Degaforce
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Commander
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{"ops":[{"insert":"This deck plays like a relay race where you aim to win the game on turn 5. You have to keep track of only four roles in the team:\n##First Leg "},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are your mana dorks, the ones who start and support thorough the race. You want one of these guys in your opening hand. Specially the ones that give multiple mana like "},{"insert":{"card-link":"Ilysian Caryatid"}},{"insert":" or "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" . You will play them turn 2.\n##Second Leg"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the core of the team, the one who enables the rest to run freely. This is "},{"insert":{"card-link":"Tifa, Martial Artist"}},{"insert":", play her turn 3 with the help of the First Leg.\n##Third Leg "},{"attributes":{"header":3},"insert":"\n"},{"insert":"The curve topper of the deck. We call these boys 'chonkers'. \nThese are big creatures with 7+ power that can trigger Tifa during combat, like "},{"insert":{"card-link":"Traxos, Scourge of Kroog"}},{"insert":". Most of them have also an extra bonus attached to them, like removal ("},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":") or enabling Trample for the whole team("},{"insert":{"card-link":"Aggressive Mammoth"}},{"insert":"). They set up for the final streak of the race. Play them turn 4 with the help of our First Leg.\n##Anchor "},{"attributes":{"header":3},"insert":"\n"},{"insert":"The race finisher. This are the ones that hit the ground running and don't stop until everyone in the table is dead. All of them have +7 power, all of them have Haste and all of them have Trample or some other way to go through. You now have assembled the three card core of Tifa - Chonker - Anchor that can attack the table with four combats. Do this turn 5, and most likely than not you will clear the house.\n\nDISCLAIMER\nThis is a glass cannon. Your 5 turn gameplan does not leave room for much interaction to be had. You are betting it all on that one strike. You will wipeout most times than not, but at least it will be funny.\n\nHonorable Mentions and tech"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" can copy Tifa, and both will trigger separately giving you a dozen extra combats. Playing these two usually leads to an early win.\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" + a filter land like "},{"insert":{"card-link":"Sunscorched Divide"}},{"insert":" will let you play Tifa on turn 2 as long as your land drop compliments the missing color. This is the earliest you can start.\n"},{"insert":{"card-link":"Patrician's Scorn"}},{"insert":" will clear all enchantments for free the turn Tifa comes down, destroying all the setup your opponents have done up to know (looking at you, "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" )\n"},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" is the odd guy out here. It's a First Leg that comes down a turn too late but turns into a Third Leg the next turn. Tifa can crew it. Love this guy.\n"},{"insert":{"card-link":"Riders of the Mark"}},{"insert":" affinity for humans comes in handy here. Both Tifa and half the mana dorks are humans, so you will be able to play this guy early. Once you play it once, it will cost {R} the next time around thanks to the tokens.\nSacrifice the First Leg to cast "},{"insert":{"card-link":"Decimator of the Provinces"}},{"insert":" or "},{"insert":{"card-link":"Natural Order"}},{"insert":" \n"}]}
Commander
Tifa, Martial Artist
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Legendary Creature - Human Monk

Commander
(CTRL to add secondary)
Anchors
Hideous Taskmaster
Devoid (This card has no color.)
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Creature - Eldrazi

Kogla and Yidaro
When Kogla and Yidaro enters, choose one —
• It gains trample and haste until end of turn.
• It fights target creature you don't control.
, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
• It gains trample and haste until end of turn.
• It fights target creature you don't control.
, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
Legendary Creature - Ape Dinosaur Turtle

Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legendary Creature - Mutant Ninja Turtle

Riders of the Mark
Affinity for Humans (This spell costs less to cast for each Human you control.)
Trample, haste
At the beginning of your end step, if this creature attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
Trample, haste
At the beginning of your end step, if this creature attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
Creature - Human Knight

Summon: Kujata
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Lightning — This creature deals 3 damage to each of up to two target creatures.
II — Ice — Up to three target creatures can't block this turn.
III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste
I — Lightning — This creature deals 3 damage to each of up to two target creatures.
II — Ice — Up to three target creatures can't block this turn.
III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste
Creature Enchantment - Saga Ox

Anchors
(CTRL to add secondary)
Chonkers
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Legendary Creature - Warrior Bear Shapeshifter

Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Creature - Wurm

Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant

Chonkers
(CTRL to add secondary)
Draw
Bitter Work
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust — : Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Exhaust — : Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Enchantment

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Selvala's Stampede
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Sorcery

Draw
(CTRL to add secondary)
GOAT
Gogo, Mysterious Mime
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
Legendary Creature - Wizard

World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Enchantment - Saga

GOAT
(CTRL to add secondary)
Haste &OR Trample
Cactusfolk Sureshot
Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Creature - Plant Mercenary

Haste &OR Trample
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Protection
(CTRL to add secondary)
Pump
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God

Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Pump
(CTRL to add secondary)
Ramp
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Ramp
(CTRL to add secondary)
Removal
Anzrag's Rampage
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Sorcery

Removal
(CTRL to add secondary)
Maybeboard
Doors of Durin
Whenever you attack, scry 2, then you may reveal the top card of your library. If a creature card is revealed this way, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
Legendary Artifact

Invasion of Gobakhan
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
Battle - Siege


Sarkhan's Unsealing
Whenever you cast a creature spell with power 4, 5, or 6, this enchantment deals 4 damage to any target.
Whenever you cast a creature spell with power 7 or greater, this enchantment deals 4 damage to each opponent and each creature and planeswalker they control.
Whenever you cast a creature spell with power 7 or greater, this enchantment deals 4 damage to each opponent and each creature and planeswalker they control.
Enchantment

Trash the Town
Spree (Choose one or more additional costs.)
+ — Put two +1/+1 counters on target creature.
+ — Target creature gains trample until end of turn.
+ — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
+ — Put two +1/+1 counters on target creature.
+ — Target creature gains trample until end of turn.
+ — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Instant

Yidaro, Wandering Monster
Trample, haste
Cycling
When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Cycling
When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Legendary Creature - Dinosaur Turtle

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck plays like a relay race where you aim to win the game on turn 5. You have to keep track of only four roles in the team:\n##First Leg "},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are your mana dorks, the ones who start and support thorough the race. You want one of these guys in your opening hand. Specially the ones that give multiple mana like "},{"insert":{"card-link":"Ilysian Caryatid"}},{"insert":" or "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" . You will play them turn 2.\n##Second Leg"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the core of the team, the one who enables the rest to run freely. This is "},{"insert":{"card-link":"Tifa, Martial Artist"}},{"insert":", play her turn 3 with the help of the First Leg.\n##Third Leg "},{"attributes":{"header":3},"insert":"\n"},{"insert":"The curve topper of the deck. We call these boys 'chonkers'. \nThese are big creatures with 7+ power that can trigger Tifa during combat, like "},{"insert":{"card-link":"Traxos, Scourge of Kroog"}},{"insert":". Most of them have also an extra bonus attached to them, like removal ("},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":") or enabling Trample for the whole team("},{"insert":{"card-link":"Aggressive Mammoth"}},{"insert":"). They set up for the final streak of the race. Play them turn 4 with the help of our First Leg.\n##Anchor "},{"attributes":{"header":3},"insert":"\n"},{"insert":"The race finisher. This are the ones that hit the ground running and don't stop until everyone in the table is dead. All of them have +7 power, all of them have Haste and all of them have Trample or some other way to go through. You now have assembled the three card core of Tifa - Chonker - Anchor that can attack the table with four combats. Do this turn 5, and most likely than not you will clear the house.\n\nDISCLAIMER\nThis is a glass cannon. Your 5 turn gameplan does not leave room for much interaction to be had. You are betting it all on that one strike. You will wipeout most times than not, but at least it will be funny.\n\nHonorable Mentions and tech"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" can copy Tifa, and both will trigger separately giving you a dozen extra combats. Playing these two usually leads to an early win.\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" + a filter land like "},{"insert":{"card-link":"Sunscorched Divide"}},{"insert":" will let you play Tifa on turn 2 as long as your land drop compliments the missing color. This is the earliest you can start.\n"},{"insert":{"card-link":"Patrician's Scorn"}},{"insert":" will clear all enchantments for free the turn Tifa comes down, destroying all the setup your opponents have done up to know (looking at you, "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" )\n"},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" is the odd guy out here. It's a First Leg that comes down a turn too late but turns into a Third Leg the next turn. Tifa can crew it. Love this guy.\n"},{"insert":{"card-link":"Riders of the Mark"}},{"insert":" affinity for humans comes in handy here. Both Tifa and half the mana dorks are humans, so you will be able to play this guy early. Once you play it once, it will cost {R} the next time around thanks to the tokens.\nSacrifice the First Leg to cast "},{"insert":{"card-link":"Decimator of the Provinces"}},{"insert":" or "},{"insert":{"card-link":"Natural Order"}},{"insert":" \n"}]}























































































