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Commander
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{"ops":[{"attributes":{"background":"transparent","color":"#000000"},"insert":"KILL AERID, GET RICH!!!"},{"attributes":{"header":1},"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This deck is a bracket 4 glass canon combo deck that revolves around cloning and recasting Aerid for as many Heartwood tokens as possible and then profiting even more off of it through the use of doubling effects. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Also "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"THERE ARE NO CREATURES ASIDE FROM AERID!"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Who needs creatures when you’re rich anyways?!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are a few infinite lines in here that will let you win on the spot but don't underestimate Aerid’s activated ability attached to an already large 5/4 flyer in a deck that can generate crazy amounts of artifacts… 21 artifacts isn’t too hard to get to!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"HOW TO WIN:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The main way this deck wins are through combo lines like:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Nim Deathmantle + Ashnod’s Alter + Aerid Konstrari (Or some other payoff, Molten Echoes or Genesis Chamber with a non-token creature)"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"But also has a lot of semi-infinite combos that will just outvalue your opponents to a win or allow you to make Aerid so big you can swing in for the win. These are usually pulled off with Panharmonicon + some doubling effect (Parallel Lives, Second Harvest, Doubling Season, Primal Vigor) and a sacrifice outlet allowing you to recast Aerid and keep generating Heartwood tokens to keep up with your commander tax. This combined with some sort of value payoff that allows you to draw cards or ping will usually close out a game pretty quickly. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"It doesn’t take long before you are generating insane amounts of free mana rocks that are instantly usable! (Seriously, who decided to let these things come in untapped??) "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"If all else fails…"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Make artifacts, make mana, make Aerid big, smack your opponents with an enormous flyer! "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The Reaver Cleaver + Aggravated Assault will also do the job too. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"THINGS TO BE AWARE OF:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Obviously there are "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"no creatures"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" in this deck aside from Aerid. This is a bit of a fun gimmick as there are plenty of great creatures that can go in this deck (“Roxanne, Starfall Savant”, “Agatha of the Vile Cauldron”, “Reckless Fireweaver”, “Orthion, Hero of LavaBrink” just to name a few) but I think it’s funny that it’s purely focused on just generating as many Heartwood tokens as possible so leave me alone. There are a few ways to make some token blockers if you are getting slammed by a player going wide (Genesis Chamber) so hopefully with some of those doubling effects you can save yourself but remember this is not the way. Go big or Go Home. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Doubling effects are AMAZING "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"in this deck. Not only do they allow you to make more heartwood tokens but we are trying to generate Aerid copy tokens too as the legend rule allows these copies to make a heartwood token on ETB and then another right after sacrificing them to the legend rule. Double Aerid means double the Heartwood tokens! "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are a couple of ways of generating infinite mana and a lot of ways to generate a boatload of mana very quickly so I’ve included a few mana dump spells that will get you pretty far ahead or just straight up win you the game so look out for those! "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are some downsides to spam casting your commander and one of those things is commander tax and the other is summoning sickness. Luckily Aerid usually takes care of the commander tax by generating 2 or more heartwood tokens effectively net zeroing the tax but “Myth Unbound” will do wonders too. As for summoning sickness, cards like “Rhythm of the Wild” and “Lightning Greaves” will allow you to recast your commander a bunch of times and still allow you to attack if need be. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"WHAT TO LOOK FOR:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Your main focus in the early game is to get Aerid out as quickly as possible and have your engine setup to start making use of those tokens ASAP. It’s often better to play your 4 mana doubling effects before casting Aerid to immediately get the benefits as 2 Heartwoods early game will make a huge difference in outpacing your opponents. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Make sure to look for artifact ramp as tallying up as many artifacts as possible will allow you to take over the game quickly and effectively. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"We really don’t care about Aerid getting killed by our opponents so there aren’t many protection spells for Aerid, however an overloaded “Vandleblast” Is devastating for us so cards like “Heroic Intervention” and “Darksteel Forge” should hopefully keep you in the game."},{"insert":"\n\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Thanks for taking a look and happy piloting!! "},{"insert":"\n\n"}]}
Commander
Aerid Konstrari
Flying
When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with ": Add or .")
: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with ": Add or .")
: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
Legendary Creature - Elder Sphinx

Commander
(CTRL to add secondary)
Aerid Recast Payoffs
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Aerid Recast Payoffs
(CTRL to add secondary)
Artifact
Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Sacrifce Outlets
Sacrifce Outlets
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Token Doublers
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Token Doublers
(CTRL to add secondary)
Token Generators
Twinflame
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery

Token Generators
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"background":"transparent","color":"#000000"},"insert":"KILL AERID, GET RICH!!!"},{"attributes":{"header":1},"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This deck is a bracket 4 glass canon combo deck that revolves around cloning and recasting Aerid for as many Heartwood tokens as possible and then profiting even more off of it through the use of doubling effects. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Also "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"THERE ARE NO CREATURES ASIDE FROM AERID!"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" Who needs creatures when you’re rich anyways?!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are a few infinite lines in here that will let you win on the spot but don't underestimate Aerid’s activated ability attached to an already large 5/4 flyer in a deck that can generate crazy amounts of artifacts… 21 artifacts isn’t too hard to get to!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"HOW TO WIN:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The main way this deck wins are through combo lines like:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Nim Deathmantle + Ashnod’s Alter + Aerid Konstrari (Or some other payoff, Molten Echoes or Genesis Chamber with a non-token creature)"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"But also has a lot of semi-infinite combos that will just outvalue your opponents to a win or allow you to make Aerid so big you can swing in for the win. These are usually pulled off with Panharmonicon + some doubling effect (Parallel Lives, Second Harvest, Doubling Season, Primal Vigor) and a sacrifice outlet allowing you to recast Aerid and keep generating Heartwood tokens to keep up with your commander tax. This combined with some sort of value payoff that allows you to draw cards or ping will usually close out a game pretty quickly. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"It doesn’t take long before you are generating insane amounts of free mana rocks that are instantly usable! (Seriously, who decided to let these things come in untapped??) "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"If all else fails…"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Make artifacts, make mana, make Aerid big, smack your opponents with an enormous flyer! "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The Reaver Cleaver + Aggravated Assault will also do the job too. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"THINGS TO BE AWARE OF:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Obviously there are "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"no creatures"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" in this deck aside from Aerid. This is a bit of a fun gimmick as there are plenty of great creatures that can go in this deck (“Roxanne, Starfall Savant”, “Agatha of the Vile Cauldron”, “Reckless Fireweaver”, “Orthion, Hero of LavaBrink” just to name a few) but I think it’s funny that it’s purely focused on just generating as many Heartwood tokens as possible so leave me alone. There are a few ways to make some token blockers if you are getting slammed by a player going wide (Genesis Chamber) so hopefully with some of those doubling effects you can save yourself but remember this is not the way. Go big or Go Home. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Doubling effects are AMAZING "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"in this deck. Not only do they allow you to make more heartwood tokens but we are trying to generate Aerid copy tokens too as the legend rule allows these copies to make a heartwood token on ETB and then another right after sacrificing them to the legend rule. Double Aerid means double the Heartwood tokens! "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are a couple of ways of generating infinite mana and a lot of ways to generate a boatload of mana very quickly so I’ve included a few mana dump spells that will get you pretty far ahead or just straight up win you the game so look out for those! "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are some downsides to spam casting your commander and one of those things is commander tax and the other is summoning sickness. Luckily Aerid usually takes care of the commander tax by generating 2 or more heartwood tokens effectively net zeroing the tax but “Myth Unbound” will do wonders too. As for summoning sickness, cards like “Rhythm of the Wild” and “Lightning Greaves” will allow you to recast your commander a bunch of times and still allow you to attack if need be. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"WHAT TO LOOK FOR:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Your main focus in the early game is to get Aerid out as quickly as possible and have your engine setup to start making use of those tokens ASAP. It’s often better to play your 4 mana doubling effects before casting Aerid to immediately get the benefits as 2 Heartwoods early game will make a huge difference in outpacing your opponents. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Make sure to look for artifact ramp as tallying up as many artifacts as possible will allow you to take over the game quickly and effectively. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"We really don’t care about Aerid getting killed by our opponents so there aren’t many protection spells for Aerid, however an overloaded “Vandleblast” Is devastating for us so cards like “Heroic Intervention” and “Darksteel Forge” should hopefully keep you in the game."},{"insert":"\n\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Thanks for taking a look and happy piloting!! "},{"insert":"\n\n"}]}

































































































