Baryon
320 views10 hrs ago
Commander
Size: 100Salt sum: 45.89
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"This is my first primer so stick with me here.\n\nLands are spells, you will play a slow early into monster mid/late game. \nThe deck's main plan is to just play sloppy abzan graveyard butt stuff\nUltimately you want to slowly curve out with lands and hopefully a 2-3 drop on curve because despite being a green lands deck, necrobloom is not incredibly integral to the deck so do not feel pressured to cast off repeat, its simply a creature maker for sacrifice fodder, another copy of field of the dead, you can possibly get up to 4 permanent fields of the dead with necrobloom, echoes of the deep, and thespian stage, and now a 5th with hall of echoes on necrobloom if youre ever that rich with lands.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"underline":true,"color":"#66b966","bold":true},"insert":"Tutor Targets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Since the deck is mostly a creature deck, all the creature tutors are situational based on what you have/don't have in hand and 2nd hand (graveyard), atypically I get "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" immediately fishing for value and ramp, but also "},{"insert":{"card-link":"Six"}},{"insert":" gets back creatures like icetill if you mill over it another way and thats when the real value engine starts purring, when you can cast freely from graveyard with lands you discard to retrace, dredging lands on draw while milling, perfect. \nThe reason for "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" above others is due to its incredible curve out from most of the tutors and immediate value it brings with fetch lands like "},{"insert":{"card-link":"Verdant Catacombs"}},{"insert":" (and the 2 other color paired fetches) or even "},{"insert":{"card-link":"Deceptive Landscape"}},{"insert":" despite the much more limited use because of low basic land count, its rarely relevant in my experience. \n\n"},{"insert":{"card-link":"Formidable Speaker"}},{"insert":" is THE defacto best tutor for the deck, since it can grab up to 32 cards, including the following 2 tutorers on creatures. So its hard to say what every single best grab may be but my few recommendations are as follows but in no particular order:\nAforementioned "},{"insert":{"card-link":"Six"}},{"insert":" and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" on formiddable speaker will let you tutor chain and find whatever you may want everyturn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":" and "},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":" are incredible hate pieces I am always happy to see out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Glazing "},{"insert":{"card-link":"Tato Farmer"}},{"insert":" is the sole reason this heart stil beats, its like icetill explorer but worst, but you can run it as well and get so much land ramp."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Horizon Explorer"}},{"insert":" lets you do some crazy shenanigans with the "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":" like effects in the deck, basically giving you \"extra turns\" when used."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Emrakul, the Exigent Doom"}},{"insert":" is fun tech with the lands that dont tap for any mana, like "},{"insert":{"card-link":"Dark Depths"}},{"insert":" and "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" with the activated ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bringer of the Last Gift"}},{"insert":" is basically the only solid board wipe in the deck, being on both a body, and it being "},{"insert":{"card-link":"Living Death"}},{"insert":" hopefully means we can combo off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nNow with "},{"insert":{"card-link":"Pia, Aether Ascetic"}},{"insert":" you can grab "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":", bestow it, and tutor for all the relevant enchantments while discarding lands for later use, or big reanimation targets so they arent stuck in hand. Atypically though you need to chain tutor on a game to game basis, but heres what I generally find their use cases for:\n\n"},{"insert":{"card-link":"Insidious Roots"}},{"insert":" and/or "},{"insert":{"card-link":"On Wings of Gold"}},{"insert":" can be used as anti-anti grave-hate, especially if you use it to ward off others from targetting your big splashy reanimation targets. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spelunking"}},{"insert":" has lots of lands that may come in tapped now don't, can be used and stick before big "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" or "},{"insert":{"card-link":"Famished Worldsire"}},{"insert":" or "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" turns. This card additionally synergizes with amulet of vigor for some odd reason I cant tell you about rules, making you able to tap the untapped lands for mana, and then the amulet trigger to untap, doubling your mana. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" and/or "},{"insert":{"card-link":"Sylvan Library"}},{"insert":" serve as early card selection and advantage because the grave is just another hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Funeral Room // Awakening Hall"}},{"insert":" and/or "},{"insert":{"card-link":"On Wings of Gold"}},{"insert":" are targets for Pia to utilize tokens that are stuck on the field that dont do anything while being reflexive 2 ability cards. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Grasp of Fate"}},{"insert":" and "},{"insert":{"card-link":"Static Prison"}},{"insert":" are to buy time because none of this is permanent forever removal, but the fact theyre all permanents means they can be recurred relatively easily so may be more useful than the standard instant or sorcery based removal spells. And can even be copied with "},{"insert":{"card-link":"Adagia, Windswept Bastion"}},{"insert":" or doubled with "},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" and/or "},{"insert":{"card-link":"Quest for the Necropolis"}},{"insert":" are used alternatively to instant or sorcery based recursion due to the same reason as above."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sothera, the Supervoid"}},{"insert":" is a moral "},{"insert":{"card-link":"Grave Pact"}},{"insert":"/"},{"insert":{"card-link":"Dictate of Erebos"}},{"insert":". While also being a fun way to ward off board wipes, or especially in land based mirror matches if opponents have good pieces, hosing a hexproof/shroud/indestructible voltron commander. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Enduring Tenacity"}},{"insert":" is solely a wincon card, effectively doubling 7/8 ways to win with death pings, etb pings like "},{"insert":{"card-link":"Kambal, Profiteering Mayor"}},{"insert":". And if not doubling, can quickly or slowly ping out a player with "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":"/"},{"insert":{"card-link":"Liliana the Faultless"}},{"insert":". And with valgavoth your moderate 9 dmg (18 point life swing though since you do infact gain 9 life too), turns into an 18dmg swing. Also crazy good one time use sacrifice fodder cause it returns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWith "},{"insert":{"card-link":"Brightglass Gearhulk"}},{"insert":" is a sleeper draw 2 cards most of the time, \"drawing\" cards like : \n"},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":", "},{"insert":{"card-link":"Exploration Broodship"}},{"insert":" , and obligatory "},{"insert":{"card-link":"Sol Ring"}},{"insert":" for ramp."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Quest for the Necropolis"}},{"insert":" can be at worst 7 mana recursion, but even then, it may still be discounting the highest end payoffs the deck has like "},{"insert":{"card-link":"Avacyn, Angel of Horror"}},{"insert":"/"},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":"/"},{"insert":{"card-link":"Famished Worldsire"}},{"insert":"/"},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Static Prison"}},{"insert":"/"},{"insert":{"card-link":"Lich's Relic"}},{"insert":" tutorable interaction. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Grist, Voracious Larva // Grist, the Plague Swarm"}},{"insert":" can be at worst a rattlesnake (disuades random attackers cause deathtouch), and at best a threatening planeswalker with only useful abilities, especially its artifact/enchantment removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Liliana the Faultless"}},{"insert":" is a flexible card in being a possible wincon (dont count on it) with "},{"insert":{"card-link":"Enduring Tenacity"}},{"insert":". It is more importantly a standard bearer, a card that disuades enemy interaction cause we just pitch big dumb creatures to reanimate later, or lands cause we're necrobloom, the lands come back easier to her hexproof ability. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAnd finally, instant speed land tutors, WOTC has been super pushing lands, making them more and more like spells every set, so here are all the ones I included you should consider whenever you have "},{"insert":{"card-link":"Crop Rotation"}},{"insert":"/"},{"insert":{"card-link":"Urza's Cave"}},{"insert":"/"},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":":\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" can do so much, but theres no infinites with the card in this deck. Mainly protection, but can be offensive for pesky permanents that need to be removed for 1 turn to do something."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bounce lands like "},{"insert":{"card-link":"Golgari Rot Farm"}},{"insert":" "},{"insert":{"card-link":"Selesnya Sanctuary"}},{"insert":" can return mdfc lands, and the "},{"insert":{"card-link":"Takenuma, Abandoned Mire"}},{"insert":"/"},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" from the field to hand, while ramping us 1 mana even without bouncing an important land, or just double dip in etb effects on surveil lands. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bojuka Bog"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lazotep Quarry"}},{"insert":"/"},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" are insane recursion pieces on lands. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ideally only use these cards in this way when you can guarantee you have the other, but "},{"insert":{"card-link":"Dark Depths"}},{"insert":" and "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":", if you turn thespians into dark depths you get a 20/20 cause thespians has no counters because it did not enter as a copy, very fun option, highly recommend. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wasteland"}},{"insert":" use the land to destroy the lands. Especially important utility lands the opponents may run, watch for lands that give haste, and any lands on this list an enemy might also play cause they're good."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Speaking of planet lands, "},{"insert":{"card-link":"Adagia, Windswept Bastion"}},{"insert":" is part of the reason the deck has removal on permanents, so you can copy them and get some good value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"And the other planet land in the deck, "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":" lets you utilize your biggest creatures for draw on a land. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" is like a permanent fog that some opponents may not be able to answer if they didnt build their deck with this land in mind, you dont have to win with combat with this deck, but especially with cards like "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" you can sacrifice chasm on upkeep, taking no dmg, swing whatever you want, replay chasm from yard, and play 1 more land and some decks just cannot get through that."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Field of the Dead"}},{"insert":" the pride and joy of the deck, half of the commander on a land, makes infinite bodies, is hard to deal with, never stays gone forever because of the land recursion. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nApart of the deck that can come up is the fact that "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" and "},{"insert":{"card-link":"Famished Worldsire"}},{"insert":" and "},{"insert":{"card-link":"Emrakul, the Exigent Doom"}},{"insert":" while are big, don't do much of anything after their one off affect. So use cards like "},{"insert":{"card-link":"Altar of the Wretched // Wretched Bonemass"}},{"insert":", "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":", "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":", "},{"insert":{"card-link":"Ghoulcaller Gisa"}},{"insert":" to sacrifice them for value after trying the beatdown plan. NEVER sacrifice a big creature when theyre summoning sick, always try to wait a turn, attack, and then sacrifice for the biggest value of the big creature. Alternatively "},{"insert":{"card-link":"Westvale Abbey // Ormendahl, Profane Prince"}},{"insert":" is a good way to turn the shitty 0/1 or 1/1 tokens into a relevant hard to deal with threat while getting tons of sacrifice triggers in front of "},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":" and "},{"insert":{"card-link":"Funeral Room // Awakening Hall"}},{"insert":", its all about the rate of conversion, cause mathematically unless you're trying to flip sephiroth do not sacrifice 2/2's to make ormendahl.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":{"card-link":"Shifting Woodland"}},{"attributes":{"header":1},"insert":"\n"},{"insert":"I wasn't going to make this portion until I realized that its a complicated card with so many uses, but heres a number of usefully relevant usecases to keep an eye for:\nIf shifting woodland has been on the field for at least a turn, you can animate it into "},{"insert":{"card-link":"Ghoulcaller Gisa"}},{"insert":" to not have to deal with her clunky summoning sickness to make big creatures into sacrifice fodder."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":" same with this card, it even remembers all the previous cards exiled so you can get really cheeky at a modest 5 mana (shifting woodlands wouldnt be able to tap for mana so its basically 5 mana)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sothera, the Supervoid"}},{"insert":", can be a tricky and annoying catch if someone plans to get on top via a board wipe, at instant speed, you even get to take the best creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Scute Swarm"}},{"insert":" it only takes one scute to start the swarm, animate it into scute and play 1 fetch land like "},{"insert":{"card-link":"Windswept Heath"}},{"insert":" and its annoyingly off to the races."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" while the infinites with "},{"insert":{"card-link":"Zuran Orb"}},{"insert":"/"},{"insert":{"card-link":"Squandered Resources"}},{"insert":"/"},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" aren't in the deck, it can still be a splendid reclamation granted you already have 8 mana and cant just reanimate Lumra. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For 4 mana, you can tap shifting woodlands for mana this time you can turn it into "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" for just 1 turn, letting you dodge the side effects for a literal "},{"insert":{"card-link":"Fog"}},{"insert":" they cant counterspell. "},{"attributes":{"list":"ordered"},"insert":"\n"}]}
The Necrobloom
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature - Plant

Commander
(Ctrl to add secondary)
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery

Draw/Tutor
(Ctrl to add secondary)
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Sothera, the Supervoid
Whenever a creature you control dies, each opponent chooses a creature they control and exiles it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
Legendary Enchantment

Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon

Interaction
(Ctrl to add secondary)
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Land
(Ctrl to add secondary)
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Power that Matters
(Ctrl to add secondary)
Emrakul, the Exigent Doom
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Legendary Creature - Eldrazi

Famished Worldsire
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan

Ramp
(Ctrl to add secondary)
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Quest for the Necropolis
Landfall — Whenever a land you control enters, put a quest counter on this enchantment.
, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on this enchantment. Activate only as a sorcery.
, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on this enchantment. Activate only as a sorcery.
Enchantment

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Recursion
(Ctrl to add secondary)
Grist, Voracious Larva
Deathtouch
Whenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay . If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
Whenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay . If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
Legendary Creature - Insect


Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Legendary Creature - Human Warlock

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel

Welcome the Dead
Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Value
(Ctrl to add secondary)
Glacier Godmaw
Trample
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Creature - Leviathan

Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor

Wincon
(Ctrl to add secondary)
Beifong's Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature - Human Mercenary

Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case

Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll

Harold and Bob, First Numens
Reach, vigilance
When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
Legendary Creature - Mutant Treefolk

Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Krav, the Unredeemed
Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.)
, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
Legendary Creature - Demon

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

Oubliette
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Enchantment

Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Vivien on the Hunt
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
+1: Mill five cards, then put any number of creature cards milled this way into your hand.
−1: Create a 4/4 green Rhino Warrior creature token.
+1: Mill five cards, then put any number of creature cards milled this way into your hand.
−1: Create a 4/4 green Rhino Warrior creature token.
Legendary Planeswalker - Vivien

Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is my first primer so stick with me here.\n\nLands are spells, you will play a slow early into monster mid/late game. \nThe deck's main plan is to just play sloppy abzan graveyard butt stuff\nUltimately you want to slowly curve out with lands and hopefully a 2-3 drop on curve because despite being a green lands deck, necrobloom is not incredibly integral to the deck so do not feel pressured to cast off repeat, its simply a creature maker for sacrifice fodder, another copy of field of the dead, you can possibly get up to 4 permanent fields of the dead with necrobloom, echoes of the deep, and thespian stage, and now a 5th with hall of echoes on necrobloom if youre ever that rich with lands.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"underline":true,"color":"#66b966","bold":true},"insert":"Tutor Targets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Since the deck is mostly a creature deck, all the creature tutors are situational based on what you have/don't have in hand and 2nd hand (graveyard), atypically I get "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" immediately fishing for value and ramp, but also "},{"insert":{"card-link":"Six"}},{"insert":" gets back creatures like icetill if you mill over it another way and thats when the real value engine starts purring, when you can cast freely from graveyard with lands you discard to retrace, dredging lands on draw while milling, perfect. \nThe reason for "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" above others is due to its incredible curve out from most of the tutors and immediate value it brings with fetch lands like "},{"insert":{"card-link":"Verdant Catacombs"}},{"insert":" (and the 2 other color paired fetches) or even "},{"insert":{"card-link":"Deceptive Landscape"}},{"insert":" despite the much more limited use because of low basic land count, its rarely relevant in my experience. \n\n"},{"insert":{"card-link":"Formidable Speaker"}},{"insert":" is THE defacto best tutor for the deck, since it can grab up to 32 cards, including the following 2 tutorers on creatures. So its hard to say what every single best grab may be but my few recommendations are as follows but in no particular order:\nAforementioned "},{"insert":{"card-link":"Six"}},{"insert":" and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" on formiddable speaker will let you tutor chain and find whatever you may want everyturn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":" and "},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":" are incredible hate pieces I am always happy to see out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Glazing "},{"insert":{"card-link":"Tato Farmer"}},{"insert":" is the sole reason this heart stil beats, its like icetill explorer but worst, but you can run it as well and get so much land ramp."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Horizon Explorer"}},{"insert":" lets you do some crazy shenanigans with the "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":" like effects in the deck, basically giving you \"extra turns\" when used."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Emrakul, the Exigent Doom"}},{"insert":" is fun tech with the lands that dont tap for any mana, like "},{"insert":{"card-link":"Dark Depths"}},{"insert":" and "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" with the activated ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bringer of the Last Gift"}},{"insert":" is basically the only solid board wipe in the deck, being on both a body, and it being "},{"insert":{"card-link":"Living Death"}},{"insert":" hopefully means we can combo off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nNow with "},{"insert":{"card-link":"Pia, Aether Ascetic"}},{"insert":" you can grab "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":", bestow it, and tutor for all the relevant enchantments while discarding lands for later use, or big reanimation targets so they arent stuck in hand. Atypically though you need to chain tutor on a game to game basis, but heres what I generally find their use cases for:\n\n"},{"insert":{"card-link":"Insidious Roots"}},{"insert":" and/or "},{"insert":{"card-link":"On Wings of Gold"}},{"insert":" can be used as anti-anti grave-hate, especially if you use it to ward off others from targetting your big splashy reanimation targets. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spelunking"}},{"insert":" has lots of lands that may come in tapped now don't, can be used and stick before big "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" or "},{"insert":{"card-link":"Famished Worldsire"}},{"insert":" or "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" turns. This card additionally synergizes with amulet of vigor for some odd reason I cant tell you about rules, making you able to tap the untapped lands for mana, and then the amulet trigger to untap, doubling your mana. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" and/or "},{"insert":{"card-link":"Sylvan Library"}},{"insert":" serve as early card selection and advantage because the grave is just another hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Funeral Room // Awakening Hall"}},{"insert":" and/or "},{"insert":{"card-link":"On Wings of Gold"}},{"insert":" are targets for Pia to utilize tokens that are stuck on the field that dont do anything while being reflexive 2 ability cards. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Grasp of Fate"}},{"insert":" and "},{"insert":{"card-link":"Static Prison"}},{"insert":" are to buy time because none of this is permanent forever removal, but the fact theyre all permanents means they can be recurred relatively easily so may be more useful than the standard instant or sorcery based removal spells. And can even be copied with "},{"insert":{"card-link":"Adagia, Windswept Bastion"}},{"insert":" or doubled with "},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" and/or "},{"insert":{"card-link":"Quest for the Necropolis"}},{"insert":" are used alternatively to instant or sorcery based recursion due to the same reason as above."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sothera, the Supervoid"}},{"insert":" is a moral "},{"insert":{"card-link":"Grave Pact"}},{"insert":"/"},{"insert":{"card-link":"Dictate of Erebos"}},{"insert":". While also being a fun way to ward off board wipes, or especially in land based mirror matches if opponents have good pieces, hosing a hexproof/shroud/indestructible voltron commander. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Enduring Tenacity"}},{"insert":" is solely a wincon card, effectively doubling 7/8 ways to win with death pings, etb pings like "},{"insert":{"card-link":"Kambal, Profiteering Mayor"}},{"insert":". And if not doubling, can quickly or slowly ping out a player with "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":"/"},{"insert":{"card-link":"Liliana the Faultless"}},{"insert":". And with valgavoth your moderate 9 dmg (18 point life swing though since you do infact gain 9 life too), turns into an 18dmg swing. Also crazy good one time use sacrifice fodder cause it returns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWith "},{"insert":{"card-link":"Brightglass Gearhulk"}},{"insert":" is a sleeper draw 2 cards most of the time, \"drawing\" cards like : \n"},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":", "},{"insert":{"card-link":"Exploration Broodship"}},{"insert":" , and obligatory "},{"insert":{"card-link":"Sol Ring"}},{"insert":" for ramp."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Quest for the Necropolis"}},{"insert":" can be at worst 7 mana recursion, but even then, it may still be discounting the highest end payoffs the deck has like "},{"insert":{"card-link":"Avacyn, Angel of Horror"}},{"insert":"/"},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":"/"},{"insert":{"card-link":"Famished Worldsire"}},{"insert":"/"},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Static Prison"}},{"insert":"/"},{"insert":{"card-link":"Lich's Relic"}},{"insert":" tutorable interaction. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Grist, Voracious Larva // Grist, the Plague Swarm"}},{"insert":" can be at worst a rattlesnake (disuades random attackers cause deathtouch), and at best a threatening planeswalker with only useful abilities, especially its artifact/enchantment removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Liliana the Faultless"}},{"insert":" is a flexible card in being a possible wincon (dont count on it) with "},{"insert":{"card-link":"Enduring Tenacity"}},{"insert":". It is more importantly a standard bearer, a card that disuades enemy interaction cause we just pitch big dumb creatures to reanimate later, or lands cause we're necrobloom, the lands come back easier to her hexproof ability. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAnd finally, instant speed land tutors, WOTC has been super pushing lands, making them more and more like spells every set, so here are all the ones I included you should consider whenever you have "},{"insert":{"card-link":"Crop Rotation"}},{"insert":"/"},{"insert":{"card-link":"Urza's Cave"}},{"insert":"/"},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":":\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" can do so much, but theres no infinites with the card in this deck. Mainly protection, but can be offensive for pesky permanents that need to be removed for 1 turn to do something."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bounce lands like "},{"insert":{"card-link":"Golgari Rot Farm"}},{"insert":" "},{"insert":{"card-link":"Selesnya Sanctuary"}},{"insert":" can return mdfc lands, and the "},{"insert":{"card-link":"Takenuma, Abandoned Mire"}},{"insert":"/"},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" from the field to hand, while ramping us 1 mana even without bouncing an important land, or just double dip in etb effects on surveil lands. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bojuka Bog"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lazotep Quarry"}},{"insert":"/"},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" are insane recursion pieces on lands. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ideally only use these cards in this way when you can guarantee you have the other, but "},{"insert":{"card-link":"Dark Depths"}},{"insert":" and "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":", if you turn thespians into dark depths you get a 20/20 cause thespians has no counters because it did not enter as a copy, very fun option, highly recommend. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wasteland"}},{"insert":" use the land to destroy the lands. Especially important utility lands the opponents may run, watch for lands that give haste, and any lands on this list an enemy might also play cause they're good."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Speaking of planet lands, "},{"insert":{"card-link":"Adagia, Windswept Bastion"}},{"insert":" is part of the reason the deck has removal on permanents, so you can copy them and get some good value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"And the other planet land in the deck, "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":" lets you utilize your biggest creatures for draw on a land. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" is like a permanent fog that some opponents may not be able to answer if they didnt build their deck with this land in mind, you dont have to win with combat with this deck, but especially with cards like "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" you can sacrifice chasm on upkeep, taking no dmg, swing whatever you want, replay chasm from yard, and play 1 more land and some decks just cannot get through that."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Field of the Dead"}},{"insert":" the pride and joy of the deck, half of the commander on a land, makes infinite bodies, is hard to deal with, never stays gone forever because of the land recursion. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nApart of the deck that can come up is the fact that "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" and "},{"insert":{"card-link":"Famished Worldsire"}},{"insert":" and "},{"insert":{"card-link":"Emrakul, the Exigent Doom"}},{"insert":" while are big, don't do much of anything after their one off affect. So use cards like "},{"insert":{"card-link":"Altar of the Wretched // Wretched Bonemass"}},{"insert":", "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":", "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":", "},{"insert":{"card-link":"Ghoulcaller Gisa"}},{"insert":" to sacrifice them for value after trying the beatdown plan. NEVER sacrifice a big creature when theyre summoning sick, always try to wait a turn, attack, and then sacrifice for the biggest value of the big creature. Alternatively "},{"insert":{"card-link":"Westvale Abbey // Ormendahl, Profane Prince"}},{"insert":" is a good way to turn the shitty 0/1 or 1/1 tokens into a relevant hard to deal with threat while getting tons of sacrifice triggers in front of "},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":" and "},{"insert":{"card-link":"Funeral Room // Awakening Hall"}},{"insert":", its all about the rate of conversion, cause mathematically unless you're trying to flip sephiroth do not sacrifice 2/2's to make ormendahl.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":{"card-link":"Shifting Woodland"}},{"attributes":{"header":1},"insert":"\n"},{"insert":"I wasn't going to make this portion until I realized that its a complicated card with so many uses, but heres a number of usefully relevant usecases to keep an eye for:\nIf shifting woodland has been on the field for at least a turn, you can animate it into "},{"insert":{"card-link":"Ghoulcaller Gisa"}},{"insert":" to not have to deal with her clunky summoning sickness to make big creatures into sacrifice fodder."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":" same with this card, it even remembers all the previous cards exiled so you can get really cheeky at a modest 5 mana (shifting woodlands wouldnt be able to tap for mana so its basically 5 mana)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sothera, the Supervoid"}},{"insert":", can be a tricky and annoying catch if someone plans to get on top via a board wipe, at instant speed, you even get to take the best creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Scute Swarm"}},{"insert":" it only takes one scute to start the swarm, animate it into scute and play 1 fetch land like "},{"insert":{"card-link":"Windswept Heath"}},{"insert":" and its annoyingly off to the races."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" while the infinites with "},{"insert":{"card-link":"Zuran Orb"}},{"insert":"/"},{"insert":{"card-link":"Squandered Resources"}},{"insert":"/"},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" aren't in the deck, it can still be a splendid reclamation granted you already have 8 mana and cant just reanimate Lumra. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For 4 mana, you can tap shifting woodlands for mana this time you can turn it into "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" for just 1 turn, letting you dodge the side effects for a literal "},{"insert":{"card-link":"Fog"}},{"insert":" they cant counterspell. "},{"attributes":{"list":"ordered"},"insert":"\n"}]}
































































































