364 views13 days ago
Commander
Size: 100Salt sum: 50.73
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364 views13 days ago
Commander
Size: 100Salt sum: 50.73

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{"ops":[{"attributes":{"background":"transparent","color":"#000000"},"insert":"KILL AERID, GET RICH!!!"},{"attributes":{"header":1},"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This deck is a bracket 4 glass canon combo deck that revolves around cloning and recasting Aerid for as many Heartwood tokens as possible and then profiting even more off of it through the use of doubling effects. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Also "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"THERE ARE NO CREATURES ASIDE FROM AERID!"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Who needs creatures when you’re rich anyways?!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are a few infinite lines in here that will let you win on the spot but don't underestimate Aerid’s activated ability attached to an already large 5/4 flyer in a deck that can generate crazy amounts of artifacts… 21 artifacts isn’t too hard to get to!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"HOW TO WIN:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The main way this deck wins are through combo lines like:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Nim Deathmantle + Ashnod’s Alter + Aerid Konstrari (Or some other payoff, Molten Echoes or Genesis Chamber with a non-token creature)"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"But also has a lot of semi-infinite combos that will just outvalue your opponents to a win or allow you to make Aerid so big you can swing in for the win. These are usually pulled off with Panharmonicon + some doubling effect (Parallel Lives, Second Harvest, Doubling Season, Primal Vigor) and a sacrifice outlet allowing you to recast Aerid and keep generating Heartwood tokens to keep up with your commander tax. This combined with some sort of value payoff that allows you to draw cards or ping will usually close out a game pretty quickly. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"It doesn’t take long before you are generating insane amounts of free mana rocks that are instantly usable! (Seriously, who decided to let these things come in untapped??) "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"If all else fails…"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Make artifacts, make mana, make Aerid big, smack your opponents with an enormous flyer! "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The Reaver Cleaver + Aggravated Assault will also do the job too. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"THINGS TO BE AWARE OF:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Obviously there are "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"no creatures"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" in this deck aside from Aerid. This is a bit of a fun gimmick as there are plenty of great creatures that can go in this deck (“Roxanne, Starfall Savant”, “Agatha of the Vile Cauldron”, “Reckless Fireweaver”, “Orthion, Hero of LavaBrink” just to name a few) but I think it’s funny that it’s purely focused on just generating as many Heartwood tokens as possible so leave me alone. There are a few ways to make some token blockers if you are getting slammed by a player going wide (Genesis Chamber) so hopefully with some of those doubling effects you can save yourself but remember this is not the way. Go big or Go Home. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Doubling effects are AMAZING "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"in this deck. Not only do they allow you to make more heartwood tokens but we are trying to generate Aerid copy tokens too as the legend rule allows these copies to make a heartwood token on ETB and then another right after sacrificing them to the legend rule. Double Aerid means double the Heartwood tokens! "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are a couple of ways of generating infinite mana and a lot of ways to generate a boatload of mana very quickly so I’ve included a few mana dump spells that will get you pretty far ahead or just straight up win you the game so look out for those! "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are some downsides to spam casting your commander and one of those things is commander tax and the other is summoning sickness. Luckily Aerid usually takes care of the commander tax by generating 2 or more heartwood tokens effectively net zeroing the tax but “Myth Unbound” will do wonders too. As for summoning sickness, cards like “Rhythm of the Wild” and “Lightning Greaves” will allow you to recast your commander a bunch of times and still allow you to attack if need be. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"WHAT TO LOOK FOR:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Your main focus in the early game is to get Aerid out as quickly as possible and have your engine setup to start making use of those tokens ASAP. It’s often better to play your 4 mana doubling effects before casting Aerid to immediately get the benefits as 2 Heartwoods early game will make a huge difference in outpacing your opponents. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Make sure to look for artifact ramp as tallying up as many artifacts as possible will allow you to take over the game quickly and effectively. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"We really don’t care about Aerid getting killed by our opponents so there aren’t many protection spells for Aerid, however an overloaded “Vandleblast” Is devastating for us so cards like “Heroic Intervention” and “Darksteel Forge” should hopefully keep you in the game."},{"insert":"\n\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Thanks for taking a look and happy piloting!! "},{"insert":"\n\n"}]}

Commander

Qty: 1 Price: $5.99
Aerid Konstrari
Flying
When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "
: Add
or
.")
: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
Legendary Creature - Elder Sphinx
Aerid Konstrari (fra) 347

Commander

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Aerid Recast Payoffs

Qty: 5 Price: $111.65
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tdc) 254
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (fdn) 717
Myth Unbound
Your commander costs
less to cast for each time it's been cast from the command zone this game.
Whenever your commander is put into the command zone from anywhere, draw a card.
Enchantment
Myth Unbound (c18) 32
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294

Aerid Recast Payoffs

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Artifact

Qty: 18 Price: $2183.03
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (2xm) 232
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Darksteel Forge
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Artifact
Darksteel Forge (2xm) 248
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 291
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Gruul Signet
,
: Add
.
Artifact
Gruul Signet (blc) 273
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 144
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mb2) 226
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (2xm) 275
Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay
. If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment
Nim Deathmantle (2x2) 309
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (mbc) 77
Talisman of Impulse
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Impulse (tdc) 332
Unwinding Clock
Untap all artifacts you control during each other player's untap step.
Artifact
Unwinding Clock (plst) NPH-164

Artifact

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Enchantment

Qty: 3 Price: $48.27
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (ons) 185
Mana Reflection
If you tap a permanent for mana, it produces twice as much of that mana instead.
Enchantment
Mana Reflection (2xm) 175
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217

Enchantment

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Instant

Qty: 8 Price: $161.72
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Bolt Bend
This spell costs
less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Instant
Bolt Bend (tle) 163
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161

Instant

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Land

Qty: 33 Price: $677.53
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 230
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 234
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (c21) 285
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (frc) 71
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (2xm) 317
Forest
(
: Add
.)
Basic Land - Forest
Forest (mh2) 489
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (mkc) 264
Great Furnace
: Add
.
Artifact Land
Great Furnace (eoc) 161
Grove of the Burnwillows
: Add
.
: Add
or
. Each opponent gains 1 life.
Land
Grove of the Burnwillows (eos) 17
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (eos) 18
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (kld) 247
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (tdc) 375
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mh2) 487
Raging Ravine
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Land
Raging Ravine (eos) 35
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (fra) 186
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 261
Secluded Starforge
: Add
.
,
, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery.
,
: Create a 2/2 colorless Robot artifact creature token.
Land
Secluded Starforge (eoe) 257
Slagwoods Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Slagwoods Bridge (mh2) 256
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (3ed) 287
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 270
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (afr) 261
Tree of Tales
: Add
.
Artifact Land
Tree of Tales (dsc) 319
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Sacrifce Outlets

Qty: 6 Price: $135.44
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Blasting Station
, Sacrifice a creature: This artifact deals 1 damage to any target.
Whenever a creature enters, you may untap this artifact.
Artifact
Blasting Station (5dn) 107
Conjurer's Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Artifact
Conjurer's Closet (inr) 259
Food Chain
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Food Chain (2x2) 147
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (msc) 174
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311

Sacrifce Outlets

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Sorcery

Qty: 5 Price: $49.95
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (fdc) 145
Crackle with Power
Crackle with Power deals five times X damage to each of up to X targets.
Sorcery
Crackle with Power (stx) 95
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168

Sorcery

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Token Doublers

Qty: 5 Price: $117.95
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (2x2) 310
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (isd) 199
Primal Vigor
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Primal Vigor (plst) C13-162
Second Harvest
For each token you control, create a token that's a copy of that permanent.
Instant
Second Harvest (inr) 213

Token Doublers

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Token Generators

Qty: 16 Price: $134.44
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (tdc) 313
Devastating Onslaught
Create X tokens that are copies of target artifact or creature you control. Those tokens gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Sorcery
Devastating Onslaught (eoe) 132
Electroduplicate
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Electroduplicate (fdn) 85
Flameshadow Conjuring
Whenever a nontoken creature you control enters, you may pay
. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchantment
Flameshadow Conjuring (moc) 280
For the Common Good
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Sorcery
For the Common Good (blb) 172
Genesis Chamber
Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
Artifact
Genesis Chamber (bbd) 235
Heat Shimmer
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
Sorcery
Heat Shimmer (2xm) 130
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (msc) 200
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (tdc) 319
Improvised Arsenal
Equipped creature gets +1/+0 for each artifact you control.
: Create a token that's a copy of this Equipment.
Equip
Artifact - Equipment
Improvised Arsenal (tmt) 92
Molten Duplication
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Sorcery
Molten Duplication (big) 14
Molten Echoes
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchantment
Molten Echoes (voc) 148
Splinter Twin
Enchant creature
Enchanted creature has "
: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
Enchantment - Aura
Splinter Twin (mm2) 129
The Fire Crystal
Red spells you cast cost
less to cast.
Creatures you control have haste.
,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Legendary Artifact
The Fire Crystal (fin) 135
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (dmc) 8
Twinflame
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery
Twinflame (soc) 258

Token Generators

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Tokens & Extras

Qty: 11 Price: $10.03
Beast
Creature Token - Beast
Beast (tfdc) 10
Centaur
Creature Token - Centaur
Centaur (trvr) 10
Construct
This creature gets +1/+1 for each artifact you control.
Creature Artifact Token - Construct
Construct (tbig) 3
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tmsc) 1
Eldrazi
Creature Token - Eldrazi
Eldrazi (ttdc) 1
Heartwood
: Add
or
.
Artifact Token - Heartwood
Heartwood (tfra) 11
Myr
Creature Artifact Token - Myr
Myr (tfdc) 14
Phyrexian Germ
Creature Token - Germ Phyrexian
Phyrexian Germ (tsoc) 9
Robot
Creature Artifact Token - Robot
Robot (teoe) 10
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tfra) 15

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
30 pips - 25 cards
33 mana - 31 cards
23 pips - 18 cards
35 mana - 32 cards
0 pips - 0 cards
19 mana - 15 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"background":"transparent","color":"#000000"},"insert":"KILL AERID, GET RICH!!!"},{"attributes":{"header":1},"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This deck is a bracket 4 glass canon combo deck that revolves around cloning and recasting Aerid for as many Heartwood tokens as possible and then profiting even more off of it through the use of doubling effects. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Also "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"THERE ARE NO CREATURES ASIDE FROM AERID!"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Who needs creatures when you’re rich anyways?!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are a few infinite lines in here that will let you win on the spot but don't underestimate Aerid’s activated ability attached to an already large 5/4 flyer in a deck that can generate crazy amounts of artifacts… 21 artifacts isn’t too hard to get to!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"HOW TO WIN:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The main way this deck wins are through combo lines like:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Nim Deathmantle + Ashnod’s Alter + Aerid Konstrari (Or some other payoff, Molten Echoes or Genesis Chamber with a non-token creature)"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"But also has a lot of semi-infinite combos that will just outvalue your opponents to a win or allow you to make Aerid so big you can swing in for the win. These are usually pulled off with Panharmonicon + some doubling effect (Parallel Lives, Second Harvest, Doubling Season, Primal Vigor) and a sacrifice outlet allowing you to recast Aerid and keep generating Heartwood tokens to keep up with your commander tax. This combined with some sort of value payoff that allows you to draw cards or ping will usually close out a game pretty quickly. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"It doesn’t take long before you are generating insane amounts of free mana rocks that are instantly usable! (Seriously, who decided to let these things come in untapped??) "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"If all else fails…"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Make artifacts, make mana, make Aerid big, smack your opponents with an enormous flyer! "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The Reaver Cleaver + Aggravated Assault will also do the job too. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"THINGS TO BE AWARE OF:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Obviously there are "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"no creatures"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" in this deck aside from Aerid. This is a bit of a fun gimmick as there are plenty of great creatures that can go in this deck (“Roxanne, Starfall Savant”, “Agatha of the Vile Cauldron”, “Reckless Fireweaver”, “Orthion, Hero of LavaBrink” just to name a few) but I think it’s funny that it’s purely focused on just generating as many Heartwood tokens as possible so leave me alone. There are a few ways to make some token blockers if you are getting slammed by a player going wide (Genesis Chamber) so hopefully with some of those doubling effects you can save yourself but remember this is not the way. Go big or Go Home. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Doubling effects are AMAZING "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"in this deck. Not only do they allow you to make more heartwood tokens but we are trying to generate Aerid copy tokens too as the legend rule allows these copies to make a heartwood token on ETB and then another right after sacrificing them to the legend rule. Double Aerid means double the Heartwood tokens! "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are a couple of ways of generating infinite mana and a lot of ways to generate a boatload of mana very quickly so I’ve included a few mana dump spells that will get you pretty far ahead or just straight up win you the game so look out for those! "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are some downsides to spam casting your commander and one of those things is commander tax and the other is summoning sickness. Luckily Aerid usually takes care of the commander tax by generating 2 or more heartwood tokens effectively net zeroing the tax but “Myth Unbound” will do wonders too. As for summoning sickness, cards like “Rhythm of the Wild” and “Lightning Greaves” will allow you to recast your commander a bunch of times and still allow you to attack if need be. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"WHAT TO LOOK FOR:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Your main focus in the early game is to get Aerid out as quickly as possible and have your engine setup to start making use of those tokens ASAP. It’s often better to play your 4 mana doubling effects before casting Aerid to immediately get the benefits as 2 Heartwoods early game will make a huge difference in outpacing your opponents. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Make sure to look for artifact ramp as tallying up as many artifacts as possible will allow you to take over the game quickly and effectively. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"We really don’t care about Aerid getting killed by our opponents so there aren’t many protection spells for Aerid, however an overloaded “Vandleblast” Is devastating for us so cards like “Heroic Intervention” and “Darksteel Forge” should hopefully keep you in the game."},{"insert":"\n\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Thanks for taking a look and happy piloting!! "},{"insert":"\n\n"}]}
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