ZDL190912
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Commander
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{"ops":[{"insert":"Upgrade on the new Tramplesaurus Rex Precon from Foundations. All cards in the maybe board are cards I've removed from the deck and all new additions are in their respective categories. \n\nI've leant heavy into big stompy power matters. Most interaction is either stapled onto creatures such as "},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":" or "},{"insert":{"card-link":"Scion of Calamity"}},{"insert":" who can pop enchantments and artifacts. Fight spells to deal with pesky creatures you need to get rid of such as "},{"insert":{"card-link":"Cosmic Hunger"}},{"insert":" , "},{"insert":{"card-link":"Primal Might"}},{"insert":" and "},{"insert":{"card-link":"Inscription of Abundance"}},{"insert":" (which has multiple modes of interaction). We also have "},{"insert":{"card-link":"Kenrith's Transformation"}},{"insert":" to deal with a pesky indestructible creature of problematic commander.\n\nThe card draw engine is also creature focused, with the inclusion of "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" in the Precon I decided to also include "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" for draw and more importantly ramp, "},{"insert":{"card-link":"Outcaster Trailblazer"}},{"insert":" also acts ase a second "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" as a power matters draw. Big green draw spells are also included, "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" can draw you 12 with "},{"insert":{"card-link":"Ghalta, Primal Hunger"}},{"insert":" out, "},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" and "},{"insert":{"card-link":"Greater Good"}},{"insert":" function similarly.\n\nThere's a decent chunk of protection as once our big cards are out, people will be wanting to take out the big stompy green guys. "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" , "},{"insert":{"card-link":"Tyvar's Stand"}},{"insert":" and "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" are the core of our instant speed protection. We also have a cheeky "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" that can act as \"protection\" by at least giving you a big token should anything be destroyed (and as a solid power doubler that could effectively one shot someone with commander damage). \n\nRamp is mainly creature focused with a handful of artifacts that mainly reduce costs. Classic "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" and "},{"insert":{"card-link":"Rhonas's Monument"}},{"insert":" reduce the costs of all your green spells, the monument also gives you the benefit of temporarily buffing a creature with +2/+2 and trample until the end of turn whenever you play a creature. Then the mana dork package works overtime as power cost reducers for our commander, and mana generators, "},{"insert":{"card-link":"Llanowar Tribe"}},{"insert":" , "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" , "},{"insert":{"card-link":"Fyndhorn Elves"}},{"insert":" and "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" get you where you need to be for the big guys to come out.\n\nWincons are simple, try and hit people as hard as you can. "},{"insert":{"card-link":"Ghalta, Primal Hunger"}},{"insert":" is already a 12/12, so we include power doublers and spells that lets you play a lot of big things based on your commanders cost. "},{"insert":{"card-link":"Unnatural Endurance"}},{"insert":" and "},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" make your entire board stupid big and with so many trample enablers in your creatures and enchantments, your gonna be hitting someone bigly. Otherwise we have "},{"insert":{"card-link":"Genesis Wave"}},{"insert":" , "},{"insert":{"card-link":"Majestic Genesis"}},{"insert":" , "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" and "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" . The wave having X cost means you can pump as much of your mana into it and cheat out a massive board of not only creatures but all permanents shown, Majestic Genesis is similar but for 8 mana you always get 12 cards as your commanders CMC is the X. Stampede functions as a massive single turn buff granting at bare minimum a +12/+12 to the board and trample. Ghalta Stampede can be an excellent payoff to one of your massive draw spells, filling your hand with creatures and then slamming down Ghalta to cheat all of them out and swing for game.\n\nHope you enjoy the primer, enjoy the deck, and have fun!\n"}]}
Railway Brawler
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Warrior Rhino

Counters
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Creature
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Garruk, Curse Breaker
Whenever a creature you control with power 4 or greater enters, draw a card.
+2: Untap up to two target lands.
−3: Create a 4/4 green Beast creature token with trample.
−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
+2: Untap up to two target lands.
−3: Create a 4/4 green Beast creature token with trample.
−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
Legendary Planeswalker - Garruk

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Majestic Genesis
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery

Draw
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Surrak, the Hunt Caller
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)
Legendary Creature - Human Warrior

Evasion
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Finisher
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Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Pump
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Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian

Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Ojer Kaslem, Deepest Growth
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Runadi, Behemoth Caller
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4.
Creatures you control with three or more +1/+1 counters on them have haste.
: Add .
Creatures you control with three or more +1/+1 counters on them have haste.
: Add .
Legendary Creature - Shaman Cat

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
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Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Inscription of Abundance
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Instant

Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Scion of Calamity
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Creature - Dinosaur

Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant

Removal
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The Skullspore Nexus
This spell costs less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Legendary Artifact

Tokens
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Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege


Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
(Ctrl to add secondary)
Lion Umbra
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Monstrous Vortex
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment

Outcaster Trailblazer
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid

Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Upgrade on the new Tramplesaurus Rex Precon from Foundations. All cards in the maybe board are cards I've removed from the deck and all new additions are in their respective categories. \n\nI've leant heavy into big stompy power matters. Most interaction is either stapled onto creatures such as "},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":" or "},{"insert":{"card-link":"Scion of Calamity"}},{"insert":" who can pop enchantments and artifacts. Fight spells to deal with pesky creatures you need to get rid of such as "},{"insert":{"card-link":"Cosmic Hunger"}},{"insert":" , "},{"insert":{"card-link":"Primal Might"}},{"insert":" and "},{"insert":{"card-link":"Inscription of Abundance"}},{"insert":" (which has multiple modes of interaction). We also have "},{"insert":{"card-link":"Kenrith's Transformation"}},{"insert":" to deal with a pesky indestructible creature of problematic commander.\n\nThe card draw engine is also creature focused, with the inclusion of "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" in the Precon I decided to also include "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" for draw and more importantly ramp, "},{"insert":{"card-link":"Outcaster Trailblazer"}},{"insert":" also acts ase a second "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" as a power matters draw. Big green draw spells are also included, "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" can draw you 12 with "},{"insert":{"card-link":"Ghalta, Primal Hunger"}},{"insert":" out, "},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" and "},{"insert":{"card-link":"Greater Good"}},{"insert":" function similarly.\n\nThere's a decent chunk of protection as once our big cards are out, people will be wanting to take out the big stompy green guys. "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" , "},{"insert":{"card-link":"Tyvar's Stand"}},{"insert":" and "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" are the core of our instant speed protection. We also have a cheeky "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" that can act as \"protection\" by at least giving you a big token should anything be destroyed (and as a solid power doubler that could effectively one shot someone with commander damage). \n\nRamp is mainly creature focused with a handful of artifacts that mainly reduce costs. Classic "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" and "},{"insert":{"card-link":"Rhonas's Monument"}},{"insert":" reduce the costs of all your green spells, the monument also gives you the benefit of temporarily buffing a creature with +2/+2 and trample until the end of turn whenever you play a creature. Then the mana dork package works overtime as power cost reducers for our commander, and mana generators, "},{"insert":{"card-link":"Llanowar Tribe"}},{"insert":" , "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" , "},{"insert":{"card-link":"Fyndhorn Elves"}},{"insert":" and "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" get you where you need to be for the big guys to come out.\n\nWincons are simple, try and hit people as hard as you can. "},{"insert":{"card-link":"Ghalta, Primal Hunger"}},{"insert":" is already a 12/12, so we include power doublers and spells that lets you play a lot of big things based on your commanders cost. "},{"insert":{"card-link":"Unnatural Endurance"}},{"insert":" and "},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" make your entire board stupid big and with so many trample enablers in your creatures and enchantments, your gonna be hitting someone bigly. Otherwise we have "},{"insert":{"card-link":"Genesis Wave"}},{"insert":" , "},{"insert":{"card-link":"Majestic Genesis"}},{"insert":" , "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" and "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" . The wave having X cost means you can pump as much of your mana into it and cheat out a massive board of not only creatures but all permanents shown, Majestic Genesis is similar but for 8 mana you always get 12 cards as your commanders CMC is the X. Stampede functions as a massive single turn buff granting at bare minimum a +12/+12 to the board and trample. Ghalta Stampede can be an excellent payoff to one of your massive draw spells, filling your hand with creatures and then slamming down Ghalta to cheat all of them out and swing for game.\n\nHope you enjoy the primer, enjoy the deck, and have fun!\n"}]}




























































































