clocke77
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Commander
Size: 100Salt sum: 65.83
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Pump
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Ramp
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Removal
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Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Overview:\nThis Mardu deck utilizes Zurgo Helmsmasher as a resilient Voltron commander and board-wipe engine. Fast mana artifacts like Sol Ring, Mana Vault, and Signets accelerate Zurgo onto the battlefield ahead of curve on Turn 3 or 4. Zurgo features built-in haste and active-turn indestructibility, allowing him to attack immediately and survive symmetrical sweepers such as Wrath of God, Damnation, and Blasphemous Act. The primary win condition focuses on tutoring and equipping Worldslayer, which triggers on combat damage to destroy all other permanents, leaving Zurgo to finish defenseless opponents under a total lockout. Multipliers like Embercleave, Excalibur, Sword of Eden, and Kediss, Emberclaw Familiar provide fast burst commander damage, while secondary threats like Slicer, Hired Muscle and Alexios, Deimos of Kosmos force aggressive table-wide combat. A comprehensive suite of free spells, targeted exile, and silence effects such as Grand Abolisher protects the strategy during critical attack windows.\n\nPrimer:\nCore Strategy:\n\nAccelerate mana early using low-cost rocks like Sol Ring, Arcane Signet, and Talismans to cast Zurgo Helmsmasher on Turn 3 or 4.\n\nDeploy complementary control pieces or forced-combat engines like Blind Obedience, Slicer, Hired Muscle, or Alexios, Deimos of Kosmos to pressure life totals.\n\nTutor for critical combat pieces like Worldslayer, Embercleave, or Excalibur, Sword of Eden using Demonic Tutor, Enlightened Tutor, or Open the Armory.\n\nClear opposing boards with symmetrical sweepers that Zurgo Helmsmasher survives on your turn, then connect with Worldslayer or amplified commander damage to close the game.\n\nMulligan Priorities:\n\nKeep: Hands with 2-3 lands, at least two pieces of fast mana or 2-CMC ramp, and a tutor, draw engine, or piece of cheap interaction.\n\nAvoid: Hands with high-CMC sweepers or multiple expensive equipment but lacking early colored mana ramp or card selection.\n\nKey Tips:\n\nCast board sweepers like Wrath of God or Blasphemous Act during your first main phase; Zurgo Helmsmasher is indestructible on your turn and will survive unharmed to attack open players.\n\nHold free protection spells like Deflecting Swat or Flawless Maneuver specifically to protect Zurgo Helmsmasher from targeted exile effects like Swords to Plowshares.\n\nEquipping Worldslayer to Zurgo Helmsmasher destroys all opposing lands and permanents on combat damage while Zurgo survives, establishing a game-winning hard lockout.\n\nWeaknesses:\nCritical\n\nTargeted instant-speed exile or bounce effects (e.g., Swords to Plowshares, Cyclonic Rift) bypass Zurgo's indestructibility.\n\nEdict and sacrifice effects bypass indestructibility and force removal of a solo commander.\n\nModerate\n\nHigh commander recast tax ({2} per death) severely slows redevelopment if Zurgo is repeatedly removed.\n\nHeavy reliance on combat damage leaves the deck vulnerable to constant fog effects or recursive chump blockers.\n\nMinor\n\nAggressive self-damage from lands, fast mana, and draw engines like Ancient Tomb, Necropotence, and Black Market Connections depletes life buffer over long games.\nKey Cards:\nZurgo Helmsmasher: Primary commander, 7/2 beater with haste and built-in active-turn indestructibility.\n\nWorldslayer: Primary win condition; destroys all other permanents on combat damage while Zurgo survives.\n\nEmbercleave: Flash equipment granting double strike and trample to threaten single-turn commander eliminations.\n\nExcalibur, Sword of Eden: Historic equipment providing +10/+0 and vigilance at a heavily discounted cost.\n\nKediss, Emberclaw Familiar: Spreads single-target commander combat damage to all other opponents simultaneously.\n\nGrand Abolisher: Completely silences opposing spells and activated abilities during your turn.\n\nDeflecting Swat: Free redirection spell that shields Zurgo from targeted exile removal.\n\nSlicer, Hired Muscle: Independent early-game forced combat engine dealing massive damage across table rotations.\n\nAlexios, Deimos of Kosmos: Self-growing trample attacker that circulates each turn to deplete opponent life totals.\n\nNecropotence: Top-tier burst card engine converting life into a full grip of answers and tutors.\n\nBlasphemous Act: Efficient creature board wipe that clears all blockers while Zurgo survives unharmed.\n\nTeferi's Protection: Complete defensive reset that dodges mass exile, sacrifice, and lethal swings.\n"}]}























































































