45 views6 days ago
Commander
Size: 100Salt sum: 45.51
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iHad99Fishing

45 views6 days ago
Commander
Size: 100Salt sum: 45.51

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{"ops":[{"insert":"Karlov of the Ghost Council was the first Commander I ever built, all the way back in 2015, when he was included as an alternate commander in the Daxos the Returned precon. He was fast, oppressive, consistent, and surprisingly resilient. Now, 10 years later, he's even faster, more consistent, and even more resilient. \n\nI've completely rebuilt the deck from the ground up, but included some of my old favorites (sorry, Sorin stays) and some new bangers.\n\nGain life lots of times (not to be confused with lots of life), make a giant Karlov, and either beat your friends to death with him or sink your mana into it to exile everything they love. If there's one thing Orzhov needed, it was of course repeatable removal in the command zone!\n\nOpening Hands:\nThis deck has a "},{"attributes":{"italic":true},"insert":"low "},{"insert":"mana curve. You can reasonably keep a hand with only 2 lands and no ramp, as long as you have a turn 1 play, preferably a Soul Sister, Mother of Runes, or any of their new family members. Also be on the lookout for a protection spell. Early draw power from Esper Sentinel or Phyrexian Arena are also huge early drops that can make your early game much easier.\n\nEarly Game:\nHold Karlov in the Command Zone until you have a way to gain life. Ideally, Turn 1, drop a Soul Sister into a Turn 2 Karlov that instantly nets you a life and a 4/4 commander. Follow up with as many small lifegain triggers as possible and get ready to politic your way through the rest of this game.\n\nMid Game:\nThe mid-game is where Karlov games begin branching off and become difficult to predict. If your opponents are playing their big scary creatures, don't hold back on Karlov's ability, and send them somewhere else. If your opponents are playing creature-light, don't be afraid to turn Karlov sideways. Since Karlov doesn't have to tap to use his exile ability, it's usually best to swing either way, and use his exile ability to eliminate blockers or threats post-Damage Step. \n\nEnd Game:\nYou win primarily with Commander Damage, as Karlov can get a lot bigger than most people expect him to, especially once you drop two or three Soul Sisters at once. Aetherflux Reservoir can often become a win condition once you're down to a 1v1, and of course, the ever-present Blood-Bond combo can end the game on the spot for a small fee of 8-10 mana.\n\nBe Wary Of:\nKarlov eats removal for breakfast, but we have a pretty solid protection package. I had Swiftfoot Boots and Lightning Greaves included, and I might put them back in just to keep Karlov a bit safer.\n\nThe Grind Game:\nIf Karlov gets removed too many times, and casting him for 6 or 8 mana is starting to feel like it might not be worth it, this deck is perfectly capable of grinding it out. A robust package of life-gaining weenies, Angels and threats that get big on their own, and a strong suite of removal spells and some stax elements keep the deck in the game while you look for alternate win conditions. Enter, Niv-Mizzet. A secret back-up commander that can help you dig through your deck in search of Aetherflux Reservoir or the aforementioned Blood-Bond combo to close out the game without needing Karlov. \n\n\n\n\n\n\n\n\n"}]}

Commander

Qty: 1 Price: $15.99
Karlov of the Ghost Council
Whenever you gain life, put two +1/+1 counters on Karlov.
, Remove six +1/+1 counters from Karlov: Exile target creature.
Legendary Creature - Spirit Advisor
Karlov of the Ghost Council (c15) 46

Commander

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Creature

Qty: 3 Price: $25.97
Dr. Beverly Crusher
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
Legendary Creature - Human Doctor
Dr. Beverly Crusher (trk) 13
Elenda's Hierophant
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
Creature - Vampire Cleric
Elenda's Hierophant (lcc) 71
Niv-Mizzet, Ghost Counsel
Flying
Whenever you gain life, you may pay that much life. If you do, draw that many cards.
: Each opponent loses 1 life and you gain 1 life.
Legendary Creature - Dragon Spirit
Niv-Mizzet, Ghost Counsel (frc) 95

Creature

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Drain

Qty: 6 Price: $62.44
Elas il-Kor, Sadistic Pilgrim
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Legendary Creature - Cleric Kor Phyrexian
Elas il-Kor, Sadistic Pilgrim (dmu) 198
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Snake Glimmer
Enduring Tenacity (dsk) 95
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Cleric
Marauding Blight-Priest (fdn) 178
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Enchantment
Sanguine Bond (c21) 153
Sorin of House Markov
Lifelink
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Noble
Sorin of House Markov // Sorin, Ravenous Neonate (mh3) 444Sorin of House Markov // Sorin, Ravenous Neonate (mh3) 444
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (j25) 71

Drain

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Draw

Qty: 9 Price: $113.21
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Vampire Scout
Amalia Benavides Aguirre (lci) 221
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Human Wizard
Dark Confidant (rav) 81
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
Creature - Cleric Kor
Enlightened Confidant (fra) 5
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Creature - Angel
Exemplar of Light (fdn) 11
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (hoc) 189
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (fdc) 123
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (fdc) 125

Draw

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Land

Qty: 33 (34 w/ MDFC)Price: $204.38
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 250
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (frc) 66
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (frc) 72
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (frc) 74
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Plains
(
: Add
.)
Basic Land - Plains
Plains (ust) 212
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (vma) 313
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (dmc) 233
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ust) 214

Land

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Lifegain

Qty: 21 Price: $445.39
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (plst) KLD-192
Archangel of Thune
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Creature - Angel
Archangel of Thune (2xm) 5
Auriok Champion
Protection from black and from red
Whenever another creature enters, you may gain 1 life.
Creature - Human Cleric
Auriok Champion (plst) IMA-9
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fic) 232
Creeping Bloodsucker
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
Creature - Vampire
Creeping Bloodsucker (j25) 415
Exquisite Blood
Whenever an opponent loses life, you gain that much life.
Enchantment
Exquisite Blood (lcc) 195
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get
(an energy counter).
Whenever you attack, you may pay
. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric
Guide of Souls (mh3) 29
Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier
Haliya, Guided by Light (eoe) 19
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God
Heliod, Sun-Crowned (cmm) 29
Kambal, Consul of Allocation
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor
Kambal, Consul of Allocation (2x2) 237
Leonin Elder
Whenever an artifact enters, you may gain 1 life.
Creature - Cleric Cat
Leonin Elder (mrd) 10
Liliana the Faultless
Whenever another creature or planeswalker you control enters, you gain 1 life.
,
, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
Legendary Creature - Human Cleric
Liliana the Faultless (fra) 200
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Artifact - Equipment
Loxodon Warhammer (onc) 135
Serra Ascendant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Creature - Human Monk
Serra Ascendant (plst) M11-28
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236
Sheoldred, the Apocalypse
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Legendary Creature - Praetor Phyrexian
Sheoldred, the Apocalypse (dmu) 107
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (plst) MM3-24
Soul's Attendant
Whenever another creature enters, you may gain 1 life.
Creature - Human Cleric
Soul's Attendant (plst) ROE-44
Spectrum Sentinel
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.)
Whenever a nonbasic land an opponent controls enters, you gain 1 life.
Creature Artifact - Soldier
Spectrum Sentinel (bro) 244
Sunscorch Regent
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Dragon
Sunscorch Regent (dtk) 41
Suture Priest
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Cleric Phyrexian
Suture Priest (moc) 210

Lifegain

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Planeswalker

Qty: 1 Price: $12.99
Ajani Resolute
Whenever you gain life, put a loyalty counter on Ajani.
0: You gain 1 life.
−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
−10: You get an emblem with "Creatures you control get +2/+2."
Legendary Planeswalker - Ajani
Ajani Resolute (fra) 195

Planeswalker

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Protection

Qty: 7 Price: $117.94
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Eerie Interlude
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Eerie Interlude (khc) 22
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (frc) 25
Galadriel's Dismissal
Kicker
(You may pay an additional
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Galadriel's Dismissal (hoc) 16
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (ha7) 2
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702

Protection

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Ramp

Qty: 5 Price: $7.35
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (tdc) 323
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358

Ramp

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Recursion

Qty: 1 Price: $1.99
Sorin, Vengeful Bloodlord
During your turn, creatures and planeswalkers you control have lifelink.
+2: Sorin deals 1 damage to target player or planeswalker.
−X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
Legendary Planeswalker - Sorin
Sorin, Vengeful Bloodlord (war) 217

Recursion

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Removal

Qty: 12 Price: $83.88
Ajani, Strength of the Pride
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
Legendary Planeswalker - Ajani
Ajani, Strength of the Pride (j22) 141
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (frc) 50
Fracture
Destroy target artifact, enchantment, or planeswalker.
Instant
Fracture (soc) 310
Merciless Eviction
Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.
Sorcery
Merciless Eviction (onc) 120
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Sorin Markov
+2: Sorin Markov deals 2 damage to any target and you gain 2 life.
−3: Target opponent's life total becomes 10.
−7: You control target player during that player's next turn.
Legendary Planeswalker - Sorin
Sorin Markov (plst) M12-109
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (frc) 37
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161
Vindicate
Destroy target permanent.
Sorcery
Vindicate (fic) 330
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (cmm) 70

Removal

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Stax

Qty: 1 Price: $21.99
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (sld) 1030

Stax

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Deck Info

Deck stats

48 pips - 41 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 4 cards
38 pips - 28 cards
29 mana - 27 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Karlov of the Ghost Council was the first Commander I ever built, all the way back in 2015, when he was included as an alternate commander in the Daxos the Returned precon. He was fast, oppressive, consistent, and surprisingly resilient. Now, 10 years later, he's even faster, more consistent, and even more resilient. \n\nI've completely rebuilt the deck from the ground up, but included some of my old favorites (sorry, Sorin stays) and some new bangers.\n\nGain life lots of times (not to be confused with lots of life), make a giant Karlov, and either beat your friends to death with him or sink your mana into it to exile everything they love. If there's one thing Orzhov needed, it was of course repeatable removal in the command zone!\n\nOpening Hands:\nThis deck has a "},{"attributes":{"italic":true},"insert":"low "},{"insert":"mana curve. You can reasonably keep a hand with only 2 lands and no ramp, as long as you have a turn 1 play, preferably a Soul Sister, Mother of Runes, or any of their new family members. Also be on the lookout for a protection spell. Early draw power from Esper Sentinel or Phyrexian Arena are also huge early drops that can make your early game much easier.\n\nEarly Game:\nHold Karlov in the Command Zone until you have a way to gain life. Ideally, Turn 1, drop a Soul Sister into a Turn 2 Karlov that instantly nets you a life and a 4/4 commander. Follow up with as many small lifegain triggers as possible and get ready to politic your way through the rest of this game.\n\nMid Game:\nThe mid-game is where Karlov games begin branching off and become difficult to predict. If your opponents are playing their big scary creatures, don't hold back on Karlov's ability, and send them somewhere else. If your opponents are playing creature-light, don't be afraid to turn Karlov sideways. Since Karlov doesn't have to tap to use his exile ability, it's usually best to swing either way, and use his exile ability to eliminate blockers or threats post-Damage Step. \n\nEnd Game:\nYou win primarily with Commander Damage, as Karlov can get a lot bigger than most people expect him to, especially once you drop two or three Soul Sisters at once. Aetherflux Reservoir can often become a win condition once you're down to a 1v1, and of course, the ever-present Blood-Bond combo can end the game on the spot for a small fee of 8-10 mana.\n\nBe Wary Of:\nKarlov eats removal for breakfast, but we have a pretty solid protection package. I had Swiftfoot Boots and Lightning Greaves included, and I might put them back in just to keep Karlov a bit safer.\n\nThe Grind Game:\nIf Karlov gets removed too many times, and casting him for 6 or 8 mana is starting to feel like it might not be worth it, this deck is perfectly capable of grinding it out. A robust package of life-gaining weenies, Angels and threats that get big on their own, and a strong suite of removal spells and some stax elements keep the deck in the game while you look for alternate win conditions. Enter, Niv-Mizzet. A secret back-up commander that can help you dig through your deck in search of Aetherflux Reservoir or the aforementioned Blood-Bond combo to close out the game without needing Karlov. \n\n\n\n\n\n\n\n\n"}]}
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