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Commander
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MrsWoozel

237 views9 days ago
Commander
Size: 100Salt sum: 80.44

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{"ops":[{"insert":"IT'S TIME TO thranDUEL"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Thranduil, the Elvenking — Sultai Graveyard Combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thranduil, the Elvenking"},{"insert":" is a Sultai graveyard-combo commander built around turning Elf cards in the graveyard into activated abilities for our commander.\nThranduil has all activated abilities of all Elf cards in our graveyard.\nThat means our graveyard effectively becomes a second hand. Instead of needing our combo creatures on the battlefield, we often want them "},{"attributes":{"bold":true},"insert":"in the graveyard"},{"insert":", where Thranduil can use their abilities himself.\nThe deck's primary game plan is:\n"},{"attributes":{"bold":true},"insert":"Ramp → Fill the graveyard → Resolve Thranduil → Give him immediate access to activated abilities → Generate infinite resources → Win"},{"insert":"\nThe deck also carries the traditional Sultai "},{"attributes":{"bold":true},"insert":"Thassa's Oracle"},{"insert":" package as an efficient backup win condition.\nWHY THRANDUIL?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Thranduil functions similarly to a "},{"attributes":{"bold":true},"insert":"Necrotic Ooze in the command zone"},{"insert":", except he specifically copies activated abilities from Elf cards.\nThis creates an unusual cEDH engine because cards that would normally be mediocre creatures become pieces of a graveyard-based combo.\nThe deck therefore treats cards such as:\n"},{"attributes":{"bold":true},"insert":"Devoted Druid"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Greenhilt Trainee"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deepwood Denizen"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Zameck Guildmage"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Formidable Speaker"},{"insert":"\nas pieces of a modular combo engine rather than ordinary creatures.\nThe major weakness is obvious:\n"},{"attributes":{"bold":true},"insert":"Thranduil costs five mana and normally cannot activate tap abilities immediately."},{"insert":"\nBecause of this, mana acceleration and haste/activation enablers are extremely important.\n THE GRAVEYARD IS OUR SECOND HAND"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not automatically think of putting a creature into the graveyard as losing that creature.\nWith Thranduil in play, an Elf in the graveyard can effectively become another line of text on our commander.\nOur graveyard tutors therefore function almost like ability tutors.\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"insert":" can find an activated ability.\n"},{"attributes":{"bold":true},"insert":"Unmarked Grave"},{"insert":" can find an activated ability.\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"insert":" can find an entire combo.\n"},{"attributes":{"bold":true},"insert":"Survival of the Fittest"},{"insert":" simultaneously tutors creatures while putting useful Elf abilities into the graveyard.\nThis is one of the most important concepts to understand when piloting the deck.\n PRIMARY COMBO PLAN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Buried Alive"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"insert":" is one of the strongest cards in the deck because it can put three creatures directly into the graveyard.\nOur goal is to assemble a collection of abilities that allows Thranduil to:\nIncrease his power."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Untap himself."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Convert infinite resources into a win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One of the central pieces is:\nDevoted Druid"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Devoted Druid gives Thranduil:\n"},{"attributes":{"bold":true},"insert":"Tap: Add G."},{"insert":"\nand\n"},{"attributes":{"bold":true},"insert":"Put a -1/-1 counter on this creature: Untap it."},{"insert":"\nThe untap ability is especially important because Thranduil can combine it with abilities that increase his power or otherwise offset the -1/-1 counters.\n GREENHILT TRAINEE ENGINE"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Greenhilt Trainee"},{"insert":" gives:\n"},{"attributes":{"bold":true},"insert":"Tap: Target creature gets +4/+4 until end of turn. Activate only if this creature's power is 4 or greater."},{"insert":"\nThranduil naturally has enough power to activate this ability.\nCombined with "},{"attributes":{"bold":true},"insert":"Devoted Druid"},{"insert":", Thranduil can begin alternating between Greenhilt Trainee's pump ability and Devoted Druid's untap ability.\nThis allows Thranduil to repeatedly increase his power while accumulating -1/-1 counters.\nOnce the loop is established, Thranduil can reach arbitrarily large power.\nThat enormous power can then be leveraged by the other abilities available to the deck.\nINFINITE MANA"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains several ways to translate Thranduil's graveyard abilities into effectively unlimited mana.\nOnce Thranduil can repeatedly untap himself while maintaining sufficient power/toughness, "},{"attributes":{"bold":true},"insert":"Devoted Druid's mana ability"},{"insert":" becomes a mana engine.\nOther mana-producing Elves in the deck give Thranduil additional ways to exploit repeated untaps.\nThe important sequencing principle is:\n"},{"attributes":{"bold":true},"insert":"Do not immediately demonstrate millions of iterations."},{"insert":"\nEstablish the loop, explain the repeatable actions, and announce the amount of mana/power you intend to generate.\nTURNING INFINITE MANA INTO CARDS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Generating infinite green mana is not enough by itself.\nWe need a way to convert that mana into access to the rest of the deck.\nOne of the important outlets is:\nThrasios, Triton Hero"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once sufficient mana is available, Thrasios allows us to repeatedly activate his ability and work through the library.\nThis provides a clean bridge between:\n"},{"attributes":{"bold":true},"insert":"Infinite Mana → Entire Deck → Win Condition"},{"insert":"\nThe deck also has graveyard-based Elf abilities that can serve similar purposes depending on which pieces have been assembled.\n THASSA'S ORACLE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The cleanest traditional win condition is:\n"},{"attributes":{"bold":true},"insert":"Thassa's Oracle + Demonic Consultation"},{"insert":"\nCast "},{"attributes":{"bold":true},"insert":"Thassa's Oracle"},{"insert":".\nWith the Oracle trigger on the stack, cast "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":", naming a card that is not in the deck.\nExile the library.\nAllow the Oracle trigger to resolve.\nWin the game.\nTHASSA'S ORACLE + TAINTED PACT"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck also runs:\n"},{"attributes":{"bold":true},"insert":"Thassa's Oracle + Tainted Pact"},{"insert":"\nThe singleton nature of Commander allows Tainted Pact to exile essentially the entire library.\nThis gives us another compact win condition that does not require Thranduil.\nThis is extremely important because we should not become overly dependent on resolving a five-mana commander.\nHERMIT DRUID"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hermit Druid"},{"insert":" provides another graveyard-based route.\nBecause the deck can be constructed to exploit Hermit Druid's ability, activating it can place an enormous portion—or potentially all—of the library into the graveyard.\nThat accomplishes two things at once:\n"},{"attributes":{"bold":true},"insert":"It loads Thranduil with Elf abilities."},{"insert":"\nand\n"},{"attributes":{"bold":true},"insert":"It sets up graveyard-based win lines."},{"insert":"\nHermit Druid should therefore be treated as a potential combo engine rather than merely a value creature.\nZAMECK GUILDMAGE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Zameck Guildmage gives Thranduil another useful draw outlet.\nIts activated ability can remove a +1/+1 counter from a creature to draw a card.\nWhen combined with engines capable of repeatedly producing counters, mana, or untaps, this becomes another method for converting an infinite resource into access to the library.\n SURVIVAL OF THE FITTEST"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Survival of the Fittest"},{"insert":" is particularly powerful in this deck.\nNormally Survival turns one creature into another creature.\nHere, the discarded creature may actually be something we "},{"attributes":{"bold":true},"insert":"wanted in the graveyard anyway"},{"insert":".\nThat means Survival can simultaneously:\n"},{"attributes":{"bold":true},"insert":"Put an activated ability into the graveyard"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor the next creature"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Set up another activated ability"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Assemble the Thranduil engine"},{"insert":"\nThis makes Survival one of the deck's strongest engine cards.\nThink carefully about the "},{"attributes":{"bold":true},"insert":"discard"},{"insert":" before deciding what creature to search for.\nSometimes the creature leaving your hand is more important than the creature entering it.\nTUTORS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck uses a dense tutor package because different tutors perform different roles.\nGraveyard Tutors"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"insert":" — Places the exact card we need into the graveyard.\n"},{"attributes":{"bold":true},"insert":"Unmarked Grave"},{"insert":" — Another direct graveyard setup piece.\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"insert":" — One of our strongest combo enablers because one spell can establish several Thranduil abilities simultaneously.\nCreature Tutors"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Worldly/creature-based tutor effects, Chord of Calling, Finale of Devastation, Eldritch Evolution and similar effects"},{"insert":" allow us to find whichever creature completes the current line.\nGeneral Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cards such as "},{"attributes":{"bold":true},"insert":"Demonic Tutor"},{"insert":" can simply find whichever piece is missing.\nThe important question when tutoring is not:\n"},{"attributes":{"italic":true},"insert":"\"What is the strongest card in my deck?\""},{"insert":"\nIt is:\n"},{"attributes":{"bold":true},"insert":"\"What resource am I currently missing?\""},{"insert":"\nFAUNA SHAMAN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Fauna Shaman deserves special attention because it is both:\n"},{"attributes":{"bold":true},"insert":"a tutor"},{"insert":"\nand\n"},{"attributes":{"bold":true},"insert":"an Elf with an activated ability."},{"insert":"\nOnce Fauna Shaman reaches the graveyard, Thranduil can inherit its creature-tutoring ability.\nThat means our commander can potentially turn creatures in hand into whichever creature is required to finish the combo.\n FORMIDABLE SPEAKER"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Formidable Speaker provides another valuable activated ability:\n"},{"attributes":{"bold":true},"insert":"Untap another target permanent."},{"insert":"\nUntap effects are extremely important in a commander whose combo engine frequently revolves around repeatedly activating tap abilities.\nSpeaker also has utility when cast normally, making it less painful to draw than a completely dedicated combo piece.\n PROTECTING THE WIN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck plays the expected suite of efficient cEDH interaction.\nThe purpose of our counterspells is not simply to counter whatever looks scary.\nWe primarily want interaction for three situations:\n"},{"attributes":{"bold":true},"insert":"1. Stop an opponent from winning."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Protect our own winning turn."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Prevent an opponent from removing a critical engine piece."},{"insert":"\nFree or extremely cheap interaction is especially valuable because many of our winning turns require committing substantial mana to Thranduil.\nWhenever possible, attempt the win while retaining protection.\n HASTE AND ACTIVATION ENABLERS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the most important parts of the deck.\nThranduil costs five mana.\nIf we cast him and pass the turn, the table receives an entire rotation to remove him.\nCards such as "},{"attributes":{"bold":true},"insert":"Shang-Chi, Master of Kung Fu"},{"insert":" are therefore extremely valuable because they allow creature abilities to be activated as though the creatures had haste.\nShang-Chi specifically lets creatures activate their abilities as though they had haste, which means Thranduil can potentially begin using inherited tap abilities immediately.\nThis changes Thranduil from:\n"},{"attributes":{"bold":true},"insert":"\"Five-mana commander—pass.\""},{"insert":"\ninto:\n"},{"attributes":{"bold":true},"insert":"\"Five-mana commander—attempt to win.\""},{"insert":"\n EARLY GAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The early game is primarily about developing mana and information.\nIdeal early turns involve:\n"},{"attributes":{"bold":true},"insert":"Fast mana"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana dorks"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Efficient tutors"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Remora/Rhystic Study"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard setup"},{"insert":"\nWe usually do "},{"attributes":{"bold":true},"insert":"not"},{"insert":" want to cast Thranduil simply because we have five mana.\nWe want to cast Thranduil when doing so meaningfully advances a winning line.\n MID GAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"By the mid game, determine which path is most realistic.\nRoute A — Thranduil Combo"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fill the graveyard with the required Elf abilities and prepare to resolve Thranduil.\nRoute B — Oracle"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If the table is heavily focused on stopping Thranduil, simply pivot into "},{"attributes":{"bold":true},"insert":"Thassa's Oracle + Consultation/Pact"},{"insert":".\nRoute C — Value"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Against interaction-heavy tables, use engines such as Mystic Remora and Rhystic Study while opponents expend resources fighting each other.\nThe deck does not have to be the first player attempting a win.\nSometimes the best opportunity comes immediately after two opponents have fought over somebody else's combo.\n MULLIGAN GUIDE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong opening hand generally needs three things:\n"},{"attributes":{"bold":true},"insert":"Mana + Development + Purpose"},{"insert":"\nMana alone is not enough.\nA hand containing several lands and random combo pieces may technically function but accomplish very little.\nLook for hands capable of doing something meaningful during the first two turns.\nStrong Keeps"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Hands containing combinations of:\n"},{"attributes":{"bold":true},"insert":"Fast mana"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana dork"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Efficient tutor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Survival of the Fittest"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\nare generally attractive.\nQuestionable Keeps"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Be cautious with:\n"},{"attributes":{"bold":true},"insert":"Multiple five-mana plans"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Several combo pieces with no tutor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Hands dependent entirely on Thranduil surviving"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No early development"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana that cannot reliably produce the necessary colors"},{"insert":"\nThranduil is expensive enough that keeping a slow hand can put us permanently behind faster cEDH decks.\n WHAT NOT TO DO"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Don't cast Thranduil just because you can."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Five mana is a major investment.\nHave a reason.\nDon't put every useful Elf onto the battlefield."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sometimes an Elf is substantially stronger in the graveyard because Thranduil wants its activated ability.\nDon't expose the commander unnecessarily."},{"attributes":{"header":3},"insert":"\n"},{"insert":"If Thranduil gets removed repeatedly, commander tax quickly becomes prohibitive.\nDon't tunnel vision on the commander."},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is still a Sultai cEDH deck.\nSometimes "},{"attributes":{"bold":true},"insert":"Thassa's Oracle + Consultation"},{"insert":" is simply the correct win.\nDon't tutor without planning the next several actions."},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck rewards sequencing.\nBefore tutoring, identify:\n"},{"attributes":{"bold":true},"insert":"What is in hand?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"What is in the graveyard?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"What abilities does Thranduil currently have?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"How much mana is available?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do we have haste?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do we have protection?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"What interaction could stop us?"},{"insert":"\n PILOTING PHILOSOPHY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is best understood as a "},{"attributes":{"bold":true},"insert":"modular graveyard combo deck"},{"insert":", not traditional Elfball.\nThe creatures are pieces of text.\nThe graveyard is a toolbox.\nThranduil is the machine that combines those pieces.\nThe deck becomes much easier to pilot when you stop asking:\n"},{"attributes":{"bold":true},"insert":"\"Which creatures do I want in play?\""},{"insert":"\nand start asking:\n"},{"attributes":{"bold":true},"insert":"\"Which activated abilities do I need in my graveyard?\""},{"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"TL;DR"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game:"},{"insert":"\nDevelop mana, establish card advantage, tutor and begin loading the graveyard.\n"},{"attributes":{"bold":true},"insert":"Mid Game:"},{"insert":"\nDetermine whether the safest route is Thranduil combo, Hermit Druid, or Oracle.\n"},{"attributes":{"bold":true},"insert":"Combo Turn:"},{"insert":"\nEstablish the necessary graveyard abilities → enable immediate Thranduil activations → resolve Thranduil → generate infinite resources → convert those resources into access to the deck → win.\n"},{"attributes":{"bold":true},"insert":"Backup Plan:"},{"insert":"\nThassa's Oracle + Demonic Consultation/Tainted Pact.\n"},{"attributes":{"bold":true},"insert":"Golden Rule:"},{"insert":"\nTHE GRAVEYARD IS NOT WHERE OUR ELVES DIE."},{"attributes":{"header":3},"insert":"\n"},{"insert":"IT'S WHERE THRANDUIL LEARNS THEIR ABILITIES."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"}]}
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
Legendary Creature - Elf Noble
Thranduil, the Elvenking (hob) 167

Commander

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Marvin, Murderous Mimic
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
Legendary Creature Artifact - Toy
Marvin, Murderous Mimic (dsk) 253

Copy

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Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Agatha's Soul Cauldron (woe) 242
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (plst) CMD-46
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 50
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (nph) 38
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (zen) 57
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (tsr) 77

Counters

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Greenhilt Trainee
: Target creature gets +4/+4 until end of turn. Activate only if this creature's power is 4 or greater.
Creature - Warrior Elf
Greenhilt Trainee (nph) 112

Creature

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Deepwood Denizen
Vigilance (Attacking doesn't cause this creature to tap.)
,
: Draw a card. This ability costs
less to activate for each +1/+1 counter on creatures you control.
Creature - Warrior Elf
Deepwood Denizen (j25) 648
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 59
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73
Thrasios, Triton Hero
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Merfolk
Thrasios, Triton Hero (c16) 46
Zameck Guildmage
: This turn, each creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature - Wizard Elf
Zameck Guildmage (gtc) 209

Draw

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Dina's Guidance
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
Instant
Dina's Guidance (sos) 184

Instant

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Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (3ed) 283
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 438
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (3ed) 290
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Hermit Druid
,
: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Creature - Human Druid
Hermit Druid (inr) 202

Mill

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Allosaurus Shepherd
This spell can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Creature - Elf Shaman
Allosaurus Shepherd (2x2) 132
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Protection

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Immaculate Magistrate
: Put a +1/+1 counter on target creature for each Elf you control.
Creature - Elf Shaman
Immaculate Magistrate (cmr) 234

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Creature - Mole Badger
Badgermole Cub (tla) 167
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Deathbloom Ritualist
: Add X mana of any one color, where X is the number of creature cards in your graveyard.
Creature - Elf Warlock
Deathbloom Ritualist (bro) 208
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (rvr) 175
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (ecc) 104
Elves of Deep Shadow
: Add
. This creature deals 1 damage to you.
Creature - Elf Druid
Elves of Deep Shadow (plst) GK1-56
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (fdc) 204
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (fic) 309
Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid
Kinnan, Bonder Prodigy (plst) IKO-192
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Shang-Chi, Master of Kung Fu
You may activate abilities of creatures you control as though those creatures had haste.
: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Legendary Creature - Human Warrior Hero
Shang-Chi, Master of Kung Fu (msh) 187
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21

Ramp

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Necrotic Ooze
As long as this creature is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
Creature - Ooze
Necrotic Ooze (2x2) 83

Recursion

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Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (plst) GK1-57
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (soc) 302
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 103
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46

Removal

(Ctrl to add secondary)
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (woe) 82
Birthing Pod
(
can be paid with either
or 2 life.)
,
, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Birthing Pod (nph) 104
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 345
Demonic Consultation
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Instant
Demonic Consultation (ice) 121
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (inr) 410
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 82
Fauna Shaman
,
, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Creature - Elf Shaman
Fauna Shaman (bro) 179
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (2x2) 51
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 79
Intuition
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Instant
Intuition (tmp) 70
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150
Neoform
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
Sorcery
Neoform (war) 206
Prime Speaker Vannifar
, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Wizard Ooze Elf
Prime Speaker Vannifar (rna) 195
Survival of the Fittest
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Enchantment
Survival of the Fittest (exo) 129
Tainted Pact
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Instant
Tainted Pact (ody) 164
Unmarked Grave
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Sorcery
Unmarked Grave (mh2) 106
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 314

Tutor

(Ctrl to add secondary)
Staff of Domination
: Untap this artifact.
,
: You gain 1 life.
,
: Untap target creature.
,
: Tap target creature.
,
: Draw a card.
Artifact
Staff of Domination (cmr) 343
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (c21) 271
Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar
Tyvar, Jubilant Brawler (one) 218

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 17 cards
22 pips - 19 cards
26 mana - 22 cards
24 pips - 21 cards
30 mana - 24 cards
0 pips - 0 cards
0 mana - 17 cards
43 pips - 37 cards
34 mana - 30 cards
0 pips - 0 cards
8 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"IT'S TIME TO thranDUEL"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Thranduil, the Elvenking — Sultai Graveyard Combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thranduil, the Elvenking"},{"insert":" is a Sultai graveyard-combo commander built around turning Elf cards in the graveyard into activated abilities for our commander.\nThranduil has all activated abilities of all Elf cards in our graveyard.\nThat means our graveyard effectively becomes a second hand. Instead of needing our combo creatures on the battlefield, we often want them "},{"attributes":{"bold":true},"insert":"in the graveyard"},{"insert":", where Thranduil can use their abilities himself.\nThe deck's primary game plan is:\n"},{"attributes":{"bold":true},"insert":"Ramp → Fill the graveyard → Resolve Thranduil → Give him immediate access to activated abilities → Generate infinite resources → Win"},{"insert":"\nThe deck also carries the traditional Sultai "},{"attributes":{"bold":true},"insert":"Thassa's Oracle"},{"insert":" package as an efficient backup win condition.\nWHY THRANDUIL?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Thranduil functions similarly to a "},{"attributes":{"bold":true},"insert":"Necrotic Ooze in the command zone"},{"insert":", except he specifically copies activated abilities from Elf cards.\nThis creates an unusual cEDH engine because cards that would normally be mediocre creatures become pieces of a graveyard-based combo.\nThe deck therefore treats cards such as:\n"},{"attributes":{"bold":true},"insert":"Devoted Druid"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Greenhilt Trainee"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deepwood Denizen"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Zameck Guildmage"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Formidable Speaker"},{"insert":"\nas pieces of a modular combo engine rather than ordinary creatures.\nThe major weakness is obvious:\n"},{"attributes":{"bold":true},"insert":"Thranduil costs five mana and normally cannot activate tap abilities immediately."},{"insert":"\nBecause of this, mana acceleration and haste/activation enablers are extremely important.\n THE GRAVEYARD IS OUR SECOND HAND"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not automatically think of putting a creature into the graveyard as losing that creature.\nWith Thranduil in play, an Elf in the graveyard can effectively become another line of text on our commander.\nOur graveyard tutors therefore function almost like ability tutors.\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"insert":" can find an activated ability.\n"},{"attributes":{"bold":true},"insert":"Unmarked Grave"},{"insert":" can find an activated ability.\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"insert":" can find an entire combo.\n"},{"attributes":{"bold":true},"insert":"Survival of the Fittest"},{"insert":" simultaneously tutors creatures while putting useful Elf abilities into the graveyard.\nThis is one of the most important concepts to understand when piloting the deck.\n PRIMARY COMBO PLAN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Buried Alive"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"insert":" is one of the strongest cards in the deck because it can put three creatures directly into the graveyard.\nOur goal is to assemble a collection of abilities that allows Thranduil to:\nIncrease his power."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Untap himself."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Convert infinite resources into a win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One of the central pieces is:\nDevoted Druid"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Devoted Druid gives Thranduil:\n"},{"attributes":{"bold":true},"insert":"Tap: Add G."},{"insert":"\nand\n"},{"attributes":{"bold":true},"insert":"Put a -1/-1 counter on this creature: Untap it."},{"insert":"\nThe untap ability is especially important because Thranduil can combine it with abilities that increase his power or otherwise offset the -1/-1 counters.\n GREENHILT TRAINEE ENGINE"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Greenhilt Trainee"},{"insert":" gives:\n"},{"attributes":{"bold":true},"insert":"Tap: Target creature gets +4/+4 until end of turn. Activate only if this creature's power is 4 or greater."},{"insert":"\nThranduil naturally has enough power to activate this ability.\nCombined with "},{"attributes":{"bold":true},"insert":"Devoted Druid"},{"insert":", Thranduil can begin alternating between Greenhilt Trainee's pump ability and Devoted Druid's untap ability.\nThis allows Thranduil to repeatedly increase his power while accumulating -1/-1 counters.\nOnce the loop is established, Thranduil can reach arbitrarily large power.\nThat enormous power can then be leveraged by the other abilities available to the deck.\nINFINITE MANA"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains several ways to translate Thranduil's graveyard abilities into effectively unlimited mana.\nOnce Thranduil can repeatedly untap himself while maintaining sufficient power/toughness, "},{"attributes":{"bold":true},"insert":"Devoted Druid's mana ability"},{"insert":" becomes a mana engine.\nOther mana-producing Elves in the deck give Thranduil additional ways to exploit repeated untaps.\nThe important sequencing principle is:\n"},{"attributes":{"bold":true},"insert":"Do not immediately demonstrate millions of iterations."},{"insert":"\nEstablish the loop, explain the repeatable actions, and announce the amount of mana/power you intend to generate.\nTURNING INFINITE MANA INTO CARDS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Generating infinite green mana is not enough by itself.\nWe need a way to convert that mana into access to the rest of the deck.\nOne of the important outlets is:\nThrasios, Triton Hero"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once sufficient mana is available, Thrasios allows us to repeatedly activate his ability and work through the library.\nThis provides a clean bridge between:\n"},{"attributes":{"bold":true},"insert":"Infinite Mana → Entire Deck → Win Condition"},{"insert":"\nThe deck also has graveyard-based Elf abilities that can serve similar purposes depending on which pieces have been assembled.\n THASSA'S ORACLE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The cleanest traditional win condition is:\n"},{"attributes":{"bold":true},"insert":"Thassa's Oracle + Demonic Consultation"},{"insert":"\nCast "},{"attributes":{"bold":true},"insert":"Thassa's Oracle"},{"insert":".\nWith the Oracle trigger on the stack, cast "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":", naming a card that is not in the deck.\nExile the library.\nAllow the Oracle trigger to resolve.\nWin the game.\nTHASSA'S ORACLE + TAINTED PACT"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck also runs:\n"},{"attributes":{"bold":true},"insert":"Thassa's Oracle + Tainted Pact"},{"insert":"\nThe singleton nature of Commander allows Tainted Pact to exile essentially the entire library.\nThis gives us another compact win condition that does not require Thranduil.\nThis is extremely important because we should not become overly dependent on resolving a five-mana commander.\nHERMIT DRUID"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hermit Druid"},{"insert":" provides another graveyard-based route.\nBecause the deck can be constructed to exploit Hermit Druid's ability, activating it can place an enormous portion—or potentially all—of the library into the graveyard.\nThat accomplishes two things at once:\n"},{"attributes":{"bold":true},"insert":"It loads Thranduil with Elf abilities."},{"insert":"\nand\n"},{"attributes":{"bold":true},"insert":"It sets up graveyard-based win lines."},{"insert":"\nHermit Druid should therefore be treated as a potential combo engine rather than merely a value creature.\nZAMECK GUILDMAGE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Zameck Guildmage gives Thranduil another useful draw outlet.\nIts activated ability can remove a +1/+1 counter from a creature to draw a card.\nWhen combined with engines capable of repeatedly producing counters, mana, or untaps, this becomes another method for converting an infinite resource into access to the library.\n SURVIVAL OF THE FITTEST"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Survival of the Fittest"},{"insert":" is particularly powerful in this deck.\nNormally Survival turns one creature into another creature.\nHere, the discarded creature may actually be something we "},{"attributes":{"bold":true},"insert":"wanted in the graveyard anyway"},{"insert":".\nThat means Survival can simultaneously:\n"},{"attributes":{"bold":true},"insert":"Put an activated ability into the graveyard"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor the next creature"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Set up another activated ability"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Assemble the Thranduil engine"},{"insert":"\nThis makes Survival one of the deck's strongest engine cards.\nThink carefully about the "},{"attributes":{"bold":true},"insert":"discard"},{"insert":" before deciding what creature to search for.\nSometimes the creature leaving your hand is more important than the creature entering it.\nTUTORS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck uses a dense tutor package because different tutors perform different roles.\nGraveyard Tutors"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"insert":" — Places the exact card we need into the graveyard.\n"},{"attributes":{"bold":true},"insert":"Unmarked Grave"},{"insert":" — Another direct graveyard setup piece.\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"insert":" — One of our strongest combo enablers because one spell can establish several Thranduil abilities simultaneously.\nCreature Tutors"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Worldly/creature-based tutor effects, Chord of Calling, Finale of Devastation, Eldritch Evolution and similar effects"},{"insert":" allow us to find whichever creature completes the current line.\nGeneral Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cards such as "},{"attributes":{"bold":true},"insert":"Demonic Tutor"},{"insert":" can simply find whichever piece is missing.\nThe important question when tutoring is not:\n"},{"attributes":{"italic":true},"insert":"\"What is the strongest card in my deck?\""},{"insert":"\nIt is:\n"},{"attributes":{"bold":true},"insert":"\"What resource am I currently missing?\""},{"insert":"\nFAUNA SHAMAN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Fauna Shaman deserves special attention because it is both:\n"},{"attributes":{"bold":true},"insert":"a tutor"},{"insert":"\nand\n"},{"attributes":{"bold":true},"insert":"an Elf with an activated ability."},{"insert":"\nOnce Fauna Shaman reaches the graveyard, Thranduil can inherit its creature-tutoring ability.\nThat means our commander can potentially turn creatures in hand into whichever creature is required to finish the combo.\n FORMIDABLE SPEAKER"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Formidable Speaker provides another valuable activated ability:\n"},{"attributes":{"bold":true},"insert":"Untap another target permanent."},{"insert":"\nUntap effects are extremely important in a commander whose combo engine frequently revolves around repeatedly activating tap abilities.\nSpeaker also has utility when cast normally, making it less painful to draw than a completely dedicated combo piece.\n PROTECTING THE WIN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck plays the expected suite of efficient cEDH interaction.\nThe purpose of our counterspells is not simply to counter whatever looks scary.\nWe primarily want interaction for three situations:\n"},{"attributes":{"bold":true},"insert":"1. Stop an opponent from winning."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Protect our own winning turn."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Prevent an opponent from removing a critical engine piece."},{"insert":"\nFree or extremely cheap interaction is especially valuable because many of our winning turns require committing substantial mana to Thranduil.\nWhenever possible, attempt the win while retaining protection.\n HASTE AND ACTIVATION ENABLERS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the most important parts of the deck.\nThranduil costs five mana.\nIf we cast him and pass the turn, the table receives an entire rotation to remove him.\nCards such as "},{"attributes":{"bold":true},"insert":"Shang-Chi, Master of Kung Fu"},{"insert":" are therefore extremely valuable because they allow creature abilities to be activated as though the creatures had haste.\nShang-Chi specifically lets creatures activate their abilities as though they had haste, which means Thranduil can potentially begin using inherited tap abilities immediately.\nThis changes Thranduil from:\n"},{"attributes":{"bold":true},"insert":"\"Five-mana commander—pass.\""},{"insert":"\ninto:\n"},{"attributes":{"bold":true},"insert":"\"Five-mana commander—attempt to win.\""},{"insert":"\n EARLY GAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The early game is primarily about developing mana and information.\nIdeal early turns involve:\n"},{"attributes":{"bold":true},"insert":"Fast mana"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana dorks"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Efficient tutors"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Remora/Rhystic Study"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard setup"},{"insert":"\nWe usually do "},{"attributes":{"bold":true},"insert":"not"},{"insert":" want to cast Thranduil simply because we have five mana.\nWe want to cast Thranduil when doing so meaningfully advances a winning line.\n MID GAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"By the mid game, determine which path is most realistic.\nRoute A — Thranduil Combo"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fill the graveyard with the required Elf abilities and prepare to resolve Thranduil.\nRoute B — Oracle"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If the table is heavily focused on stopping Thranduil, simply pivot into "},{"attributes":{"bold":true},"insert":"Thassa's Oracle + Consultation/Pact"},{"insert":".\nRoute C — Value"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Against interaction-heavy tables, use engines such as Mystic Remora and Rhystic Study while opponents expend resources fighting each other.\nThe deck does not have to be the first player attempting a win.\nSometimes the best opportunity comes immediately after two opponents have fought over somebody else's combo.\n MULLIGAN GUIDE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong opening hand generally needs three things:\n"},{"attributes":{"bold":true},"insert":"Mana + Development + Purpose"},{"insert":"\nMana alone is not enough.\nA hand containing several lands and random combo pieces may technically function but accomplish very little.\nLook for hands capable of doing something meaningful during the first two turns.\nStrong Keeps"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Hands containing combinations of:\n"},{"attributes":{"bold":true},"insert":"Fast mana"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana dork"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Efficient tutor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Survival of the Fittest"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\nare generally attractive.\nQuestionable Keeps"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Be cautious with:\n"},{"attributes":{"bold":true},"insert":"Multiple five-mana plans"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Several combo pieces with no tutor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Hands dependent entirely on Thranduil surviving"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No early development"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana that cannot reliably produce the necessary colors"},{"insert":"\nThranduil is expensive enough that keeping a slow hand can put us permanently behind faster cEDH decks.\n WHAT NOT TO DO"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Don't cast Thranduil just because you can."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Five mana is a major investment.\nHave a reason.\nDon't put every useful Elf onto the battlefield."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sometimes an Elf is substantially stronger in the graveyard because Thranduil wants its activated ability.\nDon't expose the commander unnecessarily."},{"attributes":{"header":3},"insert":"\n"},{"insert":"If Thranduil gets removed repeatedly, commander tax quickly becomes prohibitive.\nDon't tunnel vision on the commander."},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is still a Sultai cEDH deck.\nSometimes "},{"attributes":{"bold":true},"insert":"Thassa's Oracle + Consultation"},{"insert":" is simply the correct win.\nDon't tutor without planning the next several actions."},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck rewards sequencing.\nBefore tutoring, identify:\n"},{"attributes":{"bold":true},"insert":"What is in hand?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"What is in the graveyard?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"What abilities does Thranduil currently have?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"How much mana is available?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do we have haste?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do we have protection?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"What interaction could stop us?"},{"insert":"\n PILOTING PHILOSOPHY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is best understood as a "},{"attributes":{"bold":true},"insert":"modular graveyard combo deck"},{"insert":", not traditional Elfball.\nThe creatures are pieces of text.\nThe graveyard is a toolbox.\nThranduil is the machine that combines those pieces.\nThe deck becomes much easier to pilot when you stop asking:\n"},{"attributes":{"bold":true},"insert":"\"Which creatures do I want in play?\""},{"insert":"\nand start asking:\n"},{"attributes":{"bold":true},"insert":"\"Which activated abilities do I need in my graveyard?\""},{"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"TL;DR"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game:"},{"insert":"\nDevelop mana, establish card advantage, tutor and begin loading the graveyard.\n"},{"attributes":{"bold":true},"insert":"Mid Game:"},{"insert":"\nDetermine whether the safest route is Thranduil combo, Hermit Druid, or Oracle.\n"},{"attributes":{"bold":true},"insert":"Combo Turn:"},{"insert":"\nEstablish the necessary graveyard abilities → enable immediate Thranduil activations → resolve Thranduil → generate infinite resources → convert those resources into access to the deck → win.\n"},{"attributes":{"bold":true},"insert":"Backup Plan:"},{"insert":"\nThassa's Oracle + Demonic Consultation/Tainted Pact.\n"},{"attributes":{"bold":true},"insert":"Golden Rule:"},{"insert":"\nTHE GRAVEYARD IS NOT WHERE OUR ELVES DIE."},{"attributes":{"header":3},"insert":"\n"},{"insert":"IT'S WHERE THRANDUIL LEARNS THEIR ABILITIES."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"}]}
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