Dtandoc
15 views46 hrs ago
Commander
Size: 100Salt sum: 30.88
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Limit Break"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud, Ex-SOLDIER"},{"insert":" leads a Naya Equipment deck built around FINAL FANTASY characters, Materia, iconic weapons, and combat. The deck ramps early, equips Cloud or another legendary attacker, and turns one successful combat into a major advantage swing.\nCloud rewards you for attacking with equipped creatures and playing into the deck’s core plan: build a board of Equipment, use powerful FFVII characters as support, and pressure opponents through combat damage. This is a thematic midrange Voltron deck with a secondary go-wide plan from Soldiers, token makers, and legendary creatures.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Game plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has three overlapping plans:\n"},{"attributes":{"bold":true},"insert":"Voltron:"},{"insert":" Suit up Cloud with Equipment, make him difficult to answer, and threaten commander-damage kills."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Equipment value:"},{"insert":" Use Equipment-based card draw, cost reduction, protection, and combat triggers to gain value while attacking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Naya combat board:"},{"insert":" Deploy FF characters, Soldier tokens, and large creatures so the deck still functions when Cloud is removed or too expensive to recast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ideal game is ramp early, cast Cloud with Equipment ready, protect him, and attack the player least able to block or remove him.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep hands with:\n3–4 lands, ideally including green."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A ramp spell or mana rock: "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rampant Growth"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cultivate"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Sword of the Animist"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One Equipment piece or an Equipment payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A creature or protection spell to follow Cloud."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ship hands with:\nOne- or two-land hands without ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Only high-cost creatures and no early development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several Equipment cards but no mana or creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Too many lands that enter tapped without an early play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your priority is mana and setup.\nCast "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Explorer’s Scope"},{"insert":", or a green ramp spell early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rampant Growth"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cultivate"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Sword of the Animist"},{"insert":" help ensure you have enough mana to cast Cloud, equip him, and still hold up protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cheap Equipment such as "},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hero’s Heirloom"},{"insert":", "},{"attributes":{"bold":true},"insert":"Champion’s Helm"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Mask of Memory"},{"insert":" can come down before Cloud."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not rush out expensive Equipment unless you have the mana to equip it or expect it to survive a full turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Equipment priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Evasion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Getting Cloud through blockers matters more than stacking raw power.\n"},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"insert":" gives strong practical evasion against nonbasic-land-heavy Commander tables."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Behemoth Sledge"},{"insert":" grants trample and lifelink."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slayers’ Stronghold"},{"insert":" gives haste, vigilance, and extra power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Helitrooper"},{"insert":" can give another attacking creature flying."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conqueror’s Flail"},{"insert":" can stop opponents from interacting during your turn once you are attacking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cloud is the engine, so protect him before overcommitting Equipment.\n"},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":" gives haste and shroud."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Champion’s Helm"},{"insert":" gives hexproof to legendary Cloud."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Darksteel Plate"},{"insert":" gives indestructible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bastion Protector"},{"insert":" boosts Cloud and grants indestructible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":" can phase out Cloud, Equipment, and other key nonlands through a wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ultimate Magic: Holy"},{"insert":" protects your permanents from destruction for a turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lifestream’s Blessing"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Zack Fair"},{"insert":" help recover or preserve important creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Power and payoff"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Cloud can connect safely, begin making each combat decisive.\n"},{"attributes":{"bold":true},"insert":"Colossus Hammer"},{"insert":" creates major commander-damage pressure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wrecking Ball Arm"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Hero’s Blade"},{"insert":" are efficient power boosts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hero’s Heirloom"},{"insert":" improves legendary attackers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sword of the Animist"},{"insert":" ramps while attacking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mask of Memory"},{"insert":" provides cards after combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":" converts small creatures and tokens into cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conformer Shuriken"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Armory Automaton"},{"insert":" help spread or reuse Equipment value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Key support cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Puresteel Paladin"},{"insert":" is one of the deck’s best cards: it draws cards when Equipment enters and can make equip costs free once metalcraft is active."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cid, Freeflier Pilot"},{"insert":" reduces Equipment and Vehicle costs and can return them from the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Professional Face-Breaker"},{"insert":" converts combat damage into Treasure, helping pay for Equipment and expensive follow-up spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bronze Guardian"},{"insert":" protects your artifacts with ward while becoming a large double-striking threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Inspiring Statuary"},{"insert":" turns Equipment and mana rocks into pseudo-mana for casting nonartifact spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Summoning Materia"},{"insert":" supports the creature-heavy plan and helps deploy larger FF threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"SOLDIER Military Program"},{"insert":" creates bodies and grows your Soldier board, especially with Cloud in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Midgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where Cloud should take over.\nCast Cloud with at least one Equipment ready."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equip an evasion or protection piece first."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack the opponent with the weakest board or least open mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use combat-damage triggers to draw cards, ramp, or generate Treasure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy larger legends and Equipment once opponents have spent removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid putting every Equipment piece on Cloud if you cannot protect him. Keeping one or two pieces available for a backup attacker makes board wipes and removal less punishing.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Backup threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud is the main plan, but the deck has several ways to keep fighting without him.\n"},{"attributes":{"bold":true},"insert":"Hellkite Tyrant"},{"insert":" can steal artifact-heavy opponents’ boards and threatens an alternate win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bronze Guardian"},{"insert":" becomes huge in an artifact-heavy board and has double strike."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Barret Wallace"},{"insert":" rewards the deck for having equipped creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tifa, Martial Artist"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Red XIII, Proud Warrior"},{"insert":" provide aggressive secondary bodies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sephiroth, Fallen Hero"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vincent, Vengeful Atoner"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Yuffie, Materia Hunter"},{"insert":" provide additional FFVII character value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Summon: Kujata"},{"insert":" gives a flexible Saga threat with removal, card selection, and a creature body."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Use removal to clear blockers, answer engines, or protect your attack step.\n"},{"attributes":{"bold":true},"insert":"Dispatch"},{"insert":" is premium removal once metalcraft is active."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chaos Warp"},{"insert":" answers nearly any permanent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vandalblast"},{"insert":" is especially strong against artifact decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Decimate"},{"insert":" can remove several permanent types at once when all targets exist."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Austere Command"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Vanquish the Horde"},{"insert":" are reset buttons when the board gets away from you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ultimate Magic: Meteor"},{"insert":" gives the deck a powerful late-game answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud’s Limit Break"},{"insert":" is best used when it either forces damage through or protects a winning attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Closing games"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The most common wins are:\n"},{"attributes":{"bold":true},"insert":"Commander damage:"},{"insert":" A protected, equipped Cloud can reach 21 commander damage quickly with Hammer, Sword, Arm, and anthem-style boosts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overwhelming combat:"},{"insert":" Soldier tokens, equipped legends, and large FF creatures force through a lethal alpha strike."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifact pressure:"},{"insert":" Hellkite Tyrant can take over artifact-heavy tables."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Repeated value:"},{"insert":" Puresteel Paladin, Mask of Memory, Skullclamp, and Sword of the Animist allow you to out-resource opponents over a longer game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Maybeboard upgrades"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These are the strongest upgrades for pushing the deck toward a more focused Equipment/Bracket 3 build.\n"},{"attributes":{"bold":true},"insert":"Buster Sword"},{"insert":" — The highest-impact Equipment upgrade; gives Cloud a major combat-damage payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Genji Glove"},{"insert":" — Gives double strike and an additional combat, dramatically increasing Cloud’s ceiling."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud, Midgar Mercenary"},{"insert":" — A strong Equipment support creature and redundant Cloud-style payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud, Planet’s Champion"},{"insert":" — A dangerous backup Voltron threat with double strike and indestructible while equipped."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ultima Weapon"},{"insert":" — A premium Equipment finisher for a combat deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crystal Fragments // Summon: Alexander"},{"insert":" — Flexible Equipment early, powerful Saga payoff later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gilgamesh, Master-at-Arms"},{"insert":" — Another Equipment-focused legend and secondary threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tifa’s Limit Break"},{"insert":" — Can turn one equipped attacker into a sudden lethal attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":" — Efficient removal that improves the deck’s interaction suite."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning, Army of One"},{"insert":" — Excellent alternate Boros Equipment commander if you ever want to split the deck into a second FINAL FANTASY build."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Upgrade order"},{"attributes":{"header":2},"insert":"\n"},{"insert":"For the most noticeable improvement, add cards in this order:\n"},{"attributes":{"bold":true},"insert":"Buster Sword"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Genji Glove"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud, Midgar Mercenary"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud, Planet’s Champion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tifa’s Limit Break"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ultima Weapon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crystal Fragments // Summon: Alexander"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gilgamesh, Master-at-Arms"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning, Army of One"},{"insert":" only if building a separate deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck is strongest when it stays patient: ramp first, protect Cloud, force through one meaningful attack, and let Equipment-based value snowball from there.\n"}]}
Commander
Cloud, Ex-SOLDIER
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
Legendary Creature - Human Soldier Mercenary

Commander
(CTRL to add secondary)
Artifact
Conformer Shuriken
Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."
Equip
Equip
Legendary Artifact - Equipment

Artifact
(CTRL to add secondary)
Creature
Aerith, Last Ancient
Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
Legendary Creature - Human Cleric Druid

Bronze Guardian
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem

Cait Sith, Fortune Teller
Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
Legendary Creature Artifact - Cat Moogle

Heidegger, Shinra Executive
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control.
At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.
At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.
Legendary Creature - Human Soldier

Professor Hojo
The first activated ability you activate during your turn that targets a creature you control costs less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Scientist

Red XIII, Proud Warrior
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Legendary Creature - Beast Warrior

Sephiroth, Fallen Hero
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)
The Reunion — , Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
The Reunion — , Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Human Soldier Avatar

Summon: Kujata
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Lightning — This creature deals 3 damage to each of up to two target creatures.
II — Ice — Up to three target creatures can't block this turn.
III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste
I — Lightning — This creature deals 3 damage to each of up to two target creatures.
II — Ice — Up to three target creatures can't block this turn.
III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste
Creature Enchantment - Saga Ox

Tifa, Martial Artist
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Legendary Creature - Human Monk

Vincent, Vengeful Atoner
Menace
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
Legendary Creature - Assassin

Yuffie, Materia Hunter
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
Legendary Creature - Human Ninja

Zack Fair
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Legendary Creature - Human Soldier

Creature
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Instant
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Lifestream's Blessing
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Instant
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Sorcery
Ultimate Magic: Meteor
Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Unfinished Business
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Sorcery

Sorcery
(CTRL to add secondary)
Maybeboard
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Cloud, Planet's Champion
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)
Equip abilities you activate that target Cloud cost less to activate.
Equip abilities you activate that target Cloud cost less to activate.
Legendary Creature - Human Soldier Mercenary

Gilgamesh, Master-at-Arms
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Legendary Creature - Human Samurai

Lightning, Army of One
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Legendary Creature - Human Soldier

Tifa's Limit Break
Tiered (Choose one additional cost.)
• Somersault — — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — — Double target creature's power and toughness until end of turn.
• Final Heaven — — Triple target creature's power and toughness until end of turn.
• Somersault — — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — — Double target creature's power and toughness until end of turn.
• Final Heaven — — Triple target creature's power and toughness until end of turn.
Instant

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Limit Break"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud, Ex-SOLDIER"},{"insert":" leads a Naya Equipment deck built around FINAL FANTASY characters, Materia, iconic weapons, and combat. The deck ramps early, equips Cloud or another legendary attacker, and turns one successful combat into a major advantage swing.\nCloud rewards you for attacking with equipped creatures and playing into the deck’s core plan: build a board of Equipment, use powerful FFVII characters as support, and pressure opponents through combat damage. This is a thematic midrange Voltron deck with a secondary go-wide plan from Soldiers, token makers, and legendary creatures.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Game plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has three overlapping plans:\n"},{"attributes":{"bold":true},"insert":"Voltron:"},{"insert":" Suit up Cloud with Equipment, make him difficult to answer, and threaten commander-damage kills."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Equipment value:"},{"insert":" Use Equipment-based card draw, cost reduction, protection, and combat triggers to gain value while attacking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Naya combat board:"},{"insert":" Deploy FF characters, Soldier tokens, and large creatures so the deck still functions when Cloud is removed or too expensive to recast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ideal game is ramp early, cast Cloud with Equipment ready, protect him, and attack the player least able to block or remove him.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep hands with:\n3–4 lands, ideally including green."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A ramp spell or mana rock: "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rampant Growth"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cultivate"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Sword of the Animist"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One Equipment piece or an Equipment payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A creature or protection spell to follow Cloud."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ship hands with:\nOne- or two-land hands without ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Only high-cost creatures and no early development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several Equipment cards but no mana or creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Too many lands that enter tapped without an early play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your priority is mana and setup.\nCast "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Explorer’s Scope"},{"insert":", or a green ramp spell early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rampant Growth"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cultivate"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Sword of the Animist"},{"insert":" help ensure you have enough mana to cast Cloud, equip him, and still hold up protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cheap Equipment such as "},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hero’s Heirloom"},{"insert":", "},{"attributes":{"bold":true},"insert":"Champion’s Helm"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Mask of Memory"},{"insert":" can come down before Cloud."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not rush out expensive Equipment unless you have the mana to equip it or expect it to survive a full turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Equipment priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Evasion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Getting Cloud through blockers matters more than stacking raw power.\n"},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"insert":" gives strong practical evasion against nonbasic-land-heavy Commander tables."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Behemoth Sledge"},{"insert":" grants trample and lifelink."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slayers’ Stronghold"},{"insert":" gives haste, vigilance, and extra power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Helitrooper"},{"insert":" can give another attacking creature flying."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conqueror’s Flail"},{"insert":" can stop opponents from interacting during your turn once you are attacking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cloud is the engine, so protect him before overcommitting Equipment.\n"},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":" gives haste and shroud."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Champion’s Helm"},{"insert":" gives hexproof to legendary Cloud."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Darksteel Plate"},{"insert":" gives indestructible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bastion Protector"},{"insert":" boosts Cloud and grants indestructible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":" can phase out Cloud, Equipment, and other key nonlands through a wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ultimate Magic: Holy"},{"insert":" protects your permanents from destruction for a turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lifestream’s Blessing"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Zack Fair"},{"insert":" help recover or preserve important creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Power and payoff"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Cloud can connect safely, begin making each combat decisive.\n"},{"attributes":{"bold":true},"insert":"Colossus Hammer"},{"insert":" creates major commander-damage pressure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wrecking Ball Arm"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Hero’s Blade"},{"insert":" are efficient power boosts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hero’s Heirloom"},{"insert":" improves legendary attackers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sword of the Animist"},{"insert":" ramps while attacking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mask of Memory"},{"insert":" provides cards after combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":" converts small creatures and tokens into cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conformer Shuriken"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Armory Automaton"},{"insert":" help spread or reuse Equipment value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Key support cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Puresteel Paladin"},{"insert":" is one of the deck’s best cards: it draws cards when Equipment enters and can make equip costs free once metalcraft is active."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cid, Freeflier Pilot"},{"insert":" reduces Equipment and Vehicle costs and can return them from the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Professional Face-Breaker"},{"insert":" converts combat damage into Treasure, helping pay for Equipment and expensive follow-up spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bronze Guardian"},{"insert":" protects your artifacts with ward while becoming a large double-striking threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Inspiring Statuary"},{"insert":" turns Equipment and mana rocks into pseudo-mana for casting nonartifact spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Summoning Materia"},{"insert":" supports the creature-heavy plan and helps deploy larger FF threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"SOLDIER Military Program"},{"insert":" creates bodies and grows your Soldier board, especially with Cloud in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Midgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where Cloud should take over.\nCast Cloud with at least one Equipment ready."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equip an evasion or protection piece first."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack the opponent with the weakest board or least open mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use combat-damage triggers to draw cards, ramp, or generate Treasure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy larger legends and Equipment once opponents have spent removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid putting every Equipment piece on Cloud if you cannot protect him. Keeping one or two pieces available for a backup attacker makes board wipes and removal less punishing.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Backup threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud is the main plan, but the deck has several ways to keep fighting without him.\n"},{"attributes":{"bold":true},"insert":"Hellkite Tyrant"},{"insert":" can steal artifact-heavy opponents’ boards and threatens an alternate win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bronze Guardian"},{"insert":" becomes huge in an artifact-heavy board and has double strike."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Barret Wallace"},{"insert":" rewards the deck for having equipped creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tifa, Martial Artist"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Red XIII, Proud Warrior"},{"insert":" provide aggressive secondary bodies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sephiroth, Fallen Hero"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vincent, Vengeful Atoner"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Yuffie, Materia Hunter"},{"insert":" provide additional FFVII character value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Summon: Kujata"},{"insert":" gives a flexible Saga threat with removal, card selection, and a creature body."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Use removal to clear blockers, answer engines, or protect your attack step.\n"},{"attributes":{"bold":true},"insert":"Dispatch"},{"insert":" is premium removal once metalcraft is active."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chaos Warp"},{"insert":" answers nearly any permanent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vandalblast"},{"insert":" is especially strong against artifact decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Decimate"},{"insert":" can remove several permanent types at once when all targets exist."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Austere Command"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Vanquish the Horde"},{"insert":" are reset buttons when the board gets away from you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ultimate Magic: Meteor"},{"insert":" gives the deck a powerful late-game answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud’s Limit Break"},{"insert":" is best used when it either forces damage through or protects a winning attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Closing games"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The most common wins are:\n"},{"attributes":{"bold":true},"insert":"Commander damage:"},{"insert":" A protected, equipped Cloud can reach 21 commander damage quickly with Hammer, Sword, Arm, and anthem-style boosts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overwhelming combat:"},{"insert":" Soldier tokens, equipped legends, and large FF creatures force through a lethal alpha strike."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifact pressure:"},{"insert":" Hellkite Tyrant can take over artifact-heavy tables."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Repeated value:"},{"insert":" Puresteel Paladin, Mask of Memory, Skullclamp, and Sword of the Animist allow you to out-resource opponents over a longer game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Maybeboard upgrades"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These are the strongest upgrades for pushing the deck toward a more focused Equipment/Bracket 3 build.\n"},{"attributes":{"bold":true},"insert":"Buster Sword"},{"insert":" — The highest-impact Equipment upgrade; gives Cloud a major combat-damage payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Genji Glove"},{"insert":" — Gives double strike and an additional combat, dramatically increasing Cloud’s ceiling."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud, Midgar Mercenary"},{"insert":" — A strong Equipment support creature and redundant Cloud-style payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud, Planet’s Champion"},{"insert":" — A dangerous backup Voltron threat with double strike and indestructible while equipped."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ultima Weapon"},{"insert":" — A premium Equipment finisher for a combat deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crystal Fragments // Summon: Alexander"},{"insert":" — Flexible Equipment early, powerful Saga payoff later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gilgamesh, Master-at-Arms"},{"insert":" — Another Equipment-focused legend and secondary threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tifa’s Limit Break"},{"insert":" — Can turn one equipped attacker into a sudden lethal attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":" — Efficient removal that improves the deck’s interaction suite."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning, Army of One"},{"insert":" — Excellent alternate Boros Equipment commander if you ever want to split the deck into a second FINAL FANTASY build."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Upgrade order"},{"attributes":{"header":2},"insert":"\n"},{"insert":"For the most noticeable improvement, add cards in this order:\n"},{"attributes":{"bold":true},"insert":"Buster Sword"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Genji Glove"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud, Midgar Mercenary"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud, Planet’s Champion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tifa’s Limit Break"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ultima Weapon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crystal Fragments // Summon: Alexander"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gilgamesh, Master-at-Arms"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning, Army of One"},{"insert":" only if building a separate deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck is strongest when it stays patient: ramp first, protect Cloud, force through one meaningful attack, and let Equipment-based value snowball from there.\n"}]}















































































