poobini
415 views29 days ago
Commander
Size: 100Salt sum: 40.71
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Fblthp is not impossibly lost geographically - but he has lost his way, and is living a life of crime. \n\nThis is a weird, silly, goofy, bracket 2 theme deck based around everyone's favorite homunculus. Will Ravnican Security Forces (RSF) be able to catch Fblthp, the criminal scum that he is, and bring him to justice? Or will he get away with the heist of the century?\n\n"},{"attributes":{"bold":true},"insert":"The Goal (Plan A):"},{"insert":"\n\tAmass a fleet of vehicles, homunculi thugs, and combat draw engines to win with our criminal mastermind's combat damage trigger. \n\n"},{"attributes":{"bold":true},"insert":"Plan B:"},{"insert":"\n\tLet our fall guy (Jace, Wielder of Mysteries) down easy, allowing Fblthp to get away with the haul. \n\n"},{"attributes":{"bold":true},"insert":"Plan C (The fallback):"},{"insert":"\n\tOverwhelm Ravnican security with our gang of homunculus thugs. \n\n"},{"attributes":{"bold":true},"insert":"How are we gonna get away with this?"},{"insert":"\n\tWe're starting with our vehicles, designated in \"Grand Theft Auto\" - most of these are token generators, either on ETB or on attack triggers. Since we're only running one creature spell in the 99, we need as much extra help as we can get.\n\n"},{"attributes":{"bold":true},"insert":"Here's an ideal play-by-play"},{"insert":":\nCase the joint with The Regalia, Smuggler's Copter, or any other vehicle with \"Crew 1\" (all crewable by Fblthp himself)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recruit some helping hands with Thief's Knife, Astrologian's Planisphere, any equipment that makes a body. Remember - \"I have friends everywhere.\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Set up the Counterfeiting operations to help fund the heist. Anything like Coastal Piracy, Teferi's Ageless Insight, or Waterbender Ascension print money."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Create a diversion, start the heist, and get Fblthp to lay low until it all blows over. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This involves crewing vehicles, landing some hits, drawing way too many cards, and shuffling Fblthp away. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Take the vehicles to the chop shop, replace those VINs, and flaunt your new jewels, gemstones, and the coveted Mirror of Fate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nNow, you may be wondering, \"Poobini, what if the jig is up? If the one-time are onto us, how are we going to get out of this?\"\nIf it's an active investigation, we've just gotta throw 'em off the trail:\nWe can commit copycat crimes (Reenact the Crime) to get our stuff back in case of emergency."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"DDoS RSF infrastructure (Deny Access)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Force RSF key persons into hiding (Witness Protection). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Or use Fblthp's calling card (Totally Lost)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\"But Poobini, what if the chase is on?\"\nWell, dear reader - we just gotta lose 'em in the crowd.\nOur gang of homunculi thugs (Homunculus Horde) are ready to spring into action at a moments' notice, especially if we can pay them with our counterfeiting operations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The crew has been working on secret technology to create simulacra of the homunculi, though they are too fragile for enforcer work (Machine God's Effigy)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Fblthp's crew can tap into the RSF drone network and reengineer their firmware to strike back, keeping him safe (Thopter Spy Network)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Alternatively, the crew has been working on their own network of drones and thopters... (Efficient Construction)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"If push comes to shove, lose 'em in the Trading Post. Knock down stalls, let loose goats, do whatever you have to do to shake them off your scent. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhen the heat has died down, get one of your trusted informants to activate the Homunculi Locating Device (HLD) (Proteus Staff) to confirm Fblthp's status. The boss needs to know the job is done. \nEither let the boss have his riches, or get him in front of the Mirror of Fate so he can channel power not yet known to this world. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be wary: if the homunculi thugs haven't been paid off yet, the HLD might accidentally point you to their location instead - and they won't be happy to see you..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n"}]}
Fblthp, Impossibly Lost
When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)
Legendary Creature - Homunculus

Commander
(Ctrl to add secondary)
Casing The Joint
(Ctrl to add secondary)
Chop Shop
(Ctrl to add secondary)
Archmage Ascension
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Enchantment

Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Counterfeiting
(Ctrl to add secondary)
Cargo Ship
Flying, vigilance
: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Deluxe Dragster
This Vehicle can't be blocked except by Vehicles.
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Artifact - Vehicle

Great Gilded Boat
Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Mobilizer Mech
Flying
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Reckoner Bankbuster
This Vehicle enters with three charge counters on it.
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Artifact - Vehicle

Recon Craft Theta
Flying
When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Crew 2
When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Crew 2
Artifact - Vehicle

Grand Theft Auto
(Ctrl to add secondary)
Proteus Staff
, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Artifact

Homunculi Locating Device
(Ctrl to add secondary)
Astrologian's Planisphere
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Artifact - Equipment

Gossip's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Enchantment - Class

Monk's Fist
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0 and is a Monk in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and is a Monk in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Sage's Nouliths
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.
Hagneia — Equip
Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.
Hagneia — Equip
Artifact - Equipment

Thief's Knife
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types.
Equip
Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types.
Equip
Artifact - Equipment

I Have Friends Everywhere
(Ctrl to add secondary)
Lose 'Em In The Crowd
(Ctrl to add secondary)
The Fall Guy
(Ctrl to add secondary)
Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

The First 72 Hours
(Ctrl to add secondary)
The Haul
(Ctrl to add secondary)
Throw 'Em Off The Trail
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Fblthp is not impossibly lost geographically - but he has lost his way, and is living a life of crime. \n\nThis is a weird, silly, goofy, bracket 2 theme deck based around everyone's favorite homunculus. Will Ravnican Security Forces (RSF) be able to catch Fblthp, the criminal scum that he is, and bring him to justice? Or will he get away with the heist of the century?\n\n"},{"attributes":{"bold":true},"insert":"The Goal (Plan A):"},{"insert":"\n\tAmass a fleet of vehicles, homunculi thugs, and combat draw engines to win with our criminal mastermind's combat damage trigger. \n\n"},{"attributes":{"bold":true},"insert":"Plan B:"},{"insert":"\n\tLet our fall guy (Jace, Wielder of Mysteries) down easy, allowing Fblthp to get away with the haul. \n\n"},{"attributes":{"bold":true},"insert":"Plan C (The fallback):"},{"insert":"\n\tOverwhelm Ravnican security with our gang of homunculus thugs. \n\n"},{"attributes":{"bold":true},"insert":"How are we gonna get away with this?"},{"insert":"\n\tWe're starting with our vehicles, designated in \"Grand Theft Auto\" - most of these are token generators, either on ETB or on attack triggers. Since we're only running one creature spell in the 99, we need as much extra help as we can get.\n\n"},{"attributes":{"bold":true},"insert":"Here's an ideal play-by-play"},{"insert":":\nCase the joint with The Regalia, Smuggler's Copter, or any other vehicle with \"Crew 1\" (all crewable by Fblthp himself)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recruit some helping hands with Thief's Knife, Astrologian's Planisphere, any equipment that makes a body. Remember - \"I have friends everywhere.\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Set up the Counterfeiting operations to help fund the heist. Anything like Coastal Piracy, Teferi's Ageless Insight, or Waterbender Ascension print money."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Create a diversion, start the heist, and get Fblthp to lay low until it all blows over. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This involves crewing vehicles, landing some hits, drawing way too many cards, and shuffling Fblthp away. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Take the vehicles to the chop shop, replace those VINs, and flaunt your new jewels, gemstones, and the coveted Mirror of Fate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nNow, you may be wondering, \"Poobini, what if the jig is up? If the one-time are onto us, how are we going to get out of this?\"\nIf it's an active investigation, we've just gotta throw 'em off the trail:\nWe can commit copycat crimes (Reenact the Crime) to get our stuff back in case of emergency."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"DDoS RSF infrastructure (Deny Access)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Force RSF key persons into hiding (Witness Protection). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Or use Fblthp's calling card (Totally Lost)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\"But Poobini, what if the chase is on?\"\nWell, dear reader - we just gotta lose 'em in the crowd.\nOur gang of homunculi thugs (Homunculus Horde) are ready to spring into action at a moments' notice, especially if we can pay them with our counterfeiting operations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The crew has been working on secret technology to create simulacra of the homunculi, though they are too fragile for enforcer work (Machine God's Effigy)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Fblthp's crew can tap into the RSF drone network and reengineer their firmware to strike back, keeping him safe (Thopter Spy Network)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Alternatively, the crew has been working on their own network of drones and thopters... (Efficient Construction)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"If push comes to shove, lose 'em in the Trading Post. Knock down stalls, let loose goats, do whatever you have to do to shake them off your scent. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhen the heat has died down, get one of your trusted informants to activate the Homunculi Locating Device (HLD) (Proteus Staff) to confirm Fblthp's status. The boss needs to know the job is done. \nEither let the boss have his riches, or get him in front of the Mirror of Fate so he can channel power not yet known to this world. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be wary: if the homunculi thugs haven't been paid off yet, the HLD might accidentally point you to their location instead - and they won't be happy to see you..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n"}]}



























































