
Kogla and Yidaro
When Kogla and Yidaro enters, choose one —
• It gains trample and haste until end of turn.
• It fights target creature you don't control.
, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
Legendary Creature - Ape Dinosaur Turtle
Kogla and Yidaro (mom) 244
Leatherhead, Iron Gator
Trample, haste
Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control.
Legendary Creature - Rogue Mutant Crocodile
Leatherhead, Iron Gator (tmc) 30
Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legendary Creature - Mutant Ninja Turtle
Raph & Mikey, Troublemakers (tmt) 167
Riders of the Mark
Affinity for Humans (This spell costs
less to cast for each Human you control.)
Trample, haste
At the beginning of your end step, if this creature attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
Creature - Human Knight
Riders of the Mark (ltr) 832
Summon: Kujata
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Lightning — This creature deals 3 damage to each of up to two target creatures.
II — Ice — Up to three target creatures can't block this turn.
III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste
Creature Enchantment - Saga Ox
Summon: Kujata (fic) 61
Tyrant's Familiar
Flying, haste
Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature attacks, it deals 7 damage to target creature defending player controls."
Creature - Dragon
Tyrant's Familiar (scd) 165
Tyrranax Rex
This spell can't be countered.
Trample, ward
, haste
Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)
Creature - Dinosaur Phyrexian
Tyrranax Rex (one) 189

Anchors

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Chonkers

Qty: 18 Price: $72.52
Aggressive Mammoth
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.
Creature - Elephant
Aggressive Mammoth (m20) 337
Agonasaur Rex
Trample
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Creature - Dinosaur
Agonasaur Rex (dft) 151
Anzrag, the Quake-Mole
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
: Anzrag must be blocked each combat this turn if able.
Legendary Creature - God Mole
Anzrag, the Quake-Mole (mkm) 356
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Legendary Creature - Warrior Bear Shapeshifter
Beorn the Fierce (hob) 119
Ghalta the Unstoppable
This spell costs
less to cast, where X is the greatest power among creatures you control.
Trample
Other creatures you control have trample.
Legendary Creature - Elder Dinosaur
Ghalta the Unstoppable (fra) 260
Ghalta, Primal Hunger
This spell costs
less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature - Elder Dinosaur
Ghalta, Primal Hunger (fdn) 222
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (blc) 222
Groundchuck & Dirtbag
Trample
Whenever you tap a land for mana, add
.
Legendary Creature - Mutant Ox Mole
Groundchuck & Dirtbag (tmt) 115
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape
Kogla, the Titan Ape (iko) 162
Pathbreaker Ibex
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Creature - Goat
Pathbreaker Ibex (cma) 132
Pyrewood Gearhulk
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
Creature Artifact - Construct
Pyrewood Gearhulk (dft) 216
Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Creature - Wurm
Quilled Greatwurm (fdn) 111
Rhino, Terrible Trampler
Trample
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
Legendary Creature - Human Villain
Rhino, Terrible Trampler (msc) 730
Spectral Force
Trample
Whenever this creature attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
Creature - Elemental Spirit
Spectral Force (plst) TSP-217
Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant
Summon: Titan (fin) 204
Thunderfoot Baloth
Trample
Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
Creature - Beast
Thunderfoot Baloth (scd) 213
Traxos, Scourge of Kroog
Trample
Traxos enters tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature Artifact - Dragon Construct
Traxos, Scourge of Kroog (dmc) 195
Zilortha, Strength Incarnate
Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
Legendary Creature - Dinosaur
Zilortha, Strength Incarnate (cmm) 366

Chonkers

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Draw

Qty: 6 Price: $21.10
Bitter Work
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust —
: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Enchantment
Bitter Work (tla) 210
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 232
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (soc) 279
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (m3c) 411
Selvala's Stampede
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Sorcery
Selvala's Stampede (tdc) 269

Draw

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GOAT

Qty: 2 Price: $3.08
Gogo, Mysterious Mime
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
Legendary Creature - Wizard
Gogo, Mysterious Mime (fic) 56
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Enchantment - Saga
World War Hulk (msh) 197

GOAT

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Haste &OR Trample

Qty: 2 Price: $6.48
Cactusfolk Sureshot
Reach
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Creature - Plant Mercenary
Cactusfolk Sureshot (otj) 199
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217

Haste &OR Trample

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Land

Qty: 38 Price: $11014.98
Abundant Countryside
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell.
,
: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Land
Abundant Countryside (ecc) 22
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (uma) 236
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 348
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tmc) 66
Forest
(
: Add
.)
Basic Land - Forest
Forest (j25) 93
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (fic) 407
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 90
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (mid) 265
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 83
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (lea) 279
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (frc) 23
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (who) 298
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (leb) 281
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 664
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Stump Stomp
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (psos) 264p
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (fic) 428
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (soc) 410
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (2ed) 283
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (pecl) 268p
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Protection

Qty: 4 Price: $136.46
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (fic) 236
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (frc) 25
Not of This World
Counter target spell or ability that targets a permanent you control.
This spell costs
less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Instant Kindred - Eldrazi
Not of This World (cmm) 807

Protection

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Pump

Qty: 3 Price: $40.27
Raphael, the Nightwatcher
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Attacking creatures you control have double strike.
Legendary Creature - Mutant Ninja Turtle
Raphael, the Nightwatcher (tmt) 103
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God
Xenagos, God of Revels (lcc) 295
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Zopandrel, Hunger Dominus (one) 315

Pump

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Ramp

Qty: 12 Price: $56.92
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Bugenhagen, Wise Elder
Reach
At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.
: Add one mana of any color.
Legendary Creature - Human Shaman
Bugenhagen, Wise Elder (fic) 66
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (pmh3) 152p
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 200
Ilysian Caryatid
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature - Plant
Ilysian Caryatid (thb) 174
Joraga Treespeaker
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/2
: Add
.
LEVEL 5+
1/4
Elves you control have "
: Add
."
Creature - Elf Druid
Joraga Treespeaker (plst) ROE-190
Lumbering Worldwagon
This Vehicle's power is equal to the number of lands you control.
Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Crew 4
Artifact - Vehicle
Lumbering Worldwagon (pdft) 168p
Raucous Audience
: Add
. If you control a creature with power 4 or greater, add
instead.
Creature - Human Citizen
Raucous Audience (tla) 190
Ruby, Daring Tracker
Haste (This creature can attack and
as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add
or
.
Legendary Creature - Human Scout
Ruby, Daring Tracker (fdn) 245
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Spider Manifestation
Reach
: Add
or
.
Whenever you cast a spell with mana value 4 or greater, untap this creature.
Creature - Avatar Spider
Spider Manifestation (spm) 148
Whisperer of the Wilds
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Creature - Human Shaman
Whisperer of the Wilds (2xm) 187

Ramp

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Removal

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Anzrag's Rampage
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Sorcery
Anzrag's Rampage (mkm) 111
Patrician's Scorn
If you've cast another white spell this turn, you may cast this spell without paying its mana cost.
Destroy all enchantments.
Instant
Patrician's Scorn (fut) 29

Removal

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Tutor

Qty: 1 Price: $32.99
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (ema) 177

Tutor

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Qty: 14 Price: $150.52
Demolisher Spawn
Trample, haste
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.
Creature Enchantment - Horror
Demolisher Spawn (dsc) 31
Doors of Durin
Whenever you attack, scry 2, then you may reveal the top card of your library. If a creature card is revealed this way, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
Legendary Artifact
Doors of Durin (ltr) 199
Ferocification
At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.
Enchantment
Ferocification (otj) 123
Hunted Troll
When this creature enters, target opponent creates four 1/1 blue Faerie creature tokens with flying.
: Regenerate this creature.
Creature - Warrior Troll
Hunted Troll (c13) 150
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (scd) 191
Invasion of Gobakhan
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs
more to cast.
Battle - Siege
Invasion of Gobakhan // Lightshield Array (mom) 22Invasion of Gobakhan // Lightshield Array (mom) 22
Karvanista, Loyal Lupari
Vigilance, trample, haste
Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.
Legendary Creature - Soldier Dog Alien
Karvanista, Loyal Lupari // Lupari Shield (who) 106
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Obscuring Haze (cmm) 308
Reverent Silence
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
Sorcery
Reverent Silence (nem) 111
Sarkhan's Unsealing
Whenever you cast a creature spell with power 4, 5, or 6, this enchantment deals 4 damage to any target.
Whenever you cast a creature spell with power 7 or greater, this enchantment deals 4 damage to each opponent and each creature and planeswalker they control.
Enchantment
Sarkhan's Unsealing (jmp) 361
Trash the Town
Spree (Choose one or more additional costs.)
+
— Put two +1/+1 counters on target creature.
+
— Target creature gains trample until end of turn.
+
— Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Instant
Trash the Town (otj) 186
Valkyrie's Call
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Enchantment
Valkyrie's Call (fdn) 27
Yidaro, Wandering Monster
Trample, haste
Cycling

When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Legendary Creature - Dinosaur Turtle
Yidaro, Wandering Monster (j22) 625

Maybeboard

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Deck Info

Deck stats

8 pips - 7 cards
26 mana - 23 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
32 pips - 26 cards
34 mana - 29 cards
75 pips - 49 cards
48 mana - 34 cards
0 pips - 0 cards
9 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck plays like a relay race where you aim to win the game on turn 5. You have to keep track of only four roles in the team:\n##First Leg "},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are your mana dorks, the ones who start and support thorough the race. You want one of these guys in your opening hand. Specially the ones that give multiple mana like "},{"insert":{"card-link":"Ilysian Caryatid"}},{"insert":" or "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" . You will play them turn 2.\n##Second Leg"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the core of the team, the one who enables the rest to run freely. This is "},{"insert":{"card-link":"Tifa, Martial Artist"}},{"insert":", play her turn 3 with the help of the First Leg.\n##Third Leg "},{"attributes":{"header":3},"insert":"\n"},{"insert":"The curve topper of the deck. We call these boys 'chonkers'. \nThese are big creatures with 7+ power that can trigger Tifa during combat, like "},{"insert":{"card-link":"Traxos, Scourge of Kroog"}},{"insert":". Most of them have also an extra bonus attached to them, like removal ("},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":") or enabling Trample for the whole team("},{"insert":{"card-link":"Aggressive Mammoth"}},{"insert":"). They set up for the final streak of the race. Play them turn 4 with the help of our First Leg.\n##Anchor "},{"attributes":{"header":3},"insert":"\n"},{"insert":"The race finisher. This are the ones that hit the ground running and don't stop until everyone in the table is dead. All of them have +7 power, all of them have Haste and all of them have Trample or some other way to go through. You now have assembled the three card core of Tifa - Chonker - Anchor that can attack the table with four combats. Do this turn 5, and most likely than not you will clear the house.\n\nDISCLAIMER\nThis is a glass cannon. Your 5 turn gameplan does not leave room for much interaction to be had. You are betting it all on that one strike. You will wipeout most times than not, but at least it will be funny.\n\nHonorable Mentions and tech"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" can copy Tifa, and both will trigger separately giving you a dozen extra combats. Playing these two usually leads to an early win.\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" + a filter land like "},{"insert":{"card-link":"Sunscorched Divide"}},{"insert":" will let you play Tifa on turn 2 as long as your land drop compliments the missing color. This is the earliest you can start.\n"},{"insert":{"card-link":"Patrician's Scorn"}},{"insert":" will clear all enchantments for free the turn Tifa comes down, destroying all the setup your opponents have done up to know (looking at you, "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" )\n"},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" is the odd guy out here. It's a First Leg that comes down a turn too late but turns into a Third Leg the next turn. Tifa can crew it. Love this guy.\n"},{"insert":{"card-link":"Riders of the Mark"}},{"insert":" affinity for humans comes in handy here. Both Tifa and half the mana dorks are humans, so you will be able to play this guy early. Once you play it once, it will cost {R} the next time around thanks to the tokens.\nSacrifice the First Leg to cast "},{"insert":{"card-link":"Decimator of the Provinces"}},{"insert":" or "},{"insert":{"card-link":"Natural Order"}},{"insert":" \n"}]}
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