507 views16 days ago
Commander
Size: 100Salt sum: 44.53
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ZDL190912

507 views16 days ago
Commander
Size: 100Salt sum: 44.53

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{"ops":[{"insert":"Upgrade on the new Tramplesaurus Rex Precon from Foundations. All cards in the maybe board are cards I've removed from the deck and all new additions are in their respective categories. \n\nI've leant heavy into big stompy power matters. Most interaction is either stapled onto creatures such as "},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":" or "},{"insert":{"card-link":"Scion of Calamity"}},{"insert":" who can pop enchantments and artifacts. Fight spells to deal with pesky creatures you need to get rid of such as "},{"insert":{"card-link":"Cosmic Hunger"}},{"insert":" , "},{"insert":{"card-link":"Primal Might"}},{"insert":" and "},{"insert":{"card-link":"Inscription of Abundance"}},{"insert":" (which has multiple modes of interaction). We also have "},{"insert":{"card-link":"Kenrith's Transformation"}},{"insert":" to deal with a pesky indestructible creature of problematic commander.\n\nThe card draw engine is also creature focused, with the inclusion of "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" in the Precon I decided to also include "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" for draw and more importantly ramp, "},{"insert":{"card-link":"Outcaster Trailblazer"}},{"insert":" also acts ase a second "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" as a power matters draw. Big green draw spells are also included, "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" can draw you 12 with "},{"insert":{"card-link":"Ghalta, Primal Hunger"}},{"insert":" out, "},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" and "},{"insert":{"card-link":"Greater Good"}},{"insert":" function similarly.\n\nThere's a decent chunk of protection as once our big cards are out, people will be wanting to take out the big stompy green guys. "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" , "},{"insert":{"card-link":"Tyvar's Stand"}},{"insert":" and "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" are the core of our instant speed protection. We also have a cheeky "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" that can act as \"protection\" by at least giving you a big token should anything be destroyed (and as a solid power doubler that could effectively one shot someone with commander damage). \n\nRamp is mainly creature focused with a handful of artifacts that mainly reduce costs. Classic "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" and "},{"insert":{"card-link":"Rhonas's Monument"}},{"insert":" reduce the costs of all your green spells, the monument also gives you the benefit of temporarily buffing a creature with +2/+2 and trample until the end of turn whenever you play a creature. Then the mana dork package works overtime as power cost reducers for our commander, and mana generators, "},{"insert":{"card-link":"Llanowar Tribe"}},{"insert":" , "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" , "},{"insert":{"card-link":"Fyndhorn Elves"}},{"insert":" and "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" get you where you need to be for the big guys to come out.\n\nWincons are simple, try and hit people as hard as you can. "},{"insert":{"card-link":"Ghalta, Primal Hunger"}},{"insert":" is already a 12/12, so we include power doublers and spells that lets you play a lot of big things based on your commanders cost. "},{"insert":{"card-link":"Unnatural Endurance"}},{"insert":" and "},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" make your entire board stupid big and with so many trample enablers in your creatures and enchantments, your gonna be hitting someone bigly. Otherwise we have "},{"insert":{"card-link":"Genesis Wave"}},{"insert":" , "},{"insert":{"card-link":"Majestic Genesis"}},{"insert":" , "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" and "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" . The wave having X cost means you can pump as much of your mana into it and cheat out a massive board of not only creatures but all permanents shown, Majestic Genesis is similar but for 8 mana you always get 12 cards as your commanders CMC is the X. Stampede functions as a massive single turn buff granting at bare minimum a +12/+12 to the board and trample. Ghalta Stampede can be an excellent payoff to one of your massive draw spells, filling your hand with creatures and then slamming down Ghalta to cheat all of them out and swing for game.\n\nHope you enjoy the primer, enjoy the deck, and have fun!\n"}]}
Ghalta, Primal Hunger
This spell costs
less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature - Elder Dinosaur
Ghalta, Primal Hunger (fdc) 8

Commander

(Ctrl to add secondary)
Managorger Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
Creature - Hydra
Managorger Hydra (fdc) 216
Railway Brawler
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Warrior Rhino
Railway Brawler (otj) 175
Surrak and Goreclaw
Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Bear
Surrak and Goreclaw (fdc) 231

Counters

(Ctrl to add secondary)
Ghalta the Unstoppable
This spell costs
less to cast, where X is the greatest power among creatures you control.
Trample
Other creatures you control have trample.
Legendary Creature - Elder Dinosaur
Ghalta the Unstoppable (fra) 260
Radagast of Rhosgobel
The first creature spell you cast each turn costs
less to cast and can be cast as though it had flash.
Legendary Creature - Wizard Avatar
Radagast of Rhosgobel (hob) 136
Slumbering Trudge
This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Beast Plant
Slumbering Trudge (sos) 160

Creature

(Ctrl to add secondary)
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (fdc) 189
Curious Altisaur
Reach, vigilance
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
Creature - Dinosaur
Curious Altisaur (fdc) 198
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Elder Gargaroth
Reach, vigilance, trample
Whenever this creature attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
Creature - Beast
Elder Gargaroth (fdc) 200
Garruk, Curse Breaker
Whenever a creature you control with power 4 or greater enters, draw a card.
+2: Untap up to two target lands.
−3: Create a 4/4 green Beast creature token with trample.
−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
Legendary Planeswalker - Garruk
Garruk, Curse Breaker (fra) 259
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (fdc) 206
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Sorcery
Genesis Wave (fdn) 221
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (msc) 174
Majestic Genesis
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery
Majestic Genesis (clb) 240
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (fdc) 226

Draw

(Ctrl to add secondary)
Bellowing Tanglewurm
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other green creatures you control have intimidate.
Creature - Wurm
Bellowing Tanglewurm (plst) SOM-111
Rhonas the Indomitable
Deathtouch, indestructible
Rhonas can't attack or block unless you control another creature with power 4 or greater.
: Another target creature gets +2/+0 and gains trample until end of turn.
Legendary Creature - God
Rhonas the Indomitable (fdc) 223
Surrak, the Hunt Caller
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and
no matter when it came under your control.)
Legendary Creature - Human Warrior
Surrak, the Hunt Caller (fdc) 232

Evasion

(Ctrl to add secondary)
Ghalta, Stampede Tyrant
Trample
When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
Legendary Creature - Elder Dinosaur
Ghalta, Stampede Tyrant (lci) 185
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (fdc) 218

Finisher

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Cactus Preserve
This land enters tapped.
: Add one mana of any type that a land you control could produce.
: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Land - Desert
Cactus Preserve (otc) 76
Forest
(
: Add
.)
Basic Land - Forest
Forest (fdn) 280
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (fdc) 307
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (blc) 132
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fdc) 310
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (fdc) 311
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (fdc) 317
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (fdc) 318

Land

(Ctrl to add secondary)
Agonasaur Rex
Trample
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Creature - Dinosaur
Agonasaur Rex (pdft) 151s
Frenzied Baloth
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Creature - Beast
Frenzied Baloth (eoe) 183
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (sld) 1750
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mid) 304
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdc) 291
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (fdc) 233
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (soc) 291

Protection

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Tangleweave Armor
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the greatest mana value among your commanders.
Equip
Artifact - Equipment
Tangleweave Armor (fdc) 234
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (fdc) 238
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Zopandrel, Hunger Dominus (one) 195

Pump

(Ctrl to add secondary)
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian
Defiler of Vigor (dmu) 160
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (fdc) 202
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 291
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (fdc) 204
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (fdc) 208
Hulking Raptor
Ward

At the beginning of your first main phase, add
.
Creature - Dinosaur
Hulking Raptor (fdc) 210
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdc) 213
Llanowar Tribe
: Add
.
Creature - Elf Druid
Llanowar Tribe (fdc) 214
Ojer Kaslem, Deepest Growth
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 318Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 318
Runadi, Behemoth Caller
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4.
Creatures you control with three or more +1/+1 counters on them have haste.
: Add
.
Legendary Creature - Shaman Cat
Runadi, Behemoth Caller (j22) 44
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Sol Ring
: Add
.
Artifact
Sol Ring (fdc) 286

Ramp

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Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227

Recursion

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Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (fdc) 246
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Cosmic Hunger
Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.
Instant
Cosmic Hunger (mom) 182
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (otp) 29
Inscription of Abundance
Kicker

Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Instant
Inscription of Abundance (dsc) 186
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (fdc) 212
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape
Kogla, the Titan Ape (iko) 162
Primal Might
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Primal Might (m21) 197
Scion of Calamity
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Creature - Dinosaur
Scion of Calamity (lcc) 61
Super Combo
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
Sorcery
Super Combo (tmc) 34
Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant
Tail Swipe (dmu) 182
Thrashing Brontodon
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Dinosaur
Thrashing Brontodon (fdc) 237
Tranquil Frillback
When this creature enters, you may pay
up to three times. When you pay this cost one or more times, choose up to that many —
• Destroy target artifact or enchantment.
• Exile target player's graveyard.
• You gain 4 life.
Creature - Dinosaur
Tranquil Frillback (mat) 74

Removal

(Ctrl to add secondary)
Pugnacious Hammerskull
Whenever this creature attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Dinosaur
Pugnacious Hammerskull (lci) 328

Sac Outlet

(Ctrl to add secondary)
The Skullspore Nexus
This spell costs
less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
,
: Double target creature's power until end of turn.
Legendary Artifact
The Skullspore Nexus (lci) 212

Tokens

(Ctrl to add secondary)
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150

Tutor

(Ctrl to add secondary)
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Instant
Arachnogenesis (fdc) 187
Arasta of the Endless Web
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Legendary Creature Enchantment - Spider
Arasta of the Endless Web (fdc) 188
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (fdc) 190
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (fdc) 191
Bite Down
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Bite Down (fdc) 192
Carnage Tyrant
This spell can't be countered.
Trample, hexproof
Creature - Dinosaur
Carnage Tyrant (fdc) 193
Challenger Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
Creature - Troll
Challenger Troll (fdc) 194
Clifftop Lookout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature - Scout Frog
Clifftop Lookout (fdc) 195
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (fdc) 196
Colossal Majesty
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Enchantment
Colossal Majesty (fdc) 197
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (fdc) 250
Dungrove Elder
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
Creature - Treefolk
Dungrove Elder (fdc) 199
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (fdc) 201
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Sorcery
Ezuri's Predation (fdc) 203
Garruk's Packleader
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature - Beast
Garruk's Packleader (fdc) 205
Gigantosaurus
Creature - Dinosaur
Gigantosaurus (fdc) 207
Harmonize
Draw three cards.
Sorcery
Harmonize (fdc) 209
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 144
Ilysian Caryatid
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature - Plant
Ilysian Caryatid (fdc) 211
Khalni Ambush
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Lion Umbra
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Lion Umbra (mh3) 160
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdc) 215
Monstrous Onslaught
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.
Sorcery
Monstrous Onslaught (fdc) 217
Monstrous Vortex
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment
Monstrous Vortex (mh3) 162
Outcaster Trailblazer
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid
Outcaster Trailblazer (otj) 173
Paradise Druid
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.
Creature - Elf Druid
Paradise Druid (fdc) 219
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (fdc) 221
Ranging Raptors
Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Dinosaur
Ranging Raptors (lcc) 249
Regal Imperiosaur
Other Dinosaurs you control get +1/+1.
Creature - Dinosaur
Regal Imperiosaur (fdc) 222
Rhonas's Monument
Green creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Artifact
Rhonas's Monument (fdc) 281
Ripjaw Raptor
Enrage — Whenever this creature is dealt damage, draw a card.
Creature - Dinosaur
Ripjaw Raptor (fdc) 224
Rishkar, Peema Renegade
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "
: Add
."
Legendary Creature - Elf Druid
Rishkar, Peema Renegade (fdc) 225
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Ooze
Scavenging Ooze (fdc) 227
Scrapshooter
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Reach
When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
Creature - Archer Raccoon
Scrapshooter (fdc) 228
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (fdc) 229
Steel Leaf Champion
This creature can't be blocked by creatures with power 2 or less.
Creature - Knight Elf
Steel Leaf Champion (fdc) 230
Terrian, World Tyrant
Legendary Creature - Ooze Dinosaur
Terrian, World Tyrant (fdc) 235
Thickest in the Thicket
When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
Enchantment
Thickest in the Thicket (fdc) 236
Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant
Topiary Stomper (snc) 290
Tranquil Thicket
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Thicket (fdc) 316
Verdant Sun's Avatar
Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.
Creature - Avatar Dinosaur
Verdant Sun's Avatar (fdc) 239
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.
Creature - Dinosaur
Wayward Swordtooth (lcc) 263
Whiptongue Hydra
Reach
When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
Creature - Lizard Hydra
Whiptongue Hydra (fdc) 240
Whisperer of the Wilds
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Creature - Human Shaman
Whisperer of the Wilds (fdc) 241
Yeva, Nature's Herald
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
Legendary Creature - Elf Shaman
Yeva, Nature's Herald (fdc) 242

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
102 pips - 60 cards
49 mana - 42 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Upgrade on the new Tramplesaurus Rex Precon from Foundations. All cards in the maybe board are cards I've removed from the deck and all new additions are in their respective categories. \n\nI've leant heavy into big stompy power matters. Most interaction is either stapled onto creatures such as "},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":" or "},{"insert":{"card-link":"Scion of Calamity"}},{"insert":" who can pop enchantments and artifacts. Fight spells to deal with pesky creatures you need to get rid of such as "},{"insert":{"card-link":"Cosmic Hunger"}},{"insert":" , "},{"insert":{"card-link":"Primal Might"}},{"insert":" and "},{"insert":{"card-link":"Inscription of Abundance"}},{"insert":" (which has multiple modes of interaction). We also have "},{"insert":{"card-link":"Kenrith's Transformation"}},{"insert":" to deal with a pesky indestructible creature of problematic commander.\n\nThe card draw engine is also creature focused, with the inclusion of "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" in the Precon I decided to also include "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" for draw and more importantly ramp, "},{"insert":{"card-link":"Outcaster Trailblazer"}},{"insert":" also acts ase a second "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" as a power matters draw. Big green draw spells are also included, "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" can draw you 12 with "},{"insert":{"card-link":"Ghalta, Primal Hunger"}},{"insert":" out, "},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" and "},{"insert":{"card-link":"Greater Good"}},{"insert":" function similarly.\n\nThere's a decent chunk of protection as once our big cards are out, people will be wanting to take out the big stompy green guys. "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" , "},{"insert":{"card-link":"Tyvar's Stand"}},{"insert":" and "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" are the core of our instant speed protection. We also have a cheeky "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" that can act as \"protection\" by at least giving you a big token should anything be destroyed (and as a solid power doubler that could effectively one shot someone with commander damage). \n\nRamp is mainly creature focused with a handful of artifacts that mainly reduce costs. Classic "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" and "},{"insert":{"card-link":"Rhonas's Monument"}},{"insert":" reduce the costs of all your green spells, the monument also gives you the benefit of temporarily buffing a creature with +2/+2 and trample until the end of turn whenever you play a creature. Then the mana dork package works overtime as power cost reducers for our commander, and mana generators, "},{"insert":{"card-link":"Llanowar Tribe"}},{"insert":" , "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" , "},{"insert":{"card-link":"Fyndhorn Elves"}},{"insert":" and "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" get you where you need to be for the big guys to come out.\n\nWincons are simple, try and hit people as hard as you can. "},{"insert":{"card-link":"Ghalta, Primal Hunger"}},{"insert":" is already a 12/12, so we include power doublers and spells that lets you play a lot of big things based on your commanders cost. "},{"insert":{"card-link":"Unnatural Endurance"}},{"insert":" and "},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" make your entire board stupid big and with so many trample enablers in your creatures and enchantments, your gonna be hitting someone bigly. Otherwise we have "},{"insert":{"card-link":"Genesis Wave"}},{"insert":" , "},{"insert":{"card-link":"Majestic Genesis"}},{"insert":" , "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" and "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" . The wave having X cost means you can pump as much of your mana into it and cheat out a massive board of not only creatures but all permanents shown, Majestic Genesis is similar but for 8 mana you always get 12 cards as your commanders CMC is the X. Stampede functions as a massive single turn buff granting at bare minimum a +12/+12 to the board and trample. Ghalta Stampede can be an excellent payoff to one of your massive draw spells, filling your hand with creatures and then slamming down Ghalta to cheat all of them out and swing for game.\n\nHope you enjoy the primer, enjoy the deck, and have fun!\n"}]}
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