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Commander
Size: 100Salt sum: 83.93
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Phoenixdown

284 views6 days ago
Commander
Size: 100Salt sum: 83.93

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{"ops":[{"attributes":{"color":"#ffffff"},"insert":"🔱 Primer: The Throne of Atlantis (Azorius Spellslinger Stax) 🔱"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Welcome to the definitive guide for "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Throne of Atlantis"},{"attributes":{"color":"#ffffff"},"insert":", a high-power Azorius archetype that bridges traditional resource-denial Stax with explosive, modern token spellslinger mechanics. Led by "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Grand Arbiter Augustin IV"},{"attributes":{"color":"#ffffff"},"insert":", this deck slows opponents down to a crawl before shifting into an unstoppable, unblockable combo blitz to drown the table out of nowhere."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"📈 1. Main Gameplan & Strategy"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The strategy of this deck is to break mana parity entirely. While your opponents are suffocating under taxes, your spells cost next to nothing, enabling a high-velocity token factory."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game (Turns 1-3):"},{"attributes":{"color":"#ffffff"},"insert":" Focus on fast artifact mana and early fortification. Do not cast your Commander onto an unprotected board. Deploy passive engines like "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Rhystic Study"},{"attributes":{"color":"#ffffff"},"insert":", "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Mystic Remora"},{"attributes":{"color":"#ffffff"},"insert":", or "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Authority of the Consuls"},{"attributes":{"color":"#ffffff"},"insert":" to secure card draw and slow down fast aggro."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mid Game (Turns 4-5):"},{"attributes":{"color":"#ffffff"},"insert":" Once your white mana source is locked down with basic Plains or artifacts, drop your premier resource locks like "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Winter Moon"},{"attributes":{"color":"#ffffff"},"insert":"or "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Harbinger of the Seas"},{"attributes":{"color":"#ffffff"},"insert":". Start chaining cheap blue spells to trigger "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Namor, Atlantean King"},{"attributes":{"color":"#ffffff"},"insert":", flooding the field with 1/1 Merfolk tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Late Game (Turns 6+):"},{"attributes":{"color":"#ffffff"},"insert":" Pivot entirely into a lethal threat. Weaponize your token army by drawing massive card chunks with "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Skullclamp"},{"attributes":{"color":"#ffffff"},"insert":", generating bursts of mana with your Altars, or swinging for an unblockable victory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"⚙️ 2. Core Card Synergies & Engines"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This list leverages unique crossover cards alongside premier tribal synergies to maximize efficiency:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Discounter Core:"},{"attributes":{"color":"#ffffff"},"insert":" Stacking "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Grand Arbiter"},{"attributes":{"color":"#ffffff"},"insert":", "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Water Crystal"},{"attributes":{"color":"#ffffff"},"insert":", "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Wind Crystal"},{"attributes":{"color":"#ffffff"},"insert":", and "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Sapphire Medallion"},{"attributes":{"color":"#ffffff"},"insert":" reduces the generic mana costs of your blue and white spells by up to 2 generic mana. This allows you to cast impactful instants and sorceries for just their colored pips."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Token Multiplier:"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Elspeth, Storm Slayer"},{"attributes":{"color":"#ffffff"},"insert":" features a passive static ability that doubles all token creation. When "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Namor"},{"attributes":{"color":"#ffffff"},"insert":" triggers, Elspeth ensures you create twice as many Merfolk, instantly accelerating your board presence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Defensive Shield:"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Adept Watershaper"},{"attributes":{"color":"#ffffff"},"insert":" grants your other tapped creatures indestructible. This allows you to swing aggressively with your tokens or tap them for utility abilities without fear of instant-speed board wipes or combat combat losses."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"🛑 3. Symmetrical Resource Locks (The Stax Package)"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"We disrupt multi-color decks and greedy mana bases using targeted, hard-to-interact-with artifacts and enchantments:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Winter Moon:"},{"attributes":{"color":"#ffffff"},"insert":" Limits players to untapping only a single nonbasic land per turn. Because you run a sturdy suite of basic lands and fast mana rocks, this completely paralyzes your opponents while leaving you unaffected."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Harbinger of the Seas:"},{"attributes":{"color":"#ffffff"},"insert":" Turns all nonbasic lands into basic Islands. This completely strips opponents of access to green, black, or red mana, while simultaneously preparing the battlefield for your win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"🏁 4. Win Conditions & Infinite Loops"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The deck features two primary avenues to instantly close out a match:"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The Islandwalk Alpha Strike (Combat Win)"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Because "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Harbinger of the Seas"},{"attributes":{"color":"#ffffff"},"insert":" forces every nonbasic land to become an Island, your opponents will always control one. Dropping "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Lord of Atlantis"},{"attributes":{"color":"#ffffff"},"insert":" instantly grants your massive army of Namor tokens +1/+1 and "},{"attributes":{"color":"#ffffff","bold":true},"insert":"unblockable Islandwalk"},{"attributes":{"color":"#ffffff"},"insert":", letting you swing for lethal combat damage across the table. If opponents have a way to block landwalk, activate "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Elspeth, Storm Slayer’s"},{"attributes":{"color":"#ffffff"},"insert":" 0 ability to grant your entire army flying."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"The Infinite Turn Cascade (Combo Win)"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Pieces:"},{"attributes":{"color":"#ffffff"},"insert":" Time Warp + Deepway Navigator + Phyrexian Altar + Namor, Atlantean King + Grand Arbiter Augustin IV (or your Water Crystal)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Execution:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"a. Cast Time Warp for a discounted cost of {U}{U}{U}."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"b. Namor triggers, creating a 1/1 Merfolk token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"c. Take your extra turn, move to combat, and attack with Deepway Navigator alongside your other Merfolk to trigger its untap and buff ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"d. On your second main phase of the extra turn, sacrifice the newly generated Merfolk token to Phyrexian Altar to add {U}, pairing it with your lands to recast Time Warp. Repeat this loop infinitely to completely freeze your opponents out of the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
Grand Arbiter Augustin IV
White spells you cast cost
less to cast.
Blue spells you cast cost
less to cast.
Spells your opponents cast cost
more to cast.
Legendary Creature - Human Advisor
Grand Arbiter Augustin IV (2x2) 379

Commander

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Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature - Merfolk
Lord of Atlantis (mar) 56
Vodalian Wave-Knight
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
Creature - Knight Merfolk
Vodalian Wave-Knight (moc) 43

Anthem

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The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21

Artifact

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Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (plst) MRD-188

Copy

(Ctrl to add secondary)
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (soa) 18
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 346

Counters

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Adept Watershaper
Other tapped creatures you control have indestructible.
Creature - Cleric Merfolk
Adept Watershaper (ecl) 3
Deepway Navigator
Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
Creature - Wizard Merfolk
Deepway Navigator (ecl) 214
Namor, Atlantean King
Flying
Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.
Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.
Legendary Creature - Merfolk Mutant Noble
Namor, Atlantean King (msc) 88
Namora, the Sea Queen
Flying
Power-up —
: Put a +1/+1 counter on Namora. Create two 1/1 blue Merfolk creature tokens. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Merfolk Mutant Hero
Namora, the Sea Queen (msc) 632
Orysa, Tide Choreographer
This spell costs
less to cast if creatures you control have total toughness 10 or greater.
When Orysa enters, draw two cards.
Legendary Creature - Merfolk Bard
Orysa, Tide Choreographer (sos) 62

Creature

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Attuma, Atlantean Warlord
Other Merfolk you control get +1/+1.
Whenever one or more Merfolk you control attack a player, draw a card.
Legendary Creature - Warrior Merfolk Villain
Attuma, Atlantean Warlord (msh) 47
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (pza) 4
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (sld) 2569
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (msc) 150
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j18) 7
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355
Sygg, Wanderwine Wisdom
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay
. If you do, transform Sygg.
Legendary Creature - Wizard Merfolk
Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield (ecl) 76Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield (ecl) 76
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (sld) 2571

Draw

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Tide Shaper
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
Creature - Wizard Merfolk
Tide Shaper (mh2) 394

Evasion

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Time Warp
Target player takes an extra turn after this one.
Sorcery
Time Warp (msc) 788

Finisher

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Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (ltc) 357
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (spg) 116
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 318
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (vma) 322

Land

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Archangel of Thune
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Creature - Angel
Archangel of Thune (mar) 41

Lifegain

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The Water Crystal
Blue spells you cast cost
less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
,
: Each opponent mills cards equal to the number of cards in your hand.
Legendary Artifact
The Water Crystal (fin) 85

Mill

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Callaphe, Beloved of the Sea
Callaphe's power is equal to your devotion to blue. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost
more to cast."
Legendary Creature Enchantment - Demigod
Callaphe, Beloved of the Sea (plst) THB-260
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (frc) 25
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (cmm) 625
Karmic Justice
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Enchantment
Karmic Justice (wot) 7
Magus of the Moat
Creatures without flying can't attack.
Creature - Human Wizard
Magus of the Moat (plst) FUT-12
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (msc) 151
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (sld) 7115
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (sld) 2331
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 343
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rvr) 32

Protection

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Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 358
Geist of Saint Thalia
Flying
Noncreature spells you cast cost
less to cast.
Legendary Creature - Cleric Spirit
Geist of Saint Thalia (fra) 214
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (msc) 287
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 394
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (2xm) 275
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (2x2) 342
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
The Wind Crystal
White spells you cast cost
less to cast.
If you would gain life, you gain twice that much life instead.
,
: Creatures you control gain flying and lifelink until end of turn.
Legendary Artifact
The Wind Crystal (fin) 43

Ramp

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Archmage's Charm
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Instant
Archmage's Charm (h1r) 7
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 313
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (otp) 11
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (frc) 30
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 106
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (dsc) 102
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sld) 364
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (mar) 62
Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk
Tishana's Tidebinder (lci) 81
Tragic Arrogance
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Sorcery
Tragic Arrogance (msc) 144

Removal

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Harbinger of the Seas
Nonbasic lands are Islands.
Creature - Wizard Merfolk
Harbinger of the Seas (mar) 55
Winter Moon
Players can't untap more than one nonbasic land during their untap steps.
Artifact
Winter Moon (mh3) 213

Stax

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Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 401
Namor the Sub-Mariner
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
Legendary Creature - Merfolk Mutant Villain
Namor the Sub-Mariner (msh) 362

Tokens

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Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Sorcery
Personal Tutor (cmm) 493
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (cmm) 120

Tutor

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Deck Info

Deck stats

31 pips - 23 cards
16 mana - 16 cards
49 pips - 36 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
12 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#ffffff"},"insert":"🔱 Primer: The Throne of Atlantis (Azorius Spellslinger Stax) 🔱"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Welcome to the definitive guide for "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Throne of Atlantis"},{"attributes":{"color":"#ffffff"},"insert":", a high-power Azorius archetype that bridges traditional resource-denial Stax with explosive, modern token spellslinger mechanics. Led by "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Grand Arbiter Augustin IV"},{"attributes":{"color":"#ffffff"},"insert":", this deck slows opponents down to a crawl before shifting into an unstoppable, unblockable combo blitz to drown the table out of nowhere."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"📈 1. Main Gameplan & Strategy"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The strategy of this deck is to break mana parity entirely. While your opponents are suffocating under taxes, your spells cost next to nothing, enabling a high-velocity token factory."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game (Turns 1-3):"},{"attributes":{"color":"#ffffff"},"insert":" Focus on fast artifact mana and early fortification. Do not cast your Commander onto an unprotected board. Deploy passive engines like "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Rhystic Study"},{"attributes":{"color":"#ffffff"},"insert":", "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Mystic Remora"},{"attributes":{"color":"#ffffff"},"insert":", or "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Authority of the Consuls"},{"attributes":{"color":"#ffffff"},"insert":" to secure card draw and slow down fast aggro."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mid Game (Turns 4-5):"},{"attributes":{"color":"#ffffff"},"insert":" Once your white mana source is locked down with basic Plains or artifacts, drop your premier resource locks like "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Winter Moon"},{"attributes":{"color":"#ffffff"},"insert":"or "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Harbinger of the Seas"},{"attributes":{"color":"#ffffff"},"insert":". Start chaining cheap blue spells to trigger "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Namor, Atlantean King"},{"attributes":{"color":"#ffffff"},"insert":", flooding the field with 1/1 Merfolk tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Late Game (Turns 6+):"},{"attributes":{"color":"#ffffff"},"insert":" Pivot entirely into a lethal threat. Weaponize your token army by drawing massive card chunks with "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Skullclamp"},{"attributes":{"color":"#ffffff"},"insert":", generating bursts of mana with your Altars, or swinging for an unblockable victory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"⚙️ 2. Core Card Synergies & Engines"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This list leverages unique crossover cards alongside premier tribal synergies to maximize efficiency:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Discounter Core:"},{"attributes":{"color":"#ffffff"},"insert":" Stacking "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Grand Arbiter"},{"attributes":{"color":"#ffffff"},"insert":", "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Water Crystal"},{"attributes":{"color":"#ffffff"},"insert":", "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Wind Crystal"},{"attributes":{"color":"#ffffff"},"insert":", and "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Sapphire Medallion"},{"attributes":{"color":"#ffffff"},"insert":" reduces the generic mana costs of your blue and white spells by up to 2 generic mana. This allows you to cast impactful instants and sorceries for just their colored pips."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Token Multiplier:"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Elspeth, Storm Slayer"},{"attributes":{"color":"#ffffff"},"insert":" features a passive static ability that doubles all token creation. When "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Namor"},{"attributes":{"color":"#ffffff"},"insert":" triggers, Elspeth ensures you create twice as many Merfolk, instantly accelerating your board presence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Defensive Shield:"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Adept Watershaper"},{"attributes":{"color":"#ffffff"},"insert":" grants your other tapped creatures indestructible. This allows you to swing aggressively with your tokens or tap them for utility abilities without fear of instant-speed board wipes or combat combat losses."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"🛑 3. Symmetrical Resource Locks (The Stax Package)"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"We disrupt multi-color decks and greedy mana bases using targeted, hard-to-interact-with artifacts and enchantments:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Winter Moon:"},{"attributes":{"color":"#ffffff"},"insert":" Limits players to untapping only a single nonbasic land per turn. Because you run a sturdy suite of basic lands and fast mana rocks, this completely paralyzes your opponents while leaving you unaffected."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Harbinger of the Seas:"},{"attributes":{"color":"#ffffff"},"insert":" Turns all nonbasic lands into basic Islands. This completely strips opponents of access to green, black, or red mana, while simultaneously preparing the battlefield for your win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"🏁 4. Win Conditions & Infinite Loops"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The deck features two primary avenues to instantly close out a match:"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The Islandwalk Alpha Strike (Combat Win)"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Because "},{"attributes":{"color":"#ffffff","italic":true},"insert":"Harbinger of the Seas"},{"attributes":{"color":"#ffffff"},"insert":" forces every nonbasic land to become an Island, your opponents will always control one. Dropping "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Lord of Atlantis"},{"attributes":{"color":"#ffffff"},"insert":" instantly grants your massive army of Namor tokens +1/+1 and "},{"attributes":{"color":"#ffffff","bold":true},"insert":"unblockable Islandwalk"},{"attributes":{"color":"#ffffff"},"insert":", letting you swing for lethal combat damage across the table. If opponents have a way to block landwalk, activate "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Elspeth, Storm Slayer’s"},{"attributes":{"color":"#ffffff"},"insert":" 0 ability to grant your entire army flying."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"The Infinite Turn Cascade (Combo Win)"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Pieces:"},{"attributes":{"color":"#ffffff"},"insert":" Time Warp + Deepway Navigator + Phyrexian Altar + Namor, Atlantean King + Grand Arbiter Augustin IV (or your Water Crystal)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Execution:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"a. Cast Time Warp for a discounted cost of {U}{U}{U}."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"b. Namor triggers, creating a 1/1 Merfolk token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"c. Take your extra turn, move to combat, and attack with Deepway Navigator alongside your other Merfolk to trigger its untap and buff ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"d. On your second main phase of the extra turn, sacrifice the newly generated Merfolk token to Phyrexian Altar to add {U}, pairing it with your lands to recast Time Warp. Repeat this loop infinitely to completely freeze your opponents out of the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
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