72 views25 days ago
Commander
Size: 100Salt sum: 41.74
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Dragon12345432

72 views25 days ago
Commander
Size: 100Salt sum: 41.74

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{"ops":[{"insert":"The goal of this deck is to control the board till you can tutor cabal coffers and urborg. having deserted dessert and thespian stage is a plus but not necessary . While doing this target or bait any blue players with counter spells or hit them with mind twist. Then depending on your hand tutor for old gnawbone and put it on top of your deck only if you can swing with your commander that turn. You never should play old gnawbone from your hand as it will die by the time the board goes around. or if you already can make enough mana for torment of hail fire to basically win. tutor torment of hail fire instead. And if it gets countered there is eternal witness to grab it back. And the land to grab eternal witness back. I personally hate infinite combos but you can easily slot one in.\n\nThe most important step is the declare attackers. Here is where you will find good players tend to respond to you. If you have 2 or more attack triggers you will want to resolve veavictis last try make that clear to the table. that you are allowing prority to circle around for the other trigger . Then ask for other first trigger if there are any responses unless the blue/black player is really paying attention they will most likely use there removal now. But the key is that it is before the commander trigger so you gain priority again. So you're almost certainly safe to use any deck manipulation like vampiric tutor (instant) or volgraths stronghold. \n\n you should always be able to cast the commander even if it cost 16 mana. The deck has 35 lands which is low but due to the constant tutoring/draw for lands you shouldnt be land dry.\n\nThe commander on the board should be the top priority as it allows you to easily control the entire board while cheating in expensive cards. If you have nothing good to sack to the commander that's fine stalling the game is your goal. You may find the commander costing 12+ which often happens if so you can entomb anger or find any other haste. You can also kill someone with commander damage by the time you play torment of hail fire. \n\nThere is a LOT of deck manipulation (scroll rack, senseis divining top, volgraths strong hold, hau tue, and sylvin library) This is so you always get a permanent when attacking with the commander.\nRoots of life may seem like a odd inclusion but because you will almost always have urborg but turn 4 or 5 it almost always gives you 20+life in my experience. And at best baiting out a removal on a 50cent card. So try targeting the blue player with it as they may feel pressured to do something about it. \n\nTon of draw as you often find yourself with a lot of open mana\n\nIf your group plays a lot of counter spells the red goblin that makes all your spells uncounterible is a great fit. \n\nList of cards that you can change (encroching dragon storm, immurstrum predator, hellkite tyrant) they are just their as a left over of an actual dragon deck \n\nLastly there are a lot of expensive cards you can add but i feel are not worth it. (ancient tomb, imperial seal, ect) And the mana base can be upgraded by removing the gates. \n\n\n\n\n"}]}

Commander

Qty: 1 Price: $2.29
Vaevictis Asmadi, the Dire
Flying
Whenever Vaevictis Asmadi attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
Legendary Creature - Elder Dragon
Vaevictis Asmadi, the Dire (plst) M19-225

Commander

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Anthem

Qty: 1 Price: $0.99
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (soc) 235

Anthem

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Discard

Qty: 1 Price: $4.49
Mind Twist
Target player discards X cards at random.
Sorcery
Mind Twist (4ed) 147

Discard

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Draw

Qty: 9 Price: $129.47
Korvold, Fae-Cursed King
Flying
Whenever Korvold enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Legendary Creature - Dragon Noble
Korvold, Fae-Cursed King (eoc) 120
Nasty End
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
Instant
Nasty End (ltr) 99
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (hoc) 189
Painful Truths
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Sorcery
Painful Truths (ecc) 82
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (j25) 479
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (cmr) 337
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (fdc) 125
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179

Draw

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Finisher

Qty: 2 Price: $39.78
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (plst) HOU-77
Ugin's Nexus
If a player would begin an extra turn, that player skips that turn instead.
If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
Legendary Artifact
Ugin's Nexus (ktk) 227

Finisher

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Land

Qty: 35 Price: $330.81
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (khm) 252Blightstep Pathway // Searstep Pathway (khm) 252
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 301
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 230
Cliffgate
This land enters tapped.
As this land enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land - Gate
Cliffgate (clb) 350
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (mh3) 301
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (msc) 827
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (frc) 85
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (dsc) 304
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land
Thriving Moor (msc) 582
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Volrath's Stronghold
: Add
.
,
: Put target creature card from your graveyard on top of your library.
Legendary Land
Volrath's Stronghold (sth) 143
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 261

Land

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Lifegain

Qty: 1 Price: $0.49
Roots of Life
As this enchantment enters, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Enchantment
Roots of Life (mir) 237

Lifegain

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Protection

Qty: 4 Price: $18.96
Aspect of Mongoose
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Aspect of Mongoose (tsp) 191
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216

Protection

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Ramp

Qty: 21 Price: $142.95
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Atsushi, the Blazing Sky
Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
Legendary Creature - Dragon Spirit
Atsushi, the Blazing Sky (soc) 236
Awakening Zone
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add
."
Enchantment
Awakening Zone (soc) 262
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Domri, Anarch of Bolas
Creatures you control get +1/+0.
+1: Add
or
. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.
Legendary Planeswalker - Domri
Domri, Anarch of Bolas (war) 191
Encroaching Dragonstorm
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Encroaching Dragonstorm (tdm) 142
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
Creature - Dragon
Goldspan Dragon (soc) 245
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit
Kura, the Boundless Sky (neo) 200
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Dragon
Old Gnawbone (afr) 197
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment
Sword of Forge and Frontier (one) 244
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (msc) 289
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

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Recursion

Qty: 4 Price: $12.62
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Haunted Crossroads
: Put target creature card from your graveyard on top of your library.
Enchantment
Haunted Crossroads (mmq) 138
Hua Tuo, Honored Physician
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
Legendary Creature - Human
Hua Tuo, Honored Physician (plst) C13-149
Reassembling Skeleton
: Return this card from your graveyard to the battlefield tapped.
Creature - Warrior Skeleton
Reassembling Skeleton (tdc) 195

Recursion

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Removal

Qty: 10 Price: $19.40
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Crux of Fate
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Sorcery
Crux of Fate (fic) 275
Dragon Tempest
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Enchantment
Dragon Tempest (tdc) 94
Hellkite Tyrant
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature - Dragon
Hellkite Tyrant (fic) 295
Pernicious Deed
, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Enchantment
Pernicious Deed (plst) A25-212
Spine of Ish Sah
When this artifact enters, destroy target permanent.
When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
Artifact
Spine of Ish Sah (blc) 285
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (eoc) 109
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (msc) 189

Removal

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Sac Outlet

Qty: 1 Price: $0.49
Immersturm Predator
Flying
Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature.
Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
Creature - Vampire Dragon
Immersturm Predator (fdn) 660

Sac Outlet

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Tokens

Qty: 2 Price: $43.98
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Legendary Artifact - Equipment
Andúril, Flame of the West (ltr) 236
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Enchantment Kindred - Faerie
Bitterblossom (2x2) 69

Tokens

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Tutor

Qty: 8 Price: $236.42
Diabolic Revelation
Search your library for up to X cards, put those cards into your hand, then shuffle.
Sorcery
Diabolic Revelation (m13) 87
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 304
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91
Liliana Vess
+1: Target player discards a card.
−2: Search your library for a card, then shuffle and put that card on top.
−8: Put all creature cards from all graveyards onto the battlefield under your control.
Legendary Planeswalker - Liliana
Liliana Vess (gvl) 32
Sylvan Tutor
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Sorcery
Sylvan Tutor (por) 188
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108
Varragoth, Bloodsky Sire
Deathtouch
Boast —
: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
Legendary Creature - Demon Rogue
Varragoth, Bloodsky Sire (khm) 115
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
28 pips - 23 cards
22 mana - 21 cards
15 pips - 12 cards
21 mana - 20 cards
32 pips - 27 cards
19 mana - 18 cards
0 pips - 0 cards
12 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"The goal of this deck is to control the board till you can tutor cabal coffers and urborg. having deserted dessert and thespian stage is a plus but not necessary . While doing this target or bait any blue players with counter spells or hit them with mind twist. Then depending on your hand tutor for old gnawbone and put it on top of your deck only if you can swing with your commander that turn. You never should play old gnawbone from your hand as it will die by the time the board goes around. or if you already can make enough mana for torment of hail fire to basically win. tutor torment of hail fire instead. And if it gets countered there is eternal witness to grab it back. And the land to grab eternal witness back. I personally hate infinite combos but you can easily slot one in.\n\nThe most important step is the declare attackers. Here is where you will find good players tend to respond to you. If you have 2 or more attack triggers you will want to resolve veavictis last try make that clear to the table. that you are allowing prority to circle around for the other trigger . Then ask for other first trigger if there are any responses unless the blue/black player is really paying attention they will most likely use there removal now. But the key is that it is before the commander trigger so you gain priority again. So you're almost certainly safe to use any deck manipulation like vampiric tutor (instant) or volgraths stronghold. \n\n you should always be able to cast the commander even if it cost 16 mana. The deck has 35 lands which is low but due to the constant tutoring/draw for lands you shouldnt be land dry.\n\nThe commander on the board should be the top priority as it allows you to easily control the entire board while cheating in expensive cards. If you have nothing good to sack to the commander that's fine stalling the game is your goal. You may find the commander costing 12+ which often happens if so you can entomb anger or find any other haste. You can also kill someone with commander damage by the time you play torment of hail fire. \n\nThere is a LOT of deck manipulation (scroll rack, senseis divining top, volgraths strong hold, hau tue, and sylvin library) This is so you always get a permanent when attacking with the commander.\nRoots of life may seem like a odd inclusion but because you will almost always have urborg but turn 4 or 5 it almost always gives you 20+life in my experience. And at best baiting out a removal on a 50cent card. So try targeting the blue player with it as they may feel pressured to do something about it. \n\nTon of draw as you often find yourself with a lot of open mana\n\nIf your group plays a lot of counter spells the red goblin that makes all your spells uncounterible is a great fit. \n\nList of cards that you can change (encroching dragon storm, immurstrum predator, hellkite tyrant) they are just their as a left over of an actual dragon deck \n\nLastly there are a lot of expensive cards you can add but i feel are not worth it. (ancient tomb, imperial seal, ect) And the mana base can be upgraded by removing the gates. \n\n\n\n\n"}]}
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