Dragon12345432
72 views25 days ago
Commander
Size: 100Salt sum: 41.74
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"The goal of this deck is to control the board till you can tutor cabal coffers and urborg. having deserted dessert and thespian stage is a plus but not necessary . While doing this target or bait any blue players with counter spells or hit them with mind twist. Then depending on your hand tutor for old gnawbone and put it on top of your deck only if you can swing with your commander that turn. You never should play old gnawbone from your hand as it will die by the time the board goes around. or if you already can make enough mana for torment of hail fire to basically win. tutor torment of hail fire instead. And if it gets countered there is eternal witness to grab it back. And the land to grab eternal witness back. I personally hate infinite combos but you can easily slot one in.\n\nThe most important step is the declare attackers. Here is where you will find good players tend to respond to you. If you have 2 or more attack triggers you will want to resolve veavictis last try make that clear to the table. that you are allowing prority to circle around for the other trigger . Then ask for other first trigger if there are any responses unless the blue/black player is really paying attention they will most likely use there removal now. But the key is that it is before the commander trigger so you gain priority again. So you're almost certainly safe to use any deck manipulation like vampiric tutor (instant) or volgraths stronghold. \n\n you should always be able to cast the commander even if it cost 16 mana. The deck has 35 lands which is low but due to the constant tutoring/draw for lands you shouldnt be land dry.\n\nThe commander on the board should be the top priority as it allows you to easily control the entire board while cheating in expensive cards. If you have nothing good to sack to the commander that's fine stalling the game is your goal. You may find the commander costing 12+ which often happens if so you can entomb anger or find any other haste. You can also kill someone with commander damage by the time you play torment of hail fire. \n\nThere is a LOT of deck manipulation (scroll rack, senseis divining top, volgraths strong hold, hau tue, and sylvin library) This is so you always get a permanent when attacking with the commander.\nRoots of life may seem like a odd inclusion but because you will almost always have urborg but turn 4 or 5 it almost always gives you 20+life in my experience. And at best baiting out a removal on a 50cent card. So try targeting the blue player with it as they may feel pressured to do something about it. \n\nTon of draw as you often find yourself with a lot of open mana\n\nIf your group plays a lot of counter spells the red goblin that makes all your spells uncounterible is a great fit. \n\nList of cards that you can change (encroching dragon storm, immurstrum predator, hellkite tyrant) they are just their as a left over of an actual dragon deck \n\nLastly there are a lot of expensive cards you can add but i feel are not worth it. (ancient tomb, imperial seal, ect) And the mana base can be upgraded by removing the gates. \n\n\n\n\n"}]}
Commander
Vaevictis Asmadi, the Dire
Flying
Whenever Vaevictis Asmadi attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
Whenever Vaevictis Asmadi attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
Legendary Creature - Elder Dragon

Commander
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit

Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Sac Outlet
Sac Outlet
(CTRL to add secondary)
Tokens
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Legendary Artifact - Equipment

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The goal of this deck is to control the board till you can tutor cabal coffers and urborg. having deserted dessert and thespian stage is a plus but not necessary . While doing this target or bait any blue players with counter spells or hit them with mind twist. Then depending on your hand tutor for old gnawbone and put it on top of your deck only if you can swing with your commander that turn. You never should play old gnawbone from your hand as it will die by the time the board goes around. or if you already can make enough mana for torment of hail fire to basically win. tutor torment of hail fire instead. And if it gets countered there is eternal witness to grab it back. And the land to grab eternal witness back. I personally hate infinite combos but you can easily slot one in.\n\nThe most important step is the declare attackers. Here is where you will find good players tend to respond to you. If you have 2 or more attack triggers you will want to resolve veavictis last try make that clear to the table. that you are allowing prority to circle around for the other trigger . Then ask for other first trigger if there are any responses unless the blue/black player is really paying attention they will most likely use there removal now. But the key is that it is before the commander trigger so you gain priority again. So you're almost certainly safe to use any deck manipulation like vampiric tutor (instant) or volgraths stronghold. \n\n you should always be able to cast the commander even if it cost 16 mana. The deck has 35 lands which is low but due to the constant tutoring/draw for lands you shouldnt be land dry.\n\nThe commander on the board should be the top priority as it allows you to easily control the entire board while cheating in expensive cards. If you have nothing good to sack to the commander that's fine stalling the game is your goal. You may find the commander costing 12+ which often happens if so you can entomb anger or find any other haste. You can also kill someone with commander damage by the time you play torment of hail fire. \n\nThere is a LOT of deck manipulation (scroll rack, senseis divining top, volgraths strong hold, hau tue, and sylvin library) This is so you always get a permanent when attacking with the commander.\nRoots of life may seem like a odd inclusion but because you will almost always have urborg but turn 4 or 5 it almost always gives you 20+life in my experience. And at best baiting out a removal on a 50cent card. So try targeting the blue player with it as they may feel pressured to do something about it. \n\nTon of draw as you often find yourself with a lot of open mana\n\nIf your group plays a lot of counter spells the red goblin that makes all your spells uncounterible is a great fit. \n\nList of cards that you can change (encroching dragon storm, immurstrum predator, hellkite tyrant) they are just their as a left over of an actual dragon deck \n\nLastly there are a lot of expensive cards you can add but i feel are not worth it. (ancient tomb, imperial seal, ect) And the mana base can be upgraded by removing the gates. \n\n\n\n\n"}]}























































































