415 views29 days ago
Commander
Size: 100Salt sum: 40.71
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poobini

415 views29 days ago
Commander
Size: 100Salt sum: 40.71

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{"ops":[{"insert":"Fblthp is not impossibly lost geographically - but he has lost his way, and is living a life of crime. \n\nThis is a weird, silly, goofy, bracket 2 theme deck based around everyone's favorite homunculus. Will Ravnican Security Forces (RSF) be able to catch Fblthp, the criminal scum that he is, and bring him to justice? Or will he get away with the heist of the century?\n\n"},{"attributes":{"bold":true},"insert":"The Goal (Plan A):"},{"insert":"\n\tAmass a fleet of vehicles, homunculi thugs, and combat draw engines to win with our criminal mastermind's combat damage trigger. \n\n"},{"attributes":{"bold":true},"insert":"Plan B:"},{"insert":"\n\tLet our fall guy (Jace, Wielder of Mysteries) down easy, allowing Fblthp to get away with the haul. \n\n"},{"attributes":{"bold":true},"insert":"Plan C (The fallback):"},{"insert":"\n\tOverwhelm Ravnican security with our gang of homunculus thugs. \n\n"},{"attributes":{"bold":true},"insert":"How are we gonna get away with this?"},{"insert":"\n\tWe're starting with our vehicles, designated in \"Grand Theft Auto\" - most of these are token generators, either on ETB or on attack triggers. Since we're only running one creature spell in the 99, we need as much extra help as we can get.\n\n"},{"attributes":{"bold":true},"insert":"Here's an ideal play-by-play"},{"insert":":\nCase the joint with The Regalia, Smuggler's Copter, or any other vehicle with \"Crew 1\" (all crewable by Fblthp himself)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recruit some helping hands with Thief's Knife, Astrologian's Planisphere, any equipment that makes a body. Remember - \"I have friends everywhere.\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Set up the Counterfeiting operations to help fund the heist. Anything like Coastal Piracy, Teferi's Ageless Insight, or Waterbender Ascension print money."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Create a diversion, start the heist, and get Fblthp to lay low until it all blows over. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This involves crewing vehicles, landing some hits, drawing way too many cards, and shuffling Fblthp away. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Take the vehicles to the chop shop, replace those VINs, and flaunt your new jewels, gemstones, and the coveted Mirror of Fate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nNow, you may be wondering, \"Poobini, what if the jig is up? If the one-time are onto us, how are we going to get out of this?\"\nIf it's an active investigation, we've just gotta throw 'em off the trail:\nWe can commit copycat crimes (Reenact the Crime) to get our stuff back in case of emergency."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"DDoS RSF infrastructure (Deny Access)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Force RSF key persons into hiding (Witness Protection). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Or use Fblthp's calling card (Totally Lost)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\"But Poobini, what if the chase is on?\"\nWell, dear reader - we just gotta lose 'em in the crowd.\nOur gang of homunculi thugs (Homunculus Horde) are ready to spring into action at a moments' notice, especially if we can pay them with our counterfeiting operations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The crew has been working on secret technology to create simulacra of the homunculi, though they are too fragile for enforcer work (Machine God's Effigy)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Fblthp's crew can tap into the RSF drone network and reengineer their firmware to strike back, keeping him safe (Thopter Spy Network)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Alternatively, the crew has been working on their own network of drones and thopters... (Efficient Construction)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"If push comes to shove, lose 'em in the Trading Post. Knock down stalls, let loose goats, do whatever you have to do to shake them off your scent. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhen the heat has died down, get one of your trusted informants to activate the Homunculi Locating Device (HLD) (Proteus Staff) to confirm Fblthp's status. The boss needs to know the job is done. \nEither let the boss have his riches, or get him in front of the Mirror of Fate so he can channel power not yet known to this world. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be wary: if the homunculi thugs haven't been paid off yet, the HLD might accidentally point you to their location instead - and they won't be happy to see you..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n"}]}
Fblthp, Impossibly Lost
When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)
Legendary Creature - Homunculus
Fblthp, Impossibly Lost (fra) 298

Commander

(Ctrl to add secondary)
Archway of Innovation
This land enters tapped unless you control an Island.
: Add
.
,
: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Land
Archway of Innovation (mh3) 214
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Castle Doom
: Add
.
: Add one mana of any color. Spend this mana only to cast an artifact spell.
,
, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Land
Castle Doom (msh) 263
Hall of Echoes
: Add
.
: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
Land
Hall of Echoes (fra) 179
Island
(
: Add
.)
Basic Land - Island
Island (snc) 274
Mishra's Factory
: Add
.
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Land
Mishra's Factory (dmr) 251
Moonring Island
(
: Add
.)
This land enters tapped.
,
: Look at the top card of target player's library. Activate only if you control two or more blue permanents.
Land - Island
Moonring Island (shm) 276
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Svyelunite Temple
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Svyelunite Temple (6ed) 329
Uthros, Titanic Godcore
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each artifact you control.
Land - Planet
Uthros, Titanic Godcore (eoe) 260

Casing The Joint

(Ctrl to add secondary)
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (sld) 2090
Repurposing Bay
,
, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Repurposing Bay (dft) 56
Scour for Scrap
Choose one or both —
• Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
• Return target artifact card from your graveyard to your hand.
Instant
Scour for Scrap (eoe) 73
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (plst) AER-49

Chop Shop

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Archmage Ascension
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Enchantment
Archmage Ascension (zen) 42
Candlekeep Sage
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Legendary Enchantment - Background
Candlekeep Sage (clb) 60
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (tle) 156
Estrid's Invocation
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchantment
Estrid's Invocation (mh3) 269
Plagiarize
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Instant
Plagiarize (tor) 44
Sidequest: Card Collection
When this enchantment enters, draw three cards, then discard two cards.
At the beginning of your end step, if eight or more cards are in your graveyard, transform this enchantment.
Enchantment
Sidequest: Card Collection // Magicked Card (fin) 73Sidequest: Card Collection // Magicked Card (fin) 73
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (m21) 76
Thought Reflection
If you would draw a card, draw two cards instead.
Enchantment
Thought Reflection (shm) 53
Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend
: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Enchantment
Waterbender Ascension (tla) 79

Counterfeiting

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Cargo Ship
Flying, vigilance
: Add
. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Cargo Ship (fin) 47
Cultivator's Caravan
: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Cultivator's Caravan (fdn) 670
Deluxe Dragster
This Vehicle can't be blocked except by Vehicles.
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Artifact - Vehicle
Deluxe Dragster (moc) 21
Fleetwheel Cruiser
Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Fleetwheel Cruiser (kld) 214
Great Gilded Boat
Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Great Gilded Boat (hob) 42
High-Speed Hoverbike
Flash
Flying
When this Vehicle enters, tap up to one target creature.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
High-Speed Hoverbike (neo) 247
Mobilizer Mech
Flying
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Mobilizer Mech (neo) 65
Night Scythe
Flying
Invasion Beams — When this Vehicle enters, create a 2/2 black Necron Warrior artifact creature token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Night Scythe (40k) 162
Reckoner Bankbuster
This Vehicle enters with three charge counters on it.
,
, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Artifact - Vehicle
Reckoner Bankbuster (neo) 255
Recon Craft Theta
Flying
When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Crew 2
Artifact - Vehicle
Recon Craft Theta (pip) 141
Rolling Hamsphere
This Vehicle gets +1/+1 for each Hamster you control.
Whenever this Vehicle attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control.
Crew 3
Artifact - Vehicle
Rolling Hamsphere (blc) 39
Silent Submersible
Whenever this Vehicle deals combat damage to a player or planeswalker, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Silent Submersible (war) 66
Smuggler's Copter
Flying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Smuggler's Copter (nec) 160
The Indomitable
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
Legendary Artifact - Vehicle
The Indomitable (lcc) 75
The Regalia
Haste
Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Crew 1
Legendary Artifact - Vehicle
The Regalia (fin) 267
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
Artifact - Vehicle
Thopter Fabricator (dft) 68
Thunderhawk Gunship
Flying
When this Vehicle enters, create two 2/2 white Astartes Warrior creature tokens with vigilance.
Whenever this Vehicle attacks, attacking creatures you control gain flying until end of turn.
Crew 2
Artifact - Vehicle
Thunderhawk Gunship (40k) 167

Grand Theft Auto

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Proteus Staff
,
: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Artifact
Proteus Staff (mb2) 140

Homunculi Locating Device

(Ctrl to add secondary)
Astrologian's Planisphere
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Artifact - Equipment
Astrologian's Planisphere (fin) 46
Gossip's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Enchantment - Class
Gossip's Talent (blb) 51
Imposter Mech
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
Artifact - Vehicle
Imposter Mech (nec) 13
Monk's Fist
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0 and is a Monk in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Monk's Fist (fin) 265
Sage's Nouliths
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.
Hagneia — Equip
Artifact - Equipment
Sage's Nouliths (fin) 70
Thief's Knife
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types.
Equip
Artifact - Equipment
Thief's Knife (fin) 81

I Have Friends Everywhere

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Efficient Construction
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
Enchantment
Efficient Construction (cmm) 88
Homunculus Horde
Whenever you draw your second card each turn, create a token that's a copy of this creature.
Creature - Homunculus
Homunculus Horde (fdn) 41
Machine God's Effigy
You may have this artifact enter as a copy of any creature on the battlefield, except it's an artifact and it has "
: Add
." (It's not a creature.)
: Add
.
Artifact
Machine God's Effigy (brc) 16
Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Enchantment
Thopter Spy Network (drc) 83
Trading Post
,
, Discard a card: You gain 4 life.
,
, Pay 1 life: Create a 0/1 white Goat creature token.
,
, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
,
, Sacrifice an artifact: Draw a card.
Artifact
Trading Post (c14) 279

Lose 'Em In The Crowd

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Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (war) 54

The Fall Guy

(Ctrl to add secondary)
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (voc) 108

The First 72 Hours

(Ctrl to add secondary)
Crown of Empires
,
: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
Artifact
Crown of Empires (plst) M12-203
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Guidelight Matrix
When this artifact enters, draw a card.
,
: Target Mount you control becomes saddled until end of turn. Activate only as a sorcery.
,
: Target Vehicle you control becomes an artifact creature until end of turn.
Artifact
Guidelight Matrix (dft) 233
Mirror of Fate
, Sacrifice this artifact: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
Artifact
Mirror of Fate (m10) 215
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (c14) 266
Scepter of Empires
: This artifact deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.
Artifact
Scepter of Empires (m12) 216
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (mb2) 100
Throne of Empires
,
: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
Artifact
Throne of Empires (m12) 221

The Haul

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Abstruse Interference
Devoid (This card has no color.)
Counter target spell unless its controller pays
. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
." (
represents colorless mana.)
Instant
Abstruse Interference (ogw) 40
Access Denied
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Instant
Access Denied (nec) 11
Adverse Conditions
Devoid (This card has no color.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Instant
Adverse Conditions (bfz) 54
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (tle) 158
Feywild Visitor
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
Legendary Enchantment - Background
Feywild Visitor (clb) 70
Geist Snatch
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
Instant
Geist Snatch (avr) 55
Jace's Erasure
Whenever you draw a card, you may have target player mill a card.
Enchantment
Jace's Erasure (m12) 60
Reenact the Crime
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
Instant
Reenact the Crime (mkm) 297
Summoner's Bane
Counter target creature spell. Create a 2/2 blue Illusion creature token.
Instant
Summoner's Bane (ddm) 31
Totally Lost
Put target nonland permanent on top of its owner's library.
Instant
Totally Lost (rvr) 64
Witness Protection
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Enchantment - Aura
Witness Protection (fdn) 168

Throw 'Em Off The Trail

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
58 pips - 42 cards
40 mana - 36 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
9 mana - 9 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Fblthp is not impossibly lost geographically - but he has lost his way, and is living a life of crime. \n\nThis is a weird, silly, goofy, bracket 2 theme deck based around everyone's favorite homunculus. Will Ravnican Security Forces (RSF) be able to catch Fblthp, the criminal scum that he is, and bring him to justice? Or will he get away with the heist of the century?\n\n"},{"attributes":{"bold":true},"insert":"The Goal (Plan A):"},{"insert":"\n\tAmass a fleet of vehicles, homunculi thugs, and combat draw engines to win with our criminal mastermind's combat damage trigger. \n\n"},{"attributes":{"bold":true},"insert":"Plan B:"},{"insert":"\n\tLet our fall guy (Jace, Wielder of Mysteries) down easy, allowing Fblthp to get away with the haul. \n\n"},{"attributes":{"bold":true},"insert":"Plan C (The fallback):"},{"insert":"\n\tOverwhelm Ravnican security with our gang of homunculus thugs. \n\n"},{"attributes":{"bold":true},"insert":"How are we gonna get away with this?"},{"insert":"\n\tWe're starting with our vehicles, designated in \"Grand Theft Auto\" - most of these are token generators, either on ETB or on attack triggers. Since we're only running one creature spell in the 99, we need as much extra help as we can get.\n\n"},{"attributes":{"bold":true},"insert":"Here's an ideal play-by-play"},{"insert":":\nCase the joint with The Regalia, Smuggler's Copter, or any other vehicle with \"Crew 1\" (all crewable by Fblthp himself)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recruit some helping hands with Thief's Knife, Astrologian's Planisphere, any equipment that makes a body. Remember - \"I have friends everywhere.\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Set up the Counterfeiting operations to help fund the heist. Anything like Coastal Piracy, Teferi's Ageless Insight, or Waterbender Ascension print money."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Create a diversion, start the heist, and get Fblthp to lay low until it all blows over. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This involves crewing vehicles, landing some hits, drawing way too many cards, and shuffling Fblthp away. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Take the vehicles to the chop shop, replace those VINs, and flaunt your new jewels, gemstones, and the coveted Mirror of Fate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nNow, you may be wondering, \"Poobini, what if the jig is up? If the one-time are onto us, how are we going to get out of this?\"\nIf it's an active investigation, we've just gotta throw 'em off the trail:\nWe can commit copycat crimes (Reenact the Crime) to get our stuff back in case of emergency."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"DDoS RSF infrastructure (Deny Access)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Force RSF key persons into hiding (Witness Protection). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Or use Fblthp's calling card (Totally Lost)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\"But Poobini, what if the chase is on?\"\nWell, dear reader - we just gotta lose 'em in the crowd.\nOur gang of homunculi thugs (Homunculus Horde) are ready to spring into action at a moments' notice, especially if we can pay them with our counterfeiting operations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The crew has been working on secret technology to create simulacra of the homunculi, though they are too fragile for enforcer work (Machine God's Effigy)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Fblthp's crew can tap into the RSF drone network and reengineer their firmware to strike back, keeping him safe (Thopter Spy Network)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Alternatively, the crew has been working on their own network of drones and thopters... (Efficient Construction)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"If push comes to shove, lose 'em in the Trading Post. Knock down stalls, let loose goats, do whatever you have to do to shake them off your scent. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhen the heat has died down, get one of your trusted informants to activate the Homunculi Locating Device (HLD) (Proteus Staff) to confirm Fblthp's status. The boss needs to know the job is done. \nEither let the boss have his riches, or get him in front of the Mirror of Fate so he can channel power not yet known to this world. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be wary: if the homunculi thugs haven't been paid off yet, the HLD might accidentally point you to their location instead - and they won't be happy to see you..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n"}]}
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